Files
spice2x.github.io/src/spice2x/games/ccj/ccj.cpp
T
bicarus 336500c8ae ccj: fix D3D10Warp.dll_unloaded issue (#609)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Fix random crashes with CCJ.

This should remove the need to add `d3d10warp.dll` to `
preload_libraries` in `ee-config.xml`.

## Testing
Tried a couple games and didn't run into the crash..
2026-04-05 16:18:19 -07:00

120 lines
4.1 KiB
C++

#include "ccj.h"
#include <format>
#include "util/libutils.h"
#include "util/fileutils.h"
#include "util/unity_player.h"
#include "util/utils.h"
#include "util/detour.h"
#include "acioemu/handle.h"
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
#include "bi2x_hook.h"
#include "trackball.h"
namespace games::ccj {
// nomatchselect: disables debug menu that says "Select Match Mode"
// q1: disables v-sync
std::string CCJ_INJECT_ARGS = "-nomatchselect";
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::string commandLine;
static decltype(AddVectoredExceptionHandler) *AddVectoredExceptionHandler_orig = nullptr;
static decltype(CreateFileW) *execexe_CreateFileW_orig = nullptr;
static decltype(ShowCursor) *ShowCursor_orig = nullptr;
static decltype(GetCommandLineA) *GetCommandLineA_orig = nullptr;
static HANDLE WINAPI execexe_CreateFileW_hook(LPCWSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition,
DWORD dwFlagsAndAttributes, HANDLE hTemplateFile) {
const auto fileName = ws2s(lpFileName);
if (fileName == "COM1" && acioHandle->open(lpFileName)) {
SetLastError(0);
return (HANDLE) acioHandle;
} else {
return execexe_CreateFileW_orig(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes,
dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
}
}
static int WINAPI ShowCursor_hook(BOOL bShow) {
return 1;
}
static PVOID WINAPI AddVectoredExceptionHandler_hook(ULONG First, PVECTORED_EXCEPTION_HANDLER Handler) {
return INVALID_HANDLE_VALUE;
}
static LPSTR WINAPI GetCommandLineA_hook() {
return (LPSTR)commandLine.c_str();
}
void CCJGame::attach() {
Game::attach();
// create required files
fileutils::dir_create_recursive("dev/raw/log");
fileutils::bin_write("dev/raw/bootio", nullptr, 0);
fileutils::bin_write("dev/raw/log/output_log.txt", nullptr, 0);
// preload libraries
libutils::load_library("execexe.dll");
libutils::load_library("libaio.dll");
libutils::load_library("libaio-iob.dll");
libutils::load_library("libaio-iob2_video.dll");
libutils::load_library("win10actlog.dll");
// we do this to prevent this unexpectedly being unloaded
// which leads to D3D10Warp.dll_unloaded crash
libutils::load_library("d3d10warp.dll");
detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
#if SPICE64
// insert BI2X hooks
bi2x_hook_init();
#endif
// insert trackball hooks
trackball_hook_init();
// add card reader
acioHandle = new acioemu::ACIOHandle(L"COM1");
devicehook_init_trampoline();
devicehook_add(acioHandle);
}
void CCJGame::post_attach() {
Game::post_attach();
detour::trampoline_try("kernel32.dll", "AddVectoredExceptionHandler",
(void*)AddVectoredExceptionHandler_hook,(void**)&AddVectoredExceptionHandler_orig);
detour::trampoline_try("kernel32.dll", "GetCommandLineA",
(void*)GetCommandLineA_hook, (void**)&GetCommandLineA_orig);
if (GRAPHICS_SHOW_CURSOR) {
detour::trampoline_try("user32.dll", "ShowCursor",
(void*)ShowCursor_hook, (void**)&ShowCursor_orig);
}
commandLine =
std::format("{} {}{}",
GetCommandLineA_orig(),
CCJ_INJECT_ARGS,
unity_utils::get_unity_player_args());
log_info("ccj", "unity player args: ```{}```", commandLine);
trackball_thread_start();
}
void CCJGame::detach() {
Game::detach();
devicehook_dispose();
trackball_thread_stop();
}
}