mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 06:40:42 -07:00
7301cdaa6c
## Link to GitHub Issue, if one exists
n/a
## Description of change
Functionally, no change.
Move ImGui library files around so that they mirror how they are
structured in imgui releases. This will make it easier to migrate to a
future version of ImGui.
Add a handful of static asserts to check that we have the necessary
features enabled / disabled in imgui header.
## Compiling
👍
## Testing
Tested 32-bit overlay, 64-bit overlay, TDJ, and UFC overlays, and
spicecfg.
Interesting finds during ImGui testing (not part of this PR, but for
future reference when upgrading imgui version):
* Updating dx9 backend to the newest causes TDJ to stop rendering the
overlay completely (fine in UFC or any other game)
* Omitting `IMGUI_USE_BGRA_PACKED_COLOR` causes spicecfg software
renderer to use the wrong color (RGB format parsing error probably)
* At some point - v1.90? the `About` and `Licenses` buttons in spicecfg
stop responding after an upgrade, maybe our improper usage of MenuItem?
* Using the docking branch of ImGui is not required but we should just
stick to it for multi-viewport functionality which we may want to use
later.
26 lines
624 B
CMake
26 lines
624 B
CMake
cmake_minimum_required(VERSION 3.12)
|
|
project(imgui CXX)
|
|
|
|
# dear imgui uses the C++ virtual interfaces for DirectX
|
|
remove_definitions(-DCINTERFACE)
|
|
|
|
set(IMGUI_HEADERS
|
|
imconfig.h
|
|
imgui.h
|
|
imgui_internal.h
|
|
backends/imgui_impl_dx9.h
|
|
misc/cpp/imgui_stdlib.h
|
|
)
|
|
set(IMGUI_SOURCES
|
|
imgui.cpp
|
|
imgui_draw.cpp
|
|
imgui_tables.cpp
|
|
imgui_widgets.cpp
|
|
imgui_demo.cpp
|
|
backends/imgui_impl_dx9.cpp
|
|
misc/cpp/imgui_stdlib.cpp
|
|
)
|
|
|
|
add_library(imgui STATIC ${IMGUI_HEADERS} ${IMGUI_SOURCES})
|
|
target_include_directories(imgui PRIVATE ${PROJECT_SOURCE_DIR})
|