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931811da14
## Link to GitHub Issue, if one exists #345 ## Description of change If we see SuperstepSound failure during boot, remember it, and when the game eventually crashes, log a series of warning messages to surface why the game likely failed to launch. ## Testing Tested both iidx and sdvx with an audio device set to not allow exclusive mode.
14 lines
230 B
C++
14 lines
230 B
C++
#pragma once
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namespace launcher::signal {
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// settings
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extern bool DISABLE;
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extern bool USE_VEH_WORKAROUND;
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extern bool SUPERSTEP_SOUND_ERROR;
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//void print_stacktrace();
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void attach();
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void init();
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}
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