Files
spice2x.github.io/src/spice2x/games/ccj/trackball.cpp
T
bicarus 5c69e295ab ccj: fix mouse trackball cursor wrap (#774)
I don't have a repro but a user reported that the cursor doesn't wrap
around on one side. Correctly account for windows bleeding over to other
monitors.
2026-06-21 17:03:44 -07:00

332 lines
12 KiB
C++

#include "trackball.h"
#include <chrono>
#include <thread>
#include "util/detour.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "games/io.h"
#include "util/precise_timer.h"
#include "util/utils.h"
#include "io.h"
namespace games::ccj {
bool MOUSE_TRACKBALL = false;
bool MOUSE_TRACKBALL_USE_TOGGLE = false;
uint8_t TRACKBALL_SENSITIVITY = 10;
static HANDLE fakeHandle = (HANDLE)0xDEADBEEFull;
static HWND hWnd = nullptr;
static WNDPROC wndProc = nullptr;
static std::thread *tbThread = nullptr;
static bool tbThreadRunning = false;
static const wchar_t *fakeDeviceName = L"VID_1241&PID_1111";
static const wchar_t *windowName = L"ChaseProject";
static decltype(GetRawInputDeviceList) *GetRawInputDeviceList_orig = nullptr;
static decltype(GetRawInputDeviceInfoW) *GetRawInputDeviceInfoW_orig = nullptr;
static decltype(SetWindowLongPtrW) *SetWindowLongPtrW_orig = nullptr;
static decltype(GetRawInputData) *GetRawInputData_orig = nullptr;
static decltype(RegisterRawInputDevices) *RegisterRawInputDevices_orig = nullptr;
static UINT WINAPI GetRawInputDeviceList_hook(PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices,
UINT cbSize) {
auto result = GetRawInputDeviceList_orig(pRawInputDeviceList, puiNumDevices, cbSize);
if (result == 0xFFFFFFFF) {
return result;
}
if (pRawInputDeviceList == NULL) {
(*puiNumDevices)++;
} else if (result < *puiNumDevices) {
pRawInputDeviceList[result] = { fakeHandle, 0 };
result++;
}
return result;
}
static UINT WINAPI GetRawInputDeviceInfoW_hook(HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize) {
if (hDevice != fakeHandle || uiCommand != RIDI_DEVICENAME) {
return GetRawInputDeviceInfoW_orig(hDevice, uiCommand, pData, pcbSize);
}
const auto requiredLen = (wcslen(fakeDeviceName) + 1) * sizeof(wchar_t);
if (*pcbSize < requiredLen) {
*pcbSize = requiredLen;
return 0xFFFFFFFF;
}
if (pData == NULL) {
*pcbSize = requiredLen;
return 0;
}
wcscpy((wchar_t*)pData, fakeDeviceName);
return requiredLen;
}
static LONG_PTR WINAPI SetWindowLongPtrW_hook(HWND _hWnd, int nIndex, LONG_PTR dwNewLong) {
wchar_t buffer[256];
if (nIndex != GWLP_WNDPROC || GetWindowTextW(_hWnd, buffer, 256) == 0 || !wcswcs(buffer, windowName)) {
return SetWindowLongPtrW_orig(_hWnd, nIndex, dwNewLong);
}
hWnd = _hWnd;
wndProc = (WNDPROC)dwNewLong;
return SetWindowLongPtrW_orig(_hWnd, nIndex, dwNewLong);
}
// compute the cursor wrap region in client coordinates. The cursor is confined to the
// monitor, so if the window's client area extends past a screen edge (window larger than /
// offset off the monitor) the cursor can never reach that far client edge. Clamp the region
// to the on-screen portion of the client area so the right/bottom edges wrap as reliably as
// the left/top edges.
static RECT trackball_wrap_bounds(HWND wnd, const RECT &client) {
RECT bounds = client;
POINT origin = { 0, 0 };
ClientToScreen(wnd, &origin);
RECT clientScreen = {
origin.x,
origin.y,
origin.x + client.right,
origin.y + client.bottom
};
MONITORINFO mi = {};
mi.cbSize = sizeof(mi);
RECT usable;
if (GetMonitorInfo(MonitorFromWindow(wnd, MONITOR_DEFAULTTONEAREST), &mi)
&& IntersectRect(&usable, &clientScreen, &mi.rcMonitor)) {
bounds.left = usable.left - origin.x;
bounds.top = usable.top - origin.y;
bounds.right = usable.right - origin.x;
bounds.bottom = usable.bottom - origin.y;
}
return bounds;
}
// drive the trackball from the physical mouse cursor, wrapping it at the window edges so it
// can spin indefinitely. gated by the secondary-mouse button (hold or debounced toggle).
static void trackball_mouse_input(RAWMOUSE &rawMouse) {
static bool active = false;
static bool lastState = false;
static std::chrono::steady_clock::time_point lastModified = std::chrono::steady_clock::now();
static const std::chrono::milliseconds debounceDuration(100);
const auto currentTime = std::chrono::steady_clock::now();
const bool pressed = get_async_secondary_mouse();
const bool focused = GetForegroundWindow() == hWnd;
if (focused && MOUSE_TRACKBALL_USE_TOGGLE && pressed && (currentTime - lastModified > debounceDuration)) {
active = !active;
lastModified = currentTime;
}
const bool engaged = focused
&& ((MOUSE_TRACKBALL_USE_TOGGLE && active) || (!MOUSE_TRACKBALL_USE_TOGGLE && pressed));
if (!engaged) {
if (lastState && !active) {
lastState = false;
}
return;
}
POINT cursor;
RECT client;
GetClientRect(hWnd, &client);
GetCursorPos(&cursor);
ScreenToClient(hWnd, &cursor);
const RECT bounds = trackball_wrap_bounds(hWnd, client);
static int lastX = cursor.x;
static int lastY = cursor.y;
if (!lastState) {
lastX = cursor.x;
lastY = cursor.y;
lastState = true;
}
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
rawMouse.lLastX = (int)((float)(cursor.x - lastX) * (float)TRACKBALL_SENSITIVITY / 20.0f);
rawMouse.lLastY = (int)((float)(lastY - cursor.y) * (float)TRACKBALL_SENSITIVITY / 20.0f);
// wrap the cursor to the opposite edge once it reaches a boundary, so the trackball
// can keep spinning past the screen edge.
bool updateCursor = false;
auto wrap = [&updateCursor](LONG value, LONG lo, LONG hi) -> LONG {
if (value <= lo) {
updateCursor = true;
return hi - 5;
}
if (value >= hi - 1) {
updateCursor = true;
return lo + 5;
}
return value;
};
cursor.x = wrap(cursor.x, bounds.left, bounds.right);
cursor.y = wrap(cursor.y, bounds.top, bounds.bottom);
lastX = cursor.x;
lastY = cursor.y;
if (updateCursor) {
ClientToScreen(hWnd, &cursor);
SetCursorPos(cursor.x, cursor.y);
}
}
// drive the trackball from the configured analog axes / direction buttons.
static void trackball_mapped_input(RAWMOUSE &rawMouse) {
rawMouse.usFlags = MOUSE_MOVE_RELATIVE;
auto &analogs = get_analogs();
if (analogs[Analogs::Trackball_DX].isSet() || analogs[Analogs::Trackball_DY].isSet()) {
float x = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DX]) * 2.0f - 1.0f;
float y = GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::Trackball_DY]) * 2.0f - 1.0f;
rawMouse.lLastX = (long) (x * (float) TRACKBALL_SENSITIVITY);
rawMouse.lLastY = (long) (-y * (float) TRACKBALL_SENSITIVITY);
}
auto &buttons = get_buttons();
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Up])) {
rawMouse.lLastY = TRACKBALL_SENSITIVITY;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Down])) {
rawMouse.lLastY = -TRACKBALL_SENSITIVITY;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Left])) {
rawMouse.lLastX = -TRACKBALL_SENSITIVITY;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trackball_Right])) {
rawMouse.lLastX = TRACKBALL_SENSITIVITY;
}
}
static UINT WINAPI GetRawInputData_hook(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader) {
if (hRawInput != fakeHandle) {
return GetRawInputData_orig(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
}
if (pData == NULL) {
if (uiCommand == RID_HEADER) {
*pcbSize = sizeof(RAWINPUTHEADER);
} else {
*pcbSize = sizeof(RAWINPUT);
}
return 0;
}
const RAWINPUTHEADER header = { RIM_TYPEMOUSE, sizeof(RAWINPUT), fakeHandle, 0 };
if (uiCommand == RID_HEADER) {
if (*pcbSize < sizeof(RAWINPUTHEADER)) {
SetLastError(ERROR_INSUFFICIENT_BUFFER);
return 0xFFFFFFFF;
}
*((RAWINPUTHEADER*)pData) = header;
return sizeof(RAWINPUTHEADER);
} else if (uiCommand == RID_INPUT) {
if (*pcbSize < sizeof(RAWINPUT)) {
SetLastError(ERROR_INSUFFICIENT_BUFFER);
return 0xFFFFFFFF;
}
RAWMOUSE rawMouse {};
if (MOUSE_TRACKBALL) {
trackball_mouse_input(rawMouse);
} else {
trackball_mapped_input(rawMouse);
}
*((RAWINPUT*)pData) = { header, { rawMouse } };
return sizeof(RAWINPUT);
}
return 0xFFFFFFFF;
}
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
// if the caller is spice itself, then pass through.
if (pRawInputDevices &&
(uiNumDevices > 0) &&
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
}
// otherwise, it must be the game; prevent the game from registering for raw input
// and hijacking WM_INPUT messages; we need that for rawinput to work.
// even if we drop this, trackball emulation and mouse-as-touch input still work
return TRUE;
}
void trackball_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
// announce
log_info("trackball", "init");
// user32
const auto user32Dll = "user32.dll";
detour::trampoline_try(user32Dll, "GetRawInputDeviceList",
GetRawInputDeviceList_hook, &GetRawInputDeviceList_orig);
detour::trampoline_try(user32Dll, "GetRawInputDeviceInfoW",
GetRawInputDeviceInfoW_hook, &GetRawInputDeviceInfoW_orig);
detour::trampoline_try(user32Dll, "SetWindowLongPtrW",
SetWindowLongPtrW_hook, &SetWindowLongPtrW_orig);
detour::trampoline_try(user32Dll, "GetRawInputData",
GetRawInputData_hook, &GetRawInputData_orig);
detour::trampoline_try(user32Dll, "RegisterRawInputDevices",
RegisterRawInputDevices_hook, &RegisterRawInputDevices_orig);
}
void trackball_thread_start() {
tbThreadRunning = true;
log_info("trackball", "thread start, use mouse: {}, toggle: {}", MOUSE_TRACKBALL, MOUSE_TRACKBALL_USE_TOGGLE);
tbThread = new std::thread([&] {
timeutils::PreciseSleepTimer timer;
while (tbThreadRunning) {
if (hWnd && wndProc) {
wndProc(hWnd, WM_INPUT, RIM_INPUT, (LPARAM)fakeHandle);
}
if (!tbThreadRunning) {
break;
}
timer.sleep(10);
}
});
}
void trackball_thread_stop() {
tbThreadRunning = false;
if (tbThread) {
tbThread->join();
}
log_info("trackball", "thread stop");
delete tbThread;
}
}