Files
spice2x.github.io/src/spice2x/acio/kfca/kfca.cpp
T
bicarus 7b903d35e2 iidx, sdvx: SOCD cleaner for knobs and turntables (#497)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Apply SOCD cleaner algorithm to deal with the case where both
counter-clockwise and clockwise buttons are pressed at the same time.

In SDVX, default algorithm is to prefer the most recently pressed
direction. This is better for dealing with slams in rapid succession,
for example, as you don't have to completely let go of one direction to
hit the other now.

In IIDX, default algorithm is neutral (same behavior as before). Using
last or first algorithm results in double scratches which means you'll
likely end up with an excessive poor after hitting a scratch, so neutral
is actually beneficial. Besides, if you are serious about playing on the
keyboard, you should be using `TT +/-` and `TT +/- Alternate`.

## Testing
Tested SDVX 3, EG (old cab), EG valk cab modes, IIDX 24, 27, 33
(tdj/ldj)
2026-01-04 19:50:11 -08:00

505 lines
17 KiB
C++

#include "kfca.h"
#include "avs/game.h"
#include "games/bs/io.h"
#include "games/nost/io.h"
#include "games/scotto/io.h"
#include "games/sdvx/sdvx.h"
#include "games/sdvx/io.h"
#include "misc/eamuse.h"
#include "rawinput/rawinput.h"
#include "util/socd_cleaner.h"
#include "util/time.h"
#include "util/utils.h"
using namespace GameAPI;
#define DEBUG_VERBOSE 0
#if DEBUG_VERBOSE
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
// globals
uint8_t KFCA_VOL_SOUND = 96;
uint8_t KFCA_VOL_HEADPHONE = 96;
uint8_t KFCA_VOL_EXTERNAL = 96;
uint8_t KFCA_VOL_WOOFER = 96;
// static stuff
static uint8_t STATUS_BUFFER[64] {};
static bool STATUS_BUFFER_FREEZE = false;
static unsigned int KFCA_VOLL = 0;
static unsigned int KFCA_VOLR = 0;
/*
* Implementations
*/
static int __cdecl ac_io_kfca_control_button_led(unsigned int button, bool state) {
// Sound Voltex
if (avs::game::is_model("KFC")) {
// control mapping
static const size_t mapping[] = {
games::sdvx::Lights::BT_A,
games::sdvx::Lights::BT_B,
games::sdvx::Lights::BT_C,
games::sdvx::Lights::BT_D,
games::sdvx::Lights::FX_L,
games::sdvx::Lights::FX_R,
games::sdvx::Lights::START,
games::sdvx::Lights::GENERATOR_B,
};
// check if button is mapped
if (button < 8) {
// get lights
auto &lights = games::sdvx::get_lights();
// write light
float value = state ? 1.f : 0.f;
Lights::writeLight(RI_MGR, lights.at(mapping[button]), value);
}
}
// Scotto
if (avs::game::is_model("NSC")) {
// control mapping
static const size_t mapping[] = {
games::scotto::Lights::PAD_F_B,
games::scotto::Lights::PAD_E_R,
games::scotto::Lights::PAD_E_B,
~0u,
~0u,
~0u,
games::scotto::Lights::PAD_F_R,
games::scotto::Lights::BUTTON,
};
// check if button is mapped
if (button < std::size(mapping) && button[mapping] != ~0u) {
// get lights
auto &lights = games::scotto::get_lights();
// write light
float value = state ? 1.f : 0.f;
Lights::writeLight(RI_MGR, lights.at(mapping[button]), value);
}
}
// return success
return 1;
}
static int __cdecl ac_io_kfca_control_coin_blocker_close(int a1) {
eamuse_coin_set_block(true);
return 1;
}
static int __cdecl ac_io_kfca_control_coin_blocker_open(int a1) {
eamuse_coin_set_block(false);
return 1;
}
static int __cdecl ac_io_kfca_control_led_bright(uint32_t led_field, uint8_t brightness) {
// Sound Voltex
if (avs::game::is_model("KFC")) {
// get lights
auto &lights = games::sdvx::get_lights();
// control mapping
static const size_t mapping[] {
games::sdvx::Lights::WING_LEFT_UP_R,
games::sdvx::Lights::WING_LEFT_UP_G,
games::sdvx::Lights::WING_LEFT_UP_B,
games::sdvx::Lights::WING_RIGHT_UP_R,
games::sdvx::Lights::WING_RIGHT_UP_G,
games::sdvx::Lights::WING_RIGHT_UP_B,
games::sdvx::Lights::WING_LEFT_LOW_R,
games::sdvx::Lights::WING_LEFT_LOW_G,
games::sdvx::Lights::WING_LEFT_LOW_B,
games::sdvx::Lights::WING_RIGHT_LOW_R,
games::sdvx::Lights::WING_RIGHT_LOW_G,
games::sdvx::Lights::WING_RIGHT_LOW_B,
games::sdvx::Lights::WOOFER_R,
games::sdvx::Lights::WOOFER_G,
games::sdvx::Lights::WOOFER_B,
games::sdvx::Lights::CONTROLLER_R,
games::sdvx::Lights::CONTROLLER_G,
games::sdvx::Lights::CONTROLLER_B,
games::sdvx::Lights::GENERATOR_R,
games::sdvx::Lights::GENERATOR_G,
};
// write light
float value = brightness / 255.f;
for (size_t i = 0; i < std::size(mapping); i++) {
if (led_field & (1 << i)) {
Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
}
}
// BeatStream
if (avs::game::is_model("NBT")) {
// get lights
auto &lights = games::bs::get_lights();
// mapping
static const size_t mapping[] {
~0u, ~0u, ~0u,
games::bs::Lights::RightR,
games::bs::Lights::RightG,
games::bs::Lights::RightB,
games::bs::Lights::LeftR,
games::bs::Lights::LeftG,
games::bs::Lights::LeftB,
games::bs::Lights::BottomR,
games::bs::Lights::BottomG,
games::bs::Lights::BottomB,
};
// write light
float value = brightness / 127.f;
for (size_t i = 0; i < std::size(mapping); i++) {
if (mapping[i] != ~0u && led_field & (1 << i)) {
Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
}
}
// Nostalgia
if (avs::game::is_model("PAN")) {
// get lights
auto &lights = games::nost::get_lights();
// mapping
static const size_t mapping[] {
~0u, ~0u, ~0u,
games::nost::Lights::TitleR,
games::nost::Lights::TitleG,
games::nost::Lights::TitleB,
~0u, ~0u, ~0u,
games::nost::Lights::BottomR,
games::nost::Lights::BottomG,
games::nost::Lights::BottomB,
};
// write light
float value = brightness / 127.f;
for (size_t i = 0; i < std::size(mapping); i++) {
if (mapping[i] != ~0u && led_field & (1 << i)) {
Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
}
}
// Scotto
if (avs::game::is_model("NSC")) {
// get lights
auto &lights = games::scotto::get_lights();
// mapping
static const size_t mapping[] {
games::scotto::Lights::CUP_R,
games::scotto::Lights::CUP_G,
games::scotto::Lights::CUP_B,
games::scotto::Lights::PAD_A_R,
games::scotto::Lights::PAD_A_G,
games::scotto::Lights::PAD_A_B,
games::scotto::Lights::PAD_B_R,
games::scotto::Lights::PAD_B_G,
games::scotto::Lights::PAD_B_B,
games::scotto::Lights::PAD_C_R,
games::scotto::Lights::PAD_C_G,
games::scotto::Lights::PAD_C_B,
games::scotto::Lights::PAD_D_R,
games::scotto::Lights::PAD_D_G,
games::scotto::Lights::PAD_D_B,
games::scotto::Lights::FIRST_PAD_R,
games::scotto::Lights::FIRST_PAD_G,
games::scotto::Lights::FIRST_PAD_B,
games::scotto::Lights::PAD_F_G,
games::scotto::Lights::PAD_E_G,
};
// write light
float value = brightness / 255.f;
for (size_t i = 0; i < std::size(mapping); i++) {
if (led_field & (1 << i)) {
Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
}
}
// return success
return 1;
}
static char __cdecl ac_io_kfca_current_coinstock(int a1, DWORD *a2) {
*a2 = (DWORD) eamuse_coin_get_stock();
return 1;
}
static void *__cdecl ac_io_kfca_get_control_status_buffer(void *target_buffer) {
// copy buffer
return memcpy(target_buffer, STATUS_BUFFER, 64);
}
static int __cdecl ac_io_kfca_lock_coincounter(int a1) {
eamuse_coin_set_block(true);
return 1;
}
static bool __cdecl ac_io_kfca_req_volume_control(
uint8_t vol_sound, uint8_t vol_headphone, uint8_t vol_external, uint8_t vol_woofer) {
// update globals
KFCA_VOL_SOUND = vol_sound;
KFCA_VOL_HEADPHONE = vol_headphone;
KFCA_VOL_EXTERNAL = vol_external;
KFCA_VOL_WOOFER = vol_woofer;
// Sound Voltex
if (avs::game::is_model("KFC")) {
// get lights
auto &lights = games::sdvx::get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_SOUND],
(100 - vol_sound) / 100.f);
GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_HEADPHONE],
(100 - vol_headphone) / 100.f);
GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_EXTERNAL],
(100 - vol_external) / 100.f);
GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_WOOFER],
(100 - vol_woofer) / 100.f);
}
return true;
}
static bool __cdecl ac_io_kfca_set_watchdog_time(short a1) {
return true;
}
static char __cdecl ac_io_kfca_unlock_coincounter(int a1) {
eamuse_coin_set_block(false);
return 1;
}
static char __cdecl ac_io_kfca_update_control_status_buffer() {
static const int input_offset = 4;
// check freeze
if (STATUS_BUFFER_FREEZE) {
return true;
}
// clear buffer
memset(STATUS_BUFFER, 0, 64);
// SDVX
if (avs::game::is_model("KFC")) {
// get buttons
auto &buttons = games::sdvx::get_buttons();
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Test))) {
STATUS_BUFFER[input_offset + 1] |= 0x20;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Service))) {
STATUS_BUFFER[input_offset + 1] |= 0x10;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::CoinMech))) {
STATUS_BUFFER[input_offset + 1] |= 0x04;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Start))) {
STATUS_BUFFER[input_offset + 9] |= 0x08;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_A))) {
STATUS_BUFFER[input_offset + 9] |= 0x04;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_B))) {
STATUS_BUFFER[input_offset + 9] |= 0x02;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_C))) {
STATUS_BUFFER[input_offset + 9] |= 0x01;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_D))) {
STATUS_BUFFER[input_offset + 11] |= 0x20;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::FX_L))) {
STATUS_BUFFER[input_offset + 11] |= 0x10;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::FX_R))) {
STATUS_BUFFER[input_offset + 11] |= 0x08;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Headphone))) {
STATUS_BUFFER[input_offset + 9] |= 0x20;
}
// volume left
const auto now = get_performance_milliseconds();
const auto vol_l_state = socd::socd_clean(0,
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left)),
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right)),
now);
if (vol_l_state == socd::SocdCCW) {
KFCA_VOLL = (KFCA_VOLL - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
} else if (vol_l_state == socd::SocdCW) {
KFCA_VOLL = (KFCA_VOLL + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
}
// volume right
const auto vol_r_state = socd::socd_clean(1,
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left)),
Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right)),
now);
if (vol_r_state == socd::SocdCCW) {
KFCA_VOLR = (KFCA_VOLR - games::sdvx::DIGITAL_KNOB_SENS) & 1023;
} else if (vol_r_state == socd::SocdCW) {
KFCA_VOLR = (KFCA_VOLR + games::sdvx::DIGITAL_KNOB_SENS) & 1023;
}
// update volumes
auto &analogs = games::sdvx::get_analogs();
auto vol_left = KFCA_VOLL;
auto vol_right = KFCA_VOLR;
if (analogs.at(0).isSet() || analogs.at(1).isSet()) {
vol_left += (unsigned int) (Analogs::getState(RI_MGR,
analogs.at(games::sdvx::Analogs::VOL_L)) * 1023.99f);
vol_right += (unsigned int) (Analogs::getState(RI_MGR,
analogs.at(games::sdvx::Analogs::VOL_R)) * 1023.99f);
}
// proper loops
vol_left %= 1024;
vol_right %= 1024;
log_debug("kfca", "knobs = {} {}", vol_left, vol_right);
// save volumes in buffer
STATUS_BUFFER[input_offset + 16 + 0] |= (unsigned char) ((vol_left << 6) & 0xFF);
STATUS_BUFFER[input_offset + 16 + 1] |= (unsigned char) ((vol_left >> 2) & 0xFF);
STATUS_BUFFER[input_offset + 16 + 2] |= (unsigned char) ((vol_right << 6) & 0xFF);
STATUS_BUFFER[input_offset + 16 + 3] |= (unsigned char) ((vol_right >> 2) & 0xFF);
}
// Beatstream
if (avs::game::is_model("NBT")) {
// get buttons
auto &buttons = games::bs::get_buttons();
if (Buttons::getState(RI_MGR, buttons.at(games::bs::Buttons::Test))) {
STATUS_BUFFER[input_offset + 1] |= 0x20;
}
if (Buttons::getState(RI_MGR, buttons.at(games::bs::Buttons::Service))) {
STATUS_BUFFER[input_offset + 1] |= 0x10;
}
if (Buttons::getState(RI_MGR, buttons.at(games::bs::Buttons::CoinMech))) {
STATUS_BUFFER[input_offset + 1] |= 0x04;
}
}
// Nostalgia
if (avs::game::is_model("PAN")) {
// get buttons
auto &buttons = games::nost::get_buttons();
if (Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::Service))) {
STATUS_BUFFER[input_offset + 1] |= 0x10;
}
if (Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::Test))) {
STATUS_BUFFER[input_offset + 1] |= 0x20;
}
if (Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::CoinMech))) {
STATUS_BUFFER[input_offset + 1] |= 0x04;
}
}
// Scotto
if (avs::game::is_model("NSC")) {
// get buttons
auto &buttons = games::scotto::get_buttons();
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Test)) == Buttons::State::BUTTON_PRESSED) {
STATUS_BUFFER[input_offset + 1] |= 0x20;
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Service)) == Buttons::State::BUTTON_PRESSED) {
STATUS_BUFFER[input_offset + 1] |= 0x10;
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::CoinMech)) == Buttons::State::BUTTON_PRESSED) {
STATUS_BUFFER[input_offset + 1] |= 0x04;
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Start)) == Buttons::State::BUTTON_PRESSED) {
STATUS_BUFFER[input_offset + 9] |= 0x20;
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Up)) == Buttons::State::BUTTON_PRESSED) {
STATUS_BUFFER[input_offset + 9] |= 0x10;
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Down)) == Buttons::State::BUTTON_PRESSED) {
STATUS_BUFFER[input_offset + 9] |= 0x08;
}
// the code also checks `input_offset + 9` for 0x01 but that does not trigger any response
// in the "I/O CHECK" scene
}
// success
return true;
}
static void __cdecl ac_io_kfca_watchdog_off() {
}
// yes this is spelled "marge" instead of "merge"
static int __cdecl ac_io_kfca_set_status_marge_func(void *cb) {
return 1;
}
/*
* Module stuff
*/
acio::KFCAModule::KFCAModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("KFCA", module, hookMode) {
this->status_buffer = STATUS_BUFFER;
this->status_buffer_size = sizeof(STATUS_BUFFER);
this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
}
void acio::KFCAModule::attach() {
ACIOModule::attach();
// hooks
ACIO_MODULE_HOOK(ac_io_kfca_control_button_led);
ACIO_MODULE_HOOK(ac_io_kfca_control_coin_blocker_close);
ACIO_MODULE_HOOK(ac_io_kfca_control_coin_blocker_open);
ACIO_MODULE_HOOK(ac_io_kfca_control_led_bright);
ACIO_MODULE_HOOK(ac_io_kfca_current_coinstock);
ACIO_MODULE_HOOK(ac_io_kfca_get_control_status_buffer);
ACIO_MODULE_HOOK(ac_io_kfca_lock_coincounter);
ACIO_MODULE_HOOK(ac_io_kfca_req_volume_control);
ACIO_MODULE_HOOK(ac_io_kfca_set_watchdog_time);
ACIO_MODULE_HOOK(ac_io_kfca_unlock_coincounter);
ACIO_MODULE_HOOK(ac_io_kfca_update_control_status_buffer);
ACIO_MODULE_HOOK(ac_io_kfca_watchdog_off);
ACIO_MODULE_HOOK(ac_io_kfca_set_status_marge_func);
}