Files
spice2x.github.io/src/spice2x/cfg/configurator_wnd.h
T
drmext 4c73200f58 cfg: d3d9 standalone configurator (#720)
## Description of change
**Configurator (spicecfg.exe)**

- Attempts to create a D3D9 device on startup and uses the hardware
ImGui DX9 path when successful; falls back to the existing software
rasterizer automatically if D3D9 init fails.
- Rewrites the configurator window loop: refresh-rate-aware render
timer, minimize/resize/`WM_DISPLAYCHANGE` handling, direct Win32 ->
ImGui input (keyboard, mouse, wheel), and optimized software painting
via `SetDIBitsToDevice` instead of per-frame GDI `HBITMAP` allocation.

**Overlay / input (scoped to standalone configurator)**

- Skips expensive per-frame rawinput polling in
`ImGui_ImplSpice_NewFrame` when `CONFIGURATOR_STANDALONE` is set (Win32
messages drive input instead).
- Adds software-renderer idle-frame detection (`sw_pixels_dirty` +
draw-data hash) so spicecfg only repaints when pixels actually change.
- Adds `ImGuiWindowFlags_NoScrollWithMouse` on the configurator root
window to prevent scroll jolt on non-scrollable child widgets.
2026-05-30 12:52:35 -07:00

50 lines
1.6 KiB
C++

#pragma once
#include <cstdint>
#include <windows.h>
#include <d3d9.h>
namespace cfg {
class ConfiguratorWindow {
public:
HWND hWnd;
// optional D3D9 device backing the configurator window; nullptr when running
// the software-rendered path. Owned by ConfiguratorWindow when set.
IDirect3D9 *d3d = nullptr;
IDirect3DDevice9 *device = nullptr;
D3DPRESENT_PARAMETERS pp {};
bool use_d3d9 = false;
// throttling / pause state. timer_interval_ms is the default until run()
// refines it to the actual monitor refresh rate (see detect_monitor_refresh_hz).
UINT timer_interval_ms = 1000 / 60;
bool timer_running = false;
bool window_minimized = false;
// tracks whether we've issued at least one InvalidateRect since window
// creation/resize. The overlay's per-frame "pixels changed" flag suppresses
// idle blits; this flag forces the very first blit on startup or after
// a resize so the window doesn't show garbage until the user moves the mouse.
bool has_valid_draw_hash = false;
// dimensions of the configurator client area (kept in sync with WM_SIZE)
int client_width = 0;
int client_height = 0;
ConfiguratorWindow();
~ConfiguratorWindow();
void run();
// start/stop the render timer based on visibility state
void start_timer();
void stop_timer();
static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
};
}