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spice2x.github.io/src/spice2x/games/onpara/touchpanel.cpp
T
bicarus 71ba9b6b47 os: implement win10 high-resolution timer as replacement for Sleep() / sleep_for() (#682)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #681 

## Description of change
`Sleep` and `sleep_for()` can be very inaccurate and varies depending on
what the OS gives us...

### `timeBeginPeriod(1)`
On boot, we are now calling `timeBeginPeriod(1)`, which affects the
whole process but makes `Sleep` more accurate. There is some risk here
if any game was relying on doing things like `Sleep(1)` and expecting it
to run for 15.6ms. Most games already call `timeBeginPeriod(1)` in the
game engine, though not the whole time, so I'm hoping that this is not
too impactful.

### Opt out of Win11 power throttling
Ensure that timer resolution change above is respected even when the
window is occluded / minimized by opting out of throttling via
`PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION`.

### Use Win10 high resolution timer instead of Sleep

On Win10 1803 and above, there is a new OS-level API for high resolution
timers; if this is available, use it
(`CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`). Worth noting that WINE
doesn't support this currently.

If not, fall back to `Sleep`, which is significantly better than
`sleep_for()` in my experiments.

Callers of Sleep / sleep_for were replaced with this new timer. Most of
them anyway; calls to Sleep() with more than 100ms+ was left alone.

### Add an option as a chicken bit

To opt out I'm adding a new option called `Use Legacy Timers` which will
revert to behavior before this PR. The code paths that switched from
`sleep_for` to `Sleep` will remain in place though, not affected by the
option.

## Expected changes
In some I/O emulation modules, poll threads may run more frequently,
resulting in lower latency.

It also means that spice overall may use more CPU resources and power.
If you don't like this, you can always enable the option to opt out;
e.g., if you're on old arcade cab PC.

## Testing

DDR p4io - ok
drs touch hook - ok
IIDX camera hook - ok
CCJ trackball - ok
2026-05-08 02:25:20 -07:00

141 lines
3.8 KiB
C++

#include <thread>
#include <chrono>
#include "touchpanel.h"
#include "util/logging.h"
#include "util/precise_timer.h"
#include "touch/touch.h"
using namespace std::chrono_literals;
void games::onpara::TouchPanelHandle::set_state(touch_panel_state state) {
state_ = state;
// reset the output queue as well for good measure
output_queue_ = {};
}
void games::onpara::TouchPanelHandle::enqueue_packet(touch_panel_message const &message) {
// push magic
output_queue_.push('U');
// push message
for (auto b : message.raw) {
output_queue_.push(b);
}
// push checksum
output_queue_.push(message.raw[0] +
message.raw[1] +
message.raw[2] +
message.raw[3] +
message.raw[4] +
message.raw[5] +
message.raw[6] +
message.raw[7] - 1);
}
bool games::onpara::TouchPanelHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"COM1: baud=9600 parity=N data=8 stop=1") != 0) {
return false;
}
log_info("touchpanel", "Opened COM1 (Touch Panel)");
return true;
}
int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
static thread_local timeutils::PreciseSleepTimer timer;
DWORD i;
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
if (state_ == TOUCH_PANEL_STATE_REPORT && output_queue_.empty()) {
// create a new status report message
touch_panel_message report = {
'T', 'K', 0, 0, 0
};
std::vector<TouchPoint> touch_points;
touch_get_points(touch_points);
if (!touch_points.empty()) {
auto &touch_point = touch_points[0];
report.x = static_cast<uint16_t>(touch_point.x);
report.y = 768 - static_cast<uint16_t>(touch_point.y);
report.z = ~0;
}
enqueue_packet(report);
// prevent cpu bullying
timer.sleep(1);
}
// copy from output queue
for (i = 0; i < nNumberOfBytesToRead && !output_queue_.empty(); i++) {
buffer[i] = output_queue_.front();
output_queue_.pop();
}
return i;
}
int games::onpara::TouchPanelHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
// static messages
static const touch_panel_message acknowledge_message = {
'A', 0, 0, 0, 0
};
static const touch_panel_message diagnostics_message = {
'D', 0, 0, 0, 0
};
// make sure that we received the correct amount of data
if (nNumberOfBytesToWrite != 10) {
log_warning("touchscreen", "invalid packet size");
return 0;
}
auto op = reinterpret_cast<const char *>(lpBuffer)[1];
switch (op) {
case 'R': // reset
set_state(TOUCH_PANEL_STATE_INACTIVE);
break;
case 'a': // acknowledge
if (state_ == TOUCH_PANEL_STATE_INACTIVE) {
set_state(TOUCH_PANEL_STATE_ACKNOWLEDGE);
enqueue_packet(acknowledge_message);
}
else if (state_ == TOUCH_PANEL_STATE_DIAGNOSTICS) {
// start reporting
set_state(TOUCH_PANEL_STATE_REPORT);
}
break;
case 'D': // diagnositcs
set_state(TOUCH_PANEL_STATE_DIAGNOSTICS);
enqueue_packet(diagnostics_message);
break;
default:
log_warning("touchpanel", "invalid operation: {:c}", op);
break;
}
return nNumberOfBytesToWrite;
}
int games::onpara::TouchPanelHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize,
LPVOID lpOutBuffer, DWORD nOutBufferSize) {
return -1;
}
bool games::onpara::TouchPanelHandle::close() {
log_info("touchpanel", "Closed COM1 (Touch Panel)");
return true;
}