Files
spice2x.github.io/src/spice2x/util/fileutils.h
T
bicarus-dev 41d0dce6e9 cfg: use %appdata%\spice2x for new config files (#300)
## Link to GitHub Issue, if one exists
n/a

## Description of change

For JSON config files of the following features:

* patch manager
* screen resize
* IIDX camera hook
* card manager

when saving a new file, store them in %appdata%\spice2x instead of
%appdata%.

On load:
1. If the JSON file exists in %appdata%\spice2x, use that (new path)
1. If the JSON file exists in %appdata%, continue to use that (legacy
path)

It's common for people to have mixed versions of spicetools/spice2x so
we'll continue to read from the %appdata% root if the files are there,
but with a preference for the new path. We will not forcibly move files.

spicetools.xml will continue to live in the %appdata% root. Moving this
will confuse a lot of people, so I'm avoiding this.

Also, this fixes `-patchcfgpath` and `-resizecfgpath` to create
directories as needed (previously the parent directory must have existed
first)

## Testing
Tested -

* existing config files are continued to be read from %appdata%
* new files get created in %appdata%\spice2x\... (both in spicecfg and
in overlay)
* can provide custom path for `-patchcfgpath` `-resizecfgpath` and
observe directories + file created in custom path, try absolute or local
relative paths
2025-04-22 00:35:10 -07:00

40 lines
1.5 KiB
C++

#pragma once
#include <filesystem>
#include <string>
#include <vector>
#include <windows.h>
namespace fileutils {
// file existence
bool file_exists(LPCSTR szPath);
bool file_exists(LPCWSTR szPath);
bool file_exists(const std::string &file_path);
bool file_exists(const std::filesystem::path &file_path);
// file headers
bool verify_header_pe(const std::filesystem::path &file_path);
// versions
bool version_pe(const std::filesystem::path &file_path, char *ver);
// directories
bool dir_exists(const std::filesystem::path &dir_path);
bool dir_create(const std::filesystem::path &dir_path);
bool dir_create_log(const std::string_view &module, const std::filesystem::path &dir_path);
bool dir_create_recursive(const std::filesystem::path &dir_path);
bool dir_create_recursive_log(const std::string_view &module, const std::filesystem::path &dir_path);
void dir_scan(const std::string &path, std::vector<std::string> &vec, bool recursive);
// IO
bool text_write(const std::filesystem::path &file_path, std::string text);
std::string text_read(const std::filesystem::path &file_path);
bool bin_write(const std::filesystem::path &path, uint8_t *data, size_t len);
std::vector<uint8_t> *bin_read(const std::filesystem::path &path);
std::filesystem::path get_config_file_path(const std::string module, const std::string filename, bool* file_exists=nullptr);
bool write_config_file(const std::string_view &module, const std::filesystem::path path, std::string text);
}