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https://github.com/spice2x/spice2x.github.io.git
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4959a58de3
## Link to GitHub Issue or related Pull Request, if one exists Fixes #855 ## Description of change Legacy camera hooks are specifically for IIDX 25/26 and they only perform redirection of device discovery (emulates USB vendor/device ID and USB port). It has very limited use since most cameras are practically unusable in IIDX 25/26. Don't enable it, unless explicitly requested by the user. New truth table for `-iidxcabcams` : | Mode | `-iidx` off (cab setup) | `-iidx` on | |---|---|---| | `auto` | Native cameras enabled (same as `on`) | Cameras disabled (same as `off`) | | `off` | Cameras disabled | Cameras disabled | | `on` | Native cameras enabled | Native cameras enabled | | `legacy` | Native cameras enabled | IIDX 25/26 discovery emulation enabled | ## Testing
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
#pragma once
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#include <mutex>
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#include <optional>
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#include <vector>
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#include "games/game.h"
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#include "external/robin_hood.h"
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#include "util/tapeled.h"
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namespace games::iidx {
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enum class cab_camera_access_mode {
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automatic,
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off,
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on,
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legacy,
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};
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enum class iidx_aio_emulation_state {
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unknown,
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bi2a_com2,
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bi2x_hook
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};
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// settings
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extern bool FLIP_CAMS;
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extern cab_camera_access_mode CAB_CAMERA_ACCESS;
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extern bool TDJ_CAMERA;
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extern bool TDJ_CAMERA_PREFER_16_9;
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extern std::optional<std::string> TDJ_CAMERA_OVERRIDE;
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extern bool TDJ_MODE;
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extern bool FORCE_720P;
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extern bool DISABLE_ESPEC_IO;
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extern bool NATIVE_TOUCH;
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extern bool ENABLE_POKE;
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extern std::optional<std::string> SOUND_OUTPUT_DEVICE;
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extern std::optional<std::string> ASIO_DRIVER;
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extern uint8_t DIGITAL_TT_SENS;
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extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
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extern std::optional<std::string> SCREEN_MODE;
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// state
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extern char IIDXIO_LED_TICKER[10];
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extern bool IIDXIO_LED_TICKER_READONLY;
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extern std::mutex IIDX_LED_TICKER_LOCK;
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extern bool IIDX_TDJ_MONITOR_WARNING;
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constexpr int IIDX_TAPELED_TOTAL = 17;
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// data mapping
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extern tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL];
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extern iidx_aio_emulation_state CURRENT_IO_EMULATION_STATE;
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class IIDXGame : public games::Game {
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public:
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IIDXGame();
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virtual ~IIDXGame() override;
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virtual void attach() override;
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virtual void pre_attach() override;
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virtual void post_attach() override;
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virtual void detach() override;
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private:
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void detect_sound_output_device();
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};
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// helper methods
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uint32_t get_pad();
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void write_lamp(uint16_t lamp);
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void write_led(uint8_t led);
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void write_top_lamp(uint8_t top_lamp);
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void write_top_neon(uint8_t top_neon);
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unsigned char get_tt(int player, bool slow);
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unsigned char get_slider(uint8_t slider);
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const char* get_16seg();
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bool is_tdj_fhd();
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void apply_audio_hacks();
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void update_io_emulation_state(iidx_aio_emulation_state state);
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}
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