Files
spice2x.github.io/src/spice2x/hooks/audio/backends/wasapi/audio_client.cpp
T
bicarus 61a0220c1a audio: retain WASAPI clients only after initialization (#807)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #782 

## Description of change

This addresses an issue only seen on Linux + WINE.

Defer retaining WASAPI clients until `Initialize` succeeds.

Before this PR, temporary clients created during DirectShow device
capability probing were retained as active audio clients, causing
Wine/Linux crashes in DDR and popn.

Also covers IAudioClient3, dummy, ASIO, WaveOut, and null-device
initialization paths, for consistency.

## Testing
WIP
2026-07-18 03:09:37 -07:00

658 lines
23 KiB
C++

#include "audio_client.h"
#include <ks.h>
#include <ksmedia.h>
#include "avs/game.h"
#include "games/gitadora/gitadora.h"
#include "hooks/audio/audio.h"
#include "hooks/audio/util.h"
#include "hooks/audio/backends/wasapi/util.h"
#include "hooks/audio/implementations/asio.h"
#include "hooks/audio/implementations/wave_out.h"
//#include "util/co_task_mem_ptr.h"
#include "util/utils.h"
#include "defs.h"
#include "dummy_audio_client.h"
#include "wasapi_private.h"
#if 0
#define WRAP_DEBUG log_misc("audio::wasapi", "{}::{}", CLASS_NAME, __func__)
#define WRAP_DEBUG_FMT(format, ...) log_misc("audio::wasapi", format, __VA_ARGS__)
#else
#define WRAP_DEBUG do {} while (0)
#define WRAP_DEBUG_FMT(format, ...) do {} while (0)
#endif
#if 1
#define WRAP_VERBOSE log_misc("audio::wasapi", "{}::{}", CLASS_NAME, __func__)
#else
#define WRAP_VERBOSE do {} while (0)
#endif
const char CLASS_NAME[] = "WrappedIAudioClient";
static void fix_rec_format(WAVEFORMATEX *pFormat) {
log_misc("audio::wasapi", "changing format to 2ch 16-bit");
pFormat->nChannels = 2;
pFormat->wBitsPerSample = 16;
pFormat->nBlockAlign = pFormat->nChannels * (pFormat->wBitsPerSample / 8);
pFormat->nAvgBytesPerSec = pFormat->nSamplesPerSec * pFormat->nBlockAlign;
}
// decide whether the given multi-channel format should be downmixed to stereo and which algorithm
// to use. an explicit user selection (-downmix) takes precedence; otherwise gitadora arena
// two-channel mode defaults to the AC-4 algorithm.
static std::optional<hooks::audio::DownmixAlgorithm> resolve_downmix(const WAVEFORMATEX *format) {
if (format == nullptr
|| format->nChannels <= 2
|| format->wFormatTag != WAVE_FORMAT_EXTENSIBLE) {
return std::nullopt;
}
if (hooks::audio::DOWNMIX_ALGORITHM.has_value()) {
return hooks::audio::DOWNMIX_ALGORITHM;
}
if (games::gitadora::is_arena_model() && games::gitadora::TWOCHANNEL) {
return hooks::audio::DownmixAlgorithm::AC4;
}
return std::nullopt;
}
IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
log_misc("audio::wasapi", "wrapping IAudioClient");
AudioBackend *backend = nullptr;
bool requires_dummy = false;
if (hooks::audio::BACKEND.has_value()) {
switch (hooks::audio::BACKEND.value()) {
case hooks::audio::Backend::Asio:
backend = new AsioBackend();
requires_dummy = true;
break;
case hooks::audio::Backend::WaveOut:
backend = new WaveOutBackend();
break;
default:
break;
}
}
IAudioClient *new_client;
if (hooks::audio::USE_DUMMY || requires_dummy) {
// release the old context since it is not used by the dummy context
audio_client->Release();
new_client = new DummyIAudioClient(backend);
} else {
new_client = new WrappedIAudioClient(audio_client, backend);
}
return new_client;
}
IAudioClient3 *wrap_audio_client3(IAudioClient3 *audio_client) {
// TODO: ASIO backend for IAudioClient3, if there is a game that needs it
log_misc("audio::wasapi", "wrapping IAudioClient3");
if (hooks::audio::BACKEND.has_value()) {
log_fatal(
"audio::wasapi",
"IAudioClient3 does not currently support backends! clear -audiobackend and try again");
}
if (hooks::audio::USE_DUMMY) {
log_fatal(
"audio::wasapi",
"IAudioClient3 does not currently support dummy context, clear -audiodummy and try again");
}
return new WrappedIAudioClient(audio_client, nullptr);
}
// IUnknown
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::QueryInterface(REFIID riid, void **ppvObj) {
if (ppvObj == nullptr) {
return E_POINTER;
}
if (riid == IID_WrappedIAudioClient ||
riid == IID_IAudioClient ||
riid == IID_IAudioClient3) {
this->AddRef();
*ppvObj = this;
return S_OK;
}
return pReal->QueryInterface(riid, ppvObj);
}
ULONG STDMETHODCALLTYPE WrappedIAudioClient::AddRef() {
return pReal->AddRef();
}
ULONG STDMETHODCALLTYPE WrappedIAudioClient::Release() {
// get reference count of underlying interface
ULONG refs = pReal != nullptr ? pReal->Release() : 0;
if (refs == 0) {
delete this;
}
return refs;
}
// IAudioClient
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
AUDCLNT_SHAREMODE ShareMode,
DWORD StreamFlags,
REFERENCE_TIME hnsBufferDuration,
REFERENCE_TIME hnsPeriodicity,
const WAVEFORMATEX *pFormat,
LPCGUID AudioSessionGuid)
{
WRAP_DEBUG;
if (!pFormat) {
return E_POINTER;
}
// check if format needs to be fixed
if (pFormat->nChannels > 2 && avs::game::is_model("REC")) {
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
}
// apply the -wasapishared option: redirect an exclusive request to shared mode. once redirected,
// spice's own downmix/resample paths below are skipped (gated on redirected_from_exclusive) and
// the shared engine handles any format conversion via AUTOCONVERTPCM (PCM / float only).
if (hooks::audio::SharedRedirect::wants(ShareMode, pFormat)) {
this->shared.apply(&ShareMode, &StreamFlags, &hnsPeriodicity);
} else if (hooks::audio::WASAPI_COMPATIBILITY_MODE && ShareMode == AUDCLNT_SHAREMODE_SHARED) {
log_warning(
"audio::wasapi",
"-wasapishared is enabled but the game is already opening a shared-mode stream; "
"the option has no effect");
}
WAVEFORMATEXTENSIBLE stereo_storage = {};
WAVEFORMATEXTENSIBLE resample_storage = {};
const WAVEFORMATEX *device_format = pFormat;
if (!this->shared.redirected_from_exclusive) {
// when downmixing, open the real device as stereo while the game keeps writing its native
// multi-channel format into the scratch buffer.
if (auto algorithm = resolve_downmix(pFormat)) {
this->downmix.setup(pFormat, &stereo_storage, *algorithm);
device_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
log_info("audio::wasapi", "downmix enabled: {} channels -> 2 channels ({})",
pFormat->nChannels, hooks::audio::Downmix::algorithm_name(*algorithm));
} else if (games::gitadora::is_arena_model()) {
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
}
// when resampling, open the real device at the target rate while the game keeps writing its
// native-rate audio into the scratch buffer. this runs on whatever device_format is now: the
// game's native format, or the stereo format produced above when downmix is also active, so
// the two stages chain as multi-channel -> stereo -> resampled stereo.
if (auto target_rate = hooks::audio::Resampler::resolve(device_format)) {
const uint32_t src_rate = device_format->nSamplesPerSec;
this->resample.setup(device_format, &resample_storage, *target_rate);
device_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
log_info("audio::wasapi", "resample enabled: {} Hz -> {} Hz{}",
src_rate, *target_rate, this->downmix.enabled ? " (after downmix)" : "");
}
}
// verbose output
log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, device_format);
if (this->backend) {
SAFE_CALL("AudioBackend", "on_initialize", this->backend->on_initialize(
&ShareMode,
&StreamFlags,
&hnsBufferDuration,
&hnsPeriodicity,
pFormat,
AudioSessionGuid));
log_info("audio::wasapi", "AudioBackend::on_initialize call finished");
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, pFormat);
}
// check for exclusive mode
if (ShareMode == AUDCLNT_SHAREMODE_EXCLUSIVE) {
this->exclusive_mode = true;
this->frame_size = device_format->nChannels * (device_format->wBitsPerSample / 8);
// optionally enlarge the exclusive buffer. games request a very small buffer (e.g. 3 ms)
// which some endpoints (notably NVIDIA HDMI/DP display audio) cannot service in time,
// underrunning mid-period and crackling. a larger buffer gives the device slack. exclusive
// mode requires periodicity == buffer_duration, so raise both together; the initialize
// paths below handle any required buffer-size realignment.
if (hooks::audio::EXCLUSIVE_BUFFER_MS.has_value()) {
const REFERENCE_TIME min_duration =
(REFERENCE_TIME) hooks::audio::EXCLUSIVE_BUFFER_MS.value() * 10000;
if (hnsBufferDuration < min_duration) {
log_info("audio::wasapi",
"raising exclusive buffer from {} hns to {} hns ({} ms)",
hnsBufferDuration, min_duration, hooks::audio::EXCLUSIVE_BUFFER_MS.value());
hnsBufferDuration = min_duration;
if (hnsPeriodicity != 0) {
hnsPeriodicity = min_duration;
}
}
}
}
// call next. the resampler owns the device interaction whenever it is active (including when
// chained after the downmix), otherwise the downmix does, otherwise the device is opened
// directly.
HRESULT ret;
if (this->resample.enabled) {
ret = this->resample.initialize(
pReal,
ShareMode,
StreamFlags,
hnsBufferDuration,
hnsPeriodicity,
device_format,
AudioSessionGuid);
} else if (this->downmix.enabled) {
ret = this->downmix.initialize(
pReal,
ShareMode,
StreamFlags,
hnsBufferDuration,
hnsPeriodicity,
device_format,
AudioSessionGuid);
} else {
ret = initialize_with_alignment_retry(
pReal,
"audio::wasapi",
ShareMode,
StreamFlags,
hnsBufferDuration,
hnsPeriodicity,
device_format,
AudioSessionGuid);
}
// check for failure
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient", "Initialize", ret);
return ret;
}
log_info("audio::wasapi", "IAudioClient::Initialize success, hr={}", FMT_HRESULT(ret));
copy_wave_format(&hooks::audio::FORMAT, device_format);
copy_wave_format(&this->device_format, device_format);
// arm the shared-mode buffer bridge so the redirected game's full-buffer writes are paced to
// the device instead of overflowing the shared buffer (AUDCLNT_E_BUFFER_TOO_LARGE).
if (this->shared.redirected_from_exclusive) {
this->shared.enable_bridge(
device_format->nChannels * (device_format->wBitsPerSample / 8));
}
hooks::audio::set_active_client(this, "WrappedIAudioClient::Initialize");
return ret;
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSize(UINT32 *pNumBufferFrames) {
static std::once_flag printed;
std::call_once(printed, []() {
log_misc("audio::wasapi", "WrappedIAudioClient::GetBufferSize");
});
if (this->backend) {
uint32_t buffer_frames = 0;
SAFE_CALL("AudioBackend", "on_get_buffer_size", this->backend->on_get_buffer_size(&buffer_frames));
if (buffer_frames > 0) {
*pNumBufferFrames = buffer_frames;
return S_OK;
}
}
HRESULT ret = pReal->GetBufferSize(pNumBufferFrames);
// report the buffer size at the game's native rate; the real device buffer is at the
// resampled rate, so translate it back so the game paces its writes correctly.
if (SUCCEEDED(ret) && this->resample.enabled && pNumBufferFrames) {
*pNumBufferFrames = this->resample.frames_device_to_game(*pNumBufferFrames);
}
// redirected to shared mode: clamp the reported buffer to one device period (see SharedRedirect).
if (SUCCEEDED(ret) && this->shared.redirected_from_exclusive && pNumBufferFrames) {
*pNumBufferFrames = this->shared.clamp_buffer_size(
pReal, this->device_format.Format.nSamplesPerSec, *pNumBufferFrames);
}
CHECK_RESULT(ret);
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetStreamLatency(REFERENCE_TIME *phnsLatency) {
static std::once_flag printed;
std::call_once(printed, []() {
log_misc("audio::wasapi", "WrappedIAudioClient::GetStreamLatency");
});
if (this->backend) {
REFERENCE_TIME latency = 0;
SAFE_CALL("AudioBackend", "on_get_stream_latency", this->backend->on_get_stream_latency(
&latency));
if (latency > 0) {
*phnsLatency = latency;
return S_OK;
}
}
CHECK_RESULT(pReal->GetStreamLatency(phnsLatency));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetCurrentPadding(UINT32 *pNumPaddingFrames) {
static std::once_flag printed;
std::call_once(printed, []() {
log_misc("audio::wasapi", "WrappedIAudioClient::GetCurrentPadding");
});
if (pNumPaddingFrames && this->backend) {
std::optional<uint32_t> padding_frames;
SAFE_CALL("AudioBackend", "on_get_current_padding",this->backend->on_get_current_padding(
padding_frames));
if (padding_frames.has_value()) {
*pNumPaddingFrames = padding_frames.value();
return S_OK;
}
}
HRESULT ret = pReal->GetCurrentPadding(pNumPaddingFrames);
// the device buffer is at the resampled rate; report padding at the game's native rate so the
// game's free-space calculation stays paced correctly.
if (SUCCEEDED(ret) && this->resample.enabled && pNumPaddingFrames) {
*pNumPaddingFrames = this->resample.padding_device_to_game(*pNumPaddingFrames);
}
// shared-mode bridge: the game writes into a FIFO, not the device buffer, so report the FIFO's
// fill level rather than the device's padding (which is in a different buffer space).
if (SUCCEEDED(ret) && this->shared.bridge_enabled() && pNumPaddingFrames) {
*pNumPaddingFrames = this->shared.virtual_padding();
}
CHECK_RESULT(ret);
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
AUDCLNT_SHAREMODE ShareMode,
const WAVEFORMATEX *pFormat,
WAVEFORMATEX **ppClosestMatch)
{
WRAP_VERBOSE;
if (!pFormat) {
return E_POINTER;
}
// check if format needs to be fixed
if (avs::game::is_model("REC") && pFormat->nChannels > 2) {
fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
}
// log the format the game is asking about
log_info("audio::wasapi", "IAudioClient::IsFormatSupported hook hit");
print_format(ShareMode, pFormat);
// under the exclusive->shared redirect, report the exclusive format as supported so the game
// doesn't fall back before reaching Initialize.
if (hooks::audio::SharedRedirect::wants(ShareMode, pFormat)) {
log_info("audio::wasapi", "... reporting supported (will redirect to shared mode)");
if (ppClosestMatch) {
*ppClosestMatch = nullptr;
}
return S_OK;
}
// when downmixing, the real device is opened as stereo, so check whether the equivalent
// stereo format is supported instead of the multi-channel one. when resampling is also active
// it chains onto that stereo format, so check the resampled stereo format.
if (resolve_downmix(pFormat)) {
WAVEFORMATEXTENSIBLE stereo_storage = {};
hooks::audio::Downmix::make_stereo_format(pFormat, &stereo_storage);
const WAVEFORMATEX *check_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
WAVEFORMATEXTENSIBLE resample_storage = {};
if (auto target_rate = hooks::audio::Resampler::resolve(check_format)) {
hooks::audio::Resampler::make_device_format(check_format, &resample_storage, *target_rate);
check_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
}
log_info("audio::wasapi", "... checking device format instead (after downmix/resample):");
print_format(check_format);
CHECK_RESULT(pReal->IsFormatSupported(ShareMode, check_format, ppClosestMatch));
} else if (games::gitadora::is_arena_model()) {
games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
} else if (auto target_rate = hooks::audio::Resampler::resolve(pFormat)) {
// when resampling, the real device is opened at the target rate, so check whether the
// equivalent format at that rate is supported instead of the game's native rate.
WAVEFORMATEXTENSIBLE resample_storage = {};
hooks::audio::Resampler::make_device_format(pFormat, &resample_storage, *target_rate);
const auto resample_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
log_info("audio::wasapi", "... checking device format instead (after resample):");
print_format(resample_format);
CHECK_RESULT(pReal->IsFormatSupported(ShareMode, resample_format, ppClosestMatch));
}
if (this->backend) {
HRESULT ret = this->backend->on_is_format_supported(&ShareMode, pFormat, ppClosestMatch);
if (SUCCEEDED(ret)) {
return ret;
}
// return errors other than unsupported format
if (ret != AUDCLNT_E_UNSUPPORTED_FORMAT) {
SAFE_CALL("AudioBackend", "on_is_format_supported", ret);
}
}
CHECK_RESULT(pReal->IsFormatSupported(ShareMode, pFormat, ppClosestMatch));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetMixFormat(WAVEFORMATEX **ppDeviceFormat) {
WRAP_VERBOSE;
if (!ppDeviceFormat) {
return E_POINTER;
}
if (this->backend) {
HRESULT ret = this->backend->on_get_mix_format(ppDeviceFormat);
if (SUCCEEDED(ret)) {
return ret;
}
// return errors other than E_NOTIMPL
if (ret != E_NOTIMPL) {
SAFE_CALL("AudioBackend", "on_get_mix_format", ret);
}
}
CHECK_RESULT(pReal->GetMixFormat(ppDeviceFormat));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetDevicePeriod(
REFERENCE_TIME *phnsDefaultDevicePeriod,
REFERENCE_TIME *phnsMinimumDevicePeriod)
{
static std::once_flag printed;
std::call_once(printed, []() {
log_misc("audio::wasapi", "WrappedIAudioClient::GetDevicePeriod");
});
HRESULT ret = pReal->GetDevicePeriod(phnsDefaultDevicePeriod, phnsMinimumDevicePeriod);
if (SUCCEEDED(ret) && this->backend) {
SAFE_CALL("AudioBackend", "on_get_device_period", this->backend->on_get_device_period(
phnsDefaultDevicePeriod,
phnsMinimumDevicePeriod));
}
CHECK_RESULT(ret);
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Start() {
WRAP_VERBOSE;
HRESULT ret = pReal->Start();
if (SUCCEEDED(ret) && this->backend) {
SAFE_CALL("AudioBackend", "on_start", this->backend->on_start());
}
CHECK_RESULT(ret);
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Stop() {
WRAP_VERBOSE;
HRESULT ret = pReal->Stop();
if (SUCCEEDED(ret) && this->backend) {
SAFE_CALL("AudioBackend", "on_stop", this->backend->on_stop());
}
CHECK_RESULT(ret);
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Reset() {
WRAP_VERBOSE;
CHECK_RESULT(pReal->Reset());
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::SetEventHandle(HANDLE eventHandle) {
WRAP_VERBOSE;
if (this->backend) {
SAFE_CALL("AudioBackend", "on_set_event_handle", this->backend->on_set_event_handle(&eventHandle));
}
CHECK_RESULT(pReal->SetEventHandle(eventHandle));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetService(REFIID riid, void **ppv) {
WRAP_DEBUG_FMT("WrappedIAudioClient::GetService({})", guid2s(riid));
HRESULT ret = pReal->GetService(riid, ppv);
if (SUCCEEDED(ret) && ppv && *ppv && riid == IID_IAudioRenderClient) {
auto render_client = reinterpret_cast<IAudioRenderClient *>(*ppv);
*ppv = new WrappedIAudioRenderClient(this, render_client);
}
return ret;
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsOffloadCapable(
AUDIO_STREAM_CATEGORY Category,
BOOL *pbOffloadCapable) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->IsOffloadCapable(Category, pbOffloadCapable));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::SetClientProperties(
const AudioClientProperties *pProperties) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->SetClientProperties(pProperties));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSizeLimits(
const WAVEFORMATEX *pFormat,
BOOL bEventDriven,
REFERENCE_TIME *phnsMinBufferDuration,
REFERENCE_TIME *phnsMaxBufferDuration) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->GetBufferSizeLimits(
pFormat,
bEventDriven,
phnsMinBufferDuration,
phnsMaxBufferDuration));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetSharedModeEnginePeriod(
const WAVEFORMATEX *pFormat,
UINT32 *pDefaultPeriodInFrames,
UINT32 *pFundamentalPeriodInFrames,
UINT32 *pMinPeriodInFrames,
UINT32 *pMaxPeriodInFrames) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->GetSharedModeEnginePeriod(
pFormat,
pDefaultPeriodInFrames,
pFundamentalPeriodInFrames,
pMinPeriodInFrames,
pMaxPeriodInFrames));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetCurrentSharedModeEnginePeriod(
WAVEFORMATEX **ppFormat,
UINT32 *pCurrentPeriodInFrames) {
WRAP_VERBOSE;
CHECK_RESULT(pReal3->GetCurrentSharedModeEnginePeriod(
ppFormat,
pCurrentPeriodInFrames));
}
HRESULT STDMETHODCALLTYPE WrappedIAudioClient::InitializeSharedAudioStream(
DWORD StreamFlags,
UINT32 PeriodInFrames,
const WAVEFORMATEX *pFormat,
LPCGUID AudioSessionGuid) {
if (!pFormat) {
return E_POINTER;
}
// verbose output
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream hook hit");
log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(AUDCLNT_SHAREMODE_SHARED));
log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
log_info("audio::wasapi", "... PeriodInFrames : {}", PeriodInFrames);
print_format(pFormat);
// call next
HRESULT ret = pReal3->InitializeSharedAudioStream(
StreamFlags,
PeriodInFrames,
pFormat,
AudioSessionGuid);
// check for failure
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient3", "InitializeSharedAudioStream", ret);
return ret;
}
log_info("audio::wasapi", "IAudioClient3::InitializeSharedAudioStream success, hr={}", FMT_HRESULT(ret));
copy_wave_format(&hooks::audio::FORMAT, pFormat);
copy_wave_format(&this->device_format, pFormat);
hooks::audio::set_active_client(this, "WrappedIAudioClient::InitializeSharedAudioStream");
return ret;
}