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https://github.com/spice2x/spice2x.github.io.git
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4c73200f58
## Description of change **Configurator (spicecfg.exe)** - Attempts to create a D3D9 device on startup and uses the hardware ImGui DX9 path when successful; falls back to the existing software rasterizer automatically if D3D9 init fails. - Rewrites the configurator window loop: refresh-rate-aware render timer, minimize/resize/`WM_DISPLAYCHANGE` handling, direct Win32 -> ImGui input (keyboard, mouse, wheel), and optimized software painting via `SetDIBitsToDevice` instead of per-frame GDI `HBITMAP` allocation. **Overlay / input (scoped to standalone configurator)** - Skips expensive per-frame rawinput polling in `ImGui_ImplSpice_NewFrame` when `CONFIGURATOR_STANDALONE` is set (Win32 messages drive input instead). - Adds software-renderer idle-frame detection (`sw_pixels_dirty` + draw-data hash) so spicecfg only repaints when pixels actually change. - Adds `ImGuiWindowFlags_NoScrollWithMouse` on the configurator root window to prevent scroll jolt on non-scrollable child widgets.
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#pragma once
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#include <cstdint>
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#include <windows.h>
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#include <d3d9.h>
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namespace cfg {
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class ConfiguratorWindow {
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public:
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HWND hWnd;
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// optional D3D9 device backing the configurator window; nullptr when running
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// the software-rendered path. Owned by ConfiguratorWindow when set.
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IDirect3D9 *d3d = nullptr;
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IDirect3DDevice9 *device = nullptr;
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D3DPRESENT_PARAMETERS pp {};
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bool use_d3d9 = false;
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// throttling / pause state. timer_interval_ms is the default until run()
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// refines it to the actual monitor refresh rate (see detect_monitor_refresh_hz).
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UINT timer_interval_ms = 1000 / 60;
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bool timer_running = false;
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bool window_minimized = false;
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// tracks whether we've issued at least one InvalidateRect since window
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// creation/resize. The overlay's per-frame "pixels changed" flag suppresses
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// idle blits; this flag forces the very first blit on startup or after
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// a resize so the window doesn't show garbage until the user moves the mouse.
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bool has_valid_draw_hash = false;
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// dimensions of the configurator client area (kept in sync with WM_SIZE)
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int client_width = 0;
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int client_height = 0;
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ConfiguratorWindow();
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~ConfiguratorWindow();
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void run();
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// start/stop the render timer based on visibility state
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void start_timer();
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void stop_timer();
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static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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};
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}
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