Files
spice2x.github.io/src/spice2x/overlay/windows/popn_sub.cpp
T
bicarus a2e220d3f4 gitadora: (arena model) unify window layout options (#706)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Combine the two layout options into one

## Testing

- [x] windowed, x4
- [x] windowed, x2
- [x] windowed, x1 with sub
- [x] fs
2026-05-27 21:04:23 -07:00

54 lines
2.1 KiB
C++

#undef CINTERFACE
#include "avs/game.h"
#include "popn_sub.h"
#include "games/popn/popn.h"
#include "hooks/graphics/graphics.h"
#include "touch/touch.h"
namespace overlay::windows {
PopnSubScreen::PopnSubScreen(SpiceOverlay *overlay) : GenericSubScreen(overlay) {
this->title = "Pop'n Subscreen";
if (!games::popn::is_pikapika_model()) {
this->disabled_message = "Game did not launch as Pikapika Pop-kun (invalid <spec>)!";
} else if (games::popn::SHOW_PIKA_MONITOR_WARNING) {
this->disabled_message = "Subscreen overlay is not compatible with -dxmainadapter option, use -mainmonitor instead";
} else if (GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
this->disabled_message = "Subscren overlay was not enabled in spicecfg. Use the second window (ALT+TAB).";
}
this->resize_callback = keep_16_by_10;
float size = 0.5f;
this->init_size = ImVec2(
ImGui::GetIO().DisplaySize.x * size,
(ImGui::GetIO().DisplaySize.x * size * 10 / 16) + ImGui::GetFrameHeight());
this->size_max = ImVec2(
ImGui::GetIO().DisplaySize.x - ImGui::GetFrameHeight() * 2,
ImGui::GetIO().DisplaySize.y - ImGui::GetFrameHeight() * 2);
// middle / bottom
this->init_pos = ImVec2(
ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2,
ImGui::GetIO().DisplaySize.y - this->init_size.y - (ImGui::GetFrameHeight() / 2));
}
void PopnSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {
if (!this->get_active()) {
return;
}
if (GRAPHICS_WINDOWED) {
// Touch needs to be registered on global coords
*x_out = SPICETOUCH_TOUCH_X + xy_in.x * SPICETOUCH_TOUCH_WIDTH;
*y_out = SPICETOUCH_TOUCH_Y + xy_in.y * SPICETOUCH_TOUCH_HEIGHT;
} else {
// Fullscreen mode, scale to game coords
*x_out = xy_in.x * ImGui::GetIO().DisplaySize.x;
*y_out = xy_in.y * ImGui::GetIO().DisplaySize.y;
}
}
}