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https://github.com/spice2x/spice2x.github.io.git
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b267ad09ac
## Link to GitHub Issue, if one exists Fixes #263 ## Description of change Add "scenes" to screen resize. * UI changes - F11 menu now has a "scene switcher" for `Scene 1/2/3/4`. Clean up other UI bits. * Add hotkeys for `Screen Resize Scene 1`, `Screen Resize 2`, and so on. * Detect hot key and trigger resizes. * Add additional objects to screen_resize.json for saving and loading the new scene settings. * Existing screen resize data is backwards compatible (can be loaded/saved to JSON), and is treated as `Scene 1`. * Add API endpoint for `Resize`, allow toggling resize on/off, switching active scene * Add Python wrapper. Did not bother with the other wrappers (Dart, C++, etc)... ## Compiling 🥇 ## Testing Still testing, but seems to work fine for TDJ.
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <optional>
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#include <filesystem>
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#include "external/rapidjson/document.h"
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namespace cfg {
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enum WindowDecorationMode {
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Default = 0,
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Borderless = 1,
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ResizableFrame = 2
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};
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struct fullscreen_setting {
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int offset_x = 0;
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int offset_y = 0;
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float scale_x = 1.0;
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float scale_y = 1.0;
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bool keep_aspect_ratio = true;
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bool centered = true;
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};
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extern std::optional<std::string> SCREEN_RESIZE_CFG_PATH_OVERRIDE;
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class ScreenResize {
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private:
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std::filesystem::path config_path;
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// bool config_dirty = false;
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bool load_bool_value(rapidjson::Document& doc, std::string path, bool& value);
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bool load_int_value(rapidjson::Document& doc, std::string path, int& value);
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bool load_uint32_value(rapidjson::Document& doc, std::string path, uint32_t& value);
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bool load_float_value(rapidjson::Document& doc, std::string path, float& value);
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public:
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ScreenResize();
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~ScreenResize();
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// full screen (directx) image settings
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bool enable_screen_resize = false;
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int8_t screen_resize_current_scene = 0;
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bool enable_linear_filter = true;
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fullscreen_setting scene_settings[4];
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// windowed mode sizing
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// Windows terminology:
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// window = rectangle including the frame
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// client = just the content area without frames.
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bool window_always_on_top = false;
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bool client_keep_aspect_ratio = true;
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bool enable_window_resize = false;
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int window_decoration = 0; // enum type WindowDecorationMode
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uint32_t client_width = 0;
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uint32_t client_height = 0;
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int32_t window_offset_x = 0;
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int32_t window_offset_y = 0;
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// these are not saved by config, but used by window management
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uint32_t init_client_width = 0;
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uint32_t init_client_height = 0;
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float init_client_aspect_ratio = 1.f;
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uint32_t init_window_style = 0;
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uint32_t window_deco_width = 0;
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uint32_t window_deco_height = 0;
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void config_load();
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void config_save();
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};
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// globals
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extern std::unique_ptr<cfg::ScreenResize> SCREENRESIZE;
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}
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