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19 lines
497 B
C++
19 lines
497 B
C++
#pragma once
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#include <windows.h>
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namespace nativetouch::transform {
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enum class Result {
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Unchanged,
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Transformed,
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Rejected,
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};
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bool is_tdj_dedicated_subscreen(HWND window);
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bool sdvx_landscape_rotate(POINT *position, LONG width, LONG height);
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bool game_to_screen(HWND window, POINT *position);
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bool screen_to_game(HWND window, POINT *position);
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bool mouse_to_game(HWND window, POINT *position);
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Result hardware_to_game(POINT *position);
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}
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