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## Link to GitHub Issue or related Pull Request, if one exists Fixes #737, regressed by #707 ## Description of change ImGui backend for DX11 pulled in dependency on a specific version of `d3dcompiler_47.dll` which is not present on stock Win7 OS image. Change this to a runtime load of the DLL and disable the overlay if we can't find one. ## Testing - [x] Win11, DX11 overlay - [x] Win11, DX9 overlay - [x] Win7, DX9 overlay
32 lines
828 B
CMake
32 lines
828 B
CMake
cmake_minimum_required(VERSION 3.12)
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project(imgui CXX)
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# dear imgui uses the C++ virtual interfaces for DirectX
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remove_definitions(-DCINTERFACE)
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set(IMGUI_HEADERS
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imconfig.h
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imgui.h
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imgui_internal.h
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backends/imgui_impl_dx9.h
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misc/cpp/imgui_stdlib.h
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)
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set(IMGUI_SOURCES
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imgui.cpp
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imgui_draw.cpp
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imgui_tables.cpp
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imgui_widgets.cpp
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imgui_demo.cpp
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backends/imgui_impl_dx9.cpp
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misc/cpp/imgui_stdlib.cpp
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)
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# spice2x: DX11 backend is only built for non-XP toolchains
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if(NOT SPICE_XP)
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list(APPEND IMGUI_HEADERS backends/imgui_impl_dx11.h)
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list(APPEND IMGUI_SOURCES backends/imgui_impl_dx11.cpp)
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endif()
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add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
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target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
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