mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 06:40:42 -07:00
4836cd94ab
## Link to GitHub Issue or related Pull Request, if one exists Fixes #814 ## Description of change Touches via the API wasn't being delivered to native touch hook; implement this, which closes the last gap we have vs. wintouchemu. While we're here, implement popn subscreen support for companion as well. ## Testing Tested for iidx/sdvx/popn
228 lines
7.2 KiB
C++
228 lines
7.2 KiB
C++
#include "touch.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstdint>
|
|
#include <functional>
|
|
|
|
#include "external/rapidjson/document.h"
|
|
#include "avs/game.h"
|
|
#include "hooks/graphics/graphics.h"
|
|
#include "misc/eamuse.h"
|
|
#include "launcher/launcher.h"
|
|
#include "touch/touch.h"
|
|
#include "touch/native/inject.h"
|
|
#include "touch/native/nativetouchhook.h"
|
|
#include "util/utils.h"
|
|
#include "games/iidx/iidx.h"
|
|
|
|
using namespace std::placeholders;
|
|
using namespace rapidjson;
|
|
|
|
|
|
namespace api::modules {
|
|
|
|
static bool inject_native_touch(
|
|
const std::vector<TouchPoint> &touch_points, int canvas_w, int canvas_h) {
|
|
if (touch_points.empty()) {
|
|
// no active touches remain; release the synthetic contact
|
|
return nativetouch::inject::inject_synthetic_touch({ 0, 0 }, false);
|
|
}
|
|
|
|
// only a single synthetic contact is supported, so just use the first touch point
|
|
const auto &touch = touch_points.front();
|
|
POINT position { touch.x, touch.y };
|
|
if (canvas_w > 0 && canvas_h > 0) {
|
|
return nativetouch::inject::inject_synthetic_touch_from_canvas(
|
|
position,
|
|
{ canvas_w, canvas_h },
|
|
true);
|
|
}
|
|
return nativetouch::inject::inject_synthetic_touch(position, true);
|
|
}
|
|
|
|
Touch::Touch() : Module("touch") {
|
|
is_sdvx = avs::game::is_model("KFC");
|
|
|
|
is_tdj_fhd = (avs::game::is_model("LDJ") && games::iidx::is_tdj_fhd());
|
|
// special case: when windowed subscreen is in use, use the original coords
|
|
if (GRAPHICS_IIDX_WSUB) {
|
|
is_tdj_fhd = false;
|
|
}
|
|
|
|
use_native = nativetouch::is_hooked();
|
|
|
|
// resolution the API/companion sends native touch coordinates in (after errata)
|
|
native_canvas_w = 0;
|
|
native_canvas_h = 0;
|
|
if (is_sdvx) {
|
|
// exceed gear subscreen, portrait after the rotation applied in apply_touch_errata
|
|
native_canvas_w = 1080;
|
|
native_canvas_h = 1920;
|
|
} else if (avs::game::is_model("LDJ")) {
|
|
// TDJ subscreen; FHD models are upscaled to 1080p by apply_touch_errata
|
|
native_canvas_w = is_tdj_fhd ? 1920 : 1280;
|
|
native_canvas_h = is_tdj_fhd ? 1080 : 720;
|
|
} else if (avs::game::is_model("M39")) {
|
|
// pop'n music API touch surface
|
|
native_canvas_w = 1280;
|
|
native_canvas_h = 800;
|
|
}
|
|
|
|
functions["read"] = std::bind(&Touch::read, this, _1, _2);
|
|
functions["write"] = std::bind(&Touch::write, this, _1, _2);
|
|
functions["write_reset"] = std::bind(&Touch::write_reset, this, _1, _2);
|
|
}
|
|
|
|
/**
|
|
* read()
|
|
*/
|
|
void Touch::read(api::Request &req, Response &res) {
|
|
|
|
// get touch points
|
|
std::vector<TouchPoint> touch_points;
|
|
touch_get_points(touch_points);
|
|
|
|
// add state for each touch point
|
|
for (auto &touch : touch_points) {
|
|
Value state(kArrayType);
|
|
Value id((uint64_t) touch.id);
|
|
Value x((int64_t) touch.x);
|
|
Value y((int64_t) touch.y);
|
|
Value mouse((bool) touch.mouse);
|
|
state.PushBack(id, res.doc()->GetAllocator());
|
|
state.PushBack(x, res.doc()->GetAllocator());
|
|
state.PushBack(y, res.doc()->GetAllocator());
|
|
state.PushBack(mouse, res.doc()->GetAllocator());
|
|
res.add_data(state);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* write([id: uint, x: int, y: int], ...)
|
|
*/
|
|
void Touch::write(Request &req, Response &res) {
|
|
|
|
// get all touch points
|
|
std::vector<TouchPoint> touch_points;
|
|
for (Value ¶m : req.params.GetArray()) {
|
|
|
|
// check params
|
|
if (param.Size() < 3) {
|
|
error_params_insufficient(res);
|
|
continue;
|
|
}
|
|
if (!param[0].IsUint()) {
|
|
error_type(res, "id", "uint");
|
|
continue;
|
|
}
|
|
if (!param[1].IsInt()) {
|
|
error_type(res, "x", "int");
|
|
continue;
|
|
}
|
|
if (!param[2].IsInt()) {
|
|
error_type(res, "y", "int");
|
|
continue;
|
|
}
|
|
// TODO: optional mouse parameter
|
|
|
|
// get params
|
|
auto touch_id = param[0].GetUint();
|
|
auto touch_x = param[1].GetInt();
|
|
auto touch_y = param[2].GetInt();
|
|
|
|
apply_touch_errata(touch_x, touch_y);
|
|
|
|
touch_points.emplace_back(TouchPoint {
|
|
.id = touch_id,
|
|
.x = touch_x,
|
|
.y = touch_y,
|
|
.mouse = false,
|
|
});
|
|
}
|
|
|
|
// apply touch points
|
|
if (use_native) {
|
|
write_native(touch_points);
|
|
} else {
|
|
touch_write_points(&touch_points);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* write_reset(id: uint, ...)
|
|
*/
|
|
void Touch::write_reset(Request &req, Response &res) {
|
|
|
|
// get all IDs
|
|
std::vector<DWORD> touch_point_ids;
|
|
for (Value ¶m : req.params.GetArray()) {
|
|
|
|
// check params
|
|
if (!param.IsUint()) {
|
|
error_type(res, "id", "uint");
|
|
continue;
|
|
}
|
|
|
|
// remember touch ID
|
|
auto touch_id = param.GetUint();
|
|
touch_point_ids.emplace_back(touch_id);
|
|
}
|
|
|
|
// remove all IDs
|
|
if (use_native) {
|
|
write_reset_native(touch_point_ids);
|
|
} else {
|
|
touch_remove_points(&touch_point_ids);
|
|
}
|
|
}
|
|
|
|
void Touch::write_native(const std::vector<TouchPoint> &touch_points) {
|
|
if (touch_points.empty()) {
|
|
return;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> lock(native_touch_mutex);
|
|
const auto touch_id = touch_points.front().id;
|
|
if (native_touch_id && *native_touch_id != touch_id) {
|
|
if (!inject_native_touch({}, native_canvas_w, native_canvas_h)) {
|
|
return;
|
|
}
|
|
native_touch_id.reset();
|
|
}
|
|
if (inject_native_touch(touch_points, native_canvas_w, native_canvas_h)) {
|
|
native_touch_id = touch_id;
|
|
}
|
|
}
|
|
|
|
void Touch::write_reset_native(const std::vector<DWORD> &touch_point_ids) {
|
|
std::lock_guard<std::mutex> lock(native_touch_mutex);
|
|
if (!native_touch_id ||
|
|
std::find(
|
|
touch_point_ids.begin(),
|
|
touch_point_ids.end(),
|
|
*native_touch_id) == touch_point_ids.end()) {
|
|
return;
|
|
}
|
|
if (inject_native_touch({}, native_canvas_w, native_canvas_h)) {
|
|
native_touch_id.reset();
|
|
}
|
|
}
|
|
|
|
void Touch::apply_touch_errata(int &x, int &y) {
|
|
int x_raw = x;
|
|
int y_raw = y;
|
|
|
|
if (is_tdj_fhd) {
|
|
// deal with TDJ FHD resolution mismatch (upgrade 720p to 1080p)
|
|
// we don't know what screen is being shown on the companion and the API doesn't specify
|
|
// the target of the touch events so just assume it's the sub screen
|
|
x = x_raw * 1920 / 1280;
|
|
y = y_raw * 1080 / 720;
|
|
} else if (is_sdvx) {
|
|
// for exceed gear, they are both 1080p screens, but need to apply transformation
|
|
x = 1080 - y_raw;
|
|
y = x_raw;
|
|
}
|
|
}
|
|
}
|