Files
spice2x.github.io/src/spice2x/overlay/windows/card_manager.h
T
bicarus-dev 48186245fe overlay: update UI for card manager (#294)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Change the usage pattern for Card Manager UI.

### Previous behavior

Previously, it was a list of cards that you select, and click a button
to insert as P1 or P2.

This is fine, but users got confused when they pressed `Insert Card`
overlay key and got a different card inserted, or when auto-insert
didn't work as expected.

Additionally, if you play a game without continue (IIDX/DDR for
example), then it's cumbersome to bring up the overlay and click on
insert card every time.

### New behavior

Insert Card overlay now lets you pick a card and *slot* it into P1 or P2
side.

From that point on, the slotted card number is used as the override,
replacing what was previously passed to `-card0` or `-card1`. This means
that `Insert Card` button and auto-insert will pick up the new card and
use that instead.

## Compiling
👍 

## Testing
Tested 1p-only game (popn) and 2p games (DDR, IIDX).
2025-04-07 01:49:07 -07:00

59 lines
1.4 KiB
C++

#pragma once
#include <filesystem>
#include <optional>
#include "overlay/window.h"
namespace overlay::windows {
struct CardEntry {
std::string name = "unnamed";
std::string id = "E004010000000000";
std::string search_string = "";
bool read_only = false;
float color[3] {};
};
class CardManager : public Window {
public:
CardManager(SpiceOverlay *overlay);
~CardManager() override;
void build_content() override;
private:
std::filesystem::path config_path;
bool config_dirty = false;
std::vector<CardEntry> cards;
char name_buffer[65] {};
char card_buffer[17] {};
float color_buffer[3] {};
std::optional<CardEntry> card_cmd_overrides[2];
std::optional<CardEntry> loaded_card[2];
CardEntry *current_card = nullptr;
std::string search_filter = "";
std::string search_filter_in_lower_case = "";
void config_load();
void config_save();
void generate_search_string(CardEntry *card);
void generate_random_color();
bool build_card(int reader);
void open_card_editor();
void build_card_editor();
void build_card_list();
void build_card_selectable(CardEntry &card);
void build_footer();
void insert_card_over_api(int reader, CardEntry &card);
};
}