mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 06:40:42 -07:00
c5a4e954f9
## Link to GitHub Issue or related Pull Request, if one exists Related to #181 ## Description of change This PR removes two features marked as "experimental" for analog axis - `Delay` and `Relative Axis`. They have been in spice as experimental option for almost 2 years.. but they have a fundamental problem of being tied to how often the analog is polled. Not just how often the game's I/O emulation code polls it, but literally any source (spice API, overlay, etc). For `Delay`, the only real usage I'm aware of is for #181 which is delaying IIDX turntable input. For this, I will follow up with a separate PR that adds back the delay option specifically for IIDX. For `Relative Axis` - I'm not quite sure if any one actually uses this. This could be implemented per-game if some game demands it. Polaris Chord already has one, for example. ## Testing