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b38ea463aa
## Link to GitHub Issue or related Pull Request, if one exists #592 ## Description of change * when custom DLLs are detected (`d3d9.dll`) print out some basic data from the PE header * for our own NVIDIA DLL stubs, add manifest files to identify ourselves * as a bonus, when DLL hooks are loaded from `-k`, print DLL info there as well This is mainly to detect when DXVK is in use.
21 lines
501 B
Plaintext
21 lines
501 B
Plaintext
1 VERSIONINFO
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FILEVERSION 1,0,0,0
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PRODUCTVERSION 1,0,0,0
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904E4"
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BEGIN
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VALUE "CompanyName", "SpiceTools"
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VALUE "FileDescription", "SpiceTools DLL Stub"
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VALUE "FileVersion", "1.0.0.0"
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VALUE "ProductName", "SpiceTools DLL Stub"
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VALUE "ProductVersion", "1.0.0.0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x0409, 1252
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END
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END
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