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## Link to GitHub Issue or related Pull Request, if one exists Fixes #833 ## Description of change Last couple PRs - such as #820 #827 #828 - made the native touch hook & touch injection using `InjectTouchInput` the default path, since it performs much more reliably with both real touch screens and mouse (or any other synthetic source). However, user has reported that WINE lacks `InjectTouchInput` which means this won't work. As a fix, revive the old wintouchemu code. Native touch is still the default, but under following circumstances: 1. if `-touchemuforce` is set, or 2. if any of the required Windows touch APIs are unavailable then we fail over from native touch to wintouchemu code. For Linux, condition #2 would be hit during init, and gracefully switch over. Caveat: the poke code for IIDX and Nost will continue to require native touch, I do not want to maintain two paths for this. This means that iidx poke will stop working on Linux, unfortunately. ## Testing Tested on Windows with `-touchemuforce` set. This is mostly reverting Linux code path back to where we were last release, so this should just work with wine.
26 lines
617 B
C++
26 lines
617 B
C++
#pragma once
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#include <windows.h>
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namespace nativetouch {
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struct NativeTouchEvent {
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DWORD id;
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LONG x;
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LONG y;
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bool down;
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bool move;
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bool up;
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bool synthetic;
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};
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using TouchInputFilter = bool (*)(const NativeTouchEvent &event);
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bool hook(HMODULE module);
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void refresh_contact_lifetime();
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void set_input_filter(TouchInputFilter filter);
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// true once hook() has installed the native touch stack for the current game;
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// such games consume touch through the GetTouchInputInfo hook rather than spicetouch
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bool is_hooked();
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}
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