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spice2x.github.io/src/spice2x/overlay/windows/config.h
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2026-04-15 19:31:26 -07:00

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7.7 KiB
C++

#pragma once
#include <chrono>
#include <optional>
#include "cfg/game.h"
#include "overlay/window.h"
#include "rawinput/device.h"
#include "external/imgui/imgui_filebrowser.h"
#include "patch_manager.h"
#include "controller_presets.h"
namespace overlay::windows {
enum class ConfigTab {
CONFIG_TAB_INVALID,
CONFIG_TAB_BUTTONS,
CONFIG_TAB_ANALOGS,
CONFIG_TAB_OVERLAY,
CONFIG_TAB_LIGHTS,
CONFIG_TAB_CARDS,
CONFIG_TAB_PATCHES,
CONFIG_TAB_API,
CONFIG_TAB_OPTIONS,
CONFIG_TAB_ADVANCED,
CONFIG_TAB_DEV,
CONFIG_TAB_PRESETS,
CONFIG_TAB_SEARCH,
};
struct MatchEntry {
std::string game_name;
std::string device_name;
int light_index;
int control_index;
bool soft;
};
class Config : public Window {
private:
// game selection
int games_selected = -1;
std::string games_selected_name = "";
std::vector<Game> games_list;
std::vector<const char *> games_names;
// tabs ui
ConfigTab tab_selected = ConfigTab::CONFIG_TAB_INVALID;
// buttons tab
bool buttons_keyboard_state[0xFF];
bool buttons_bind_active = false;
bool buttons_many_active = false;
std::string buttons_many_active_section = "";
bool buttons_many_naive = false;
int buttons_many_delay = 0;
int buttons_many_index = -1;
void inc_buttons_many_index(int index_max);
// analogs tab
std::vector<rawinput::Device *> analogs_devices;
int analogs_devices_selected = -1;
int analogs_devices_control_selected = -1;
// lights tab
std::vector<rawinput::Device *> lights_devices;
int lights_devices_selected = -1;
int lights_devices_control_selected = -1;
// lights test all
bool lights_testing = false;
int lights_test_current = -1;
std::chrono::steady_clock::time_point lights_test_time;
// lights auto match
std::vector<rawinput::Device *> auto_match_devices;
int auto_match_device_selected = -1;
bool auto_match_testing = false;
int auto_match_test_current = -1;
std::chrono::steady_clock::time_point auto_match_test_time;
std::string auto_match_test_device;
unsigned int auto_match_test_control = 0;
std::chrono::steady_clock::time_point auto_match_copy_time;
bool auto_match_copied = false;
bool auto_match_soft_enabled = true;
bool auto_match_p2 = false;
// cards tab
int keypads_selected[2] {};
char keypads_card_path[2][1024] {};
std::thread *keypads_card_select = nullptr;
bool keypads_card_select_done = false;
ImGui::FileBrowser keypads_card_select_browser[2];
char keypads_card_number[2][18] {};
bool keypads_card_override_valid[2] = { false, false };
bool keypads_card_file_contents_valid[2] = { false, false };
bool keypads_card_overwrite_confirmed[2];
// presets tab
std::vector<ControllerTemplate> templates_cache;
bool templates_cache_dirty = true;
int templates_selected = -1;
char template_save_name[256] = {};
// per-source target mapping: source index -> selected target device index
std::vector<int> template_target_selection;
// deferred popup flags (to avoid ImGui ID stack mismatch inside tables)
bool template_apply_open = false;
bool template_edit_open = false;
bool template_save_labels_open = false;
bool template_delete_open = false;
ControllerTemplate template_pending_save;
std::vector<std::string> template_save_sources;
std::vector<std::string> template_save_labels;
bool apply_buttons = true;
bool apply_keypads = true;
bool apply_analogs = true;
bool apply_lights = true;
bool save_buttons = true;
bool save_keypads = true;
bool save_analogs = true;
bool save_lights = true;
bool all_cleared = false;
std::vector<bool> template_is_applied;
// patches tab
std::unique_ptr<PatchManager> patch_manager;
// options tab
bool options_show_hidden = false;
bool options_dirty = false;
int options_category = 0;
std::string search_filter = "";
std::string search_filter_in_lower_case = "";
std::filesystem::path file_picker_path;
std::thread *file_picker_thread = nullptr;
bool file_picker_done = false;
std::pair<std::string, int> analog_as_button_warning_show_next_frame = { "", 0 };
void build_buttons(const std::string &name, std::vector<Button> *buttons, int min = 0, int max = -1);
void build_button(
const std::string &name,
Button &primary_button,
Button *button,
const int button_it,
const int button_it_max,
const int alt_index);
void bind_button_popup(const std::string &bind_name, Button *button, const int button_it_max, const int alt_index);
void naive_button_popup(const std::string &naive_string, Button *button, const int button_it_max, const int alt_index);
void edit_button_popup(
const std::string &edit_name,
const std::string &button_display,
Button *button,
const float button_velocity,
const int alt_index);
void clear_button(Button *button, const int alt_index, std::optional<unsigned short> vKey_default = std::nullopt);
void reset_button_to_default(Button *button, unsigned short vKey_default);
unsigned int get_keypad_top_row(const Button &button);
void build_analogs(const std::string &name, std::vector<Analog> *analogs);
void edit_analog_popup(Analog &analog);
void update() override;
void stop_lights_test();
void build_lights(const std::string &name, std::vector<Light> *lights);
void build_light(Light &primary_light, Light *light, const int light_index, const int alt_index);
void clear_light(Light *light, const int alt_index);
void edit_light_popup(Light &primary_light, Light *light, const int alt_index);
void auto_match_lights_popup(std::vector<Light> *lights);
std::string match_lights(
rawinput::Device *device,
std::vector<Light> *lights,
std::vector<std::string> &raw_names,
std::vector<MatchEntry> &matched,
std::vector<MatchEntry> &unmatched);
void build_presets();
void clear_all_bindings();
void apply_template_source(const ControllerTemplate &tmpl,
const std::string &source_filter,
const std::string &target_device);
ControllerTemplate capture_current_bindings(const std::string &name);
void build_cards();
std::string build_option_value_picker_title(const OptionDefinition& option);
void build_option_value_picker(Option& option);
void build_options(
std::vector<Option> *options, const std::string &category, const std::string *filter=nullptr);
void build_about();
void build_launcher();
void build_keypad_warning();
void launch_shell(LPCSTR app, LPCSTR file=nullptr);
void build_menu(int *game_selected);
void shutdown_system(bool force, bool reboot_instead);
void set_alternating_row_colors(const int row_index);
bool validate_ea_card(char card_number[16]);
public:
Config(SpiceOverlay *overlay);
~Config() override;
void read_card(int player = -1);
void build_content() override;
};
}