2026-03-03 03:04:10 +08:00
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#include "BaseEntityTile.h"
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2026-03-01 12:16:08 +08:00
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class PistonPieceEntity;
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2026-03-03 03:04:10 +08:00
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class PistonMovingPiece : public BaseEntityTile
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{
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public:
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PistonMovingPiece(int id);
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protected:
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virtual shared_ptr<TileEntity> newTileEntity(Level *level);
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public:
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual bool mayPlace(Level *level, int x, int y, int z, int face);
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virtual int getRenderShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param;
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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static shared_ptr<TileEntity> newMovingPieceEntity(int block, int data, int facing, bool extending, bool isSourcePiston);
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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2026-03-03 03:04:10 +08:00
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AABB *getAABB(Level *level, int x, int y, int z, int tile, float progress, int facing);
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private:
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shared_ptr<PistonPieceEntity> getEntity(LevelSource *level, int x, int y, int z);
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public:
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virtual int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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};
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