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@@ -49,7 +49,7 @@ void HorseRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, float ws
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EntityRenderer::bindTexture(mob);
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model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
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// Ensure that any extra layers of texturing are disabled after rendering this horse
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RenderManager.TextureBind(1,-1);
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RenderManager.TextureBind(-1);
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}
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}
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