Files
spice2x.github.io/src/spice2x/overlay/window.h
T
bicarus-dev d530bfcd65 overlay: tweak imgui colors (#359)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Change the dark brown colors used in widget backgrounds to dark gray.

Decrease the in-game overlay transparency (more opaque): 80% -> 96%.

## Testing
Tested cfg and in-game overlay.
2025-09-14 02:29:14 -07:00

53 lines
1.3 KiB
C++

#pragma once
#include <string>
#include "external/imgui/imgui.h"
#include "external/imgui/misc/cpp/imgui_stdlib.h"
#include "overlay.h"
namespace overlay {
class Window {
public:
virtual ~Window();
// an opportunity to calculate initial window position and size within the ImGui
// window context, since it may not be possible in the Window constructor
virtual void calculate_initial_window() {}
virtual void build_content() = 0;
virtual void update();
virtual void after_render() {};
void build();
void toggle_active();
void set_active(bool active);
bool get_active();
protected:
// state
SpiceOverlay *overlay;
bool active = false;
std::vector<Window*> children;
// settings
bool remove_window_padding = false;
bool draws_window = true;
ImGuiSizeCallback resize_callback = nullptr;
std::string title = "Title";
ImGuiWindowFlags flags = 0;
size_t toggle_button = ~0u;
bool toggle_button_state = false;
// init settings
ImVec2 init_pos = ImVec2(0, 0);
ImVec2 init_size = ImVec2(0, 0);
ImVec2 size_min = ImVec2(0, 0);
ImVec2 size_max = ImVec2(-1, -1);
float bg_alpha = 0.96f;
Window(SpiceOverlay *overlay);
};
}