Files
spice2x.github.io/src/spice2x/cfg/light.cpp
T
bicarus a159691097 xinput: bind UI, vibration, hotplug (#620)
## Link to GitHub Issue or related Pull Request, if one exists
#616 

## Description of change
`Naive` button is now called `Naive/XInput` and detects XInput
controllers

Add vibration output as "Lights"

Add proper hotplug support and multiple controllers

Fix misc bugs on x86

## Testing
I tested with two xbox controllers.
2026-04-10 01:04:20 -07:00

103 lines
3.4 KiB
C++

#include "light.h"
#include <utility>
#include "rawinput/piuio.h"
#include "rawinput/rawinput.h"
#include "rawinput/sextet.h"
#include "rawinput/smxdedicab.h"
#include "rawinput/smxstage.h"
#include "util/logging.h"
std::string Light::getDisplayString(rawinput::RawInputManager* manager) {
// get index string
std::string index_string = fmt::format("{:#x}", index);
// device must be existing
if (this->deviceIdentifier.empty()) {
return "";
}
// get device
auto device = manager->devices_get(this->deviceIdentifier);
if (!device) {
return "Device missing (" + index_string + ")";
}
// return string based on device type
switch (device->type) {
case rawinput::HID: {
auto hid = device->hidInfo;
unsigned int hid_index = index;
// check button output caps
if (hid_index < hid->button_output_caps_names.size()) {
return hid->button_output_caps_names[hid_index] +
" (" + index_string + " - " + device->desc + ")";
} else {
hid_index -= hid->button_output_caps_names.size();
}
// check value output caps
if (hid_index < hid->value_output_caps_names.size()) {
return hid->value_output_caps_names[hid_index] +
" (" + index_string + " - " + device->desc + ")";
}
// not found
return "Invalid Light (" + index_string + ")";
}
case rawinput::SEXTET_OUTPUT: {
// get light name of sextet device
if (index < rawinput::SextetDevice::LIGHT_COUNT) {
return rawinput::SextetDevice::LIGHT_NAMES[index] + " (" + index_string + ")";
}
// not found
return "Invalid Sextet Light (" + index_string + ")";
}
case rawinput::PIUIO_DEVICE: {
// get light name of PIUIO device
if (index < rawinput::PIUIO::PIUIO_MAX_NUM_OF_LIGHTS) {
return rawinput::PIUIO::LIGHT_NAMES[index] + " (" + index_string + ")";
}
return "Invalid PIUIO Light (" + index_string + ")";
}
case rawinput::SMX_STAGE: {
// get light name of SMX Stage device
if (index < rawinput::SmxStageDevice::TOTAL_LIGHT_COUNT) {
return rawinput::SmxStageDevice::GetLightNameByIndex(index) + " (" + index_string + ")";
}
return "Invalid SMX Stage Light (" + index_string + ")";
}
case rawinput::SMX_DEDICAB: {
// get light name of SMX Dedicab device
if (index < rawinput::SmxDedicabDevice::LIGHTS_COUNT) {
return rawinput::SmxDedicabDevice::GetLightNameByIndex(index) + " (" + index_string + ")";
}
return "Invalid SMX Dedicab Light (" + index_string + ")";
}
case rawinput::XINPUT_GAMEPAD: {
if (index < static_cast<size_t>(xinput::XInputOutputEnum::COUNT)) {
return fmt::format("{} ({})",
xinput::get_output_string(static_cast<xinput::XInputOutputEnum>(index)),
device->desc);
}
return "Invalid XInput Gamepad Light (" + index_string + ")";
}
case rawinput::DESTROYED:
return "Unplugged device (" + index_string + ")";
default:
return "Unknown Light (" + index_string + ")";
}
}