Files
spice2x.github.io/src/spice2x/hooks/graphics/backends/d3d11/d3d11_backend.cpp
T
bicarus 2e2968d1bc overlay: remove dependency on d3dcompiler (#738)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #737, regressed by #707

## Description of change
ImGui backend for DX11 pulled in dependency on a specific version of
`d3dcompiler_47.dll` which is not present on stock Win7 OS image.

Change this to a runtime load of the DLL and disable the overlay if we
can't find one.

## Testing
- [x] Win11, DX11 overlay
- [x] Win11, DX9 overlay
- [x] Win7, DX9 overlay
2026-06-06 14:06:37 -07:00

305 lines
10 KiB
C++

// dx11 / dxgi hook entrypoint. trampolines d3d11.dll / dxgi.dll exports
// the moment those DLLs appear (LDR notification + poll-thread fallback),
// then drives proactive vtable capture so we don't lose the race against
// the execexe loader. per-vtable hook implementations live in the sibling
// files (d3d11_swapchain / d3d11_factory / d3d11_vtable_capture /
// d3d11_screenshot).
//
// note: never LoadLibrary d3d11/dxgi -- execexe pre-loads them itself and
// fails (error 0xa) if they're already in the loader's module list.
//
// 64-bit only.
#include "d3d11_backend.h"
#ifndef SPICE_D3D11
void graphics_d3d11_init() {}
void graphics_d3d11_shutdown() {}
#else
#include <atomic>
#include <thread>
#include <chrono>
#include <cwchar>
#include <mutex>
#include <windows.h>
#include <d3d11.h>
#include <dxgi.h>
#include <dxgi1_2.h>
#include "d3d11_internal.h"
#include "util/nt_loader.h"
namespace {
using D3D11CreateDeviceAndSwapChain_t = HRESULT(WINAPI *)(
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
const D3D_FEATURE_LEVEL *, UINT, UINT,
const DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **,
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
using CreateDXGIFactory_t = HRESULT(WINAPI *)(REFIID, void **);
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
D3D11CreateDeviceAndSwapChain_t D3D11CreateDeviceAndSwapChain_orig = nullptr;
CreateDXGIFactory_t CreateDXGIFactory_orig = nullptr;
CreateDXGIFactory1_t CreateDXGIFactory1_orig = nullptr;
CreateDXGIFactory2_t CreateDXGIFactory2_orig = nullptr;
std::atomic<bool> g_d3d11_exports_hooked { false };
std::atomic<bool> g_dxgi_exports_hooked { false };
// ----------------------------------------------------------------------
// top-level export hooks
HRESULT WINAPI D3D11CreateDeviceAndSwapChain_hook(
IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext)
{
HRESULT res = D3D11CreateDeviceAndSwapChain_orig(
pAdapter, DriverType, Software, Flags,
pFeatureLevels, FeatureLevels, SDKVersion,
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
if (pSwapChainDesc) {
d3d11_hooks::note_main_hwnd(pSwapChainDesc->OutputWindow);
}
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
}
return res;
}
#define DEFINE_FACTORY_HOOK(NAME, SIG_PARAMS, ORIG_ARGS) \
HRESULT WINAPI NAME##_hook SIG_PARAMS { \
HRESULT res = NAME##_orig ORIG_ARGS; \
if (SUCCEEDED(res) && ppFactory && *ppFactory) { \
d3d11_hooks::install_factory_hooks( \
reinterpret_cast<IUnknown *>(*ppFactory)); \
} \
return res; \
}
DEFINE_FACTORY_HOOK(CreateDXGIFactory,
(REFIID riid, void **ppFactory),
(riid, ppFactory))
DEFINE_FACTORY_HOOK(CreateDXGIFactory1,
(REFIID riid, void **ppFactory),
(riid, ppFactory))
DEFINE_FACTORY_HOOK(CreateDXGIFactory2,
(UINT Flags, REFIID riid, void **ppFactory),
(Flags, riid, ppFactory))
#undef DEFINE_FACTORY_HOOK
// ----------------------------------------------------------------------
// export trampoline plumbing
// serializes trampoline_export() so the LDR notification callback and the
// poll thread don't race each other into MinHook against the same target.
std::mutex g_export_mutex;
bool trampoline_export(const char *dll, const char *name, void *hook, void **orig) {
std::lock_guard<std::mutex> lock(g_export_mutex);
if (*orig) {
return true;
}
HMODULE mod = GetModuleHandleA(dll);
if (!mod) {
return false;
}
void *addr = reinterpret_cast<void *>(GetProcAddress(mod, name));
if (!addr) {
return false;
}
*orig = addr; // trampoline_try reads *orig before overwriting it.
if (!detour::trampoline_try(addr, hook, orig)) {
*orig = nullptr;
return false;
}
log_info("graphics::d3d11", "trampolined {}!{}", dll, name);
return true;
}
void try_install_d3d11_exports() {
if (g_d3d11_exports_hooked) {
return;
}
if (trampoline_export("d3d11.dll", "D3D11CreateDeviceAndSwapChain",
(void *) D3D11CreateDeviceAndSwapChain_hook,
(void **) &D3D11CreateDeviceAndSwapChain_orig)) {
g_d3d11_exports_hooked = true;
}
}
void try_install_dxgi_exports() {
if (g_dxgi_exports_hooked) {
return;
}
struct entry { const char *name; void *hook; void **orig; };
const entry entries[] = {
{ "CreateDXGIFactory", (void *) CreateDXGIFactory_hook,
(void **) &CreateDXGIFactory_orig },
{ "CreateDXGIFactory1", (void *) CreateDXGIFactory1_hook,
(void **) &CreateDXGIFactory1_orig },
{ "CreateDXGIFactory2", (void *) CreateDXGIFactory2_hook,
(void **) &CreateDXGIFactory2_orig },
};
bool any = false;
for (auto &e : entries) {
any |= trampoline_export("dxgi.dll", e.name, e.hook, e.orig);
}
if (any) {
g_dxgi_exports_hooked = true;
}
}
void try_capture_if_ready() {
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
d3d11_hooks::try_capture_vtables();
}
}
// ----------------------------------------------------------------------
// LDR notification + polling fallback
bool dll_name_ends_with(PCUNICODE_STRING name, const wchar_t *suffix) {
if (!name || !name->Buffer) {
return false;
}
const size_t n = name->Length / sizeof(WCHAR);
const size_t s = wcslen(suffix);
return n >= s && _wcsnicmp(name->Buffer + n - s, suffix, s) == 0;
}
VOID CALLBACK ldr_dll_notification(
ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID /*context*/)
{
if (reason != LDR_DLL_NOTIFICATION_REASON_LOADED || !data) {
return;
}
if (dll_name_ends_with(data->Loaded.BaseDllName, L"d3d11.dll")) {
try_install_d3d11_exports();
} else if (dll_name_ends_with(data->Loaded.BaseDllName, L"dxgi.dll")) {
try_install_dxgi_exports();
}
}
// execexe maps d3d11/dxgi via a path that bypasses LdrLoadDll, so the
// notification above never fires for those DLLs and we have to poll.
std::atomic<bool> g_stop { false };
std::thread g_poll_thread;
std::mutex g_init_mutex;
PVOID g_ldr_cookie = nullptr;
void poll_thread() {
using namespace std::chrono_literals;
for (int32_t i = 0; i < 120 && !g_stop.load(); ++i) {
try_install_d3d11_exports();
try_install_dxgi_exports();
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
d3d11_hooks::try_capture_vtables();
return;
}
// sliced so shutdown doesn't have to wait a full second.
for (int32_t s = 0; s < 10 && !g_stop.load(); ++s) {
std::this_thread::sleep_for(100ms);
}
}
}
// the overlay's imgui dx11 backend needs D3DCompile (d3dcompiler_XX.dll) to
// build its shaders. _43 ships with the DX June 2010 redist on stock Win7;
// _46/_47 come with newer Windows.
bool d3dcompiler_available() {
static const wchar_t *names[] = {
L"d3dcompiler_47.dll",
L"d3dcompiler_46.dll",
L"d3dcompiler_43.dll",
};
for (auto name : names) {
HMODULE mod = GetModuleHandleW(name);
if (!mod) {
mod = LoadLibraryW(name);
}
if (mod && GetProcAddress(mod, "D3DCompile")) {
return true;
}
}
return false;
}
} // namespace
void graphics_d3d11_init() {
// dx11 titles always run under execexe. skipping on pure-dx9 games keeps
// their startup path completely untouched (no exports patched, no poll
// thread, no LDR callback).
if (!GetModuleHandleW(L"execexe.dll")) {
return;
}
// no d3dcompiler -> overlay can't build shaders; skip dx11 overlay
if (!d3dcompiler_available()) {
log_warning(
"graphics::d3d11",
"d3dcompiler not found; dx11 overlay disabled");
return;
}
std::lock_guard<std::mutex> lock(g_init_mutex);
if (g_poll_thread.joinable()) {
return; // already initialized
}
log_info("graphics::d3d11", "initializing");
// trampoline now if either DLL is already in the PEB.
try_install_d3d11_exports();
try_install_dxgi_exports();
try_capture_if_ready();
// catches standard LdrLoadDll loads.
auto reg = reinterpret_cast<decltype(&LdrRegisterDllNotification)>(
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
if (reg) {
NTSTATUS st = reg(0, ldr_dll_notification, nullptr, &g_ldr_cookie);
if (NT_SUCCESS(st)) {
log_info("graphics::d3d11", "registered LDR DLL notification");
} else {
g_ldr_cookie = nullptr;
log_warning("graphics::d3d11",
"LdrRegisterDllNotification failed: {:#x}", (unsigned long)st);
}
}
// catches the execexe loader path that bypasses LdrLoadDll.
g_poll_thread = std::thread(poll_thread);
}
void graphics_d3d11_shutdown() {
std::lock_guard<std::mutex> lock(g_init_mutex);
// unregister first so the callback can't fire mid-teardown.
if (g_ldr_cookie) {
auto unreg = reinterpret_cast<decltype(&LdrUnregisterDllNotification)>(
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrUnregisterDllNotification"));
if (unreg) {
unreg(g_ldr_cookie);
}
g_ldr_cookie = nullptr;
}
g_stop.store(true);
if (g_poll_thread.joinable()) {
g_poll_thread.join();
}
}
#endif // SPICE_D3D11