Files
spice2x.github.io/src/spice2x/cfg/screen_resize.h
T
bicarus-dev b267ad09ac Multiple "scenes" for screen resize (#270)
## Link to GitHub Issue, if one exists
Fixes #263 

## Description of change
Add "scenes" to screen resize.

* UI changes - F11 menu now has a "scene switcher" for `Scene 1/2/3/4`.
Clean up other UI bits.
* Add hotkeys for `Screen Resize Scene 1`, `Screen Resize 2`, and so on.
* Detect hot key and trigger resizes.
* Add additional objects to screen_resize.json for saving and loading
the new scene settings.
* Existing screen resize data is backwards compatible (can be
loaded/saved to JSON), and is treated as `Scene 1`.
* Add API endpoint for `Resize`, allow toggling resize on/off, switching
active scene
* Add Python wrapper. Did not bother with the other wrappers (Dart, C++,
etc)...

## Compiling
🥇 

## Testing
Still testing, but seems to work fine for TDJ.
2025-03-21 21:52:47 -07:00

76 lines
2.3 KiB
C++

#pragma once
#include <memory>
#include <string>
#include <optional>
#include <filesystem>
#include "external/rapidjson/document.h"
namespace cfg {
enum WindowDecorationMode {
Default = 0,
Borderless = 1,
ResizableFrame = 2
};
struct fullscreen_setting {
int offset_x = 0;
int offset_y = 0;
float scale_x = 1.0;
float scale_y = 1.0;
bool keep_aspect_ratio = true;
bool centered = true;
};
extern std::optional<std::string> SCREEN_RESIZE_CFG_PATH_OVERRIDE;
class ScreenResize {
private:
std::filesystem::path config_path;
// bool config_dirty = false;
bool load_bool_value(rapidjson::Document& doc, std::string path, bool& value);
bool load_int_value(rapidjson::Document& doc, std::string path, int& value);
bool load_uint32_value(rapidjson::Document& doc, std::string path, uint32_t& value);
bool load_float_value(rapidjson::Document& doc, std::string path, float& value);
public:
ScreenResize();
~ScreenResize();
// full screen (directx) image settings
bool enable_screen_resize = false;
int8_t screen_resize_current_scene = 0;
bool enable_linear_filter = true;
fullscreen_setting scene_settings[4];
// windowed mode sizing
// Windows terminology:
// window = rectangle including the frame
// client = just the content area without frames.
bool window_always_on_top = false;
bool client_keep_aspect_ratio = true;
bool enable_window_resize = false;
int window_decoration = 0; // enum type WindowDecorationMode
uint32_t client_width = 0;
uint32_t client_height = 0;
int32_t window_offset_x = 0;
int32_t window_offset_y = 0;
// these are not saved by config, but used by window management
uint32_t init_client_width = 0;
uint32_t init_client_height = 0;
float init_client_aspect_ratio = 1.f;
uint32_t init_window_style = 0;
uint32_t window_deco_width = 0;
uint32_t window_deco_height = 0;
void config_load();
void config_save();
};
// globals
extern std::unique_ptr<cfg::ScreenResize> SCREENRESIZE;
}