Files
spice2x.github.io/src/spice2x/overlay/windows/config.cpp
T
bicarus ed7318c270 rawinput: modifiers (key combinations) (#813)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #635

## Description of change
Adds optional **button modifiers**, allowing a binding to require one or
more "modifier" buttons to be held before it activates.

- New "Modifiers" controller page in the overlay config to bind the
Modifier 1–4 source buttons.
- Each binding gains a 4-bit modifier_mask (Modifier 1-4). It is
persisted as an optional modifiers XML attribute on button nodes and
controller-preset entries. The attribute is optional and defaults to 0,
so existing config files and presets load unchanged and the feature is
off unless the user opts in.
- The button Edit properties popup gains a "Modifiers" dropdown to pick
which modifiers a binding requires. Doesn't apply to MIDI though.
- Input evaluation skips a binding whose required modifiers are not
held, falling through to its alternatives; velocity reporting uses the
same gated path.
- Controller-preset templates gain a "Modifiers" group for importing and
exporting.

## Testing
2026-07-21 00:26:36 -07:00

6536 lines
284 KiB
C++

#include "config.h"
#include <algorithm>
#include <set>
#include <thread>
#include <windows.h>
#include <shellapi.h>
#include <shlobj.h>
#include <commdlg.h>
#include "build/defs.h"
#include "build/resource.h"
#include "cfg/config.h"
#include "cfg/configurator.h"
#include "external/imgui/imgui_internal.h"
#include "external/imgui/misc/cpp/imgui_stdlib.h"
#include "hooks/audio/asio_driver_scan.h"
#include "games/io.h"
#include "games/sdvx/sdvx.h"
#include "games/popn/popn.h"
#include "avs/core.h"
#include "avs/ea3.h"
#include "avs/game.h"
#include "light_match_map.h"
#include "launcher/launcher.h"
#include "launcher/options.h"
#include "misc/eamuse.h"
#include "overlay/imgui/extensions.h"
#include "rawinput/piuio.h"
#include "rawinput/rawinput.h"
#include "rawinput/touch.h"
#include "misc/clipboard.h"
#include "util/fileutils.h"
#include "util/logging.h"
#include "util/resutils.h"
#include "util/scope_guard.h"
#include "util/time.h"
#include "util/sysutils.h"
#include "util/utils.h"
#ifdef min
#undef min
#endif
static int CALLBACK BrowseCallbackProc(
HWND hwnd,
UINT uMsg,
LPARAM lParam,
LPARAM lpData) {
if (uMsg == BFFM_INITIALIZED) {
SendMessageW(hwnd, BFFM_SETSELECTIONW, TRUE, lpData);
}
return 0;
}
namespace overlay::windows {
// same width as dummy marker
const float INDENT = 22.f;
const float ROW_INDENT = overlay::apply_scaling(8);
const float ROW_CELL_PADDING_EXTRA = overlay::apply_scaling(2);
const auto PROJECT_URL = "https://spice2x.github.io";
constexpr ImVec4 TEXT_COLOR_GREEN(0.f, 1.f, 0.f, 1.f);
constexpr ImVec4 TEXT_COLOR_RED(1.f, 0.f, 0.f, 1.f);
constexpr uint32_t OPTION_INPUT_TEXT_WIDTH = 512;
// subtab groups shown in the Options tab left navigation, in display order
static const std::vector<std::pair<const char *, launcher::Options::OptionsCategory>> OPTIONS_TAB_GROUPS = {
{ "Game Options", launcher::Options::OptionsCategory::GameOptions },
{ "Display", launcher::Options::OptionsCategory::Display },
{ "Audio", launcher::Options::OptionsCategory::Audio },
{ "Network", launcher::Options::OptionsCategory::Network },
{ "Overlay", launcher::Options::OptionsCategory::Overlay },
{ "Others", launcher::Options::OptionsCategory::Advanced },
{ "Development", launcher::Options::OptionsCategory::Dev },
{ "API", launcher::Options::OptionsCategory::API },
};
static const char *OPTIONS_TAB_SEARCH = "Search";
static const char *OPTIONS_TAB_QUICK = "Quick Settings";
// sub-pages shown in the Controller tab left navigation, in display order
static const std::vector<std::pair<const char *, ControllerPage>> CONTROLLER_PAGE_GROUPS = {
{ "Buttons", ControllerPage::CONTROLLER_PAGE_BUTTONS },
{ "Keypads", ControllerPage::CONTROLLER_PAGE_KEYPADS },
{ "Modifiers", ControllerPage::CONTROLLER_PAGE_MODIFIERS },
{ "Analogs", ControllerPage::CONTROLLER_PAGE_ANALOGS },
{ "Overlay", ControllerPage::CONTROLLER_PAGE_OVERLAY },
{ "Lights", ControllerPage::CONTROLLER_PAGE_LIGHTS },
{ "Presets", ControllerPage::CONTROLLER_PAGE_PRESETS },
};
std::optional<std::vector<hooks::audio::AsioDriverScanEntry>> asio_driver_list;
Config::Config(overlay::SpiceOverlay *overlay) : Window(overlay) {
this->title = "Configuration";
this->toggle_button = games::OverlayButtons::ToggleConfig;
this->init_size = overlay::apply_scaling_to_vector(ImVec2(800, 600));
this->size_min = overlay::apply_scaling_to_vector(ImVec2(100, 200));
this->init_pos = ImVec2(0, 0);
if (cfg::CONFIGURATOR_STANDALONE && cfg::CONFIGURATOR_TYPE == cfg::ConfigType::Config) {
this->active = true;
this->flags |= ImGuiWindowFlags_NoResize;
this->flags |= ImGuiWindowFlags_NoMove;
this->flags |= ImGuiWindowFlags_NoTitleBar;
this->flags |= ImGuiWindowFlags_NoCollapse;
this->flags |= ImGuiWindowFlags_NoDecoration;
// prevent the parent window from absorbing wheel events when a hovered
// child has no scrollable content (otherwise the parent's tiny overflow
// causes the whole UI to jolt by a few pixels each tick)
this->flags |= ImGuiWindowFlags_NoScrollWithMouse;
}
this->flags |= ImGuiWindowFlags_MenuBar;
// build game list
auto &game_names = games::get_games();
for (auto &game_name : game_names) {
this->games_names.push_back(game_name.c_str());
auto &game = this->games_list.emplace_back(game_name);
auto buttons = games::get_buttons(game_name);
auto analogs = games::get_analogs(game_name);
auto lights = games::get_lights(game_name);
if (buttons) {
for (auto &item : *buttons) {
game.addItems(item);
}
}
if (analogs) {
for (auto &item : *analogs) {
game.addItems(item);
}
}
if (lights) {
for (auto &item : *lights) {
game.addItems(item);
}
}
// default to currently running game
if (!cfg::CONFIGURATOR_STANDALONE && game_name == eamuse_get_game()) {
this->games_selected = games_list.size() - 1;
this->games_selected_name = game_name;
}
// standalone configurator should look for file hints
if (cfg::CONFIGURATOR_STANDALONE) {
const auto file_hints = games::get_game_file_hints(game_name);
if (file_hints) {
for (auto &file_hint_list : *file_hints) {
bool matches_all_files = true;
for (auto &file_hint : file_hint_list) {
const auto matched =
(fileutils::file_exists(file_hint) ||
fileutils::dir_exists(file_hint) ||
fileutils::file_exists(std::filesystem::path("modules") / file_hint) ||
fileutils::file_exists(std::filesystem::path("contents") / file_hint) ||
fileutils::file_exists(MODULE_PATH / file_hint));
if (!matched) {
matches_all_files = false;
break;
}
}
if (matches_all_files) {
this->games_selected = games_list.size() - 1;
this->games_selected_name = game_name;
eamuse_set_game(game_name);
break;
}
}
}
}
}
// configurator fallback to detected game name
if (cfg::CONFIGURATOR_STANDALONE && this->games_selected == -1) {
for (size_t i = 0; i < games_names.size(); i++) {
if (games_names[i] == eamuse_get_game()) {
this->games_selected = i;
}
}
}
// add games to the config and window
auto &config = ::Config::getInstance();
for (auto &game : games_list) {
config.addGame(game, /* save */ false);
if (!config.getStatus()) {
log_warning("config", "failure adding game: {}", game.getGameName());
}
}
// single flush in place of ~33 redundant writes during the loop above
config.save();
// read card numbers
read_card();
}
Config::~Config() {
}
void Config::inc_buttons_many_index(int index_max) {
if (this->buttons_many_index == index_max) {
this->buttons_many_index = -1;
} else {
this->buttons_many_index += 1;
}
}
void Config::read_card(int player) {
// check if a game is selected
if (this->games_selected_name.empty()) {
return;
}
// iterate bindings
auto bindings = ::Config::getInstance().getKeypadBindings(this->games_selected_name);
for (int p = 0; p < 2; ++p) {
if (player < 0 || player == p) {
// get path
std::filesystem::path path;
if (!bindings.card_paths[p].empty()) {
path = bindings.card_paths[p];
} else {
path = p > 0 ? "card1.txt" : "card0.txt";
}
// open file
std::ifstream f(path);
if (!f || !f.is_open()) {
this->keypads_card_number[p][0] = 0;
continue;
}
// get file size
f.seekg(0, f.end);
auto length = (size_t) f.tellg();
f.seekg(0, f.beg);
// read file contents
f.read(this->keypads_card_number[p], 16);
this->keypads_card_number[p][length < 16 ? length : 16] = 0;
f.close();
}
}
}
// Renders an arrow-less, non-collapsible left-nav header row, highlighted when
// active. Returns true if the row was clicked this frame; callers apply their
// own selection side effects.
bool Config::build_nav_header(const char *label, bool active) {
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
if (active) {
flags |= ImGuiTreeNodeFlags_Selected;
}
// give the active header a clear, distinct highlight
int colors_pushed = 0;
if (active) {
const ImVec4 accent = ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive);
ImGui::PushStyleColor(ImGuiCol_Header, accent);
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, accent);
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyleColorVec4(ImGuiCol_Text));
colors_pushed = 3;
}
// taller frame padding so headers match the height of the category rows below
const ImVec2 frame_padding = ImGui::GetStyle().FramePadding;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
ImVec2(frame_padding.x, frame_padding.y + overlay::apply_scaling(4)));
ImGui::CollapsingHeader(label, flags);
ImGui::PopStyleVar();
if (colors_pushed) {
ImGui::PopStyleColor(colors_pushed);
}
return ImGui::IsItemClicked();
}
void Config::build_options_tab(float page_offset) {
const float content_height = ImGui::GetWindowContentRegionMax().y - page_offset;
const float nav_width = overlay::apply_scaling(130);
// default to the first group on first display
if (this->options_group_selected.empty()) {
this->options_group_selected = OPTIONS_TAB_QUICK;
}
auto options = games::get_options(this->games_selected_name);
// collect the set of categories that currently have at least one option that
// would be rendered by build_options(), in a single pass. used to keep the nav
// in sync with the content so categories that only contain hidden options appear
// in the nav exactly when "Show Hidden" is enabled. quick_categories tracks the
// distinct quick_setting_category names (quick settings group under their own
// categories, separate from the regular option categories).
std::set<std::string> visible_categories;
std::set<std::string> quick_categories;
if (options) {
for (auto &option : *options) {
auto &definition = option.get_definition();
if (!this->options_show_hidden && option.value.empty() && definition.hidden) {
continue;
}
if (!definition.game_name.empty() && definition.game_name != this->games_selected_name) {
continue;
}
visible_categories.insert(definition.category);
if (!definition.quick_setting_category.empty()) {
quick_categories.insert(definition.quick_setting_category);
}
}
}
// left navigation: one header per subtab, each listing its categories. clicking a
// header selects that group; clicking a category scrolls the content to that section.
ImGui::BeginChild("OptionsNav", ImVec2(nav_width, content_height), false);
// exact height of the global option controls pinned at the bottom of the nav
const bool show_restart = !cfg::CONFIGURATOR_STANDALONE && this->options_dirty;
const float ctrl_spacing = ImGui::GetStyle().ItemSpacing.y;
float nav_controls_height = ImGui::GetFrameHeight(); // "Show Hidden" checkbox
if (show_restart) {
nav_controls_height += ctrl_spacing + ImGui::GetFrameHeight(); // "Restart Game" button
}
nav_controls_height += ctrl_spacing * 2.0f + 1.0f; // separator + padding
// scrollable nav list (group headers and categories)
ImGui::BeginChild("OptionsNavList",
ImVec2(0, content_height - nav_controls_height - ctrl_spacing), false);
// extra vertical padding between nav rows (headers and tree items)
const ImVec2 nav_item_spacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,
ImVec2(nav_item_spacing.x, nav_item_spacing.y + overlay::apply_scaling(2)));
// arrow-less, non-collapsible nav header; selecting it clears any highlighted category
auto nav_header = [this](const char *label) {
if (this->build_nav_header(label, this->options_group_selected == label)) {
this->options_group_selected = label;
this->options_category_selected.clear();
this->options_scroll_top = true;
}
};
// indented, selectable category row under a header; clicking it flags the
// content pane to scroll to that category's section
auto nav_category = [this](const char *group_label, const std::string &category) {
ImGui::Indent(INDENT * 0.5f);
if (ImGui::Selectable(category.c_str(), this->options_category_selected == category)) {
this->options_group_selected = group_label;
this->options_category_selected = category;
this->options_scroll_pending = true;
}
ImGui::Unindent(INDENT * 0.5f);
};
// search entry: selecting it shows the search box in the content pane
nav_header(OPTIONS_TAB_SEARCH);
// quick settings entry: selecting it shows the quick settings in the content pane
nav_header(OPTIONS_TAB_QUICK);
// when quick settings is selected, list its categories so they can be jumped to
if (this->options_group_selected == OPTIONS_TAB_QUICK) {
ImGui::PushID(OPTIONS_TAB_QUICK);
for (const auto &category : launcher::get_quick_setting_categories()) {
if (quick_categories.contains(category)) {
nav_category(OPTIONS_TAB_QUICK, category);
}
}
ImGui::PopID();
}
for (const auto &group : OPTIONS_TAB_GROUPS) {
nav_header(group.first);
// only the selected group expands to show its categories
if (this->options_group_selected != group.first) {
continue;
}
ImGui::PushID(group.first);
for (const auto &category : launcher::get_categories(group.second)) {
if (!category.empty() && visible_categories.contains(category)) {
nav_category(group.first, category);
}
}
ImGui::PopID();
}
ImGui::PopStyleVar();
ImGui::EndChild(); // OptionsNavList
// global option controls pinned to the bottom of the nav
ImGui::SetCursorPosY(content_height - nav_controls_height);
ImGui::Separator();
ImGui::Checkbox("Show Hidden", &this->options_show_hidden);
// left-align the text inside the full-width control buttons
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.0f, 0.5f));
if (show_restart) {
if (ImGui::Button("Restart Game")) {
launcher::restart();
}
ImGui::SameLine();
ImGui::HelpMarker("You need to restart the game to apply the changed settings.");
}
ImGui::PopStyleVar(); // ButtonTextAlign
ImGui::EndChild(); // OptionsNav
ImGui::SameLine();
// content: only the options belonging to the selected group.
ImGui::BeginChild("OptionsContent", ImVec2(0, content_height), false);
const bool scroll_to_top = this->options_scroll_top;
this->options_scroll_top = false;
float scroll_to_category_y = -1.0f;
// breathing room at the top of the content area
ImGui::Dummy(ImVec2(0.0f, overlay::apply_scaling(4)));
// when a category was clicked in the nav, record its Y for deferred scroll
auto scroll_anchor = [this, &scroll_to_category_y](const std::string &category) {
if (this->options_scroll_pending && this->options_category_selected == category) {
scroll_to_category_y = ImGui::GetCursorPosY();
this->options_scroll_pending = false;
}
};
if (this->options_group_selected == OPTIONS_TAB_SEARCH) {
// search from all options
ImGui::SetNextItemWidth(420.f);
if (ImGui::InputTextWithHint(
"", "Type here to search in options..", &this->search_filter,
ImGuiInputTextFlags_EscapeClearsAll)) {
this->search_filter_in_lower_case = strtolower(this->search_filter);
}
if (!this->search_filter.empty()) {
ImGui::SameLine();
if (ImGui::Button("Clear")) {
this->search_filter.clear();
this->search_filter_in_lower_case.clear();
}
}
ImGui::Spacing();
// draw matching options
if (!this->search_filter.empty()) {
for (auto category : launcher::get_categories(launcher::Options::OptionsCategory::Everything)) {
this->build_options(
options,
category,
const_cast<std::string *>(&this->search_filter_in_lower_case));
}
}
} else if (this->options_group_selected == OPTIONS_TAB_QUICK) {
for (const auto &category : launcher::get_quick_setting_categories()) {
if (!quick_categories.contains(category)) {
continue;
}
scroll_anchor(category);
this->build_options(options, category, nullptr, true);
}
} else {
for (const auto &group : OPTIONS_TAB_GROUPS) {
if (this->options_group_selected != group.first) {
continue;
}
for (const auto &category : launcher::get_categories(group.second)) {
if (category.empty()) {
continue;
}
scroll_anchor(category);
this->build_options(options, category);
}
}
}
// apply scroll after content layout to avoid mid-layout jitter
ImGuiWindow *content_window = ImGui::GetCurrentWindow();
if (scroll_to_top) {
if (content_window->Scroll.y > 0.0f) {
content_window->Scroll.y = 0.0f;
}
content_window->ScrollTarget.y = FLT_MAX;
} else if (scroll_to_category_y >= 0.0f) {
const float spacing_y = ImMax(
content_window->WindowPadding.y, ImGui::GetStyle().ItemSpacing.y);
const float desired_scroll = ImMax(0.0f, scroll_to_category_y - spacing_y);
if (fabsf(content_window->Scroll.y - desired_scroll) > 0.5f) {
content_window->Scroll.y = desired_scroll;
}
content_window->ScrollTarget.y = FLT_MAX;
}
ImGui::EndChild();
}
void Config::build_controller_tab(float page_offset, ControllerPage *page_selected_new) {
const float content_height = ImGui::GetWindowContentRegionMax().y - page_offset;
const float nav_width = overlay::apply_scaling(99);
// hide sub-pages that expose no controls for the selected game
auto analogs = games::get_analogs(this->games_selected_name);
const bool has_analogs = analogs && !analogs->empty();
auto lights = games::get_lights(this->games_selected_name);
const bool has_lights = lights && !lights->empty();
auto page_hidden = [has_analogs, has_lights](ControllerPage page) {
switch (page) {
case ControllerPage::CONTROLLER_PAGE_ANALOGS:
return !has_analogs;
case ControllerPage::CONTROLLER_PAGE_LIGHTS:
return !has_lights;
default:
return false;
}
};
// default to the first page on first display
if (this->controller_page_label.empty()) {
this->controller_page_label = CONTROLLER_PAGE_GROUPS.front().first;
}
// if the selected page is no longer available, fall back to the first one
for (const auto &group : CONTROLLER_PAGE_GROUPS) {
if (this->controller_page_label == group.first && page_hidden(group.second)) {
this->controller_page_label = CONTROLLER_PAGE_GROUPS.front().first;
break;
}
}
// left navigation: one header per sub-page; clicking a header selects that page
ImGui::BeginChild("ControllerNav", ImVec2(nav_width, content_height), false);
// extra vertical padding between nav rows
const ImVec2 nav_item_spacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,
ImVec2(nav_item_spacing.x, nav_item_spacing.y + overlay::apply_scaling(2)));
// arrow-less, non-collapsible nav header; selecting it switches the content pane
auto nav_header = [this](const char *label) {
if (this->build_nav_header(label, this->controller_page_label == label)) {
this->controller_page_label = label;
}
};
for (const auto &group : CONTROLLER_PAGE_GROUPS) {
if (page_hidden(group.second)) {
continue;
}
nav_header(group.first);
}
ImGui::PopStyleVar();
ImGui::EndChild(); // ControllerNav
ImGui::SameLine();
// content: only the selected sub-page
ImGui::BeginChild("ControllerContent", ImVec2(0, content_height), false);
// breathing room at the top of the content area
ImGui::Dummy(ImVec2(0.0f, overlay::apply_scaling(4)));
for (const auto &group : CONTROLLER_PAGE_GROUPS) {
if (this->controller_page_label != group.first || page_hidden(group.second)) {
continue;
}
// reflect the active sub-page so per-page side effects still fire
*page_selected_new = group.second;
switch (group.second) {
case ControllerPage::CONTROLLER_PAGE_BUTTONS: {
// help text for binding buttons, if the game has one
const auto help_text = games::get_buttons_help(this->games_selected_name);
if (!help_text.empty()) {
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Button Bindings");
ImGui::Spacing();
ImGui::TextWrapped("%s", help_text.c_str());
ImGui::TextUnformatted("");
}
// game buttons
this->build_buttons("Game", games::get_buttons(this->games_selected_name));
break;
}
case ControllerPage::CONTROLLER_PAGE_KEYPADS: {
// keypad buttons
this->build_keypad_warning();
auto keypad_buttons = games::get_buttons_keypads(this->games_selected_name);
auto keypad_count = eamuse_get_game_keypads_name();
if (keypad_count == 1) {
this->build_buttons("Keypad", keypad_buttons,
0, games::KeypadButtons::Size - 1);
} else if (keypad_count >= 2) {
this->build_buttons("Keypad", keypad_buttons);
}
break;
}
case ControllerPage::CONTROLLER_PAGE_MODIFIERS: {
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Button Modifiers");
ImGui::Spacing();
ImGui::TextWrapped(
"Bind modifier buttons below, then open Edit properties on any button binding "
"(except MIDI) to select the required modifiers. This allows you to configure "
"button combinations.\n\n"
"For example, if you bind the Start button as Modifier 1, and then bind "
"the A button for Service Coin and set it to require Modifier 1, you press "
"Start + A to trigger Service Coin.");
ImGui::TextUnformatted("");
this->build_buttons(
"Modifier", games::get_buttons_modifiers(this->games_selected_name));
break;
}
case ControllerPage::CONTROLLER_PAGE_ANALOGS: {
// help text for binding analog, if the game has one
const auto help_text = games::get_analogs_help(this->games_selected_name);
if (!help_text.empty()) {
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Analog Bindings");
ImGui::Spacing();
ImGui::TextWrapped("%s", help_text.c_str());
ImGui::TextUnformatted("");
}
this->build_analogs("Game", analogs);
break;
}
case ControllerPage::CONTROLLER_PAGE_OVERLAY: {
// overlay buttons
this->build_buttons("Overlay", games::get_buttons_overlay(this->games_selected_name));
break;
}
case ControllerPage::CONTROLLER_PAGE_LIGHTS: {
this->build_lights("Game", lights);
break;
}
case ControllerPage::CONTROLLER_PAGE_PRESETS: {
this->build_presets();
break;
}
default:
break;
}
}
ImGui::EndChild(); // ControllerContent
}
void Config::build_content() {
// if standalone then fullscreen window
if (cfg::CONFIGURATOR_STANDALONE) {
ImGui::SetWindowPos(ImVec2(0, 0));
ImGui::SetWindowSize(ImGui::GetIO().DisplaySize);
}
// toolbar/menu
int previous_games_selected = this->games_selected;
this->build_menu(&this->games_selected);
// remember selected game name
if (this->games_selected >= 0 && this->games_selected < (int) games_list.size()) {
this->games_selected_name = games_list.at(games_selected).getGameName();
// standalone configurator applies selected game
if (cfg::CONFIGURATOR_STANDALONE) {
eamuse_set_game(games_selected_name);
}
} else {
// invalid selection
this->games_selected_name = "";
}
// display launcher if no game is selected
if (this->games_selected_name.empty()) {
this->build_launcher();
return;
}
// selected game changed
if (previous_games_selected != this->games_selected) {
read_card();
templates_cache_dirty = true;
log_misc(
"config",
"game selection changed from {} to {}",
previous_games_selected, this->games_selected);
}
// tab + controller sub-page selection
auto tab_selected_new = ConfigTab::CONFIG_TAB_INVALID;
auto controller_page_new = ControllerPage::CONTROLLER_PAGE_INVALID;
if (ImGui::BeginPaddedTabBar(
"Config Tabs", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
// the padded tab bar is taller than a stock tab bar by twice the extra
// FramePadding.y added in PaddedTabFramePadding() (top + bottom); include
// it so the tab content child height accounts for the larger bar and
// doesn't overflow the bottom of the window
const int page_offset2 =
overlay::apply_scaling(cfg::CONFIGURATOR_STANDALONE ? 65 : 87)
+ overlay::apply_scaling(2);
if (ImGui::BeginPaddedTabItem("Controller")) {
tab_selected_new = ConfigTab::CONFIG_TAB_CONTROLLER;
this->build_controller_tab(page_offset2, &controller_page_new);
ImGui::EndTabItem();
}
if (ImGui::BeginPaddedTabItem("Cards")) {
tab_selected_new = ConfigTab::CONFIG_TAB_CARDS;
this->build_cards_tab(page_offset2);
ImGui::EndTabItem();
}
if (ImGui::BeginPaddedTabItem("Patches")) {
tab_selected_new = ConfigTab::CONFIG_TAB_PATCHES;
// initialization
static std::once_flag initialized;
static bool failure = false;
std::call_once(initialized, [this] {
if (cfg::CONFIGURATOR_STANDALONE) {
// verify game is set, otherwise set failure flag
if (strlen(avs::game::MODEL) != 3
|| (strlen(avs::game::DEST) != 1)
|| (strlen(avs::game::SPEC) != 1)
|| (strlen(avs::game::REV) != 1)
|| (strlen(avs::game::EXT) != 10)
|| (strcmp(avs::game::MODEL, "000") == 0)
|| (strcmp(avs::game::EXT, "0000000000") == 0)) {
failure = true;
}
}
});
// display tab contents
ImGui::BeginChild("Patches", ImVec2(
0, ImGui::GetWindowContentRegionMax().y - page_offset2), false);
if (failure) {
ImGui::TextColored(ImVec4(0.7f, 0.f, 0.f, 1.f),
"Unable to detect the game version.\n"
"Try to open Patch Manager using the game overlay.");
} else {
// allocate patch manager
if (!patch_manager) {
patch_manager.reset(new PatchManager(overlay));
}
// display patch manager
this->patch_manager->build_content();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginPaddedTabItem("Options")) {
tab_selected_new = ConfigTab::CONFIG_TAB_OPTIONS;
this->build_options_tab(page_offset2);
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
// did tab or controller sub-page selection change?
if (this->tab_selected != tab_selected_new ||
this->controller_page_selected != controller_page_new) {
log_misc(
"config",
"selection changed from tab {} page {} to tab {} page {}",
static_cast<uint32_t>(this->tab_selected),
static_cast<uint32_t>(this->controller_page_selected),
static_cast<uint32_t>(tab_selected_new),
static_cast<uint32_t>(controller_page_new));
stop_lights_test();
this->tab_selected = tab_selected_new;
this->controller_page_selected = controller_page_new;
buttons_many_active = false;
buttons_many_index = -1;
ImGui::CloseCurrentPopup();
}
// disclaimer
// note: distribution of modified version of this software without providing source is GPLv3 license violation.
ImGui::TextColored(
ImVec4(1, 0.5f, 0.5f, 1.f),
"spice2x is free & open source software; if you paid for it, you were scammed.");
if (cfg::CONFIGURATOR_STANDALONE) {
ImGui::SameLine();
if (ImGui::TextLink(PROJECT_URL)) {
launch_shell(PROJECT_URL);
}
}
}
void Config::build_keypad_warning() {
// not checking the -iidxtdj option here, we could do that in the future
const bool is_tdj = this->games_selected_name == "Beatmania IIDX";
// not using games::popn::is_pikapika_model() here since that always returns false on 32-bit
const bool is_popn = this->games_selected_name == "Pop'n Music" && avs::game::SPEC[0] == 'D';
if (!is_tdj && !is_popn) {
return;
}
ImGui::Indent(INDENT);
if (is_tdj) {
ImGui::TextColored(
ImVec4(1, 0.5f, 0.5f, 1.f),
"WARNING: Lightning Model (TDJ) I/O will ignore keypad number input!");
} else if (is_popn) {
ImGui::TextColored(
ImVec4(1, 0.5f, 0.5f, 1.f),
"WARNING: PikaPika Pop-Kun model will ignore keypad number input!");
}
ImGui::TextWrapped(
"Use Toggle Sub Screen button (Controller -> Overlay) to show the overlay and use your mouse, "
"connect using SpiceCompanion app, or connect a touch screen to enter "
"the PIN.");
ImGui::Unindent(INDENT);
ImGui::TextUnformatted("");
}
void Config::build_buttons(const std::string &name, std::vector<Button> *buttons, int min, int max) {
ImGui::AlignTextToFramePadding();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "%s Buttons", name.c_str());
std::string reset_button_str = "Clear All";
if (name == "Keypad") {
reset_button_str = "Use Preset";
} else if (name == "Overlay") {
reset_button_str = "Reset All";
}
const float clear_w = ImGui::CalcTextSize(reset_button_str.c_str()).x
+ ImGui::GetStyle().FramePadding.x * 2;
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - clear_w);
std::string reset_str = "Reset all " + name + " button bindings";
// clear all
ImGui::PushID(name.c_str());
if (ImGui::Button(reset_button_str.c_str())) {
ImGui::OpenPopup(reset_str.c_str());
}
if (ImGui::BeginPopupModal(reset_str.c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextUnformatted("Are you sure? This can't be undone.");
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (name == "Keypad") {
if (ImGui::Button("Use Numpad")) {
for (auto &button : *buttons) {
reset_button_to_default(&button, button.getVKeyDefault());
}
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Use Top Row")) {
for (auto &button : *buttons) {
reset_button_to_default(&button, get_keypad_top_row(button));
}
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Remove All")) {
for (auto &button : *buttons) {
reset_button_to_default(&button, 0xFF);
}
ImGui::CloseCurrentPopup();
}
} else {
if (ImGui::Button("Yes")) {
for (auto &button : *buttons) {
reset_button_to_default(&button, button.getVKeyDefault());
}
ImGui::CloseCurrentPopup();
}
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::PopID();
ImGui::Separator();
ImGui::PushStyleVarY(ImGuiStyleVar_CellPadding,
ImGui::GetStyle().CellPadding.y + ROW_CELL_PADDING_EXTRA);
if (ImGui::BeginTable("ButtonsTable", 3, ImGuiTableFlags_Resizable)) {
// longest column is probably "Toggle Virtual Keypad P1" in the Overlay page
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(200));
ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(170));
// check if empty
if (!buttons || buttons->empty()) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Indent(ROW_INDENT);
ImGui::TextDisabled("-");
ImGui::Unindent(ROW_INDENT);
ImGui::TableNextColumn();
ImGui::TextDisabled("-");
ImGui::TableNextColumn();
ImGui::TextDisabled("-");
}
// check buttons
if (buttons) {
const int button_it_max = max < 0 ? buttons->size() - 1 : std::min((int) buttons->size() - 1, max);
for (int button_it = min; button_it <= button_it_max; button_it++) {
Button &primary_button = buttons->at(button_it);
// primary
build_button(name, primary_button, &primary_button, button_it, button_it_max, 0);
ImGui::HighlightTableRowOnHover();
// alternatives
int alt_index = 1; // 0 is primary
for (auto &alt : primary_button.getAlternatives()) {
if (alt.isValid()) {
build_button(name, primary_button, &alt, button_it, button_it_max, alt_index);
ImGui::HighlightTableRowOnHover();
}
alt_index++;
}
}
}
ImGui::EndTable();
}
ImGui::PopStyleVar(); // ImGuiStyleVar_CellPadding
}
void Config::build_button(
const std::string &name,
Button &primary_button,
Button *button,
const int button_it,
const int button_it_max,
const int alt_index) {
ImGui::TableNextRow();
set_alternating_row_colors(button_it);
ImGui::TableNextColumn();
// get button info
ImGui::PushID(button);
auto button_name = button->getName();
if (button_name == "Service") {
button_name = "Insert Service Coin";
} else if (button_name == "Test") {
button_name = "Enter Test Menu";
} else if (button_name == "Coin Mech") {
button_name = "Activate Coin Mech";
}
const auto button_display = button->getDisplayString(RI_MGR.get());
const auto button_velocity = GameAPI::Buttons::getVelocity(RI_MGR, *button);
// list entry
const bool primary_button_state = GameAPI::Buttons::getState(RI_MGR, primary_button);
const bool button_state = GameAPI::Buttons::getState(RI_MGR, *button, false);
ImGui::Indent(ROW_INDENT);
if (alt_index == 0) {
// primary button
ImGui::AlignTextToFramePadding();
if (primary_button_state) {
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
}
ImGui::TextTruncated(
button_name, ImGui::GetContentRegionAvail().x - overlay::apply_scaling(20));
if (primary_button_state) {
ImGui::PopStyleColor();
}
} else {
// alternate button
ImGui::AlignTextToFramePadding();
if (button_state) {
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
}
ImGui::BeginDisabled();
ImGui::TextTruncated(
fmt::format("\u00B7 alternate #{}", alt_index),
ImGui::GetContentRegionAvail().x - overlay::apply_scaling(20));
ImGui::EndDisabled();
if (button_state) {
ImGui::PopStyleColor();
}
}
ImGui::Unindent(ROW_INDENT);
// column for key binding display
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
if (button_state) {
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
}
if (alt_index > 0) {
ImGui::BeginDisabled();
ImGui::TextTruncated(
"\u00B7 " + button_display, ImGui::GetContentRegionAvail().x - overlay::apply_scaling(20));
ImGui::EndDisabled();
} else {
ImGui::TextTruncated(
button_display, ImGui::GetContentRegionAvail().x - overlay::apply_scaling(20));
}
if (button_state) {
ImGui::PopStyleColor();
}
// clear button
if (button_display.size() > 0 || alt_index > 0) {
ImGui::SameLine();
if (ImGui::DeleteButton(button_display.size() > 0 ? "Unbind" : "Delete")) {
clear_button(button, alt_index);
}
}
// column for actions
ImGui::TableNextColumn();
// normal button binding
std::string bind_name = "Bind " + button_name;
if (ImGui::Button("Bind")
|| (buttons_many_active && buttons_many_active_section == name && !buttons_bind_active
&& alt_index == 0
&& !buttons_many_naive && buttons_many_index == button_it
&& ++buttons_many_delay > 25)) {
ImGui::OpenPopup(bind_name.c_str());
buttons_bind_active = true;
if (buttons_many_active) {
buttons_many_delay = 0;
buttons_many_index = button_it;
buttons_many_naive = false;
buttons_many_active_section = name;
}
// midi freeze
RI_MGR->devices_midi_freeze(true);
// reset updated devices
RI_MGR->devices_get_updated();
// remember start values in bind data
for (auto device : RI_MGR->devices_get()) {
switch (device.type) {
case rawinput::MOUSE: {
memcpy(device.mouseInfo->key_states_bind,
device.mouseInfo->key_states,
sizeof(device.mouseInfo->key_states_bind));
break;
}
case rawinput::HID: {
for (size_t i = 0; i < device.hidInfo->value_states.size(); i++)
device.hidInfo->bind_value_states[i] = device.hidInfo->value_states[i];
break;
}
case rawinput::MIDI: {
for (size_t i = 0; i < device.midiInfo->states.size(); i++)
device.midiInfo->bind_states[i] = device.midiInfo->states[i];
for (size_t i = 0; i < device.midiInfo->controls_precision.size(); i++)
device.midiInfo->controls_precision_bind[i] =
device.midiInfo->controls_precision[i];
for (size_t i = 0; i < device.midiInfo->controls_single.size(); i++)
device.midiInfo->controls_single_bind[i] = device.midiInfo->controls_single[i];
for (size_t i = 0; i < device.midiInfo->controls_onoff.size(); i++)
device.midiInfo->controls_onoff_bind[i] = device.midiInfo->controls_onoff[i];
break;
}
default:
break;
}
}
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip("Bind a button to a device using Windows RawInput API.");
}
if (this->analog_as_button_warning_show_next_frame.first == button->getName() &&
this->analog_as_button_warning_show_next_frame.second == alt_index) {
this->analog_as_button_warning_show_next_frame = std::make_pair("", 0);
ImGui::OpenPopup("Warning##AnalogAsButtonWarning");
// stop bind-many
RI_MGR->devices_midi_freeze(false);
this->buttons_bind_active = false;
this->buttons_many_active = false;
}
if (ImGui::BeginPopupModal("Warning##AnalogAsButtonWarning", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextUnformatted(
"You just bound an analog axis to a digital button.\n"
"\n"
"If your controller supports analog input (turntable,\n"
"knob, slider) you should instead use the Analogs page\n"
"and bind as an analog axis.");
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// yes
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.2f, 0.6f, 0.2f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.2f, 0.9f, 0.2f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.2f, 0.7f, 0.2f, 1.0f));
ImGui::AlignTextToFramePadding();
ImGui::Bullet();
ImGui::SameLine();
if (ImGui::Button("I understand, undo binding")) {
clear_button(button, alt_index);
ImGui::CloseCurrentPopup();
}
ImGui::PopStyleColor(3);
// no
ImGui::AlignTextToFramePadding();
ImGui::Bullet();
ImGui::SameLine();
if (ImGui::Button("Ignore and continue anyway")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
bind_button_popup(bind_name, button, button_it_max, alt_index);
// naive binding
ImGui::SameLine();
std::string naive_string = "Naive/XInput " + button_name;
if (ImGui::Button("Naive/XInput")
|| (buttons_many_active && buttons_many_active_section == name && !buttons_bind_active
&& alt_index == 0
&& buttons_many_naive && buttons_many_index == button_it
&& ++buttons_many_delay > 25)) {
ImGui::OpenPopup(naive_string.c_str());
if (buttons_many_active) {
buttons_many_index = button_it;
buttons_many_naive = true;
buttons_many_delay = 0;
buttons_many_active_section = name;
}
// grab current keyboard state
for (unsigned short int i = 0x01; i < 0xFF; i++) {
buttons_keyboard_state[i] = (GetAsyncKeyState(i) & 0x8000) != 0;
}
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(
"Alternative to Bind, using GetAsyncKeyState for KB/Mouse and XInput for controllers.\n\n"
"This can be used when:\n"
" * you want to use XInput for gamepads (for analog triggers)\n"
" * you don't care about which keyboard/mouse is used\n"
" * you want to use input remapping or automation software\n"
" * you have NKRO issues with Bind");
}
naive_button_popup(naive_string, button, button_it_max, alt_index);
// ... button
ImGui::SameLine();
if (ImGui::Button("..")) {
ImGui::OpenPopup("ButtonContextMenu");
}
bool open_edit = false;
// context menu for ... button
if (ImGui::BeginPopupContextItem("ButtonContextMenu")) {
// add
if (ImGui::MenuItem("Add alternate")) {
bool available = false;
// try to find one in the list that is not bound
for (auto &alt : primary_button.getAlternatives()) {
if (!alt.isValid()) {
alt.setTemporary(true);
available = true;
break;
}
}
// old pages UI allowed 99 alternatives, which is a little excessive
// here, limit to 8 (1 + 7 alts) here as a reasonable upper bound
if (!available && primary_button.getAlternatives().size() < 7) {
// add a new one to end of the list
Button temp_button(button->getName());
temp_button.setTemporary(true);
primary_button.getAlternatives().push_back(temp_button);
::Config::getInstance().updateBinding(
games_list[games_selected], temp_button,
primary_button.getAlternatives().size() - 1);
}
ImGui::CloseCurrentPopup();
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(
"Add an alternate binding for this button. "
"All of the key bindings are OR'd together.");
}
if (alt_index == 0) {
// Bind Many
if (ImGui::MenuItem("Bind (many)")) {
buttons_many_active = true;
buttons_many_delay = 0;
buttons_many_index = button_it;
buttons_many_naive = false;
buttons_many_active_section = name;
ImGui::CloseCurrentPopup();
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip("Bind many buttons in a row, starting with this one.");
}
// Naive Many
if (ImGui::MenuItem("Naive/XInput (many)")) {
buttons_many_active = true;
buttons_many_index = button_it;
buttons_many_naive = true;
buttons_many_delay = 0;
buttons_many_active_section = name;
ImGui::CloseCurrentPopup();
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip("Naive bind many buttons in a row, starting with this one.");
}
}
if (ImGui::MenuItem("Edit properties")) {
open_edit = true;
}
ImGui::EndPopup();
}
// edit dialog
std::string edit_name = "Edit " + button->getName();
if (alt_index > 0) {
edit_name += " (alternate #" + std::to_string(alt_index) + ")";
} else {
edit_name += " (primary)";
}
if (open_edit) {
ImGui::OpenPopup(edit_name.c_str());
}
edit_button_popup(
edit_name, button_display, button, button_velocity, alt_index, name != "Modifier");
// clean up
ImGui::PopID();
}
void Config::clear_button(Button *button, const int alt_index, std::optional<unsigned short> vKey_default) {
button->setDeviceIdentifier("");
if (vKey_default.has_value()) {
button->setVKey(vKey_default.value());
} else {
button->setVKey(0xFF);
}
button->setAnalogType(BAT_NONE);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setBatThreshold(0);
button->setVelocityThreshold(0);
button->setInvert(false);
button->setModifierMask(0);
button->setLastState(GameAPI::Buttons::BUTTON_NOT_PRESSED);
button->setLastVelocity(0);
button->setTemporary(false);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
alt_index - 1);
}
void Config::reset_button_to_default(Button *button, unsigned short vKey_default) {
// delete all alternatives
int alt_index = 1; // 0 is primary
for (auto &alt : button->getAlternatives()) {
clear_button(&alt, alt_index);
alt_index++;
}
// reset primary button to default
clear_button(button, 0, vKey_default);
}
unsigned int Config::get_keypad_top_row(const Button &button) {
static const std::unordered_map<std::string, unsigned short> keypad_top_row_defaults = {
{"P1 Keypad 0", 0x30}, // 0 (top row number key)
{"P1 Keypad 1", 0x31},
{"P1 Keypad 2", 0x32},
{"P1 Keypad 3", 0x33},
{"P1 Keypad 4", 0x34},
{"P1 Keypad 5", 0x35},
{"P1 Keypad 6", 0x36},
{"P1 Keypad 7", 0x37},
{"P1 Keypad 8", 0x38},
{"P1 Keypad 9", 0x39},
{"P1 Keypad 00", VK_OEM_MINUS},
{"P1 Keypad Decimal", VK_OEM_PLUS},
{"P1 Keypad Insert Card", VK_BACK}};
for (const auto &[key, value] : keypad_top_row_defaults) {
if (button.getName() == key) {
return value;
}
}
return 0xFF;
}
void Config::bind_button_popup(
const std::string &bind_name, Button *button, const int button_it_max, const int alt_index) {
if (ImGui::BeginPopupModal(bind_name.c_str(), NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
// modal content
ImGui::TextUnformatted("Press any button for:");
ImGui::Text(" %s", button->getName().c_str());
ImGui::TextUnformatted("");
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Press ESC to cancel!");
ImGui::TextUnformatted("");
ImGui::TextUnformatted(
"Hint: if your controller is refusing to be detected,\n"
" try rebooting Windows. Rare Windows bug can\n"
" cause this.");
ImGui::TextUnformatted("");
bool check_devices = true;
if (ImGui::Button("Cancel")) {
RI_MGR->devices_midi_freeze(false);
buttons_bind_active = false;
buttons_many_active = false;
check_devices = false;
ImGui::CloseCurrentPopup();
}
if (buttons_many_active) {
ImGui::SameLine();
if (ImGui::Button("Skip")) {
RI_MGR->devices_midi_freeze(false);
buttons_bind_active = false;
check_devices = false;
inc_buttons_many_index(button_it_max);
ImGui::CloseCurrentPopup();
}
}
if (check_devices) {
// iterate updated devices
auto updated_devices = RI_MGR->devices_get_updated();
bool binding_finished = false;
for (auto device : updated_devices) {
std::unique_lock<std::mutex> lock(*device->mutex);
switch (device->type) {
case rawinput::MOUSE: {
auto mouse = device->mouseInfo;
for (size_t i = 0; i < sizeof(mouse->key_states_bind); i++) {
if (mouse->key_states[i] && !mouse->key_states_bind[i]
&& !ImGui::IsAnyItemHovered()) {
// bind key
button->setDeviceIdentifier(device->name);
button->setVKey(static_cast<unsigned short>(i));
button->setAnalogType(BAT_NONE);
button->setModifierMask(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button, alt_index - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
binding_finished = true;
break;
}
}
break;
}
case rawinput::KEYBOARD: {
auto kb = device->keyboardInfo;
for (unsigned short vkey = 0; vkey < 1024; vkey++) {
// check if key is down
if (vkey != VK_NUMLOCK && kb->key_states[vkey]) {
// cancel on escape key
if (vkey == VK_ESCAPE) {
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
buttons_many_index = -1;
buttons_many_active = false;
binding_finished = true;
break;
}
// bind key
button->setDeviceIdentifier(device->name);
button->setVKey(vkey);
button->setAnalogType(BAT_NONE);
button->setModifierMask(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button, alt_index - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
binding_finished = true;
break;
}
}
break;
}
case rawinput::HID: {
auto hid = device->hidInfo;
struct temp_button {
std::string device_name;
unsigned short vkey;
ButtonAnalogType analog_type;
};
// use this to prioritize button binding over value types
// (for controllers that output both)
std::optional<temp_button> button_to_bind;
// ignore touchscreen and digitizer button inputs
// digitizer has funky stuff like "Touch Valid" "Data Valid" always held high
if (!rawinput::touch::is_touchscreen(device) &&
hid->caps.UsagePage != 0x0D) {
// button caps
auto button_states_list = &hid->button_states;
size_t button_index = 0;
for (auto &button_states : *button_states_list) {
for (size_t i = 0; i < button_states.size(); i++) {
// check if button is down
if (button_states[i]) {
button_to_bind = {
device->name,
static_cast<unsigned short>(button_index + i),
BAT_NONE
};
break;
}
}
button_index += button_states.size();
}
}
// value caps
if (!button_to_bind.has_value()) {
auto value_states = &hid->value_states;
auto bind_value_states = &hid->bind_value_states;
auto value_names = &hid->value_caps_names;
for (size_t i = 0; i < value_states->size(); i++) {
auto &state = value_states->at(i);
auto &bind_state = bind_value_states->at(i);
auto &value_name = value_names->at(i);
// check for valid axis names
if (value_name == "X" ||
value_name == "Y" ||
value_name == "Rx" ||
value_name == "Ry" ||
value_name == "Z")
{
// check if axis is in activation area
float normalized = (state - 0.5f) * 2.f;
float diff = std::fabs(state - bind_state);
if (std::fabs(normalized) > 0.9f && diff > 0.1f) {
auto bat = normalized > 0 ? BAT_POSITIVE : BAT_NEGATIVE;
// bind value
button_to_bind = {
device->name,
static_cast<unsigned short>(i),
bat
};
// usually, turntables are X, knobs are X and Y
// gamepad triggers are Z, and Rx/Ry are right thumb stick
// one day we will label all I/O modules and flag which one are button-as-analog
// so that we don't have to do string comparions like below
if ((value_name == "X" || value_name == "Y") &&
(button->getName().find("Press") == std::string::npos) && // museca
(button->getName().find("Slowdown") == std::string::npos) && // bishibashi
(button->getName().find("TT+") != std::string::npos ||
button->getName().find("TT-") != std::string::npos || // iidx
button->getName().find("Knob") != std::string::npos || // gitadora guitar
button->getName().find("Disk") != std::string::npos || // museca, bishibashi
button->getName().find("P1 Panel") != std::string::npos || // ddr
button->getName().find("P2 Panel") != std::string::npos || // ddr
button->getName().find("VOL-") != std::string::npos)) { // sdvx
this->analog_as_button_warning_show_next_frame =
std::make_pair(button->getName(), alt_index);
}
break;
} else if (diff > 0.3f) {
bind_state = state;
}
}
// hat switch
if (value_name == "Hat switch") {
// get hat switch values
ButtonAnalogType buffer[3], buffer_bind[3];
Button::getHatSwitchValues(state, buffer);
Button::getHatSwitchValues(bind_state, buffer_bind);
// check the first entry only
if (buffer[0] != BAT_NONE && buffer[0] != buffer_bind[0]) {
// bind value
button_to_bind = {
device->name,
static_cast<unsigned short>(i),
buffer[0]
};
break;
}
}
}
}
if (button_to_bind.has_value()) {
const auto &b = button_to_bind.value();
button->setDeviceIdentifier(b.device_name);
button->setVKey(b.vkey);
button->setAnalogType(b.analog_type);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setBatThreshold(0);
button->setVelocityThreshold(0);
button->setModifierMask(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
alt_index - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
binding_finished = true;
}
break;
}
case rawinput::MIDI: {
auto midi = device->midiInfo;
// iterate all 128 notes on 16 channels
for (unsigned short index = 0; index < midi->states.size(); index++) {
bool bind_key = false;
if (rawinput::get_midi_algorithm() == rawinput::MidiNoteAlgorithm::LEGACY) {
// check if note is down
if (midi->states[index]) {
// check if it wasn't down before
if (!midi->bind_states[index]) {
bind_key = true;
}
} else {
// note was on when dialog opened, is now off
midi->bind_states[index] = false;
}
} else {
const auto on = midi->v2_last_on_time[index];
const auto now = get_performance_milliseconds();
// if NOTE ON was received in the last 120 milliseconds, bind this note
if ((now - on) < 120.0) {
bind_key = true;
}
}
if (bind_key) {
// bind key
button->setDeviceIdentifier(device->name);
button->setVKey(index);
button->setAnalogType(BAT_NONE);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setBatThreshold(0);
button->setModifierMask(0);
// same idea as setMidiVKey - keep velocity threshold consistent
button->setVelocityThreshold(
device->midiInfo->v2_velocity_threshold[button->getVKey()]);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
alt_index - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
binding_finished = true;
break;
}
}
// check precision controls
for (unsigned short index = 0; index < midi->controls_precision.size(); index++) {
if (midi->controls_precision[index] > 0) {
if (midi->controls_precision_bind[index] == 0) {
// bind control
button->setDeviceIdentifier(device->name);
button->setVKey(index);
button->setAnalogType(BAT_MIDI_CTRL_PRECISION);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setBatThreshold(0);
button->setVelocityThreshold(0);
button->setModifierMask(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
alt_index - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
binding_finished = true;
break;
}
} else {
midi->controls_precision_bind[index] = 0;
}
}
// check single controls
for (unsigned short index = 0; index < midi->controls_single.size(); index++) {
if (midi->controls_single[index] > 0) {
if (midi->controls_single_bind[index] == 0) {
// bind control
button->setDeviceIdentifier(device->name);
button->setVKey(index);
button->setAnalogType(BAT_MIDI_CTRL_SINGLE);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setBatThreshold(0);
button->setVelocityThreshold(0);
button->setModifierMask(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
alt_index - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
binding_finished = true;
break;
}
} else {
midi->controls_single_bind[index] = 0;
}
}
// check on/off controls
for (unsigned short index = 0; index < midi->controls_onoff.size(); index++) {
if (midi->controls_onoff[index]) {
if (!midi->controls_onoff_bind[index]) {
// bind control
button->setDeviceIdentifier(device->name);
button->setVKey(index);
button->setAnalogType(BAT_MIDI_CTRL_ONOFF);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setBatThreshold(0);
button->setVelocityThreshold(0);
button->setModifierMask(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
alt_index - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
binding_finished = true;
break;
}
} else {
midi->controls_onoff_bind[index] = 0;
}
}
for (unsigned short ch = 0; ch < midi->pitch_bend.size(); ch++) {
// check pitch bend down
if (midi->pitch_bend[ch] < 0) {
// bind control
button->setDeviceIdentifier(device->name);
button->setVKey(ch);
button->setAnalogType(BAT_MIDI_PITCH_DOWN);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setBatThreshold(0);
button->setVelocityThreshold(0);
button->setModifierMask(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
alt_index - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
binding_finished = true;
break;
}
// check pitch bend up
if (midi->pitch_bend[ch] > 0) {
// bind control
button->setDeviceIdentifier(device->name);
button->setVKey(ch);
button->setAnalogType(BAT_MIDI_PITCH_UP);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setBatThreshold(0);
button->setVelocityThreshold(0);
button->setModifierMask(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
alt_index - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
binding_finished = true;
break;
}
}
break;
}
case rawinput::PIUIO_DEVICE: {
auto piuio_dev = device->piuioDev;
// iterate all PIUIO inputs
for (int i = 0; i < rawinput::PIUIO::PIUIO_MAX_NUM_OF_INPUTS; i++) {
// check for down event
if (piuio_dev->IsPressed(i) && !piuio_dev->WasPressed(i)) {
// bind key
button->setDeviceIdentifier(device->name);
button->setVKey(i);
button->setAnalogType(BAT_NONE);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setBatThreshold(0);
button->setVelocityThreshold(0);
button->setModifierMask(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
alt_index - 1);
ImGui::CloseCurrentPopup();
buttons_bind_active = false;
inc_buttons_many_index(button_it_max);
binding_finished = true;
break;
}
}
break;
}
default:
break;
}
lock.unlock();
if (binding_finished) {
break;
}
}
if (binding_finished) {
RI_MGR->devices_midi_freeze(false);
}
}
// clean up
ImGui::EndPopup();
}
}
void Config::naive_button_popup(
const std::string &naive_string, Button *button, const int button_it_max, const int alt_index) {
if (ImGui::BeginPopupModal(naive_string.c_str(), NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
buttons_bind_active = true;
// modal content
ImGui::TextUnformatted("Press any button for:");
ImGui::Text(" %s", button->getName().c_str());
ImGui::TextUnformatted("");
const bool escape_cancels_bind = (this->controller_page_selected != ControllerPage::CONTROLLER_PAGE_OVERLAY);
if (escape_cancels_bind) {
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Press ESC to cancel!");
ImGui::TextUnformatted("");
}
ImGui::TextUnformatted(
"Hint: if your remapping/automation software is\n"
" not detected, ensure you run the software\n"
" as administrator.");
ImGui::TextUnformatted("");
bool check_devices = true;
if (ImGui::Button("Cancel")) {
buttons_bind_active = false;
buttons_many_index = -1;
buttons_many_active = false;
check_devices = false;
ImGui::CloseCurrentPopup();
}
if (buttons_many_active) {
ImGui::SameLine();
if (ImGui::Button("Skip")) {
buttons_bind_active = false;
check_devices = false;
inc_buttons_many_index(button_it_max);
ImGui::CloseCurrentPopup();
}
}
// check xinput
if (check_devices) {
xinput::XINPUT_NEW_BUTTON xinput;
if (RI_MGR->XINPUT_MGR->get_any_button_pressed(xinput)) {
button->setDeviceIdentifier(xinput::get_device_desc(xinput.player));
button->setVKey(static_cast<uint16_t>(xinput.button));
button->setModifierMask(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button, alt_index - 1);
inc_buttons_many_index(button_it_max);
buttons_bind_active = false;
ImGui::CloseCurrentPopup();
check_devices = false;
}
}
// check GetAsyncKeyState
if (check_devices) {
// get new keyboard state
// these are async, and some keys generate multiple vKeys (e.g., VK_SHIFT, VK_LSHIFT)
// use care when iterating over the result (could result in torn reads)
bool keyboard_state_new[sizeof(buttons_keyboard_state)];
for (size_t i = 0; i < sizeof(keyboard_state_new); i++) {
keyboard_state_new[i] = (GetAsyncKeyState(i) & 0x8000) != 0;
}
// detect key presses
for (unsigned short int vKey = 0x01; vKey < sizeof(buttons_keyboard_state); vKey++) {
// ignore num lock escape sequence
if (vKey == VK_NUMLOCK) {
continue;
}
// prefer VK_LSHIFT/VK_RSHIFT, VK_LCONTROL/VK_RCONTROL, VK_LMENU/VK_RMENU
if (vKey == VK_SHIFT || vKey == VK_CONTROL || vKey == VK_MENU) {
continue;
}
// check if key is newly pressed
if (!(keyboard_state_new[vKey] && !buttons_keyboard_state[vKey])) {
continue;
}
if (ImGui::IsAnyItemHovered() && (vKey == VK_LBUTTON || vKey == VK_RBUTTON)) {
continue;
}
// some key is newly pressed; process it here, which will result in a new bind
// or a cancellation
if (escape_cancels_bind && vKey == VK_ESCAPE) {
// escape cancels out
buttons_many_index = -1;
buttons_many_active = false;
buttons_many_active = false;
} else {
// bind key
button->setDeviceIdentifier("");
button->setVKey(vKey);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setBatThreshold(0);
button->setVelocityThreshold(0);
button->setModifierMask(0);
::Config::getInstance().updateBinding(
games_list[games_selected], *button,
alt_index - 1);
inc_buttons_many_index(button_it_max);
}
buttons_bind_active = false;
ImGui::CloseCurrentPopup();
break;
}
// clean up
memcpy(buttons_keyboard_state, keyboard_state_new, sizeof(buttons_keyboard_state));
}
ImGui::EndPopup();
}
}
bool Config::build_modifier_picker(Button &button) {
bool changed = false;
auto modifier_mask = button.getModifierMask();
// collect live states and build the closed dropdown summary
uint8_t pressed_modifier_mask = 0;
std::string modifier_preview;
auto *modifier_buttons = games::get_buttons_modifiers(this->games_selected_name);
for (uint8_t index = 0; index < games::ModifierButtons::Size; index++) {
const uint8_t modifier_bit = UINT8_C(1) << index;
if (modifier_buttons && index < modifier_buttons->size() &&
GameAPI::Buttons::getState(RI_MGR, modifier_buttons->at(index))) {
pressed_modifier_mask |= modifier_bit;
}
if ((modifier_mask & modifier_bit) != 0) {
modifier_preview += modifier_preview.empty() ? "Mod " : "+";
modifier_preview += std::to_string(index + 1);
}
}
if (modifier_preview.empty()) {
modifier_preview = "None";
}
// color the combo when all requirements are held, but keep its label unchanged
const bool all_modifiers_pressed = modifier_mask != 0 &&
(pressed_modifier_mask & modifier_mask) == modifier_mask;
if (all_modifiers_pressed) {
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
}
const bool combo_open = ImGui::BeginCombo("##Modifiers", modifier_preview.c_str());
if (all_modifiers_pressed) {
ImGui::PopStyleColor();
}
// update requirements while highlighting modifier sources that are currently pressed
if (combo_open) {
for (uint8_t index = 0; index < games::ModifierButtons::Size; index++) {
const uint8_t modifier_bit = UINT8_C(1) << index;
bool required = (modifier_mask & modifier_bit) != 0;
const auto label = fmt::format("Modifier {}", index + 1);
const bool modifier_pressed = (pressed_modifier_mask & modifier_bit) != 0;
if (modifier_pressed) {
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
}
const bool requirement_changed = ImGui::Checkbox(label.c_str(), &required);
if (modifier_pressed) {
ImGui::PopStyleColor();
}
if (requirement_changed) {
modifier_mask ^= modifier_bit;
button.setModifierMask(modifier_mask);
changed = true;
}
}
ImGui::EndCombo();
}
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::TextUnformatted("Modifiers");
return changed;
}
void Config::edit_button_popup(
const std::string &edit_name,
const std::string &button_display,
Button *button,
const float button_velocity,
const int alt_index,
const bool allow_modifiers) {
const auto button_state = GameAPI::Buttons::getState(RI_MGR, *button, false);
if (ImGui::BeginPopupModal(edit_name.c_str(), NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
bool dirty = false;
auto device = RI_MGR->devices_get(button->getDeviceIdentifier());
auto switch_device = [&](const std::string &device_identifier) {
button->setDeviceIdentifier(device_identifier);
button->setAnalogType(ButtonAnalogType::BAT_NONE);
button->setDebounceUp(0.0);
button->setDebounceDown(0.0);
button->setBatThreshold(0);
button->setVelocityThreshold(0);
button->setVKey(0);
button->setInvert(false);
button->setModifierMask(0);
dirty = true;
};
// binding
ImGui::Text("Binding");
ImGui::Separator();
// combo for devices
std::string device_desc = (device != nullptr) ? device->desc : "Empty (Naive)";
if (ImGui::BeginCombo("Device Identifier", device_desc.c_str())) {
if (ImGui::Selectable("Empty (Naive)", button->isNaive()) && !button->isNaive()) {
switch_device("");
}
if (button->isNaive()) {
ImGui::SetItemDefaultFocus();
}
for (auto &device : RI_MGR->devices_get()) {
bool selected = button->getDeviceIdentifier() == device.name.c_str();
const auto device_desc = fmt::format("{}##{}", device.desc, device.name);
if (ImGui::Selectable(device_desc.c_str(), selected) && !selected) {
switch_device(device.name);
}
if (selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
device = RI_MGR->devices_get(button->getDeviceIdentifier());
// analog type (only for HID)
const auto bat = button->getAnalogType();
if ((device != nullptr) && (device->type == rawinput::DeviceType::HID)) {
if (ImGui::BeginCombo("HID Analog Type", ButtonAnalogTypeStr[bat])) {
for (int i = 0; i <= (int)ButtonAnalogType::BAT_ANY; i++) {
// exclude the MIDI types since they are not relevant here
if ((int)ButtonAnalogType::BAT_MIDI_CTRL_PRECISION <= i &&
i <= (int)ButtonAnalogType::BAT_MIDI_PITCH_UP) {
continue;
}
bool selected = (int) bat == i;
if (ImGui::Selectable(ButtonAnalogTypeStr[i], selected)) {
button->setAnalogType((ButtonAnalogType) i);
dirty = true;
}
if (selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
ImGui::SameLine();
ImGui::HelpMarker(
"Positive - tilting analog stick to + direction\n"
"Negative - tilting analog stick to - direction\n"
"Hat Direction - D-Pad direction is pressed\n"
"Hat Neutral - D-Pad direction is NOT pressed\n"
"Any Direction - analog stick has non-zero value (where zero is all the way left)"
);
}
// midi
if ((device != nullptr) && (device->type == rawinput::DeviceType::MIDI)) {
auto type = button->getAnalogType();
if (ImGui::RadioButton("MIDI Note", type == ButtonAnalogType::BAT_NONE)) {
button->setMidiVKey(RI_MGR.get(), true, 1, 0);
dirty = true;
}
ImGui::SameLine();
ImGui::HelpMarker("Piano key, drum pad...");
if (ImGui::RadioButton("MIDI Continuous Control (CC)",
type == ButtonAnalogType::BAT_MIDI_CTRL_PRECISION ||
type == ButtonAnalogType::BAT_MIDI_CTRL_SINGLE ||
type == ButtonAnalogType::BAT_MIDI_CTRL_ONOFF)) {
button->setMidiVKey(RI_MGR.get(), false, 1, 0);
button->setVelocityThreshold(0);
dirty = true;
}
ImGui::SameLine();
ImGui::HelpMarker("Knobs, pedals, sliders...");
if (ImGui::RadioButton(
"Pitch Bend",
type == ButtonAnalogType::BAT_MIDI_PITCH_UP ||
type == ButtonAnalogType::BAT_MIDI_PITCH_DOWN)) {
button->setVKey(0);
button->setAnalogType(ButtonAnalogType::BAT_MIDI_PITCH_UP);
button->setVelocityThreshold(0);
dirty = true;
}
type = button->getAnalogType();
int midi_channel = 0;
int midi_index = 0;
button->getMidiVKey(midi_channel, midi_index);
if (type == ButtonAnalogType::BAT_NONE ||
type == ButtonAnalogType::BAT_MIDI_CTRL_PRECISION ||
type == ButtonAnalogType::BAT_MIDI_CTRL_SINGLE ||
type == ButtonAnalogType::BAT_MIDI_CTRL_ONOFF) {
// midi channel selection
if (ImGui::InputInt("MIDI Channel", &midi_channel, 1, 1)) {
// wrap around
if (midi_channel < 1) {
midi_channel = 16;
} else if (16 < midi_channel) {
midi_channel = 1;
}
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
dirty = true;
}
ImGui::SameLine();
ImGui::HelpMarker(
"Select the MIDI channel. "
"Consult the manual of your instrument.\n\n"
"Typically, Channel 1 is the default, but Channel 10 is reserved for drums.");
// note or CC selection
if (type == ButtonAnalogType::BAT_NONE) {
if (ImGui::InputInt("MIDI Note #", &midi_index, 1, 8)) {
// notes range in [0, 127] - wrap around if outside range
if (128 <= midi_index) {
midi_index = 0;
} else if (midi_index < 0) {
midi_index = 127;
}
}
} else {
if (ImGui::InputInt("MIDI CC #", &midi_index, 1, 8)) {
// skip LSB range [0x20, 0x3F]
if (midi_index == 0x3F) {
midi_index = 0x1F;
} else if (0x20 <= midi_index && midi_index < 0x3F) {
midi_index = 0x40;
// skip range [0x60, 0x65]
} else if (midi_index == 0x65) {
midi_index = 0x5F;
} else if (0x60 <= midi_index && midi_index < 0x65) {
midi_index = 0x66;
// wrap around
} else if (0x78 <= midi_index) {
midi_index = 0;
} else if (midi_index < 0) {
midi_index = 0x77;
}
}
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
dirty = true;
}
if (type != ButtonAnalogType::BAT_NONE) {
ImGui::TextDisabled("Valid CC: 0-31, 64-95, 102-119");
}
if (dirty) {
button->setMidiVKey(
RI_MGR.get(),
(type == ButtonAnalogType::BAT_NONE),
midi_channel, midi_index);
}
if (type == ButtonAnalogType::BAT_NONE) {
// when we called GameAPI::Buttons::getState(...) above (possibly for the first time)
// at the api level we would have retrieved the software threshold from Button and
// applied it to the rawinput MIDI layer already
// therefore, initially retrieve the value from rawinput, but save to both if changed
int velocity_threshold = device->midiInfo->v2_velocity_threshold[button->getVKey()];
ImGui::TextUnformatted("\n");
ImGui::AlignTextToFramePadding();
if (rawinput::get_midi_algorithm() == rawinput::MidiNoteAlgorithm::LEGACY) {
ImGui::TextDisabled("Velocity Threshold (Disabled)");
ImGui::SameLine();
ImGui::HelpMarker("Disabled because legacy MIDI algorithm is in use.");
} else {
ImGui::TextUnformatted("Velocity Threshold");
ImGui::SameLine();
ImGui::WarnMarker(
"Ignore Note-On events if velocity is below this threshold. "
"Helpful for preventing misfires on sensitive drum pads.",
"This value is set per MIDI note, not per game button. This means that if "
"you have multiple bindings to the same MIDI note, they will share the "
"same threshold value.");
}
ImGui::Separator();
if (rawinput::get_midi_algorithm() == rawinput::MidiNoteAlgorithm::LEGACY) {
ImGui::BeginDisabled();
int velocity_threshold_fake = 0;
ImGui::SliderInt(
"",
&velocity_threshold_fake,
0,
0x7f,
"%d/127",
ImGuiSliderFlags_AlwaysClamp);
ImGui::EndDisabled();
} else {
if (ImGui::SliderInt(
"",
&velocity_threshold,
0,
0x7f,
"%d/127",
ImGuiSliderFlags_AlwaysClamp)) {
// set in the binding...
button->setVelocityThreshold(velocity_threshold);
// ... then set on the device as well for rawinput to pick up
device->midiInfo->v2_velocity_threshold_set_on_device[button->getVKey()] = true;
device->midiInfo->v2_velocity_threshold[button->getVKey()] = velocity_threshold;
}
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
dirty = true;
}
ImGui::SameLine();
ImGui::TextDisabled("Min. %d%%", velocity_threshold * 100 / 127);
} else if (type == ButtonAnalogType::BAT_MIDI_CTRL_PRECISION ||
type == ButtonAnalogType::BAT_MIDI_CTRL_SINGLE) {
ImGui::TextUnformatted("\n");
ImGui::AlignTextToFramePadding();
if (rawinput::get_midi_algorithm() == rawinput::MidiNoteAlgorithm::LEGACY) {
ImGui::TextDisabled("Threshold (Disabled)");
ImGui::SameLine();
ImGui::HelpMarker("Disabled because legacy MIDI algorithm is in use.");
} else {
ImGui::TextUnformatted("Threshold");
ImGui::SameLine();
ImGui::HelpMarker(
"Value from CC must be greater than this value to be considered on. "
"For example, if this is a hi-hat pedal, how far you have to press down.");
}
ImGui::Separator();
int threshold = button->getVelocityThreshold();
if (rawinput::get_midi_algorithm() == rawinput::MidiNoteAlgorithm::LEGACY) {
ImGui::BeginDisabled();
int threshold_fake = 0;
ImGui::SliderInt(
"",
&threshold_fake,
0,
0x7f,
"%d/127",
ImGuiSliderFlags_AlwaysClamp);
ImGui::EndDisabled();
} else {
if (ImGui::SliderInt(
"",
&threshold,
0,
0x7f,
"%d/127",
ImGuiSliderFlags_AlwaysClamp)) {
button->setVelocityThreshold(threshold);
}
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
dirty = true;
}
ImGui::SameLine();
ImGui::TextDisabled("Min. %d%%", threshold * 100 / 127);
}
} else if (type == ButtonAnalogType::BAT_MIDI_PITCH_DOWN ||
type == ButtonAnalogType::BAT_MIDI_PITCH_UP) {
if (ImGui::InputInt("MIDI Channel", &midi_channel, 1, 1)) {
// wrap around
if (midi_channel < 1) {
midi_channel = 16;
} else if (16 < midi_channel) {
midi_channel = 1;
}
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
button->setVKey(midi_channel - 1);
dirty = true;
}
const bool is_up = type == ButtonAnalogType::BAT_MIDI_PITCH_UP;
if (ImGui::BeginCombo(
"Direction",
is_up ? "Pitch Up" : "Pitch Down",
ImGuiComboFlags_HeightSmall)) {
if (ImGui::Selectable("Pitch Up", is_up)) {
button->setAnalogType(ButtonAnalogType::BAT_MIDI_PITCH_UP);
dirty = true;
}
if (is_up) {
ImGui::SetItemDefaultFocus();
}
if (ImGui::Selectable("Pitch Down", !is_up)) {
button->setAnalogType(ButtonAnalogType::BAT_MIDI_PITCH_DOWN);
dirty = true;
}
if (!is_up) {
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
}
} else {
int vKey = button->getVKey();
if (ImGui::InputInt(button->isNaive() ? "Virtual Key" : "Index", &vKey, 1, 1)) {
button->setVKey(vKey);
button->setInvert(false);
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
dirty = true;
}
}
// modifiers
{
const bool is_midi = device != nullptr && device->type == rawinput::MIDI;
if (allow_modifiers && button->isValid() && !is_midi) {
dirty |= build_modifier_picker(*button);
}
}
// preview
if (!button_display.empty()) {
ImGui::TextUnformatted("\nPreview");
ImGui::Separator();
if (button_state == GameAPI::Buttons::State::BUTTON_PRESSED) {
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
}
ImGui::TextTruncated(button_display, ImGui::GetContentRegionAvail().x);
ImGui::TextUnformatted("\n");
if (button_state == GameAPI::Buttons::State::BUTTON_PRESSED) {
ImGui::PopStyleColor();
}
} else {
ImGui::TextUnformatted("");
}
// options
ImGui::TextUnformatted("Options");
ImGui::Separator();
// check for debounce
if (button->getDebounceUp() || button->getDebounceDown()
|| (device != nullptr && (
device->type == rawinput::MOUSE ||
device->type == rawinput::KEYBOARD ||
(device->type == rawinput::HID && button->getAnalogType() == BAT_NONE)
))) {
// debounce up
auto debounce_up = button->getDebounceUp() * 1000;
if (ImGui::InputDouble("Debounce Up (ms)", &debounce_up, 1, 1, "%.2f")) {
debounce_up = std::max(0.0, debounce_up);
button->setDebounceUp(debounce_up * 0.001);
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
dirty = true;
}
ImGui::SameLine();
ImGui::HelpMarker("Time a button needs to be up to be detected as up.\n"
"Can solve micro switch issues with long notes for example.");
// debounce down
auto debounce_down = button->getDebounceDown() * 1000;
if (ImGui::InputDouble("Debounce Down (ms)", &debounce_down, 1, 1, "%.2f")) {
debounce_down = std::max(0.0, debounce_down);
button->setDebounceDown(debounce_down * 0.001);
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
dirty = true;
}
ImGui::SameLine();
ImGui::HelpMarker("Time a button needs to be down to be detected as down.\n"
"This setting will add noticable input lag.");
}
// invert (widget hidden for naive + 0xff)
if (!(button->isNaive() && button->getVKey() == INVALID_VKEY)) {
bool invert = button->getInvert();
if (ImGui::Checkbox("Invert Resulting Value", &invert)) {
button->setInvert(invert);
dirty = true;
}
}
// always on (naive + vkey 0xff + invert)
if (button->isNaive() && alt_index == 0) {
bool always_on = button->isNaive() && button->getVKey() == INVALID_VKEY && button->getInvert();
if (ImGui::Checkbox("Always On", &always_on)) {
if (always_on) {
button->setVKey(INVALID_VKEY);
button->setInvert(true);
} else {
button->setInvert(false);
}
dirty = true;
}
}
// bat threshold
if (device != nullptr && device->type == rawinput::HID &&
(button->getAnalogType() == BAT_POSITIVE || button->getAnalogType() == BAT_NEGATIVE)) {
int bat_threshold = button->getBatThreshold();
bool is_active = (bat_threshold > 0);
if (ImGui::Checkbox("Custom Analog Threshold", &is_active)) {
if (!is_active) {
button->setBatThreshold(0);
} else if (bat_threshold == 0) {
button->setBatThreshold(60);
}
dirty = true;
}
ImGui::SameLine();
ImGui::HelpMarker(
"Assuming that 50% is the center, value exceeding 60% triggers the button by default. "
"With this option, you can customize the trigger threshold.\n\n"
"Setting this to 51% means tiny movements will trigger the button (small deadzone), "
"while setting this to 99% means the button will only trigger at maximum value (large deadzone).\n\n"
"Setting this to below 50% adjusts the neutral / center position.");
if (is_active) {
if (ImGui::SliderInt(
"Analog Threshold",
&bat_threshold,
1, 99,
"%d%%",
ImGuiSliderFlags_AlwaysClamp)) {
button->setBatThreshold(bat_threshold);
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
dirty = true;
}
}
}
// state display
ImGui::TextUnformatted("");
if (device != nullptr && device->type == rawinput::MIDI) {
ImGui::Text("Button State");
ImGui::SameLine();
ImGui::HelpMarker(
"When interpreted as digital input; for most games including GITADORA\n\n"
"This is just a preview; each game's I/O engine will behave differently (such as poll rate) "
"so make sure you test your input in the game's test menu"
);
ImGui::ProgressBar(
button_state == GameAPI::Buttons::State::BUTTON_PRESSED ? 1.0f : 0.f);
ImGui::Text("Velocity");
ImGui::SameLine();
ImGui::HelpMarker(
"When interpreted as velocity-sensitive input, such as Nostalgia\n\n"
"This is just a preview; each game's I/O engine will behave differently (such as poll rate) "
"so make sure you test your input in the game's test menu"
);
ImGui::ProgressBar(button_velocity);
} else {
ImGui::Text("State");
ImGui::Separator();
ImGui::ProgressBar(button_velocity);
}
// check if dirty
if (dirty) {
::Config::getInstance().updateBinding(
games_list[games_selected], *button, alt_index - 1);
}
// close button
ImGui::TextUnformatted("");
if (ImGui::Button("Save & Close")) {
buttons_many_active = false;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
void Config::build_analogs(const std::string &name, std::vector<Analog> *analogs) {
ImGui::AlignTextToFramePadding();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Analogs");
const float clear_w = ImGui::CalcTextSize("Clear All").x
+ ImGui::GetStyle().FramePadding.x * 2;
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - clear_w);
// clear all
if (ImGui::Button("Clear All")) {
ImGui::OpenPopup("Clear all analog bindings");
}
if (ImGui::BeginPopupModal("Clear all analog bindings", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextUnformatted("Are you sure? This can't be undone.");
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Yes")) {
for (auto &analog : *analogs) {
// explicitly not checking for analog.isSet() here
// since it doesn't account for a binding with valid device but invalid index
analog.clearBindings();
::Config::getInstance().updateBinding(games_list[games_selected], analog);
}
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::Separator();
ImGui::PushStyleVarY(ImGuiStyleVar_CellPadding,
ImGui::GetStyle().CellPadding.y + ROW_CELL_PADDING_EXTRA);
if (ImGui::BeginTable("AnalogsTable", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(240));
ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(80));
// check if empty
if (!analogs || analogs->empty()) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Indent(INDENT);
ImGui::TextDisabled("-");
ImGui::Unindent(INDENT);
ImGui::TableNextColumn();
ImGui::TextDisabled("-");
ImGui::TableNextColumn();
ImGui::TextDisabled("-");
}
// check analogs
if (analogs) {
for (auto &analog : *analogs) {
// get analog info
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::PushID(&analog);
auto analog_name = analog.getName();
auto analog_display = analog.getDisplayString(RI_MGR.get());
auto analog_state = GameAPI::Analogs::getState(RI_MGR, analog);
analog_state = std::clamp(analog_state, 0.f, 1.f);
// list entry
ImGui::ProgressBar(analog_state, ImVec2(32.f, 0));
ImGui::SameLine();
if (analog_display.empty()) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 0.7f, 0.7f, 1.f));
}
ImGui::TextTruncated(
analog_name, ImGui::GetContentRegionAvail().x - overlay::apply_scaling(20));
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::TextTruncated(
analog_display, ImGui::GetContentRegionAvail().x - overlay::apply_scaling(20));
// clear analog
if (analog_display.size() > 0) {
ImGui::SameLine();
if (ImGui::DeleteButton("Remove")) {
analog.clearBindings();
::Config::getInstance().updateBinding(
games_list[games_selected], analog);
}
}
ImGui::TableNextColumn();
if (analog_display.empty()) {
ImGui::PopStyleColor();
}
// analog binding
const std::string title = "Analog Binding (" + analog.getName() + ")";
if (ImGui::Button("Set")) {
ImGui::OpenPopup(title.c_str());
// get devices
this->analogs_devices.clear();
for (auto &device : RI_MGR->devices_get()) {
switch (device.type) {
case rawinput::MOUSE:
this->analogs_devices.emplace_back(&device);
break;
case rawinput::HID:
if (!device.hidInfo->value_caps_names.empty())
this->analogs_devices.emplace_back(&device);
break;
case rawinput::MIDI:
this->analogs_devices.emplace_back(&device);
break;
case rawinput::XINPUT_GAMEPAD:
this->analogs_devices.emplace_back(&device);
break;
default:
continue;
}
// check if this is the current device
if (device.name == analog.getDeviceIdentifier()) {
analogs_devices_selected = this->analogs_devices.size() - 1;
}
}
}
edit_analog_popup(analog, title);
ImGui::HighlightTableRowOnHover();
// clean up
ImGui::PopID();
}
}
ImGui::EndTable();
}
ImGui::PopStyleVar(); // ImGuiStyleVar_CellPadding
}
void Config::edit_analog_popup(Analog &analog, std::string title) {
if (ImGui::BeginPopupModal(title.c_str(), NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
// device selector
auto analog_device_changed = ImGui::Combo(
"Device",
&this->analogs_devices_selected,
[](void* data, int i) {
return ((std::vector<rawinput::Device*>*) data)->at(i)->desc.c_str();
},
&this->analogs_devices, (int) this->analogs_devices.size());
// obtain controls
std::vector<std::string> control_names;
std::vector<int> analogs_midi_indices;
if (this->analogs_devices_selected >= 0) {
auto device = this->analogs_devices.at(this->analogs_devices_selected);
// add a tooltip to devices selector
if (!device->name.empty()) {
ImGui::SameLine();
ImGui::HelpMarker(device->name.c_str());
}
switch (device->type) {
case rawinput::MOUSE: {
// add X/Y axis and mouse wheel
control_names.push_back("X");
control_names.push_back("Y");
control_names.push_back("Scroll Wheel");
break;
}
case rawinput::HID: {
// add value names
for (auto &analog_name : device->hidInfo->value_caps_names) {
control_names.push_back(analog_name);
}
break;
}
case rawinput::MIDI: {
// add precision values, if they have been detected since launch
auto precision = device->midiInfo->controls_precision;
for (size_t i = 0; i < precision.size(); i++) {
if (device->midiInfo->controls_precision_set[i]) {
const int channel = (i / 32) + 1;
const int cc_index = (i % 32);
control_names.push_back(
fmt::format("Prec Ctrl Ch.{} CC#{}", channel, cc_index)
);
analogs_midi_indices.push_back(i);
}
}
// add single values, if they have been detected since launch
auto single = device->midiInfo->controls_single;
for (size_t i = 0; i < single.size(); i++) {
if (device->midiInfo->controls_single_set[i]) {
const int channel = (i / 44) + 1;
int cc_index = (i % 44);
if (cc_index < 26) {
cc_index += 0x46; // single byte range
} else {
cc_index = cc_index - 26 + 0x66; // undefined single byte range
}
control_names.push_back(
fmt::format("Ctrl Ch.{} CC#{}", channel, cc_index)
);
analogs_midi_indices.push_back(i + precision.size());
}
}
// add onoff values, if they have been detected since launch
auto onoff = device->midiInfo->controls_onoff;
for (size_t i = 0; i < onoff.size(); i++) {
if (device->midiInfo->controls_onoff_set[i]) {
const int channel = (i / 6) + 1;
const int cc_index = (i % 6) + 0x40;
control_names.push_back(
fmt::format("OnOff Ch.{} CC#{}", channel, cc_index)
);
analogs_midi_indices.push_back(i + precision.size() + single.size());
}
}
// add pitch bend, if they have been detected since launch
auto pitch = device->midiInfo->pitch_bend;
for (size_t ch = 0; ch < pitch.size(); ch++) {
if (device->midiInfo->pitch_bend_set[ch]) {
control_names.push_back(fmt::format("Pitch Ch.{}", ch + 1));
analogs_midi_indices.push_back(
ch +
precision.size() +
single.size() +
onoff.size());
}
}
break;
}
case rawinput::XINPUT_GAMEPAD: {
for (int i = 0; i < static_cast<int>(xinput::XInputAnalogEnum::COUNT); i++) {
const auto v = static_cast<xinput::XInputAnalogEnum>(i);
control_names.push_back(xinput::get_analog_string(v));
}
break;
}
default:
break;
}
// select the previously chosen value
auto selected_control = 0;
if (!analog_device_changed) {
if (analogs_midi_indices.empty()) {
selected_control = analog.getIndex();
} else {
for (size_t i = 0; i < analogs_midi_indices.size(); i++) {
if (analog.getIndex() == analogs_midi_indices.at(i)) {
selected_control = i;
break;
}
}
}
if (0 <= selected_control && selected_control < static_cast<int>(control_names.size())) {
this->analogs_devices_control_selected = selected_control;
}
}
}
// controls
ImGui::Combo("Control",
&this->analogs_devices_control_selected,
[](void* data, int i) {
return ((std::vector<std::string>*) data)->at(i).c_str();
},
&control_names, control_names.size());
// multiplier/sensitivity/deadzone
if (this->analogs_devices_selected >= 0) {
auto device = this->analogs_devices.at(this->analogs_devices_selected);
if (device->type == rawinput::MIDI) {
ImGui::SameLine();
ImGui::HelpMarker(
"From the MIDI specification:\n"
" Prec Ctrl = Double precision control (CC 0-31)\n"
" OnOff = On or Off control, pedals (CC 64-69)\n"
" Ctrl = Single precision control (CC 70-95, 102-119)\n"
);
ImGui::TextDisabled(
"Hint: don't see MIDI controls in drop down?\n"
"Use your knob/slider/pedal and try again.");
}
if (device->type == rawinput::HID) {
auto multiplier = analog.getMultiplier();
int multiplier_index = 7; // 1:1
if (multiplier < -1) {
// turn -8 into [0], -2 into [6], and so on
multiplier_index = multiplier + 8;
} else if (1 < multiplier) {
// turn 2 into [8], 8 into [14], etc
multiplier_index = multiplier + 6;
}
const bool value_changed = ImGui::Combo(
"Multiplier",
&multiplier_index,
"1/8\0" // [0]
"1/7\0" // [1]
"1/6\0" // [2]
"1/5\0" // [3]
"1/4\0" // [4]
"1/3\0" // [5]
"1/2\0" // [6]
"1:1\0" // [7] <-- default
"2x\0" // [8]
"3x\0" // [9]
"4x\0" // [10]
"5x\0" // [11]
"6x\0" // [12]
"7x\0" // [13]
"8x\0" // [14]
"\0");
ImGui::SameLine();
ImGui::HelpMarker("Apply a static integer multiplier or divisor to the input.");
if (value_changed) {
if (multiplier_index < 7) {
// turn [0] into -8, [6] to -2, etc
multiplier = multiplier_index - 8;
} else if (7 < multiplier_index) {
// turn [8] to 2, [14] to 8, etc
multiplier = multiplier_index - 6;
} else {
multiplier = 1;
}
analog.setMultiplier(multiplier);
}
}
if (device->type == rawinput::MOUSE || device->type == rawinput::HID) {
auto sensitivity = sqrtf(analog.getSensitivity());
const bool value_changed =
ImGui::SliderFloat("Sensitivity", &sensitivity, 0.f, 2.f, "%.3f");
ImGui::SameLine();
if (device->type == rawinput::HID && analog.getType() != GameAPI::Analogs::AnalogType::Circular) {
ImGui::HelpMarker(
"Adjust the analog sensitivity curve; "
"values <1.0 are less sensitive around neutral, "
"values >1.0 are more sensitive.");
} else {
ImGui::HelpMarker(
"Adjust floating point multiplier to relative movement.\n\n"
"Value is squared before being multiplied (e.g., 1.44 is 2x sensitivity, 2.00 is 4x).");
}
if (value_changed) {
analog.setSensitivity(sensitivity * sensitivity);
}
}
// hide deadzone for circular analog since it doesn't make any sense (unless in relative mode)
if ((device->type == rawinput::HID || device->type == rawinput::MIDI) &&
((analog.getType() != GameAPI::Analogs::AnalogType::Circular) || analog.isRelativeMode())) {
auto deadzone = analog.getDeadzone();
// for back compat (before each analog had a type)
if (deadzone < 0.f) {
deadzone = -deadzone;
analog.setDeadzone(deadzone);
}
const bool value_changed =
ImGui::SliderFloat("Deadzone", &deadzone, 0.f, 0.999f, "%.3f");
if (value_changed) {
analog.setDeadzone(deadzone);
}
ImGui::SameLine();
ImGui::HelpMarker("Specify the deadzone that gets applied to at-rest (neutral) value.");
// deadzone mirror
bool deadzone_mirror = analog.getDeadzoneMirror();
ImGui::Checkbox("Deadzone Mirror", &deadzone_mirror);
ImGui::SameLine();
ImGui::HelpMarker("Apply deadzone to extreme value(s) instead of neutral.");
if (deadzone_mirror != analog.getDeadzoneMirror()) {
analog.setDeadzoneMirror(deadzone_mirror);
}
}
}
// invert axis
bool invert = analog.getInvert();
ImGui::Checkbox("Invert Axis", &invert);
ImGui::SameLine();
ImGui::HelpMarker("Flip the direction of analog input.");
if (invert != analog.getInvert()) {
analog.setInvert(invert);
}
if (this->analogs_devices_selected >= 0) {
const auto device = this->analogs_devices.at(this->analogs_devices_selected);
if (device->type == rawinput::HID) {
if (analog.getType() == GameAPI::Analogs::AnalogType::Circular) {
// smoothing
bool smoothing = analog.getSmoothing();
ImGui::BeginDisabled(analog.isRelativeMode());
ImGui::Checkbox("Smooth Axis (adds latency)", &smoothing);
ImGui::SameLine();
ImGui::HelpMarker(
"Apply a moving average algorithm; intended for angular input (knobs, turntables). "
"Adds a slight bit of latency to input as the algorithm averages out recent input. "
"Only use in dire situations where the input is too jittery for the game.");
ImGui::EndDisabled();
if (smoothing != analog.getSmoothing()) {
analog.setSmoothing(smoothing);
}
// relative input mode
bool relative_analog = analog.isRelativeMode();
ImGui::Checkbox("Relative Axis", &relative_analog);
ImGui::SameLine();
ImGui::HelpMarker(
"Use relative directional input instead of positional values. "
"Can be used to translate analog sticks to knob input.\n\n"
"At default settings, max speed is one revolution per second.\n\n"
"Adjust sensitivity to increase/decrease max speed, and deadzone to prevent jitter.");
if (relative_analog != analog.isRelativeMode()) {
analog.setRelativeMode(relative_analog);
}
}
// delay
int delay = analog.getDelayMs();
if (ImGui::InputInt("Delay (ms)", &delay, 1, 1)) {
delay = std::clamp(delay, 0, 250);
analog.setDelayMs(delay);
}
ImGui::SameLine();
ImGui::HelpMarker(
"Adds an artificial delay, in milliseconds.\n\n"
"Value read by the game engine will be delayed AT MOST this amount of time (could be slightly less).\n\n"
"To minimize quantization error, delay value should be a multiple of the game's poll rate, "
"add 0.5ms of buffer, and then round up to the nearest millisecond.\n\n"
"If you aren't sure, assume the game polls for input at the same rate as the display FPS."
);
}
}
// current state
ImGui::Separator();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0.f, 1.f), "Preview");
float value = GameAPI::Analogs::getState(RI_MGR, analog);
ImGui::ProgressBar(value);
// centered knob preview
if (analog.getType() == GameAPI::Analogs::AnalogType::Circular) {
const float knob_size = 64.f;
auto width = ImGui::GetContentRegionAvail().x - knob_size;
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (width / 2));
ImGui::Knob(value, knob_size);
}
// update analog
if (analogs_devices_selected >= 0 && analogs_devices_selected < (int) analogs_devices.size()) {
// update identifier on change
auto identifier = this->analogs_devices.at(this->analogs_devices_selected)->name;
if (identifier != analog.getDeviceIdentifier()) {
analog.setDeviceIdentifier(identifier);
}
// update control
if (this->analogs_devices_control_selected >= 0) {
// MIDI devices have their own dynamic indices
auto index = this->analogs_devices_control_selected;
if (!analogs_midi_indices.empty()) {
if (this->analogs_devices_control_selected < (int) analogs_midi_indices.size()) {
index = analogs_midi_indices[this->analogs_devices_control_selected];
}
}
// update index on change
if ((int) analog.getIndex() != index) {
analog.setIndex(index);
}
}
}
// close button
ImGui::Separator();
if (ImGui::Button("Save & Close")) {
::Config::getInstance().updateBinding(games_list[games_selected], analog);
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Reset")) {
analog.resetValues();
}
// clean up
ImGui::EndPopup();
}
}
void Config::stop_lights_test() {
if (!lights_testing) {
return;
}
auto *lights = games::get_lights(this->games_selected_name);
if (lights) {
std::vector<int> bound;
for (int i = 0; i < (int) lights->size(); i++) {
if ((*lights)[i].isSet()) {
bound.push_back(i);
}
}
if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
auto &cur = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
RI_MGR->devices_flush_output();
}
}
lights_testing = false;
lights_test_current = -1;
}
void Config::update() {
Window::update();
if (lights_testing && !this->active) {
stop_lights_test();
}
}
void Config::build_lights(const std::string &name, std::vector<Light> *lights) {
if (lights && !lights->empty()) {
ImGui::AlignTextToFramePadding();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Lights");
// auto match popup cleanup
if (auto_match_testing && !ImGui::IsPopupOpen("Auto Match Lights")) {
if (!auto_match_test_device.empty()) {
Light temp("cleanup");
temp.setDeviceIdentifier(auto_match_test_device);
temp.setIndex(auto_match_test_control);
GameAPI::Lights::writeLight(RI_MGR, temp, 0.f);
RI_MGR->devices_flush_output();
}
auto_match_testing = false;
auto_match_test_current = -1;
auto_match_test_device.clear();
}
// bound lights for test all
std::vector<int> bound;
for (int i = 0; i < (int) lights->size(); i++) {
if ((*lights)[i].isSet()) {
bound.push_back(i);
}
}
// test all sequence
if (lights_testing && !bound.empty()) {
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
now - lights_test_time).count();
if (elapsed >= 500) {
if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
auto &prev = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, prev, 0.f);
RI_MGR->devices_flush_output();
}
lights_test_current++;
if (lights_test_current >= (int) bound.size()) {
lights_test_current = 0;
}
lights_test_time = now;
auto &next = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, next, 1.f);
RI_MGR->devices_flush_output();
}
}
// button row
const char *test_label = lights_testing ? "Stop Testing" : "Test All";
float match_w = ImGui::CalcTextSize("Auto Match Lights").x
+ ImGui::GetStyle().FramePadding.x * 2;
float test_w = ImGui::CalcTextSize(test_label).x
+ ImGui::GetStyle().FramePadding.x * 2;
float clear_w = ImGui::CalcTextSize("Clear All").x
+ ImGui::GetStyle().FramePadding.x * 2;
float spacing = ImGui::GetStyle().ItemSpacing.x;
float total_w = clear_w + spacing + test_w + spacing + match_w;
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX()
+ ImGui::GetContentRegionAvail().x - total_w);
// clear all
ImGui::BeginDisabled(bound.empty());
if (ImGui::Button("Clear All")) {
ImGui::OpenPopup("Clear all light bindings");
}
ImGui::EndDisabled();
if (ImGui::BeginPopupModal("Clear all light bindings", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextUnformatted("Are you sure? This can't be undone.");
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Yes")) {
if (lights_testing) {
if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
auto &cur = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
RI_MGR->devices_flush_output();
}
lights_testing = false;
lights_test_current = -1;
}
for (auto &light : *lights) {
if (!light.isSet()) {
continue;
}
clear_light(&light, 0);
for (int ai = 0; ai < (int) light.getAlternatives().size(); ai++) {
clear_light(&light.getAlternatives()[ai], ai + 1);
}
}
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
// test all
ImGui::SameLine();
ImGui::BeginDisabled(!lights_testing && bound.empty());
if (ImGui::Button(test_label)) {
if (lights_testing) {
if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
auto &cur = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
RI_MGR->devices_flush_output();
}
lights_testing = false;
lights_test_current = -1;
} else {
lights_testing = true;
lights_test_current = 0;
lights_test_time = std::chrono::steady_clock::now();
auto &first = (*lights)[bound[0]];
GameAPI::Lights::writeLight(RI_MGR, first, 1.f);
RI_MGR->devices_flush_output();
}
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::SetTooltip("Cycle through bound lights sequentially.");
}
// auto match lights
ImGui::SameLine();
if (ImGui::Button("Auto Match Lights")) {
ImGui::OpenPopup("Auto Match Lights");
if (lights_testing) {
if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
auto &cur = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
RI_MGR->devices_flush_output();
}
lights_testing = false;
lights_test_current = -1;
}
this->auto_match_devices.clear();
this->auto_match_device_selected = -1;
this->auto_match_testing = false;
this->auto_match_test_current = -1;
this->auto_match_test_device.clear();
this->auto_match_soft_enabled = true;
this->auto_match_copied = false;
this->auto_match_p2 = false;
for (auto &device : RI_MGR->devices_get()) {
switch (device.type) {
case rawinput::HID:
if (!device.hidInfo->button_output_caps_list.empty()
|| !device.hidInfo->value_output_caps_list.empty()) {
this->auto_match_devices.emplace_back(&device);
}
break;
case rawinput::SEXTET_OUTPUT:
case rawinput::PIUIO_DEVICE:
case rawinput::SMX_STAGE:
case rawinput::SMX_DEDICAB:
case rawinput::XINPUT_GAMEPAD:
this->auto_match_devices.emplace_back(&device);
break;
default:
continue;
}
}
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Auto match game lights to device outputs by name.");
}
auto_match_lights_popup(lights);
} else {
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Lights");
}
ImGui::Spacing();
ImGui::PushStyleVarY(ImGuiStyleVar_CellPadding,
ImGui::GetStyle().CellPadding.y + ROW_CELL_PADDING_EXTRA);
auto begin_lights_table = [&]() -> bool {
if (ImGui::BeginTable("LightsTable", 3, ImGuiTableFlags_Resizable)) {
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed,
overlay::apply_scaling(140));
return true;
}
return false;
};
// check if empty
if (!lights || lights->empty()) {
if (begin_lights_table()) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Indent(INDENT);
ImGui::TextDisabled("-");
ImGui::Unindent(INDENT);
ImGui::TableNextColumn();
ImGui::TextDisabled("-");
ImGui::TableNextColumn();
ImGui::TextDisabled("-");
ImGui::EndTable();
}
ImGui::PopStyleVar(); // ImGuiStyleVar_CellPadding
return;
}
// render a section header
auto render_section_header = [](const std::string &name) {
const float pad = ImGui::GetTextLineHeight() * 0.5f;
ImGui::Dummy(ImVec2(0, pad));
ImGui::TextColored(ImVec4(1.f, 0.7f, 0.f, 1.f), "%s", name.c_str());
ImGui::Separator();
};
// need to ensure a irst table begins, so current_section must not equal any existing category name
std::string current_section = "!!invalid!!";
bool table_begin = false;
for (size_t i = 0; i < lights->size(); i++) {
auto &light = lights->at(i);
if (current_section != light.getCategory()) {
current_section = light.getCategory();
if (table_begin) {
ImGui::EndTable();
}
render_section_header(current_section.empty() ? "Uncategorized" : current_section);
table_begin = begin_lights_table();
if (!table_begin) {
break;
}
}
build_light(light, &light, i, 0);
ImGui::HighlightTableRowOnHover();
int alt_index = 1;
for (auto &alt : light.getAlternatives()) {
if (alt.isValid()) {
build_light(light, &alt, i, alt_index);
ImGui::HighlightTableRowOnHover();
}
alt_index++;
}
}
if (table_begin) {
ImGui::EndTable();
}
ImGui::PopStyleVar(); // ImGuiStyleVar_CellPadding
}
void Config::build_light(
Light &primary_light, Light *light, const int light_index, const int alt_index) {
// get light info
auto light_name = light->getName();
auto light_display = light->getDisplayString(RI_MGR.get());
auto light_state = GameAPI::Lights::readLight(RI_MGR, primary_light);
// list entry
ImGui::PushID(light);
ImGui::TableNextRow();
set_alternating_row_colors(light_index);
// progress bar
ImGui::TableNextColumn();
// light name
if (alt_index == 0) {
ImGui::ProgressBar(light_state, ImVec2(32.f, 0));
ImGui::SameLine();
ImGui::AlignTextToFramePadding();
ImGui::TextTruncated(
light_name, ImGui::GetContentRegionAvail().x - overlay::apply_scaling(20));
} else {
ImGui::AlignTextToFramePadding();
ImGui::Dummy(ImVec2(32.f, 0));
ImGui::SameLine();
ImGui::TextDisabled("\u00B7 alternate #%d", alt_index);
}
// binding name
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
if (alt_index > 0) {
ImGui::BeginDisabled(alt_index > 0);
ImGui::TextTruncated(
"\u00B7 " + light_display, ImGui::GetContentRegionAvail().x - overlay::apply_scaling(20));
ImGui::EndDisabled();
} else {
ImGui::TextTruncated(
light_display, ImGui::GetContentRegionAvail().x - overlay::apply_scaling(20));
}
// clear light
if (light_display.size() > 0 || alt_index > 0) {
ImGui::SameLine();
if (ImGui::DeleteButton(light_display.size() > 0 ? "Unbind" : "Delete")) {
clear_light(light, alt_index);
}
}
// bind button
ImGui::TableNextColumn();
// light binding
if (ImGui::Button("Set")) {
ImGui::OpenPopup("Light Binding");
light->override_enabled = true;
// get devices
this->lights_devices.clear();
for (auto &device : RI_MGR->devices_get()) {
switch (device.type) {
case rawinput::HID:
if (!device.hidInfo->button_output_caps_list.empty()
|| !device.hidInfo->value_output_caps_list.empty())
this->lights_devices.emplace_back(&device);
break;
case rawinput::SEXTET_OUTPUT:
case rawinput::PIUIO_DEVICE:
case rawinput::SMX_STAGE:
case rawinput::SMX_DEDICAB:
case rawinput::XINPUT_GAMEPAD:
this->lights_devices.emplace_back(&device);
break;
default:
continue;
}
// check if this is the current device
if (device.name == light->getDeviceIdentifier()) {
this->lights_devices_selected = (int) this->lights_devices.size() - 1;
this->lights_devices_control_selected = light->getIndex();
}
}
}
edit_light_popup(primary_light, light, alt_index);
ImGui::SameLine();
if (alt_index == 0) {
if (ImGui::Button("Add alt")) {
bool available = false;
// try to find one in the list that is not bound
for (auto &alt : primary_light.getAlternatives()) {
if (!alt.isValid()) {
alt.setTemporary(true);
available = true;
break;
}
}
// old pages UI allowed 99 alternatives, which is a little excessive
// here, limit to 16 (1 + 15 alts) here as a reasonable upper bound
if (!available && primary_light.getAlternatives().size() < 7) {
// add a new one to end of the list
Light temp_light(light->getName());
temp_light.setTemporary(true);
primary_light.getAlternatives().push_back(temp_light);
::Config::getInstance().updateBinding(
games_list[games_selected], temp_light,
primary_light.getAlternatives().size() - 1);
}
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Add additional output for this light.");
}
}
// clean up
ImGui::PopID();
}
void Config::clear_light(Light *light, const int alt_index) {
light->setDeviceIdentifier("");
light->setIndex(0xFF);
light->setTemporary(false);
::Config::getInstance().updateBinding(
games_list[games_selected], *light,
alt_index - 1);
}
void Config::edit_light_popup(Light &primary_light, Light *light, const int alt_index) {
if (ImGui::BeginPopupModal("Light Binding", NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
// device selector
bool control_changed = false;
if (ImGui::Combo("Device",
&this->lights_devices_selected,
[] (void* data, int i) {
return ((std::vector<rawinput::Device*>*) data)->at(i)->desc.c_str();
},
&this->lights_devices, (int) this->lights_devices.size())) {
this->lights_devices_control_selected = 0;
control_changed = true;
}
// obtain controls
std::vector<std::string> control_names;
if (lights_devices_selected >= 0 && lights_devices_selected < (int) lights_devices.size()) {
auto device = lights_devices[lights_devices_selected];
switch (device->type) {
case rawinput::HID: {
size_t index = 0;
// add button names
for (auto &button_name : device->hidInfo->button_output_caps_names) {
// build name
std::string name = button_name;
if (index > 0xFF)
name += " (0x" + bin2hex(&((char*) &index)[1], 1) + bin2hex(&((char*) &index)[0], 1) + ")";
else
name += " (0x" + bin2hex(&((char*) &index)[0], 1) + ")";
// add name
control_names.push_back(name);
index++;
}
// add value names
for (auto &value_name : device->hidInfo->value_output_caps_names) {
// build name
std::string name = value_name;
if (index > 0xFF)
name += " (0x" + bin2hex(&((char*) &index)[1], 1)
+ bin2hex(&((char*) &index)[0], 1)
+ ", value cap)";
else
name += " (0x" + bin2hex(&((char*) &index)[0], 1) + ", value cap)";
// add name
control_names.push_back(name);
index++;
}
break;
}
case rawinput::SEXTET_OUTPUT: {
// add all names of sextet device
for (int i = 0; i < rawinput::SextetDevice::LIGHT_COUNT; i++) {
std::string name(rawinput::SextetDevice::LIGHT_NAMES[i]);
// add name
control_names.push_back(name);
}
break;
}
case rawinput::PIUIO_DEVICE: {
// add all names of PIUIO device
for (int i = 0; i < rawinput::PIUIO::PIUIO_MAX_NUM_OF_LIGHTS; i++) {
std::string name(rawinput::PIUIO::LIGHT_NAMES[i]);
// add name
control_names.push_back(name);
}
break;
}
case rawinput::SMX_STAGE: {
// add all names of SMX device
for (int i = 0; i < rawinput::SmxStageDevice::TOTAL_LIGHT_COUNT; i++) {
control_names.push_back(rawinput::SmxStageDevice::GetLightNameByIndex(i));
}
break;
}
case rawinput::SMX_DEDICAB: {
// add all names of SMX dedicab device
for (int i = 0; i < rawinput::SmxDedicabDevice::LIGHTS_COUNT; i++) {
control_names.push_back(rawinput::SmxDedicabDevice::GetLightNameByIndex(i));
}
break;
}
case rawinput::XINPUT_GAMEPAD: {
// add all names of XInput gamepad device
for (int i = 0; i < static_cast<int>(xinput::XInputOutputEnum::COUNT); i++) {
control_names.emplace_back(
xinput::get_output_string(static_cast<xinput::XInputOutputEnum>(i)));
}
break;
}
default:
break;
}
}
// controls
if (ImGui::Combo("Light Control",
&this->lights_devices_control_selected,
[] (void* data, int i) {
return ((std::vector<std::string> *) data)->at(i).c_str();
},
&control_names, control_names.size())) {
control_changed = true;
}
// update light
if (lights_devices_selected >= 0 && lights_devices_selected < (int) lights_devices.size()) {
auto identifier = this->lights_devices[lights_devices_selected]->name;
if (identifier != light->getDeviceIdentifier()) {
light->setDeviceIdentifier(identifier);
::Config::getInstance().updateBinding(
games_list[games_selected], *light,
alt_index - 1);
}
if (this->lights_devices_control_selected >= 0) {
if ((int) light->getIndex() != this->lights_devices_control_selected) {
light->setIndex(this->lights_devices_control_selected);
::Config::getInstance().updateBinding(
games_list[games_selected], *light,
alt_index - 1);
}
}
}
// value preview (use primary light for this)
ImGui::Separator();
float value_orig = GameAPI::Lights::readLight(RI_MGR, primary_light);
float value = value_orig;
ImGui::SliderFloat("Preview", &value, 0.f, 1.f);
// manual button controls (use primary light for this as well)
if (ImGui::Button("Turn On")) {
value = 1.f;
}
ImGui::SameLine();
if (ImGui::Button("Turn Off")) {
value = 0.f;
}
// manual lock
if (!cfg::CONFIGURATOR_STANDALONE) {
ImGui::SameLine();
ImGui::Checkbox("Lock", &primary_light.override_enabled);
}
// apply new value
if (value != value_orig || control_changed) {
if (primary_light.override_enabled) {
primary_light.override_state = value;
}
GameAPI::Lights::writeLight(RI_MGR, primary_light, value);
RI_MGR->devices_flush_output();
}
// close button
ImGui::Separator();
if (ImGui::Button("Close")) {
ImGui::CloseCurrentPopup();
primary_light.override_enabled = false;
for (auto &alt : primary_light.getAlternatives()) {
alt.override_enabled = false;
}
}
// clean up
ImGui::EndPopup();
}
}
void Config::auto_match_lights_popup(std::vector<Light> *lights) {
ImGui::SetNextWindowSize(ImVec2(480.f, 400.f), ImGuiCond_Appearing);
if (!ImGui::BeginPopupModal("Auto Match Lights", nullptr, 0)) {
return;
}
// device selector
ImGui::Text("Select device:");
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
bool device_changed = ImGui::Combo("##AutoMatchDevice",
&this->auto_match_device_selected,
[] (void* data, int i) {
auto *devs = (std::vector<rawinput::Device*>*) data;
return devs->at(i)->desc.c_str();
},
&this->auto_match_devices,
(int) this->auto_match_devices.size());
rawinput::Device *device = nullptr;
bool has_device = auto_match_device_selected >= 0
&& auto_match_device_selected < (int) auto_match_devices.size();
if (has_device) {
device = auto_match_devices[auto_match_device_selected];
}
std::vector<MatchEntry> matched;
for (int li = 0; li < (int) lights->size(); li++) {
matched.push_back({
(*lights)[li].getName(), "", li, -1, false
});
}
std::vector<MatchEntry> unmatched;
std::vector<std::string> raw_names;
std::string detected_controller;
if (has_device) {
detected_controller = match_lights(device, lights, raw_names, matched, unmatched);
}
// partition: matches first, then hard before soft
std::stable_partition(matched.begin(), matched.end(),
[](const MatchEntry &e) {
return e.control_index >= 0;
});
matched.erase(
std::remove_if(matched.begin(), matched.end(),
[](const MatchEntry &e) {
return e.control_index < 0;
}),
matched.end());
std::stable_partition(matched.begin(), matched.end(),
[](const MatchEntry &e) {
return !e.soft;
});
// check for soft matches
bool has_soft = false;
for (auto &entry : matched) {
if (entry.soft) {
has_soft = true;
break;
}
}
// testable entries
std::vector<int> testable;
for (int i = 0; i < (int) matched.size(); i++) {
if (matched[i].control_index >= 0 && (!matched[i].soft || auto_match_soft_enabled)) {
testable.push_back(i);
}
}
int match_count = (int) testable.size();
auto write_test_light = [&](int test_idx, float value) {
if (!device || test_idx < 0 || test_idx >= (int) testable.size()) {
return;
}
auto &entry = matched[testable[test_idx]];
Light temp(entry.game_name);
temp.setDeviceIdentifier(device->name);
temp.setIndex(entry.control_index);
GameAPI::Lights::writeLight(RI_MGR, temp, value);
RI_MGR->devices_flush_output();
if (value > 0.f) {
auto_match_test_device = device->name;
auto_match_test_control = entry.control_index;
} else {
auto_match_test_device.clear();
}
};
auto stop_test = [&]() {
if (!auto_match_testing) {
return;
}
write_test_light(auto_match_test_current, 0.f);
auto_match_testing = false;
auto_match_test_current = -1;
};
if (device_changed) {
stop_test();
auto_match_copied = false;
// auto-detect P1/P2 from existing button bindings
auto_match_p2 = false;
if (device) {
auto *buttons = games::get_buttons(this->games_selected_name);
if (buttons) {
int p1_count = 0, p2_count = 0;
for (auto &btn : *buttons) {
if (btn.getDeviceIdentifier() != device->name) {
continue;
}
auto &bn = btn.getName();
if (bn.substr(0, 3) == "P1 ") {
p1_count++;
} else if (bn.substr(0, 3) == "P2 ") {
p2_count++;
}
}
if (p2_count > p1_count) {
auto_match_p2 = true;
}
}
}
}
// test sequence
if (auto_match_testing && !testable.empty()) {
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
now - auto_match_test_time).count();
if (elapsed >= 500) {
write_test_light(auto_match_test_current, 0.f);
auto_match_test_current++;
if (auto_match_test_current >= (int) testable.size()) {
auto_match_test_current = 0;
}
auto_match_test_time = now;
write_test_light(auto_match_test_current, 1.f);
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (!detected_controller.empty()) {
ImGui::TextColored(ImVec4(1.f, 0.9f, 0.3f, 1.f),
"%s detected", detected_controller.c_str());
if (has_soft) {
float help_w = ImGui::CalcTextSize("(?)").x;
float text_w = ImGui::CalcTextSize("Include suggested matches").x;
float cb_w = ImGui::GetFrameHeight();
float spacing = ImGui::GetStyle().ItemSpacing.x;
float total = help_w + spacing + text_w + spacing + cb_w;
ImGui::SameLine(ImGui::GetWindowWidth() - total
- ImGui::GetStyle().WindowPadding.x);
ImGui::HelpMarker(
"Include suggested device/game light matches\n"
"(based on common/known controller lights)");
ImGui::SameLine();
ImGui::TextUnformatted("Include suggested matches");
ImGui::SameLine();
ImGui::Checkbox("##soft_match", &auto_match_soft_enabled);
}
}
if (has_device) {
ImGui::AlignTextToFramePadding();
ImGui::Text("Matched: %d lights", match_count);
} else {
ImGui::AlignTextToFramePadding();
ImGui::Dummy(ImVec2(0, ImGui::GetFrameHeight()));
}
// P1/P2 toggle + test lights button (right-aligned)
{
bool has_players = false;
for (auto &light : *lights) {
auto &ln = light.getName();
if (ln.substr(0, 3) == "P1 " || ln.substr(0, 3) == "P2 ") {
has_players = true;
break;
}
}
const char *test_label = auto_match_testing ? "Stop Testing" : "Test Lights";
float test_w = ImGui::CalcTextSize(test_label).x
+ ImGui::GetStyle().FramePadding.x * 2;
float total_w = test_w;
const char *p_label = auto_match_p2 ? "P2" : "P1";
float p_w = 0;
if (has_players) {
p_w = ImGui::CalcTextSize(p_label).x
+ ImGui::GetStyle().FramePadding.x * 2 + ImGui::GetStyle().ItemSpacing.x;
total_w += p_w;
}
ImGui::SameLine(ImGui::GetWindowWidth() - total_w
- ImGui::GetStyle().WindowPadding.x);
if (has_players) {
if (ImGui::Button(p_label)) {
stop_test();
auto_match_p2 = !auto_match_p2;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip(
"Toggle between P1 and P2 light mappings.\n"
"Auto-detected from button bindings.");
}
ImGui::SameLine();
}
ImGui::BeginDisabled(!auto_match_testing && match_count == 0);
if (ImGui::Button(test_label)) {
if (auto_match_testing) {
stop_test();
} else {
auto_match_testing = true;
auto_match_test_current = 0;
auto_match_test_time = std::chrono::steady_clock::now();
write_test_light(0, 1.f);
}
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::SetTooltip("Cycle through matched lights sequentially.");
}
}
// match table
ImGui::Spacing();
float footer_h = ImGui::GetStyle().ItemSpacing.y
+ ImGui::GetFrameHeightWithSpacing() * 2 + ImGui::GetStyle().WindowPadding.y;
float table_h = ImGui::GetContentRegionAvail().y - footer_h;
if (ImGui::BeginTable("##AutoMatchTable", 3,
ImGuiTableFlags_RowBg | ImGuiTableFlags_ScrollY,
ImVec2(0, table_h))) {
ImGui::TableSetupColumn("Device Light", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 30.f);
ImGui::TableSetupColumn("Game Light", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableHeadersRow();
for (int i = 0; i < (int) matched.size(); i++) {
auto &entry = matched[i];
bool is_active_test = auto_match_testing
&& auto_match_test_current >= 0
&& auto_match_test_current < (int) testable.size()
&& testable[auto_match_test_current] == i;
bool soft_inactive = entry.soft && !auto_match_soft_enabled;
ImGui::TableNextRow();
if (is_active_test) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.2f, 0.2f, 1.f));
} else if (soft_inactive) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.5f, 0.5f, 0.5f, 1.f));
} else if (entry.soft) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.9f, 0.3f, 1.f));
} else {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.5f, 1.f, 0.5f, 1.f));
}
// device light
ImGui::TableNextColumn();
ImGui::Text("%s", entry.device_name.c_str());
// arrow (centered)
ImGui::TableNextColumn();
float arrow_w = ImGui::CalcTextSize("->").x;
float col_w = ImGui::GetColumnWidth();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (col_w - arrow_w) * 0.5f);
ImGui::TextUnformatted("->");
// game light
ImGui::TableNextColumn();
ImGui::Text("%s", entry.game_name.c_str());
ImGui::PopStyleColor();
}
for (auto &entry : unmatched) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextDisabled("%s", entry.device_name.c_str());
ImGui::TableNextColumn();
ImGui::TableNextColumn();
}
ImGui::EndTable();
}
// apply / cancel
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
ImGui::BeginDisabled(match_count == 0);
if (ImGui::Button("Save")) {
stop_test();
// look up current device desc for same-controller detection
auto get_device_desc = [&](const std::string &identifier) -> std::string {
for (auto &d : RI_MGR->devices_get()) {
if (d.name == identifier) {
return d.desc;
}
}
return "";
};
for (auto &entry : matched) {
if (entry.control_index < 0) {
continue;
}
if (entry.soft && !auto_match_soft_enabled) {
continue;
}
auto &light = (*lights)[entry.light_index];
// if primary is already bound to a different unit of the same
// controller type, add as alternative instead of overwriting
bool use_alt = false;
if (!light.getDeviceIdentifier().empty()
&& light.getDeviceIdentifier() != device->name
&& get_device_desc(light.getDeviceIdentifier()) == device->desc) {
use_alt = true;
}
if (use_alt) {
// find or create an alternative slot
Light *alt = nullptr;
for (auto &a : light.getAlternatives()) {
if (!a.isValid() || a.getDeviceIdentifier() == device->name) {
alt = &a;
break;
}
}
if (!alt && light.getAlternatives().size() < 7) {
Light temp(light.getName());
temp.setTemporary(true);
light.getAlternatives().push_back(temp);
alt = &light.getAlternatives().back();
}
if (alt) {
alt->setDeviceIdentifier(device->name);
alt->setIndex(entry.control_index);
int alt_idx = (int)(&*alt - &light.getAlternatives()[0]);
::Config::getInstance().updateBinding(
games_list[games_selected], *alt, alt_idx);
}
} else {
light.setDeviceIdentifier(device->name);
light.setIndex(entry.control_index);
::Config::getInstance().updateBinding(
games_list[games_selected], light, -1);
}
}
ImGui::CloseCurrentPopup();
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::SetTooltip("Save and apply matched light outputs.");
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
stop_test();
ImGui::CloseCurrentPopup();
}
// copy list (right-justified)
if (auto_match_copied) {
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now() - auto_match_copy_time).count();
if (elapsed >= 2000) {
auto_match_copied = false;
}
}
{
const char *copy_label = auto_match_copied ? "Copied" : "Copy List";
float copy_w = ImGui::CalcTextSize(copy_label).x
+ ImGui::GetStyle().FramePadding.x * 2;
ImGui::SameLine(ImGui::GetWindowWidth() - copy_w
- ImGui::GetStyle().WindowPadding.x);
ImGui::BeginDisabled(raw_names.empty() || auto_match_copied);
if (ImGui::Button(copy_label)) {
std::string list;
for (int i = 0; i < (int) raw_names.size(); i++) {
if (!list.empty()) {
list += "\n";
}
char addr[16];
if (i > 0xFF) {
snprintf(addr, sizeof(addr), "0x%04X", i);
} else {
snprintf(addr, sizeof(addr), "0x%02X", i);
}
list += raw_names[i] + " (" + addr + ")";
}
clipboard::copy_text(list);
auto_match_copied = true;
auto_match_copy_time = std::chrono::steady_clock::now();
}
ImGui::EndDisabled();
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::SetTooltip("Copy full list of device lights (for development).");
}
ImGui::EndPopup();
}
std::string Config::match_lights(
rawinput::Device *device,
std::vector<Light> *lights,
std::vector<std::string> &raw_names,
std::vector<MatchEntry> &matched,
std::vector<MatchEntry> &unmatched) {
std::string detected_controller;
// build output name list
switch (device->type) {
case rawinput::HID: {
for (auto &n : device->hidInfo->button_output_caps_names) {
raw_names.push_back(n);
}
for (auto &n : device->hidInfo->value_output_caps_names) {
raw_names.push_back(n);
}
break;
}
case rawinput::SEXTET_OUTPUT: {
for (int i = 0; i < rawinput::SextetDevice::LIGHT_COUNT; i++) {
raw_names.emplace_back(
rawinput::SextetDevice::LIGHT_NAMES[i]);
}
break;
}
case rawinput::PIUIO_DEVICE: {
for (int i = 0; i < rawinput::PIUIO::PIUIO_MAX_NUM_OF_LIGHTS; i++) {
raw_names.emplace_back(
rawinput::PIUIO::LIGHT_NAMES[i]);
}
break;
}
case rawinput::SMX_STAGE: {
for (int i = 0; i < rawinput::SmxStageDevice::TOTAL_LIGHT_COUNT; i++) {
raw_names.push_back(
rawinput::SmxStageDevice::GetLightNameByIndex(i));
}
break;
}
case rawinput::SMX_DEDICAB: {
for (int i = 0; i < rawinput::SmxDedicabDevice::LIGHTS_COUNT; i++) {
raw_names.push_back(
rawinput::SmxDedicabDevice::GetLightNameByIndex(i));
}
break;
}
case rawinput::XINPUT_GAMEPAD: {
for (int i = 0; i < static_cast<int>(xinput::XInputOutputEnum::COUNT); i++) {
raw_names.emplace_back(
xinput::get_output_string(static_cast<xinput::XInputOutputEnum>(i)));
}
break;
}
default:
break;
}
// match by name (hard match, case insensitive, with P1/P2 prefix fallback)
std::vector<bool> device_matched(raw_names.size(), false);
const std::string player_prefix = auto_match_p2 ? "p2 " : "p1 ";
for (auto &entry : matched) {
const auto game_lower = strtolower(entry.game_name);
// match on exact name
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
if (device_matched[ci]) {
continue;
}
const auto dev_lower = strtolower(raw_names[ci]);
if (game_lower == dev_lower ||
game_lower == player_prefix + dev_lower) {
entry.device_name = raw_names[ci];
entry.control_index = ci;
device_matched[ci] = true;
break;
}
}
// raw device name, but stripped of a few common strings, and spaces
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
if (device_matched[ci]) {
continue;
}
auto dev_stripped = strtolower(raw_names[ci]);;
strreplace(dev_stripped, "button", "");
strreplace(dev_stripped, "led", "");
strreplace(dev_stripped, "light", "");
strreplace(dev_stripped, " ", "");
if (game_lower == dev_stripped ||
game_lower == player_prefix + dev_stripped) {
entry.device_name = raw_names[ci];
entry.control_index = ci;
device_matched[ci] = true;
break;
}
}
}
// soft matching
const bool is_valkyrie_mode = games::sdvx::is_valkyrie_model();
static const char *RGB[] = {"R", "G", "B"};
// try to match a game light name, first as-is, then with P1/P2 prefix
auto try_match = [&](const std::string &game_target, int ci, const char *controller) -> bool {
auto target = strtolower(game_target);
auto target_player = strtolower(player_prefix + game_target);
for (auto &entry : matched) {
if (entry.control_index >= 0) {
continue;
}
auto entry_lower = strtolower(entry.game_name);
if (entry_lower != target && entry_lower != target_player) {
continue;
}
entry.device_name = raw_names[ci];
entry.control_index = ci;
entry.soft = true;
device_matched[ci] = true;
if (detected_controller.empty()) {
detected_controller = controller;
}
return true;
}
return false;
};
for (int ri = 0; ri < LIGHT_MATCH_MAP_COUNT; ri++) {
auto &rule = LIGHT_MATCH_MAP[ri];
if (*rule.game && this->games_selected_name != rule.game) {
continue;
}
if (rule.vid && device->hidInfo
&& (device->hidInfo->attributes.VendorID != rule.vid
|| device->hidInfo->attributes.ProductID != rule.pid)) {
continue;
}
if (*rule.address) {
// address mode: match device light at specific index
int ci = (int) strtol(rule.address, nullptr, 0);
if (ci >= (int) raw_names.size() || device_matched[ci]) {
continue;
}
if (strtolower(raw_names[ci]) != strtolower(std::string(rule.device_light))) {
continue;
}
try_match(rule.game_light, ci, rule.controller);
} else if (rule.rgb) {
// RGB mode: expand device_light + " R/G/B" + device_suffix
const char *game_base = (is_valkyrie_mode && *rule.game_light_alt)
? rule.game_light_alt : rule.game_light;
if (!*game_base) {
continue;
}
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
if (device_matched[ci]) {
continue;
}
auto dev_lower = strtolower(raw_names[ci]);
for (int rgb = 0; rgb < 3; rgb++) {
// try light name, plus space, plus R/G/B
auto expected = strtolower(
std::string(rule.device_light) + " " + RGB[rgb] + rule.device_suffix);
if (dev_lower == expected) {
try_match(std::string(game_base) + " " + RGB[rgb], ci, rule.controller);
break;
}
// try light name, plus R/G/B
auto expected2 = strtolower(
std::string(rule.device_light) + RGB[rgb] + rule.device_suffix);
if (dev_lower == expected2) {
try_match(std::string(game_base) + " " + RGB[rgb], ci, rule.controller);
break;
}
}
}
} else {
// name mode: direct 1:1 device_light → game_light
const char *game_base = (is_valkyrie_mode && *rule.game_light_alt)
? rule.game_light_alt : rule.game_light;
if (!*game_base) {
continue;
}
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
if (device_matched[ci]) {
continue;
}
if (strtolower(raw_names[ci]) != strtolower(std::string(rule.device_light))) {
continue;
}
if (try_match(game_base, ci, rule.controller)) {
break;
}
}
}
}
// unmatched device lights
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
if (!device_matched[ci] && strtolower(raw_names[ci]) != "null") {
unmatched.push_back({"", raw_names[ci], -1, ci, false});
}
}
return detected_controller;
}
void Config::build_cards_tab(float page_offset) {
const float content_height = ImGui::GetWindowContentRegionMax().y - page_offset;
const float nav_width = overlay::apply_scaling(99);
// early quit
if (this->games_selected < 0 || this->games_selected_name.empty()) {
ImGui::Text("Please select a game first.");
return;
}
// sub-pages shown in the left navigation, in display order
static const std::vector<std::pair<const char *, void (Config::*)()>> pages = {
{ "Virtual Cards", &Config::build_cards_virtual },
{ "Card Reader", &Config::build_cards_reader },
{ "Card Manager", &Config::build_cards_manager },
};
// default to the first page on first display
if (this->cards_page_label.empty()) {
this->cards_page_label = pages.front().first;
}
// left navigation: one header per sub-page; clicking a header selects that page
ImGui::BeginChild("CardsNav", ImVec2(nav_width, content_height), false);
// extra vertical padding between nav rows
const ImVec2 nav_item_spacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,
ImVec2(nav_item_spacing.x, nav_item_spacing.y + overlay::apply_scaling(2)));
// arrow-less, non-collapsible nav header; selecting it switches the content pane
auto nav_header = [this](const char *label) {
if (this->build_nav_header(label, this->cards_page_label == label)) {
this->cards_page_label = label;
}
};
for (const auto &page : pages) {
nav_header(page.first);
}
ImGui::PopStyleVar();
ImGui::EndChild(); // CardsNav
ImGui::SameLine();
// content: only the selected sub-page
ImGui::BeginChild("CardsContent", ImVec2(0, content_height), false);
// breathing room at the top of the content area
ImGui::Dummy(ImVec2(0.0f, overlay::apply_scaling(4)));
for (const auto &page : pages) {
if (this->cards_page_label == page.first) {
(this->*page.second)();
break;
}
}
ImGui::EndChild(); // CardsContent
}
void Config::build_cards_virtual() {
constexpr float TEXT_INPUT_WIDTH = 240.f;
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Card overrides");
ImGui::Spacing();
ImGui::TextWrapped(
"%s",
"Specify hardcoded card numbers here.\n\n"
"Overrides will always take priority when Insert Card is pressed.");
ImGui::Spacing();
// read in values from options
auto options = games::get_options(this->games_selected_name);
for (int player = 0; player < 2; player++) {
ImGui::PushID(("OverrideCardP" + to_string(player)).c_str());
// intentionally using the same buffer length as options tab
char buffer[OPTION_INPUT_TEXT_WIDTH];
bool card_changed = false;
// read in values from options
auto &option = (player == 0)
? options->at(launcher::Options::Player1Card)
: options->at(launcher::Options::Player2Card);
if (option.is_active()) {
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
} else {
buffer[0] = '\0';
}
const bool tree_open = ImGui::TreeNodeEx("##OverrideCardTree", ImGuiTreeNodeFlags_DefaultOpen);
if (this->keypads_card_override_valid[player]) {
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
}
ImGui::SameLine(0.0f, 0.0f);
ImGui::Text("Player %i (-card%i)", player + 1, player);
if (this->keypads_card_override_valid[player]) {
ImGui::PopStyleColor();
}
if (tree_open) {
// card number box
ImGui::PushStyleColor(
ImGuiCol_Text,
this->keypads_card_override_valid[player] ? ImVec4(1.f, 1.f, 1.f, 1.f) :
ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::SetNextItemWidth(TEXT_INPUT_WIDTH);
ImGui::BeginDisabled(option.disabled);
ImGui::InputTextWithHint("##OverrideCard", "E0040100FFFFFFFF",
buffer, sizeof(buffer) - 1,
ImGuiInputTextFlags_CharsUppercase |
ImGuiInputTextFlags_CharsHexadecimal |
ImGuiInputTextFlags_EscapeClearsAll);
ImGui::PopStyleColor();
if (ImGui::IsItemDeactivatedAfterEdit()) {
card_changed = true;
}
// check if valid on every frame;
// do this after the widget and remember the result for next frame
this->keypads_card_override_valid[player] = false;
const auto buffer_len = strlen(buffer);
if (buffer_len == 16) {
this->keypads_card_override_valid[player] = validate_ea_card(buffer);
} else if (buffer_len == 0) {
this->keypads_card_override_valid[player] = false;
}
ImGui::EndDisabled();
if (!option.disabled) {
// generate button
ImGui::SameLine();
if (ImGui::Button("Generate")) {
if (!this->keypads_card_overwrite_confirmed[player] && buffer_len > 0) {
ImGui::OpenPopup("Card Generator##GenerateCardConfirm");
} else {
generate_ea_card(buffer);
card_changed = true;
}
}
// clear button
if (option.is_active()) {
ImGui::SameLine();
if (ImGui::Button("Clear")) {
if (!this->keypads_card_overwrite_confirmed[player] && buffer_len > 0) {
ImGui::OpenPopup("Clear Card##ClearCardConfirm");
} else {
buffer[0] = '\0';
card_changed = true;
}
}
}
} else {
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(
"This option cannot be edited because it was overriden by command-line options.\n"
"Run spicecfg.exe to configure the options and then run spice(64).exe directly.");
}
}
// bad card number warning
if (!this->keypads_card_override_valid[player] && buffer_len > 0) {
ImGui::SameLine();
ImGui::TextColored(ImVec4(1.f, 0.f, 0.f, 1.f), "Invalid card number");
}
if (ImGui::BeginPopupModal(
"Card Generator##GenerateCardConfirm",
nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextUnformatted(
"What do you want to do?");
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
ImGui::AlignTextToFramePadding();
ImGui::Bullet();
ImGui::SameLine();
if (ImGui::Button("Discard current card and generate new one")) {
this->keypads_card_overwrite_confirmed[player] = true;
generate_ea_card(buffer);
card_changed = true;
ImGui::CloseCurrentPopup();
}
ImGui::AlignTextToFramePadding();
ImGui::Bullet();
ImGui::SameLine();
if (ImGui::Button("Keep current card and cancel")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
if (ImGui::BeginPopupModal(
"Clear Card##ClearCardConfirm",
nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextUnformatted(
"This cannot be undone. Are you sure?");
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
ImGui::AlignTextToFramePadding();
ImGui::Bullet();
ImGui::SameLine();
if (ImGui::Button("Yes, delete card number")) {
this->keypads_card_overwrite_confirmed[player] = true;
buffer[0] = '\0';
card_changed = true;
ImGui::CloseCurrentPopup();
}
ImGui::AlignTextToFramePadding();
ImGui::Bullet();
ImGui::SameLine();
if (ImGui::Button("No, keep my card number")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::TreePop();
}
if (player == 0) {
ImGui::Spacing();
ImGui::Spacing();
}
ImGui::PopID();
if (card_changed) {
this->options_dirty = true;
option.value = buffer;
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Card from text files");
ImGui::Spacing();
ImGui::TextWrapped(
"%s",
"Use text files on disk; its content will be read when Insert Card is pressed.");
ImGui::Spacing();
// get bindings and copy paths
auto game = games_list[games_selected];
auto bindings = ::Config::getInstance().getKeypadBindings(this->games_selected_name);
bool bindings_updated = false;
for (int player = 0; player < 2; player++) {
strncpy(this->keypads_card_path[player],
bindings.card_paths[player].string().c_str(),
sizeof(this->keypads_card_path[0]) - 1);
this->keypads_card_path[player][sizeof(this->keypads_card_path[0]) - 1] = '\0';
}
// card settings for each player
for (int player = 0; player < 2; player++) {
// check overrides first
const auto &override = (player == 0)
? options->at(launcher::Options::Player1Card)
: options->at(launcher::Options::Player2Card);
// custom ID and title
ImGui::PushID(("KeypadP" + to_string(player)).c_str());
const bool tree_open = ImGui::TreeNodeEx("##KeypadTreeNode", ImGuiTreeNodeFlags_DefaultOpen);
const bool card_content_valid =
!override.is_active() &&
this->keypads_card_file_contents_valid[player] &&
this->keypads_card_number[player][0] != 0;
if (card_content_valid) {
ImGui::PushStyleColor(ImGuiCol_Text, TEXT_COLOR_GREEN);
}
ImGui::SameLine(0.0f, 0.0f);
ImGui::Text("Player %i (card%i.txt)", player + 1, player);
if (card_content_valid) {
ImGui::PopStyleColor();
}
if (tree_open) {
if (override.is_active()) {
ImGui::TextDisabled("Disabled - override is in use.");
} else {
// card path
std::string hint = "using .\\card" + to_string(player) + ".txt (default)";
ImGui::SetNextItemWidth(TEXT_INPUT_WIDTH);
if (ImGui::InputTextWithHint("File Path", hint.c_str(),
this->keypads_card_path[player], sizeof(this->keypads_card_path[0]) - 1))
{
bindings.card_paths[player] = this->keypads_card_path[player];
bindings_updated = true;
}
// help marker
ImGui::SameLine();
ImGui::HelpMarker("Leave this empty to use the card file in your game directory.\n"
"Hint: You can place 'card0.txt' (P1) / 'card1.txt' (P2) into the root of your USB "
"flash drive and it will trigger a card insert when you connect it!");
// card path file selector
ImGui::SameLine();
if (ImGui::Button("Open...")) {
// standalone version opens native file browser
if (cfg::CONFIGURATOR_STANDALONE && !keypads_card_select) {
// run in separate thread otherwise we get a crash
keypads_card_select_done = false;
keypads_card_select = new std::thread([this, bindings, player, game] {
// open dialog to get path
auto ofn_path = std::make_unique<wchar_t[]>(512);
ofn_path[0] = L'\0';
OPENFILENAMEW ofn {};
ofn.lStructSize = sizeof(ofn);
ofn.lpstrFile = ofn_path.get();
ofn.nMaxFile = 512;
ofn.Flags = OFN_EXPLORER | OFN_NOCHANGEDIR;
ofn.lpstrDefExt = L"txt";
ofn.lpstrInitialDir = L".";
// check for success
auto guard = rawinput::set_os_window_focus_guard();
if (GetSaveFileNameW(&ofn)) {
// update card path
auto new_bindings = bindings;
new_bindings.card_paths[player] = std::filesystem::path(ofn_path.get());
::Config::getInstance().updateBinding(game, new_bindings);
eamuse_update_keypad_bindings();
read_card(player);
} else {
auto error = CommDlgExtendedError();
if (error) {
log_warning("cfg", "failed to get save file name: {}", error);
} else {
log_warning("cfg", "failed to get save file name");
}
}
// clean up
keypads_card_select_done = true;
});
}
// in-game version opens ImGui file browser
if (!cfg::CONFIGURATOR_STANDALONE && !this->keypads_card_select_browser[player].IsOpened()) {
this->keypads_card_select_browser[player].SetTitle("Card Select");
this->keypads_card_select_browser[player].SetTypeFilters({".txt", "*"});
// this->keypads_card_select_browser[player].flags_ |= ImGuiFileBrowserFlags_EnterNewFilename;
this->keypads_card_select_browser[player].Open();
}
}
ImGui::SameLine();
if (ImGui::Button("Edit in Notepad")) {
std::filesystem::path path;
if (!bindings.card_paths[player].empty()) {
path = bindings.card_paths[player];
} else {
path = (player > 0) ? "card1.txt" : "card0.txt";
}
// using notepad here in case the file doesn't exist
launch_shell("notepad.exe", path.string().c_str());
}
// clear button
if (!bindings.card_paths[player].empty()) {
ImGui::SameLine();
if (ImGui::Button("Clear")) {
bindings.card_paths[player] = "";
bindings_updated = true;
}
}
// verify card number
this->keypads_card_file_contents_valid[player] = true;
if (this->keypads_card_number[player][0] != 0) {
this->keypads_card_file_contents_valid[player] =
validate_ea_card(this->keypads_card_number[player]);
}
// card number box
ImGui::SetNextItemWidth(TEXT_INPUT_WIDTH);
ImGui::BeginDisabled();
if (this->keypads_card_number[player][0] != 0) {
ImGui::PushStyleColor(
ImGuiCol_Text,
this->keypads_card_file_contents_valid[player] ?
TEXT_COLOR_GREEN : TEXT_COLOR_RED);
ImGui::Text("Card from file: %s", this->keypads_card_number[player]);
ImGui::PopStyleColor();
} else {
ImGui::TextColored(TEXT_COLOR_RED, "Failed to read file.");
}
ImGui::EndDisabled();
}
ImGui::TreePop();
}
// render card select browser
this->keypads_card_select_browser[player].Display();
if (this->keypads_card_select_browser[player].HasSelected()) {
auto selected = keypads_card_select_browser[player].GetSelected();
this->keypads_card_select_browser[player].ClearSelected();
bindings.card_paths[player] = selected;
bindings_updated = true;
}
// clean up thread when needed
if (keypads_card_select_done) {
keypads_card_select_done = false;
keypads_card_select->join();
delete keypads_card_select;
keypads_card_select = nullptr;
}
// clean up
ImGui::PopID();
if (player == 0) {
ImGui::Spacing();
ImGui::Spacing();
}
}
// check for binding update and save
if (bindings_updated) {
::Config::getInstance().updateBinding(game, bindings);
eamuse_update_keypad_bindings();
read_card();
}
}
void Config::build_cards_reader() {
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "NFC / API card reader status");
ImGui::Spacing();
if (cfg::CONFIGURATOR_STANDALONE) {
ImGui::AlignTextToFramePadding();
ImGui::TextWrapped("Test NFC card readers and card insertions over API.");
ImGui::SameLine();
ImGui::HelpMarker(
"Enable card readers in Options tab, under NFC Card Readers section, and restart. "
"Alternatively, launch spicecfg in command line and pass in the correct parameters. "
"BT5API readers currently do not show the card number in this UI.");
ImGui::Spacing();
// show scanned card numbers
for (int player = 0; player < 2; player++) {
ImGui::PushID(("CardReaderDisp" + to_string(player)).c_str());
if (ImGui::TreeNodeEx(
fmt::format("Last card detected for player {}", player + 1).c_str(),
ImGuiTreeNodeFlags_DefaultOpen)) {
char card_uid[8];
const bool card_present = eamuse_scanned_card_peek_noninvasive(player, card_uid);
if (card_present) {
ImGui::AlignTextToFramePadding();
const auto card_str = bin2hex(card_uid, 8);
ImGui::Text(
"%s %s %s %s",
card_str.substr(0, 4).c_str(),
card_str.substr(4, 4).c_str(),
card_str.substr(8, 4).c_str(),
card_str.substr(12, 4).c_str()
);
ImGui::SameLine();
if (ImGui::Button("Copy")) {
clipboard::copy_text(card_str);
}
ImGui::SameLine();
if (ImGui::Button("Clear")) {
eamuse_scanned_card_clear(player);
}
} else {
ImGui::AlignTextToFramePadding();
ImGui::TextDisabled("Card not present");
}
ImGui::TreePop();
}
ImGui::PopID();
if (player == 0) {
ImGui::Spacing();
ImGui::Spacing();
}
}
} else {
ImGui::Spacing();
ImGui::TextDisabled("%s", "Only available in spicecfg.");
ImGui::Spacing();
}
}
void Config::build_cards_manager() {
if (this->overlay->window_cards != nullptr) {
this->overlay->window_cards->build_content();
}
}
bool Config::validate_ea_card(char card_number[16]) {
for (int n = 0; n < 16; n++) {
char c = card_number[n];
bool digit = c >= '0' && c <= '9';
bool character_big = c >= 'A' && c <= 'F';
bool character_small = c >= 'a' && c <= 'f';
if (!digit && !character_big && !character_small) {
return false;
}
}
return true;
}
std::string Config::build_option_value_picker_title(const OptionDefinition& definition) {
// need to make these all unique since they are also used as ID
// if not unique, append ## per ImGui rules to create unique ones
switch (definition.picker) {
case OptionPickerType::AsioDriver:
return "ASIO Driver Picker";
case OptionPickerType::EACard:
return "EA Card Picker";
case OptionPickerType::CpuAffinity:
return "CPU Affinity Picker";
case OptionPickerType::FilePath:
return "File Picker";
case OptionPickerType::DirectoryPath:
return "Folder Picker";
case OptionPickerType::Monitor:
return "Monitor Picker";
default:
return "Unknown Picker";
};
}
void Config::build_option_value_picker(Option& option) {
auto &definition = option.get_definition();
if (definition.picker == OptionPickerType::AsioDriver) {
if (!asio_driver_list.has_value()) {
asio_driver_list = hooks::audio::scan_asio_drivers();
}
if (asio_driver_list->empty()) {
ImGui::TextUnformatted("No ASIO drivers found.");
} else {
ImGui::TextUnformatted("Pick from ASIO drivers:");
ImGui::SetNextItemWidth(300.f);
if (ImGui::BeginListBox("##asiodrivers")) {
for (const auto &driver : *asio_driver_list) {
const bool is_selected = option.value == driver.name;
const char *arch = (driver.found_32bit && driver.found_64bit)
? "32/64-bit"
: (driver.found_64bit ? "64-bit" : "32-bit");
if (ImGui::Selectable(
fmt::format("{} ({})", driver.name, arch).c_str(),
is_selected)) {
option.value = driver.name;
}
}
ImGui::EndListBox();
}
}
} else if (definition.picker == OptionPickerType::EACard) {
ImGui::TextUnformatted("Generate a new card number:");
if (ImGui::Button("Generate")) {
char new_card[17];
generate_ea_card(new_card);
option.value = new_card;
}
} else if (definition.picker == OptionPickerType::CpuAffinity) {
ImGui::TextUnformatted("Requires restart! Showing all procs in Group 0.");
ImGui::TextUnformatted("");
ImGui::TextUnformatted("Pick CPU cores to use:");
SYSTEM_INFO info;
GetSystemInfo(&info);
const uint64_t cpu_count = info.dwNumberOfProcessors;
uint64_t affinity = 0;
if (!option.value.empty()) {
try {
affinity = std::stoull(option.value, nullptr, 16);
} catch (const std::exception &ex) {
option.value = "";
affinity = 0;
}
}
ImGui::BeginChild(
"##cpuaffinity",
ImVec2(
0,
ImGui::GetFrameHeightWithSpacing() * std::clamp(cpu_count / 4, 2ull, 4ull))
);
bool selection_changed = false;
uint64_t set_bits = 0;
for (uint64_t i = 0; i < cpu_count; i++) {
if (i % 4 != 0) {
ImGui::SameLine();
}
bool selected = (affinity & (1ULL << i)) != 0;
if (ImGui::Checkbox(fmt::format("CPU {}", i).c_str(), &selected)) {
selection_changed = true;
if (selected) {
affinity |= (1ULL << i);
} else {
affinity &= ~(1ULL << i);
}
}
if (selected) {
set_bits++;
}
}
if (selection_changed) {
if (set_bits == 0) {
option.value = "";
} else {
option.value = fmt::format("0x{:X}", affinity);
}
}
ImGui::EndChild();
if (option.value.empty()) {
ImGui::TextUnformatted("Using all CPUs (option default).");
} else {
ImGui::TextUnformatted("Using selected CPUs.");
}
} else if (definition.picker == OptionPickerType::FilePath) {
if (!cfg::CONFIGURATOR_STANDALONE) {
ImGui::BeginDisabled();
ImGui::TextUnformatted("File browser only works in spicecfg.");
}
if (ImGui::Button("Select File...")) {
// run in separate thread otherwise we get a crash
if (!file_picker_thread) {
file_picker_done = false;
file_picker_path = "";
file_picker_thread = new std::thread([this, &definition] {
std::wstring extensions;
if (!definition.file_extension.empty()) {
const std::wstring ext = s2ws(definition.file_extension);
// filter to file extension preferred by the option (e.g., DLL)
extensions = ext + L" Files (*." + ext + L")";
extensions.push_back(L'\0');
extensions += L"*." + ext;
extensions.push_back(L'\0');
// also add "All files" filter
extensions += L"All Files (*.*)";
extensions.push_back(L'\0');
extensions += L"*.*";
extensions.push_back(L'\0');
// eol
extensions.push_back(L'\0');
} else {
extensions = L"All Files (*.*)";
extensions.push_back(L'\0');
extensions += L"*.*";
extensions.push_back(L'\0');
extensions.push_back(L'\0');
}
// open dialog to get path
auto ofn_path = std::make_unique<wchar_t[]>(512);
ofn_path[0] = L'\0';
OPENFILENAMEW ofn{};
ofn.lStructSize = sizeof(ofn);
ofn.lpstrFilter = extensions.c_str();
ofn.lpstrFile = ofn_path.get();
ofn.nMaxFile = 512;
ofn.nFilterIndex = 1;
ofn.Flags = OFN_EXPLORER | OFN_NOCHANGEDIR;
ofn.lpstrInitialDir = L".";
// check for success
auto guard = rawinput::set_os_window_focus_guard();
if (GetSaveFileNameW(&ofn)) {
file_picker_path = std::filesystem::path(ofn_path.get());
}
// clean up
file_picker_done = true;
});
}
}
if (file_picker_done) {
file_picker_done = false;
file_picker_thread->join();
delete file_picker_thread;
file_picker_thread = nullptr;
if (!file_picker_path.empty()) {
option.value = file_picker_path.string();
}
}
if (!cfg::CONFIGURATOR_STANDALONE) {
ImGui::EndDisabled();
}
} else if (definition.picker == OptionPickerType::DirectoryPath) {
if (!cfg::CONFIGURATOR_STANDALONE) {
ImGui::BeginDisabled();
ImGui::TextUnformatted("File browser only works in spicecfg.");
}
if (ImGui::Button("Browse...")) {
// run in separate thread otherwise we get a crash
if (!file_picker_thread) {
file_picker_done = false;
file_picker_path = "";
file_picker_thread = new std::thread([this] {
CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
const auto spice_bin_path =
libutils::module_file_name(nullptr).parent_path().wstring();
// SHBrowseForFolderW sucks, but the alternatives are:
// 1. Use IFileDialog, which requires pulling in more Windows dependencies
// 2. use ImGui::FileBrowser
// both are acceptable but sticking to legacy UI for now for simplicity
BROWSEINFOW info{};
info.ulFlags = BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE;
info.lpfn = BrowseCallbackProc;
info.lParam = reinterpret_cast<LPARAM>(spice_bin_path.c_str());
auto guard = rawinput::set_os_window_focus_guard();
auto pidl = SHBrowseForFolderW(&info);
if (pidl) {
wchar_t path[MAX_PATH];
std::filesystem::path result;
if (SHGetPathFromIDListW(pidl, path)) {
file_picker_path = path;
}
CoTaskMemFree(pidl);
} else {
file_picker_path = "";
}
// clean up
file_picker_done = true;
CoUninitialize();
});
}
}
if (file_picker_done) {
file_picker_done = false;
file_picker_thread->join();
delete file_picker_thread;
file_picker_thread = nullptr;
if (!file_picker_path.empty()) {
option.value = file_picker_path.string();
}
}
if (!cfg::CONFIGURATOR_STANDALONE) {
ImGui::EndDisabled();
}
} else if (definition.picker == OptionPickerType::Monitor) {
const auto &monitors = sysutils::enumerate_monitors();
if (monitors.empty()) {
ImGui::TextUnformatted("Failed to fetch monitors. Requires Win7+");
} else {
ImGui::TextUnformatted("Pick from monitors:");
ImGui::SetNextItemWidth(300.f);
if (ImGui::BeginListBox("##monitors")) {
for (const auto &monitor : monitors) {
const bool is_selected = option.value == monitor.display_name;
auto friendly = wchar_to_u8(monitor.friendly_name.c_str());
auto str = fmt::format("{} ({})", monitor.display_name, friendly);
if (monitor.is_primary) {
str += " [Primary]";
}
if (ImGui::Selectable(str.c_str(), is_selected)) {
option.value = monitor.display_name;
}
}
ImGui::EndListBox();
}
}
} else {
ImGui::TextUnformatted("No picker available for this option. How did you get here?");
}
}
void Config::build_options(
std::vector<Option> *options, const std::string &category, const std::string *filter, bool quick_only) {
// collect the options that match the current filters. doing this once lets us
// skip rendering an empty header + table for categories with no matches, and
// avoids iterating the full option list a second time during rendering.
std::vector<Option *> matching;
for (auto &option : *options) {
auto &definition = option.get_definition();
if (quick_only) {
// quick settings group under quick_setting_category, not the regular category
if (definition.quick_setting_category.empty()) {
continue;
}
if (!category.empty() && definition.quick_setting_category != category) {
continue;
}
} else if (!category.empty() && definition.category != category) {
continue;
}
if (!this->options_show_hidden && option.value.empty() && definition.hidden) {
continue;
}
if (!definition.game_name.empty() && definition.game_name != this->games_selected_name) {
continue;
}
if (filter != nullptr) {
if (filter->empty() || !option.search_match(*filter)) {
continue;
}
// limit to 30 results
if (matching.size() > 30) {
continue;
}
}
matching.push_back(&option);
}
if (matching.empty()) {
return;
}
// category name
std::string cat = "Options";
if (!category.empty()) {
cat = category;
} else if (quick_only) {
cat = "Quick Settings";
} else if (filter != nullptr) {
cat = "Search results";
}
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "%s", cat.c_str());
ImGui::Separator();
// render table
// tables must share the same ID to have synced column settings
ImGui::PushStyleVarY(ImGuiStyleVar_CellPadding,
ImGui::GetStyle().CellPadding.y + overlay::apply_scaling(2));
if (ImGui::BeginTable("OptionsTable", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
const int widget_col_width = overlay::apply_scaling(260);
ImGui::TableSetupColumn("Option", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Setting", ImGuiTableColumnFlags_WidthFixed, widget_col_width);
// iterate options
for (auto *option_ptr : matching) {
auto &option = *option_ptr;
auto &definition = option.get_definition();
// list entry
ImGui::PushID(&option);
ImGui::TableNextRow();
// option name
ImGui::TableNextColumn();
ImGui::PushStyleVarY(ImGuiStyleVar_ItemSpacing, 0);
ImGui::Indent(ROW_INDENT);
if (option.is_active()) {
// active option
if (option.disabled || definition.disabled) {
ImGui::TextColored(ImVec4(1.f, 0.4f, 0.f, 1.f), "%s", definition.title.c_str());
} else {
ImGui::TextColored(TEXT_COLOR_GREEN, "%s", definition.title.c_str());
}
} else if (definition.hidden ||
(!definition.game_name.empty() && definition.game_name != this->games_selected_name)) {
// wrong game - grayed out
ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.f), "%s", definition.title.c_str());
} else {
// normal text
ImGui::TextUnformatted(definition.title.c_str());
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(definition.desc.c_str());
}
// command line parameter
std::string param = "-";
if (definition.display_name.empty()) {
param += definition.name;
} else {
param += definition.display_name;
}
ImGui::TextDisabled("%s", param.c_str());
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
const auto help =
param +
"\n\nClick to copy the parameter to the clipboard.\n\n"
"These are the command-line parameters you can use in your .bat file to set the options.\n"
"Example: spice.exe -w -ea\n"
" spice64.exe -api 1337 -apipass changeme";
ImGui::HelpTooltip(help.c_str());
}
if (ImGui::IsItemClicked()) {
clipboard::copy_text(param.c_str());
}
ImGui::Unindent(ROW_INDENT);
ImGui::PopStyleVar(); // ImGuiStyleVar_ItemSpacing
// option widgets
ImGui::TableNextColumn();
// make widgets span two text lines tall to match the two-line name column
ImGui::PushStyleVarY(ImGuiStyleVar_FramePadding, ImGui::GetFontSize() * 0.36f);
// vertically center the widget within the two-line row
float row_h = ImGui::GetTextLineHeight() * 2.f;
float widget_h = ImGui::GetFrameHeight();
if (row_h > widget_h) {
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (row_h - widget_h) * 0.5f);
}
ImGui::PushStyleVarX(ImGuiStyleVar_ItemSpacing, 4.f);
if (option.disabled || definition.disabled) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
}
if (definition.type != OptionType::Bool) {
// take up width of column, minus some room for clear button and Pick button
ImGui::SetNextItemWidth(widget_col_width - overlay::apply_scaling(70));
}
switch (definition.type) {
case OptionType::Bool: {
bool state = !option.value.empty();
if (ImGui::Checkbox(state ? "ON" : "off", &state)) {
this->options_dirty = true;
option.value = state ? "/ENABLED" : "";
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(definition.desc.c_str());
}
break;
}
case OptionType::Integer: {
char buffer[512];
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
buffer[sizeof(buffer) - 1] = '\0';
auto digits_filter = [](ImGuiInputTextCallbackData* data) {
if ('0' <= data->EventChar && data->EventChar <= '9') {
return 0;
}
return 1; // discard
};
const char *hint = definition.setting_name.empty() ? "Enter number..."
: definition.setting_name.c_str();
ImGui::InputTextWithHint(
"", hint,
buffer, sizeof(buffer) - 1,
ImGuiInputTextFlags_CallbackCharFilter, digits_filter);
// would like to use IsItemDeactivatedAfterEdit but can't handle the case when window is closed while editing
if (ImGui::IsItemEdited()) {
this->options_dirty = true;
option.value = buffer;
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(definition.desc.c_str());
}
break;
}
case OptionType::Hex: {
char buffer[512];
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
buffer[sizeof(buffer) - 1] = '\0';
auto digits_filter = [](ImGuiInputTextCallbackData* data) {
if ('0' <= data->EventChar && data->EventChar <= '9') {
return 0;
}
if ('a' <= data->EventChar && data->EventChar <= 'f') {
return 0;
}
if ('A' <= data->EventChar && data->EventChar <= 'F') {
return 0;
}
if (data->EventChar == 'x' || data->EventChar == 'X') {
return 0;
}
return 1; // discard
};
const char *hint = definition.setting_name.empty() ? "Enter hex..."
: definition.setting_name.c_str();
ImGui::InputTextWithHint("", hint,
buffer, sizeof(buffer) - 1,
ImGuiInputTextFlags_CallbackCharFilter, digits_filter);
// would like to use IsItemDeactivatedAfterEdit but can't handle the case when window is closed while editing
if (ImGui::IsItemEdited()) {
this->options_dirty = true;
option.value = buffer;
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(definition.desc.c_str());
}
break;
}
case OptionType::Text: {
char buffer[OPTION_INPUT_TEXT_WIDTH];
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
buffer[sizeof(buffer) - 1] = '\0';
const char *hint = definition.setting_name.empty() ? "Enter value..."
: definition.setting_name.c_str();
ImGui::InputTextWithHint("", hint, buffer, sizeof(buffer) - 1);
// would like to use IsItemDeactivatedAfterEdit but can't handle the case when window is closed while editing
if (ImGui::IsItemEdited()) {
this->options_dirty = true;
option.value = buffer;
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(definition.desc.c_str());
}
break;
}
case OptionType::Enum: {
std::string current_item = option.value_text();
for (auto &element : definition.elements) {
if (element.first == current_item) {
if (!element.second.empty()) {
current_item += fmt::format(" ({})", element.second);
}
break;
}
}
if (current_item.empty()) {
current_item = "Default";
}
if (ImGui::BeginCombo("##combo", current_item.c_str(), 0)) {
for (auto &element : definition.elements) {
std::string label = element.first;
if (!element.second.empty()) {
label += fmt::format(" ({})", element.second);
}
bool selected = current_item == label;
if (ImGui::Selectable(label.c_str(), selected)) {
this->options_dirty = true;
option.value = element.first;
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
if (selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(definition.desc.c_str());
}
break;
}
default: {
ImGui::Text("Unknown option type");
break;
}
}
// clear button
if (!option.disabled && !definition.disabled && option.is_active() && option.get_definition().type != OptionType::Bool) {
ImGui::SameLine();
if (ImGui::ClearButton("Reset to default")) {
this->options_dirty = true;
option.value = "";
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
}
const std::string option_popup_id = build_option_value_picker_title(definition);
if (definition.picker != OptionPickerType::None && !option.disabled && !definition.disabled) {
ImGui::SameLine();
if (ImGui::Button("Pick")) {
ImGui::OpenPopup(option_popup_id.c_str());
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::HelpTooltip(definition.desc.c_str());
}
}
ImGui::PopStyleVar(); // ImGuiStyleVar_ItemSpacing
ImGui::PopStyleVar(); // ImGuiStyleVar_FramePadding
// clean up disabled item flags
if (option.disabled || definition.disabled) {
ImGui::PopItemFlag(); // ImGuiItemFlags_Disabled
ImGui::PopStyleVar(); // ImGuiStyleVar_Alpha
}
// disabled help
if (option.disabled && !definition.disabled) {
ImGui::SameLine();
ImGui::HelpMarker(
"This option cannot be edited because it was overriden by command-line options.\n"
"Run spicecfg.exe to configure the options and then run spice(64).exe directly.");
}
// value picker
if (definition.picker != OptionPickerType::None &&
!option.disabled && !definition.disabled) {
if (ImGui::BeginPopupModal(option_popup_id.c_str(),
nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
// for min width enforcement
ImGui::Dummy(ImVec2(320.f, 0.f));
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "%s", definition.title.c_str());
ImGui::TextUnformatted("");
ImGui::TextUnformatted("Current value:");
ImGui::BeginDisabled();
// keeping it read only; if you want to make this editable, we need to refactor the
// input validation logic above (for int/hex) so people don't end up with invalid
// values that can crash spicecfg
ImGui::InputText("", &option.value, ImGuiInputTextFlags_ReadOnly);
ImGui::EndDisabled();
ImGui::SameLine();
if (ImGui::ClearButton("Reset to default")) {
option.value = "";
}
ImGui::TextUnformatted("");
build_option_value_picker(option);
ImGui::TextUnformatted("");
if (ImGui::Button("Save & Close")) {
ImGui::CloseCurrentPopup();
this->options_dirty = true;
::Config::getInstance().updateBinding(games_list[games_selected], option);
}
ImGui::EndPopup();
}
}
ImGui::HighlightTableRowOnHover();
// next item
ImGui::PopID();
}
ImGui::EndTable();
}
ImGui::PopStyleVar(); // ImGuiStyleVar_CellPadding
ImGui::TextUnformatted("");
}
void Config::build_about() {
#if SPICE_LINUX
ImGui::TextUnformatted(std::string(
"spice2x (a fork of SpiceTools) for Linux\r\n"
"=========================\r\n" +
to_string(VERSION_STRING)).c_str());
#elif SPICE_XP
ImGui::TextUnformatted(std::string(
"spice2x (a fork of SpiceTools) for WinXP\r\n"
"=========================\r\n" +
to_string(VERSION_STRING)).c_str());
#else
ImGui::TextUnformatted(std::string(
"spice2x (a fork of SpiceTools)\r\n"
"=========================\r\n" +
to_string(VERSION_STRING)).c_str());
#endif
ImGui::TextUnformatted("");
if (ImGui::TextLink(PROJECT_URL)) {
launch_shell(PROJECT_URL);
}
ImGui::TextUnformatted("");
ImGui::TextUnformatted(resutil::load_file_string_crlf(IDR_README).c_str());
ImGui::TextUnformatted("");
ImGui::TextUnformatted("");
ImGui::TextUnformatted("Licenses:");
ImGui::TextUnformatted(resutil::load_file_string_crlf(IDR_LICENSES).c_str());
}
void Config::build_launcher() {
ImGui::TextUnformatted("Please select a game!");
ImGui::Separator();
ImGui::BeginChild("Launcher");
this->build_about();
ImGui::EndChild();
}
void Config::launch_shell(LPCSTR app, LPCSTR file) {
// doing this on a separate thread to avoid polluting ImGui context
std::thread t([app, file] {
ShellExecuteA(NULL, "open", app, file, NULL, SW_SHOWNORMAL);
});
t.join();
}
void Config::build_menu(int *game_selected) {
bool about_popup = false;
bool reset_config_popup = false;
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0.14f, 0.14f, 0.14f, 1.0f));
if (ImGui::BeginMenuBar()) {
// [spice2x]
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.f, 0.f, 1.f));
if (ImGui::BeginMenu("[spice2x]")) {
ImGui::PopStyleColor();
if (ImGui::MenuItem("spice2x.github.io")) {
launch_shell(PROJECT_URL);
}
if (ImGui::MenuItem("About")) {
about_popup = true;
}
ImGui::Separator();
if (ImGui::MenuItem("Reset to Default")) {
reset_config_popup = true;
}
ImGui::EndMenu();
} else {
ImGui::PopStyleColor();
}
// shortcuts
if (ImGui::BeginMenu("Shortcuts")) {
if (ImGui::MenuItem("USB Game Controllers")) {
launch_shell("control.exe", "joy.cpl");
}
if (ImGui::MenuItem("Audio Playback Devices")) {
launch_shell("control.exe", "mmsys.cpl,,0");
}
if (ImGui::MenuItem("Tablet PC Settings")) {
launch_shell("explorer.exe", "shell:::{80F3F1D5-FECA-45F3-BC32-752C152E456E}");
}
ImGui::EndMenu();
}
// help
if (ImGui::BeginMenu("Help")) {
if (ImGui::MenuItem("FAQ")) {
launch_shell("https://github.com/spice2x/spice2x.github.io/wiki/Known-issues");
}
if (ImGui::MenuItem("Wiki")) {
launch_shell("https://github.com/spice2x/spice2x.github.io/wiki");
}
ImGui::EndMenu();
}
// game selector
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.34f, 0.14f, 0.14f, 0.64f));
ImGui::PushItemWidth(
MIN(overlay::apply_scaling(700),
MAX(overlay::apply_scaling(100),
ImGui::GetWindowSize().x - overlay::apply_scaling(400))));
ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
ImGui::PopItemWidth();
ImGui::PopStyleColor(3);
ImGui::BeginDisabled();
if (!avs::game::is_model("000")) {
ImGui::TextUnformatted(avs::game::get_identifier().c_str());
}
ImGui::EndDisabled();
ImGui::EndMenuBar();
}
ImGui::PopStyleColor(); // ImGuiCol_PopupBg
// workaround for popups triggered by menu, see https://github.com/ocornut/imgui/issues/331
if (about_popup) {
ImGui::OpenPopup("About##topbarpopup");
}
if (reset_config_popup) {
ImGui::OpenPopup("Reset Config");
}
// reset configuration confirmation popup
if (ImGui::BeginPopupModal("Reset Config", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::TextColored(ImVec4(1, 0.5f, 0.5f, 1.f),
"Do you really want to reset your configuration for all games?\n"
"Warning: This can't be reverted!");
if (ImGui::Button("Yes")) {
::Config::getInstance().createConfigFile();
launcher::restart();
}
ImGui::SameLine();
if (ImGui::Button("Nope")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
// draw popups
{
const ImVec2 popup_size(
std::min(ImGui::GetIO().DisplaySize.x * 0.9f, overlay::apply_scaling(800.f)),
std::min(ImGui::GetIO().DisplaySize.y * 0.9f, overlay::apply_scaling(800.f)));
const ImVec2 popup_pos(
ImGui::GetIO().DisplaySize.x / 2 - popup_size.x / 2,
ImGui::GetIO().DisplaySize.y / 2 - popup_size.y / 2);
ImGui::SetNextWindowSize(popup_size, ImGuiCond_Appearing);
ImGui::SetNextWindowPos(popup_pos, ImGuiCond_Appearing);
bool unused_open2 = true;
if (ImGui::BeginPopupModal("About##topbarpopup", &unused_open2)) {
this->build_about();
ImGui::EndPopup();
}
}
}
//////////////////
/// Presets Tab //
//////////////////
ControllerTemplate Config::capture_current_bindings(const std::string &name) {
ControllerTemplate tmpl;
tmpl.name = name;
tmpl.game_name = this->games_selected_name;
tmpl.is_builtin = false;
// capture buttons
auto *buttons = games::get_buttons(this->games_selected_name);
if (buttons) {
for (auto &btn : *buttons) {
tmpl.buttons.emplace_back(btn);
}
}
auto *modifier_buttons = games::get_buttons_modifiers(this->games_selected_name);
if (modifier_buttons) {
for (auto &modifier : *modifier_buttons) {
tmpl.modifier_buttons.emplace_back(modifier);
}
}
// capture keypad buttons
auto *keypad_buttons = games::get_buttons_keypads(this->games_selected_name);
if (keypad_buttons) {
for (auto &btn : *keypad_buttons) {
tmpl.keypad_buttons.emplace_back(btn);
}
}
// capture analogs
auto *analogs = games::get_analogs(this->games_selected_name);
if (analogs) {
for (auto &a : *analogs) {
tmpl.analogs.emplace_back(a);
}
}
// capture lights
auto *lights = games::get_lights(this->games_selected_name);
if (lights) {
for (auto &l : *lights) {
TemplateLightBinding tl;
tl.name = l.getName();
tl.primary.device_identifier = l.getDeviceIdentifier();
tl.primary.index = l.getIndex();
for (auto &alt : l.getAlternatives()) {
TemplateLightEntry le;
le.device_identifier = alt.getDeviceIdentifier();
le.index = alt.getIndex();
tl.alternatives.push_back(le);
}
tmpl.lights.push_back(std::move(tl));
}
}
return tmpl;
}
void Config::clear_all_bindings() {
const auto &game = games_list[games_selected];
// clear all game buttons (NOT overlay buttons)
auto *buttons = games::get_buttons(this->games_selected_name);
if (buttons) {
for (auto &btn : *buttons) {
for (int ai = (int)btn.getAlternatives().size() - 1; ai >= 0; ai--) {
clear_button(&btn.getAlternatives()[ai], ai + 1);
}
// clear primary
clear_button(&btn, -1);
}
}
// clear all modifier buttons
auto *modifier_buttons = games::get_buttons_modifiers(this->games_selected_name);
if (modifier_buttons) {
for (auto &modifier : *modifier_buttons) {
for (int ai = (int)modifier.getAlternatives().size() - 1; ai >= 0; ai--) {
clear_button(&modifier.getAlternatives()[ai], ai + 1);
}
clear_button(&modifier, -1);
}
}
// clear all keypad buttons
auto *keypad_buttons = games::get_buttons_keypads(this->games_selected_name);
if (keypad_buttons) {
for (auto &btn : *keypad_buttons) {
for (int ai = (int)btn.getAlternatives().size() - 1; ai >= 0; ai--) {
clear_button(&btn.getAlternatives()[ai], ai + 1);
}
clear_button(&btn, -1);
}
}
// clear all analogs
auto *analogs = games::get_analogs(this->games_selected_name);
if (analogs) {
for (auto &a : *analogs) {
a.clearBindings();
::Config::getInstance().updateBinding(game, a);
}
}
// clear all lights
auto *lights = games::get_lights(this->games_selected_name);
if (lights) {
for (auto &l : *lights) {
for (int ai = (int)l.getAlternatives().size() - 1; ai >= 0; ai--) {
clear_light(&l.getAlternatives()[ai], ai + 1);
}
clear_light(&l, -1);
}
}
}
// apply bindings from a template filtered by source, remapping to target_device
void Config::apply_template_source(const ControllerTemplate &tmpl,
const std::string &source_filter,
const std::string &target_device) {
const auto &game = games_list[games_selected];
bool source_is_naive = (source_filter == "Naive");
bool target_is_naive = (target_device == "Naive");
// helper: check if a button entry matches the source filter
auto entry_matches = [&](const TemplateButtonEntry &e) -> bool {
if (source_is_naive) {
return e.is_naive();
}
return e.is_device() && e.device_identifier == source_filter;
};
// helper: remap device identifier from source to target
auto remap_devid = [&]() -> std::string {
if (target_is_naive) {
return "";
}
return target_device;
};
// helper: apply template button bindings to a game button vector
auto apply_buttons = [&](const std::vector<TemplateButtonBinding> &tmpl_btns,
std::vector<Button> *game_btns) {
if (!game_btns) {
return;
}
for (auto &tb : tmpl_btns) {
std::vector<const TemplateButtonEntry *> matching_entries;
if (entry_matches(tb.primary)) {
matching_entries.push_back(&tb.primary);
}
for (auto &alt : tb.alternatives) {
if (entry_matches(alt)) {
matching_entries.push_back(&alt);
}
}
if (matching_entries.empty()) {
continue;
}
for (auto &btn : *game_btns) {
if (btn.getName() != tb.name) {
continue;
}
for (auto *entry : matching_entries) {
auto mapped_devid = remap_devid();
if (btn.getVKey() == INVALID_VKEY && btn.getDeviceIdentifier().empty()) {
btn.setVKey(entry->vKey);
btn.setAnalogType(entry->analog_type);
btn.setDeviceIdentifier(mapped_devid);
btn.setInvert(entry->invert);
btn.setDebounceUp(entry->debounce_up);
btn.setDebounceDown(entry->debounce_down);
btn.setBatThreshold(entry->bat_threshold);
btn.setVelocityThreshold(entry->velocity_threshold);
btn.setModifierMask(entry->modifier_mask);
::Config::getInstance().updateBinding(game, btn, -1);
} else {
Button alt_btn(btn.getName());
alt_btn.setVKey(entry->vKey);
alt_btn.setAnalogType(entry->analog_type);
alt_btn.setDeviceIdentifier(mapped_devid);
alt_btn.setInvert(entry->invert);
alt_btn.setDebounceUp(entry->debounce_up);
alt_btn.setDebounceDown(entry->debounce_down);
alt_btn.setBatThreshold(entry->bat_threshold);
alt_btn.setVelocityThreshold(entry->velocity_threshold);
alt_btn.setModifierMask(entry->modifier_mask);
alt_btn.setTemporary(true);
btn.getAlternatives().push_back(alt_btn);
::Config::getInstance().updateBinding(
game, btn.getAlternatives().back(),
(int)btn.getAlternatives().size() - 1);
btn.getAlternatives().back().setTemporary(false);
}
}
break;
}
}
};
// apply game buttons and keypad buttons
if (this->apply_buttons) {
apply_buttons(tmpl.buttons, games::get_buttons(this->games_selected_name));
}
if (this->apply_modifiers) {
apply_buttons(
tmpl.modifier_buttons,
games::get_buttons_modifiers(this->games_selected_name));
}
if (this->apply_keypads) {
apply_buttons(tmpl.keypad_buttons, games::get_buttons_keypads(this->games_selected_name));
}
// apply analog bindings (device source only)
if (this->apply_analogs && !source_is_naive && !target_is_naive) {
auto *analogs = games::get_analogs(this->games_selected_name);
if (analogs) {
for (auto &ta : tmpl.analogs) {
if (!ta.is_device() || ta.device_identifier != source_filter) {
continue;
}
for (auto &a : *analogs) {
if (a.getName() != ta.name) {
continue;
}
a.setDeviceIdentifier(remap_devid());
a.setIndex(ta.index);
a.setSensitivity(ta.sensitivity);
a.setDeadzone(ta.deadzone);
a.setDeadzoneMirror(ta.deadzone_mirror);
a.setInvert(ta.invert);
a.setSmoothing(ta.smoothing);
a.setMultiplier(ta.multiplier);
a.setRelativeMode(ta.relative_mode);
a.setDelayMs(ta.delay_ms);
::Config::getInstance().updateBinding(game, a);
break;
}
}
}
}
// apply light bindings (device source only)
if (this->apply_lights && !source_is_naive && !target_is_naive) {
auto *lights = games::get_lights(this->games_selected_name);
if (lights) {
for (auto &tl : tmpl.lights) {
// collect matching entries
std::vector<const TemplateLightEntry *> matching_entries;
if (tl.primary.is_device() && tl.primary.device_identifier == source_filter) {
matching_entries.push_back(&tl.primary);
}
for (auto &alt : tl.alternatives) {
if (alt.is_device() && alt.device_identifier == source_filter) {
matching_entries.push_back(&alt);
}
}
if (matching_entries.empty()) {
continue;
}
for (auto &l : *lights) {
if (l.getName() != tl.name) {
continue;
}
for (auto *entry : matching_entries) {
auto mapped_devid = remap_devid();
if (l.getDeviceIdentifier().empty()) {
// set as primary
l.setDeviceIdentifier(mapped_devid);
l.setIndex(entry->index);
::Config::getInstance().updateBinding(game, l, -1);
} else {
// add as alternative
Light alt_light(l.getName());
alt_light.setDeviceIdentifier(mapped_devid);
alt_light.setIndex(entry->index);
alt_light.setTemporary(true);
l.getAlternatives().push_back(alt_light);
::Config::getInstance().updateBinding(
game, l.getAlternatives().back(),
(int)l.getAlternatives().size() - 1);
l.getAlternatives().back().setTemporary(false);
}
}
break;
}
}
}
}
}
void Config::build_presets() {
ImGui::AlignTextToFramePadding();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Controller presets for: %s",
this->games_selected_name.c_str());
ImGui::Spacing();
// refresh cache
if (templates_cache_dirty) {
templates_cache = get_templates_for_game(this->games_selected_name);
templates_cache_dirty = false;
}
// preset list table
if (!templates_cache.empty()) {
ImGui::PushStyleVarY(ImGuiStyleVar_CellPadding,
ImGui::GetStyle().CellPadding.y + ROW_CELL_PADDING_EXTRA);
if (ImGui::BeginTable("TemplateList", 6,
ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingStretchProp)) {
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_None, 3.f);
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_None, 1.f);
ImGui::TableSetupColumn("Buttons", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(50.f));
ImGui::TableSetupColumn("Analogs", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(50.f));
ImGui::TableSetupColumn("Lights", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(50.f));
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(140.f));
ImGui::TableHeadersRow();
for (int i = 0; i < (int)templates_cache.size(); i++) {
const auto &t = templates_cache[i];
ImGui::PushID(i);
ImGui::TableNextRow();
// name
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::TextTruncated(
t.name, ImGui::GetContentRegionAvail().x - overlay::apply_scaling(20));
// type
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted(t.is_builtin ? "Built-in" : "User");
// buttons
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::Text("%d", (int)t.buttons.size());
// analogs
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::Text("%d", (int)t.analogs.size());
// lights
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::Text("%d", (int)t.lights.size());
// actions
ImGui::TableNextColumn();
if (ImGui::Button("Apply")) {
templates_selected = i;
template_target_selection.clear();
template_apply_open = true;
}
if (!t.is_builtin) {
ImGui::SameLine();
if (ImGui::Button("Edit")) {
templates_selected = i;
template_save_sources = t.get_binding_sources();
template_save_labels.resize(template_save_sources.size());
for (int si = 0; si < (int)template_save_sources.size(); si++) {
template_save_labels[si] = template_save_sources[si];
}
template_edit_open = true;
}
ImGui::SameLine();
if (ImGui::Button("Del")) {
templates_selected = i;
template_delete_open = true;
}
}
ImGui::HighlightTableRowOnHover();
ImGui::PopID();
}
ImGui::EndTable();
}
ImGui::PopStyleVar(); // ImGuiStyleVar_CellPadding
ImGui::Spacing();
} else {
ImGui::TextDisabled("No presets available for this game.");
}
// deferred popup opens
if (template_apply_open) {
ImGui::OpenPopup("Apply Preset##confirm");
template_apply_open = false;
}
if (template_delete_open) {
ImGui::OpenPopup("Delete Preset##confirm");
template_delete_open = false;
}
// delete preset confirmation popup
ImGui::SetNextWindowSize(ImVec2(360, 120), ImGuiCond_Appearing);
if (ImGui::BeginPopupModal("Delete Preset##confirm", NULL, 0)) {
if (templates_selected >= 0 && templates_selected < (int)templates_cache.size()) {
const auto &t = templates_cache[templates_selected];
ImGui::TextWrapped("Delete preset \"%s\"?", t.name.c_str());
ImGui::TextColored(ImVec4(1.f, 0.5f, 0.5f, 1.f), "This cannot be undone.");
// buttons at the bottom
ImGui::SetCursorPosY(ImGui::GetWindowHeight()
- ImGui::GetFrameHeightWithSpacing()
- ImGui::GetStyle().WindowPadding.y);
if (ImGui::Button("Delete")) {
delete_user_template(t.game_name, t.name);
templates_cache_dirty = true;
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
}
ImGui::EndPopup();
}
// apply preset popup
ImGui::SetNextWindowSize(ImVec2(600, 400), ImGuiCond_Appearing);
if (ImGui::BeginPopupModal("Apply Preset##confirm", NULL, 0)) {
if (templates_selected >= 0 && templates_selected < (int)templates_cache.size()) {
const auto &t = templates_cache[templates_selected];
ImGui::Text("Applying preset: \"%s\"", t.name.c_str());
ImGui::Spacing();
// clear all button
ImGui::Separator();
ImGui::AlignTextToFramePadding();
ImGui::TextColored(ImVec4(1.f, 0.5f, 0.5f, 1.f),
"Step 1: Reset all existing bindings (Caution! This can't be undone.)");
ImGui::BeginDisabled(this->all_cleared);
if (ImGui::Button("Clear All Bindings")) {
clear_all_bindings();
this->all_cleared = true;
std::fill(this->template_is_applied.begin(), this->template_is_applied.end(), false);
}
ImGui::EndDisabled();
ImGui::SameLine();
ImGui::HelpMarker(
"Clears all game button, modifier, keypad, analog, and light bindings.");
if (this->all_cleared) {
ImGui::SameLine();
ImGui::TextUnformatted("Done.");
}
ImGui::Spacing();
ImGui::Separator();
ImGui::AlignTextToFramePadding();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1),
"Step 2: Pick which groups to apply");
ImGui::Spacing();
bool selection_changed = false;
selection_changed |= ImGui::Checkbox("Buttons", &this->apply_buttons);
ImGui::SameLine();
selection_changed |= ImGui::Checkbox("Modifiers", &this->apply_modifiers);
ImGui::SameLine();
selection_changed |= ImGui::Checkbox("Keypads", &this->apply_keypads);
ImGui::SameLine();
selection_changed |= ImGui::Checkbox("Analogs", &this->apply_analogs);
ImGui::SameLine();
selection_changed |= ImGui::Checkbox("Lights", &this->apply_lights);
if (selection_changed) {
std::fill(this->template_is_applied.begin(), this->template_is_applied.end(), false);
}
if (!this->apply_buttons && !this->apply_modifiers && !this->apply_keypads &&
!this->apply_analogs && !this->apply_lights) {
ImGui::TextUnformatted("\nYou must select at least one group to apply.\n\n");
}
ImGui::Spacing();
ImGui::Separator();
ImGui::AlignTextToFramePadding();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Step 3: Pick devices to apply profiles");
ImGui::Spacing();
ImGui::TextUnformatted("Hint: hold a button on the controller, it'll turn green in the drop down.");
ImGui::Spacing();
// list binding sources with target selection
const auto sources = t.get_binding_sources();
if (sources.size() != template_save_sources.size()) {
this->template_is_applied.resize(sources.size(), false);
}
// build target device list: "Naive" + all connected devices
std::vector<std::string> target_options;
target_options.emplace_back("Naive");
for (auto &device : RI_MGR->devices_get()) {
target_options.push_back(device.name);
}
// ensure target selection vector is sized (reset on source count change)
if (template_target_selection.size() != sources.size()) {
template_target_selection.resize(sources.size());
for (int si = 0; si < (int)sources.size(); si++) {
template_target_selection[si] = -1;
for (int ti = 0; ti < (int)target_options.size(); ti++) {
if (target_options[ti] == sources[si]) {
template_target_selection[si] = ti;
break;
}
}
}
}
if (!apply_buttons && !apply_modifiers && !apply_keypads &&
!apply_analogs && !apply_lights) {
ImGui::BeginDisabled();
}
if (ImGui::BeginTable("TemplateSources", 4,
ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingStretchProp)) {
ImGui::TableSetupColumn("Profile", ImGuiTableColumnFlags_None, 2.f);
ImGui::TableSetupColumn("Device", ImGuiTableColumnFlags_None, 3.f);
ImGui::TableSetupColumn("Status", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(80));
ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_None, 1.f);
ImGui::TableHeadersRow();
// build a set of device names with any button currently pressed
std::set<std::string> active_devices;
for (auto &dev : RI_MGR->devices_get()) {
bool pressed = false;
switch (dev.type) {
case rawinput::HID:
if (dev.hidInfo) {
for (auto &page : dev.hidInfo->button_states) {
for (bool s : page) {
if (s) {
pressed = true;
break;
}
}
if (pressed) {
break;
}
}
}
break;
case rawinput::KEYBOARD:
if (dev.keyboardInfo) {
for (bool s : dev.keyboardInfo->key_states) {
if (s) {
pressed = true;
break;
}
}
}
break;
case rawinput::MOUSE:
if (dev.mouseInfo) {
for (bool s : dev.mouseInfo->key_states) {
if (s) {
pressed = true;
break;
}
}
}
break;
case rawinput::MIDI:
if (dev.midiInfo) {
for (bool s : dev.midiInfo->states) {
if (s) {
pressed = true;
break;
}
}
}
break;
default:
break;
}
if (pressed) {
active_devices.insert(dev.name);
}
}
for (int si = 0; si < (int)sources.size(); si++) {
ImGui::PushID(si);
ImGui::TableNextRow();
// source (label is the device_identifier)
// highlight if the selected target device has recent input
ImGui::TableNextColumn();
{
int sel = template_target_selection[si];
bool active = sel > 0 && active_devices.count(target_options[sel]) > 0;
ImGui::AlignTextToFramePadding();
if (active) {
ImGui::TextColored(ImVec4(0.f, 1.f, 0.f, 1.f), "%s", sources[si].c_str());
} else {
ImGui::TextUnformatted(sources[si].c_str());
}
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", t.get_source_summary(sources[si]).c_str());
}
// target device combo
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(-1);
{
const int sel = template_target_selection[si];
const char *preview = (sel >= 0) ? target_options[sel].c_str() : "(select target)";
if (ImGui::BeginCombo("##target", preview)) {
for (int ti = 0; ti < (int)target_options.size(); ti++) {
bool is_selected = (sel == ti);
std::string combo_label = target_options[ti];
bool item_active = false;
if (ti > 0) {
auto *dev = RI_MGR->devices_get(target_options[ti]);
if (dev) {
combo_label = fmt::format("{} ({})##{}", dev->desc.substr(0, 42), dev->name.substr(0, 36), dev->name);
item_active = active_devices.count(dev->name) > 0;
}
}
if (item_active) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.f, 1.f, 0.f, 1.f));
}
if (ImGui::Selectable(combo_label.c_str(), is_selected)) {
template_target_selection[si] = ti;
}
if (item_active) {
ImGui::PopStyleColor();
}
if (is_selected) {
ImGui::SetItemDefaultFocus();
}
}
this->template_is_applied[si] = false;
ImGui::EndCombo();
}
}
// connection status of target
ImGui::TableNextColumn();
{
int sel = template_target_selection[si];
if (sel < 0) {
ImGui::TextDisabled("--");
} else if (this->template_is_applied[si]) {
ImGui::TextColored(ImVec4(0.f, 1.f, 0.f, 1.f), "Applied!");
} else if (target_options[sel] == "Naive") {
ImGui::TextUnformatted("Ready");
} else {
auto *device = RI_MGR->devices_get(target_options[sel]);
if (device) {
ImGui::TextUnformatted("Ready");
} else {
ImGui::TextColored(ImVec4(1.f, 0.5f, 0.f, 1.f), "Not found");
}
}
}
// apply button
ImGui::TableNextColumn();
{
const int sel = template_target_selection[si];
ImGui::BeginDisabled(sel < 0 || this->template_is_applied[si]);
if (ImGui::Button("Apply")) {
if (sel >= 0) {
apply_template_source(t, sources[si], target_options[sel]);
this->template_is_applied[si] = true;
this->all_cleared = false;
}
}
ImGui::EndDisabled();
}
ImGui::PopID();
}
ImGui::EndTable();
}
if (!apply_buttons && !apply_modifiers && !apply_keypads &&
!apply_analogs && !apply_lights) {
ImGui::EndDisabled();
}
}
ImGui::SetCursorPosY(ImGui::GetWindowHeight()
- ImGui::GetFrameHeightWithSpacing()
- ImGui::GetStyle().WindowPadding.y);
if (ImGui::Button("Close")) {
templates_selected = -1;
all_cleared = false;
template_target_selection.clear();
std::fill(this->template_is_applied.begin(), this->template_is_applied.end(), false);
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
// save section
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
ImGui::AlignTextToFramePadding();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Save Current Bindings as Preset");
ImGui::Spacing();
ImGui::SetNextItemWidth(300);
ImGui::InputText("Preset Name", template_save_name, sizeof(template_save_name));
ImGui::SameLine();
bool name_empty = strlen(template_save_name) == 0;
if (name_empty) {
ImGui::BeginDisabled();
}
if (ImGui::Button("Save")) {
// capture bindings and open label assignment dialog
template_pending_save = capture_current_bindings(template_save_name);
template_save_sources = template_pending_save.get_binding_sources();
template_save_labels.resize(template_save_sources.size());
for (int si = 0; si < (int)template_save_sources.size(); si++) {
// default label: device description or source id
const auto &src = template_save_sources[si];
if (src == "Naive") {
template_save_labels[si] = "Keyboard";
} else {
auto *dev = RI_MGR->devices_get(src);
template_save_labels[si] = dev ? dev->desc : src;
}
}
template_save_labels_open = true;
}
if (name_empty) {
ImGui::EndDisabled();
}
// open save labels popup (deferred)
if (template_save_labels_open) {
ImGui::OpenPopup("Assign Labels##save");
template_save_labels_open = false;
}
// open edit labels popup (deferred from Edit button inside table)
if (template_edit_open) {
ImGui::OpenPopup("Edit Labels##preset");
template_edit_open = false;
}
// save labels popup: assign labels to sources before saving
ImGui::SetNextWindowSize(ImVec2(500, 300), ImGuiCond_Appearing);
if (ImGui::BeginPopupModal("Assign Labels##save", NULL, 0)) {
ImGui::TextUnformatted("Assign a label to each source device.");
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1),
"Labels replace device IDs in the saved preset.");
ImGui::Spacing();
ImGui::TextUnformatted("Pick which groups to save:");
ImGui::Checkbox("Buttons", &this->save_buttons);
ImGui::SameLine();
ImGui::Checkbox("Modifiers", &this->save_modifiers);
ImGui::SameLine();
ImGui::Checkbox("Keypads", &this->save_keypads);
ImGui::SameLine();
ImGui::Checkbox("Analogs", &this->save_analogs);
ImGui::SameLine();
ImGui::Checkbox("Lights", &this->save_lights);
if (!this->save_buttons && !this->save_modifiers && !this->save_keypads &&
!this->save_analogs && !this->save_lights) {
ImGui::TextUnformatted("\nYou must select at least one group to save.\n\n");
}
if (ImGui::BeginTable("SaveLabels", 2,
ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingStretchProp)) {
ImGui::TableSetupColumn("Source", ImGuiTableColumnFlags_None, 3.f);
ImGui::TableSetupColumn("Label", ImGuiTableColumnFlags_None, 3.f);
ImGui::TableHeadersRow();
for (int si = 0; si < (int)template_save_sources.size(); si++) {
ImGui::PushID(si + 3000);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextUnformatted(template_save_sources[si].c_str());
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s",
template_pending_save.get_source_summary(
template_save_sources[si]).c_str());
}
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(-1);
char buf[128] = {};
strncpy(buf, template_save_labels[si].c_str(), sizeof(buf) - 1);
if (ImGui::InputText("##label", buf, sizeof(buf))) {
template_save_labels[si] = buf;
}
ImGui::PopID();
}
ImGui::EndTable();
}
ImGui::Spacing();
// check all labels are non-empty
bool all_labels_set = true;
for (auto &lbl : template_save_labels) {
if (lbl.empty()) { all_labels_set = false; break; }
}
ImGui::SetCursorPosY(ImGui::GetWindowHeight()
- ImGui::GetFrameHeightWithSpacing()
- ImGui::GetStyle().WindowPadding.y);
ImGui::BeginDisabled(
!all_labels_set ||
(!this->save_buttons && !this->save_modifiers && !this->save_keypads &&
!this->save_analogs && !this->save_lights));
if (ImGui::Button("Save")) {
// replace device IDs with labels in the template
for (int si = 0; si < (int)template_save_sources.size(); si++) {
template_pending_save.rename_source(
template_save_sources[si], template_save_labels[si]);
}
if (save_user_template(template_pending_save,
this->save_buttons, this->save_modifiers, this->save_keypads,
this->save_analogs, this->save_lights)) {
template_save_name[0] = '\0';
templates_cache_dirty = true;
}
template_save_sources.clear();
template_save_labels.clear();
ImGui::CloseCurrentPopup();
}
ImGui::EndDisabled();
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
template_save_sources.clear();
template_save_labels.clear();
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
// edit labels popup: rename sources in an existing preset
ImGui::SetNextWindowSize(ImVec2(500, 300), ImGuiCond_Appearing);
if (ImGui::BeginPopupModal("Edit Labels##preset", NULL, 0)) {
if (templates_selected >= 0 && templates_selected < (int)templates_cache.size()) {
auto &t = templates_cache[templates_selected];
ImGui::Text("Edit labels for \"%s\"", t.name.c_str());
ImGui::Spacing();
if (ImGui::BeginTable("EditLabels", 2,
ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingStretchProp)) {
ImGui::TableSetupColumn("Current Label", ImGuiTableColumnFlags_None, 3.f);
ImGui::TableSetupColumn("New Label", ImGuiTableColumnFlags_None, 3.f);
ImGui::TableHeadersRow();
for (int si = 0; si < (int)template_save_sources.size(); si++) {
ImGui::PushID(si + 2000);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextUnformatted(template_save_sources[si].c_str());
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s",
t.get_source_summary(template_save_sources[si]).c_str());
}
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(-1);
char buf[128] = {};
strncpy(buf, template_save_labels[si].c_str(), sizeof(buf) - 1);
if (ImGui::InputText("##label", buf, sizeof(buf))) {
template_save_labels[si] = buf;
}
ImGui::PopID();
}
ImGui::EndTable();
}
ImGui::Spacing();
// check all labels are non-empty
bool all_labels_set = true;
for (auto &lbl : template_save_labels) {
if (lbl.empty()) { all_labels_set = false; break; }
}
ImGui::SetCursorPosY(ImGui::GetWindowHeight()
- ImGui::GetFrameHeightWithSpacing()
- ImGui::GetStyle().WindowPadding.y);
if (!all_labels_set) {
ImGui::BeginDisabled();
}
if (ImGui::Button("Save Labels")) {
// rename sources in the template
for (int si = 0; si < (int)template_save_sources.size(); si++) {
if (template_save_labels[si] != template_save_sources[si]) {
t.rename_source(template_save_sources[si], template_save_labels[si]);
}
}
save_user_template(t, true, true, true, true, true);
templates_cache_dirty = true;
template_save_sources.clear();
template_save_labels.clear();
templates_selected = -1;
ImGui::CloseCurrentPopup();
}
if (!all_labels_set) {
ImGui::EndDisabled();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
template_save_sources.clear();
template_save_labels.clear();
templates_selected = -1;
ImGui::CloseCurrentPopup();
}
}
ImGui::EndPopup();
}
}
void Config::set_alternating_row_colors(const int row_index) {
auto color = ImGuiCol_TableRowBg;
if (row_index % 2 != 0) {
color = ImGuiCol_TableRowBgAlt;
}
ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0, ImGui::GetColorU32(color));
}
}