Merge branch 'main' into dec-2014

# Conflicts:
#	Minecraft.Client/ClientConnection.cpp
#	Minecraft.Client/Common/UI/UIController.cpp
This commit is contained in:
Loki Rautio
2026-03-01 11:01:24 -06:00
33 changed files with 1614 additions and 67 deletions

420
.gitignore vendored Normal file
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@@ -0,0 +1,420 @@
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@@ -746,17 +746,32 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
// Some remote players could actually be local players that are already added
for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
// need to use the XUID here
PlayerUID playerXUIDOnline = INVALID_XUID, playerXUIDOffline = INVALID_XUID;
ProfileManager.GetXUID(idx,&playerXUIDOnline,true);
ProfileManager.GetXUID(idx,&playerXUIDOffline,false);
if( (playerXUIDOnline != INVALID_XUID && ProfileManager.AreXUIDSEqual(playerXUIDOnline,packet->xuid) ) ||
// need to use the XUID here
PlayerUID playerXUIDOnline = INVALID_XUID, playerXUIDOffline = INVALID_XUID;
ProfileManager.GetXUID(idx,&playerXUIDOnline,true);
ProfileManager.GetXUID(idx,&playerXUIDOffline,false);
if( (playerXUIDOnline != INVALID_XUID && ProfileManager.AreXUIDSEqual(playerXUIDOnline,packet->xuid) ) ||
(playerXUIDOffline != INVALID_XUID && ProfileManager.AreXUIDSEqual(playerXUIDOffline,packet->xuid) ) )
{
app.DebugPrintf("AddPlayerPacket received with XUID of local player\n");
return;
}
}
#ifdef _WINDOWS64
// On Windows64 all XUIDs are INVALID_XUID so the XUID check above never fires.
// packet->m_playerIndex is the server-assigned sequential index (set via LoginPacket),
// NOT the controller slot — so we must scan all local player slots and match by
// their stored server index rather than using it directly as an array subscript.
for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(minecraft->localplayers[idx] != NULL &&
minecraft->localplayers[idx]->getPlayerIndex() == packet->m_playerIndex)
{
app.DebugPrintf("AddPlayerPacket received for local player (controller %d, server index %d), skipping RemotePlayer creation\n", idx, packet->m_playerIndex);
return;
}
}
#endif
double x = packet->x / 32.0;
double y = packet->y / 32.0;

View File

@@ -6567,7 +6567,7 @@ wstring CMinecraftApp::GetActionReplacement(int iPad, unsigned char ucAction)
int size = 30;
#elif defined _WIN64
int size = 45;
if(ui.getScreenWidth() < 1920) size = 30;
if(ui.getScreenHeight() < 1080) size = 30;
#else
int size = 45;
#endif
@@ -6696,7 +6696,7 @@ wstring CMinecraftApp::GetVKReplacement(unsigned int uiVKey)
int size = 30;
#elif defined _WIN64
int size = 45;
if(ui.getScreenWidth() < 1920) size = 30;
if(ui.getScreenHeight() < 1080) size = 30;
#else
int size = 45;
#endif
@@ -6727,7 +6727,7 @@ wstring CMinecraftApp::GetIconReplacement(unsigned int uiIcon)
int size = 22;
#elif defined _WIN64
int size = 33;
if(ui.getScreenWidth() < 1920) size = 22;
if(ui.getScreenHeight() < 1080) size = 22;
#else
int size = 33;
#endif
@@ -9481,7 +9481,11 @@ bool CMinecraftApp::IsLocalMultiplayerAvailable()
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
}
#ifdef _WINDOWS64
bool available = connectedControllers > 1;
#else
bool available = RenderManager.IsHiDef() && connectedControllers > 1;
#endif
#ifdef __ORBIS__
// Check for remote play

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@@ -182,7 +182,7 @@ UIController::UIController()
#if defined _WINDOWS64 || defined _DURANGO || defined __ORBIS__
m_fScreenWidth = 1920.0f;
m_fScreenHeight = 1080.0f;
m_bScreenWidthSetup = true;
m_bScreenWidthSetup = false;
#else
m_fScreenWidth = 1280.0f;
m_fScreenHeight = 720.0f;
@@ -500,36 +500,36 @@ void UIController::loadSkins()
#elif defined __PSVITA__
platformSkinPath = L"skinVita.swf";
#elif defined _WINDOWS64
if(m_fScreenHeight==1080.0f)
if(m_fScreenHeight>=1080.0f)
{
platformSkinPath = L"skinHDWin.swf";
}
else
{
platformSkinPath = L"skinWin.swf";
platformSkinPath = L"skinWin.swf";
}
#elif defined _DURANGO
if(m_fScreenHeight==1080.0f)
if(m_fScreenHeight>=1080.0f)
{
platformSkinPath = L"skinHDDurango.swf";
platformSkinPath = L"skinHDDurango.swf";
}
else
{
platformSkinPath = L"skinDurango.swf";
platformSkinPath = L"skinDurango.swf";
}
#elif defined __ORBIS__
if(m_fScreenHeight==1080.0f)
if(m_fScreenHeight>=1080.0f)
{
platformSkinPath = L"skinHDOrbis.swf";
platformSkinPath = L"skinHDOrbis.swf";
}
else
{
platformSkinPath = L"skinOrbis.swf";
platformSkinPath = L"skinOrbis.swf";
}
#endif
// Every platform has one of these, so nothing shared
if(m_fScreenHeight==1080.0f)
if(m_fScreenHeight>=1080.0f)
{
m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskinHD.swf");
}
@@ -994,8 +994,31 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
pressed = InputManager.ButtonPressed(iPad,key); // Toggle
released = InputManager.ButtonReleased(iPad,key); // Toggle
//if(pressed) app.DebugPrintf("Pressed %d\n",key);
//if(released) app.DebugPrintf("Released %d\n",key);
#ifdef _WINDOWS64
// Keyboard menu input for player 0
if (iPad == 0)
{
bool kbDown = false, kbPressed = false, kbReleased = false;
switch(key)
{
case ACTION_MENU_UP: kbDown = KMInput.IsKeyDown(VK_UP); kbPressed = KMInput.IsKeyPressed(VK_UP); kbReleased = KMInput.IsKeyReleased(VK_UP); break;
case ACTION_MENU_DOWN: kbDown = KMInput.IsKeyDown(VK_DOWN); kbPressed = KMInput.IsKeyPressed(VK_DOWN); kbReleased = KMInput.IsKeyReleased(VK_DOWN); break;
case ACTION_MENU_LEFT: kbDown = KMInput.IsKeyDown(VK_LEFT); kbPressed = KMInput.IsKeyPressed(VK_LEFT); kbReleased = KMInput.IsKeyReleased(VK_LEFT); break;
case ACTION_MENU_RIGHT: kbDown = KMInput.IsKeyDown(VK_RIGHT); kbPressed = KMInput.IsKeyPressed(VK_RIGHT); kbReleased = KMInput.IsKeyReleased(VK_RIGHT); break;
case ACTION_MENU_OK: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break;
case ACTION_MENU_A: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break;
case ACTION_MENU_CANCEL: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
case ACTION_MENU_B: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
}
pressed = pressed || kbPressed;
released = released || kbReleased;
down = down || kbDown;
}
#endif
if(pressed) app.DebugPrintf("Pressed %d\n",key);
if(released) app.DebugPrintf("Released %d\n",key);
// Repeat handling
if(pressed)
{

View File

@@ -5,6 +5,9 @@
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\MultiplayerLocalPlayer.h"
#ifdef _WINDOWS64
#include "..\..\Windows64\KeyboardMouseInput.h"
#endif
UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(int iPad, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
@@ -25,6 +28,9 @@ UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(int iPad, UILayer *
ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,true);
m_bIgnoreInput=false;
#ifdef _WINDOWS64
m_bMouseDragSlider=false;
#endif
}
UIScene_AbstractContainerMenu::~UIScene_AbstractContainerMenu()
@@ -109,8 +115,8 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
#ifdef __ORBIS__
// we need to map the touchpad rectangle to the UI rectangle. While it works great for the creative menu, it is much too sensitive for the smaller menus.
//X coordinate of the touch point (0 to 1919)
//Y coordinate of the touch point (0 to 941: DUALSHOCK®4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation®4 development tool,
//0 to 753: JDX-1000x series controllers for the PlayStation®4 development tool,)
//Y coordinate of the touch point (0 to 941: DUALSHOCK<EFBFBD>4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation<EFBFBD>4 development tool,
//0 to 753: JDX-1000x series controllers for the PlayStation<EFBFBD>4 development tool,)
m_fTouchPadMulX=fPanelWidth/1919.0f;
m_fTouchPadMulY=fPanelHeight/941.0f;
m_fTouchPadDeadZoneX=15.0f*m_fTouchPadMulX;
@@ -176,13 +182,118 @@ void UIScene_AbstractContainerMenu::tick()
{
UIScene::tick();
#ifdef _WINDOWS64
bool mouseActive = (m_iPad == 0 && !KMInput.IsCaptured());
float rawMouseMovieX = 0, rawMouseMovieY = 0;
// Map Windows mouse position to the virtual pointer in movie coordinates
if (mouseActive)
{
RECT clientRect;
GetClientRect(KMInput.GetHWnd(), &clientRect);
int clientWidth = clientRect.right;
int clientHeight = clientRect.bottom;
if (clientWidth > 0 && clientHeight > 0)
{
int mouseX = KMInput.GetMouseX();
int mouseY = KMInput.GetMouseY();
// Convert mouse position to movie coordinates using the movie/client ratio
float mx = (float)mouseX * ((float)m_movieWidth / (float)clientWidth);
float my = (float)mouseY * ((float)m_movieHeight / (float)clientHeight);
m_pointerPos.x = mx;
m_pointerPos.y = my;
rawMouseMovieX = mx;
rawMouseMovieY = my;
}
}
#endif
onMouseTick();
#ifdef _WINDOWS64
// Dispatch mouse clicks AFTER onMouseTick() has updated m_eCurrSection from the new pointer position
if (mouseActive)
{
if (KMInput.ConsumeMousePress(0))
{
if (m_eCurrSection == eSectionInventoryCreativeSlider)
{
// Scrollbar click: use raw mouse position (onMouseTick may have snapped m_pointerPos)
m_bMouseDragSlider = true;
m_pointerPos.x = rawMouseMovieX;
m_pointerPos.y = rawMouseMovieY;
handleOtherClicked(m_iPad, eSectionInventoryCreativeSlider, 0, false);
}
else
{
handleKeyDown(m_iPad, ACTION_MENU_A, false);
}
}
else if (m_bMouseDragSlider && KMInput.IsMouseDown(0))
{
// Continue scrollbar drag: update scroll position from current mouse Y
m_pointerPos.x = rawMouseMovieX;
m_pointerPos.y = rawMouseMovieY;
handleOtherClicked(m_iPad, eSectionInventoryCreativeSlider, 0, false);
}
if (!KMInput.IsMouseDown(0))
m_bMouseDragSlider = false;
if (KMInput.ConsumeMousePress(1))
{
handleKeyDown(m_iPad, ACTION_MENU_X, false);
}
if (KMInput.ConsumeMousePress(2))
{
handleKeyDown(m_iPad, ACTION_MENU_Y, false);
}
// Mouse scroll wheel for page scrolling
int scrollDelta = KMInput.ConsumeScrollDelta();
if (scrollDelta > 0)
{
handleKeyDown(m_iPad, ACTION_MENU_OTHER_STICK_UP, false);
}
else if (scrollDelta < 0)
{
handleKeyDown(m_iPad, ACTION_MENU_OTHER_STICK_DOWN, false);
}
// ESC to close — must be last since it may destroy this scene
if (KMInput.ConsumeKeyPress(VK_ESCAPE))
{
handleKeyDown(m_iPad, ACTION_MENU_B, false);
return;
}
}
#endif
IggyEvent mouseEvent;
S32 width, height;
m_parentLayer->getRenderDimensions(width, height);
#ifdef _WINDOWS64
S32 x, y;
if (mouseActive)
{
// Send raw mouse position directly as Iggy event to avoid coordinate round-trip errors
// Scale mouse client coords to the Iggy display space (which was set to getRenderDimensions())
RECT clientRect;
GetClientRect(KMInput.GetHWnd(), &clientRect);
x = (S32)((float)KMInput.GetMouseX() * ((float)width / (float)clientRect.right));
y = (S32)((float)KMInput.GetMouseY() * ((float)height / (float)clientRect.bottom));
}
else
{
x = (S32)(m_pointerPos.x * ((float)width / m_movieWidth));
y = (S32)(m_pointerPos.y * ((float)height / m_movieHeight));
}
#else
S32 x = m_pointerPos.x*((float)width/m_movieWidth);
S32 y = m_pointerPos.y*((float)height/m_movieHeight);
#endif
IggyMakeEventMouseMove( &mouseEvent, x, y);
// 4J Stu - This seems to be broken on Durango, so do it ourself

View File

@@ -10,6 +10,9 @@ class UIScene_AbstractContainerMenu : public UIScene, public virtual IUIScene_Ab
private:
ESceneSection m_focusSection;
bool m_bIgnoreInput;
#ifdef _WINDOWS64
bool m_bMouseDragSlider;
#endif
protected:
UIControl m_controlMainPanel;

View File

@@ -957,13 +957,18 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
#endif
else
{
{
#ifdef _WINDOWS64
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
CreateGame(this, 0);
#else
//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = this;
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
}
else
@@ -1342,12 +1347,18 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor
if(isClientSide && app.IsLocalMultiplayerAvailable())
{
#ifdef _WINDOWS64
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
CreateGame(pClass, 0);
return 0;
#else
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = pClass;
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
else
{

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@@ -1444,7 +1444,14 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
#endif
else
{
#ifdef _WINDOWS64
// On Windows64, IsSignedInLive() returns true as a stub but Xbox Live is
// not available. Skip QuadrantSignin and proceed directly with local play.
DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
StartGameFromSave(pClass, dwLocalUsersMask);
#else
pClass->m_bRequestQuadrantSignin = true;
#endif
}
}
}

View File

@@ -197,7 +197,15 @@ bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return true; }
PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
LPCWSTR IQNetPlayer::GetGamertag() { static const wchar_t *test = L"stub"; return test; }
LPCWSTR IQNetPlayer::GetGamertag()
{
static wchar_t tags[4][16];
int idx = GetUserIndex();
if(idx < 0 || idx >= 4) idx = 0;
mbstowcs(tags[idx], ProfileManager.GetGamertag(idx), 15);
tags[idx][15] = L'\0';
return tags[idx];
}
int IQNetPlayer::GetSessionIndex() { return 0; }
bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
@@ -487,8 +495,22 @@ char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
#else
char* C_4JProfile::GetGamertag(int iPad){ return "PlayerName"; }
wstring C_4JProfile::GetDisplayName(int iPad){ return L"PlayerName"; }
char* C_4JProfile::GetGamertag(int iPad)
{
static char tags[4][16] = { "Player 1", "Player 2", "Player 3", "Player 4" };
if(iPad >= 0 && iPad < 4) return tags[iPad];
return tags[0];
}
wstring C_4JProfile::GetDisplayName(int iPad)
{
switch(iPad)
{
case 1: return L"Player 2";
case 2: return L"Player 3";
case 3: return L"Player 4";
default: return L"Player 1";
}
}
#endif
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}

View File

@@ -18,6 +18,7 @@ Input::Input()
lReset = false;
rReset = false;
m_gamepadSneaking = false;
}
void Input::tick(LocalPlayer *player)
@@ -34,12 +35,30 @@ void Input::tick(LocalPlayer *player)
xa = -InputManager.GetJoypadStick_LX(iPad);
else
xa = 0.0f;
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD) )
ya = InputManager.GetJoypadStick_LY(iPad);
else
ya = 0.0f;
#ifdef _WINDOWS64
// WASD movement (combine with gamepad)
if (iPad == 0)
{
float kbX = 0.0f, kbY = 0.0f;
if (KMInput.IsKeyDown('W')) kbY += 1.0f;
if (KMInput.IsKeyDown('S')) kbY -= 1.0f;
if (KMInput.IsKeyDown('A')) kbX += 1.0f; // inverted like gamepad
if (KMInput.IsKeyDown('D')) kbX -= 1.0f;
// Normalize diagonal
if (kbX != 0.0f && kbY != 0.0f) { kbX *= 0.707f; kbY *= 0.707f; }
if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT))
xa = max(min(xa + kbX, 1.0f), -1.0f);
if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD))
ya = max(min(ya + kbY, 1.0f), -1.0f);
}
#endif
#ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers())
{
@@ -47,7 +66,7 @@ void Input::tick(LocalPlayer *player)
player->abilities.flying = true;
}
#endif
if (!lReset)
{
if (xa*xa+ya*ya==0.0f)
@@ -62,9 +81,16 @@ void Input::tick(LocalPlayer *player)
{
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE)) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_SNEAK_TOGGLE))
{
sneaking=!sneaking;
m_gamepadSneaking=!m_gamepadSneaking;
}
}
sneaking = m_gamepadSneaking;
#ifdef _WINDOWS64
// Keyboard hold-to-sneak (overrides gamepad toggle)
if (iPad == 0 && KMInput.IsKeyDown(VK_SHIFT) && !player->abilities.flying)
sneaking = true;
#endif
if(sneaking)
{
@@ -80,7 +106,7 @@ void Input::tick(LocalPlayer *player)
tx = InputManager.GetJoypadStick_RX(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_UP) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_DOWN) )
ty = InputManager.GetJoypadStick_RY(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
#ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers()) tx = ty = 0.0f;
#endif
@@ -100,16 +126,43 @@ void Input::tick(LocalPlayer *player)
tx = ty = 0.0f;
}
player->interpolateTurn(tx * abs(tx) * turnSpeed, ty * abs(ty) * turnSpeed);
#ifdef _WINDOWS64
// Mouse look is now handled per-frame in Minecraft::applyFrameMouseLook()
// to eliminate the 20Hz tick delay. Only flush any remaining delta here
// as a safety measure.
if (iPad == 0 && KMInput.IsCaptured())
{
float rawDx, rawDy;
KMInput.ConsumeMouseDelta(rawDx, rawDy);
// Delta should normally be 0 since applyFrameMouseLook() already consumed it
if (rawDx != 0.0f || rawDy != 0.0f)
{
float mouseSensitivity = 0.5f;
float mdx = rawDx * mouseSensitivity;
float mdy = -rawDy * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
mdy = -mdy;
player->interpolateTurn(mdx, mdy);
}
}
#endif
//jumping = controller.isButtonPressed(0);
unsigned int jump = InputManager.GetValue(iPad, MINECRAFT_ACTION_JUMP);
if( jump > 0 && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP) )
jumping = true;
else
jumping = false;
#ifdef _WINDOWS64
// Keyboard jump (Space)
if (iPad == 0 && KMInput.IsKeyDown(VK_SPACE) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP))
jumping = true;
#endif
#ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers()) jumping = false;
#endif

View File

@@ -16,7 +16,8 @@ public:
virtual void tick(LocalPlayer *player);
private:
bool lReset;
bool rReset;
bool m_gamepadSneaking;
};

View File

@@ -279,6 +279,15 @@ void LocalPlayer::aiStep()
// world with low food, then reload it in creative.
if(abilities.mayfly || isAllowedToFly() ) enoughFoodToSprint = true;
#ifdef _WINDOWS64
// Keyboard sprint: Ctrl held while moving forward
if (GetXboxPad() == 0 && KMInput.IsKeyDown(VK_CONTROL) && input->ya > 0.0f &&
enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && onGround)
{
if (!isSprinting()) setSprinting(true);
}
#endif
// 4J - altered this slightly to make sure that the joypad returns to below returnTreshold in between registering two movements up to runThreshold
if (onGround && !isSprinting() && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness))
{

View File

@@ -1464,6 +1464,11 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
<PostBuildEvent>
<Message>Copying sound assets to output directory</Message>
<Command>xcopy /q /y /i /s /e "$(ProjectDir)Durango\Sound" "$(OutDir)Durango\Sound"
xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)music"</Command>
</PostBuildEvent>
<ImageXex>
<ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile>
</ImageXex>
@@ -1593,6 +1598,11 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
<PostBuildEvent>
<Message>Copying sound assets to output directory</Message>
<Command>xcopy /q /y /i /s /e "$(ProjectDir)Durango\Sound" "$(OutDir)Durango\Sound"
xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)music"</Command>
</PostBuildEvent>
<ImageXex>
<ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile>
</ImageXex>
@@ -19136,6 +19146,51 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\KeyboardMouseInput.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\Sentient\DynamicConfigurations.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
@@ -34141,6 +34196,51 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\KeyboardMouseInput.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\Windows64_UIController.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>

View File

@@ -2344,6 +2344,9 @@
<ClInclude Include="Windows64\Resource.h">
<Filter>Windows64</Filter>
</ClInclude>
<ClInclude Include="Windows64\KeyboardMouseInput.h">
<Filter>Windows64\Source Files</Filter>
</ClInclude>
<ClInclude Include="Windows64\Windows64_App.h">
<Filter>Windows64</Filter>
</ClInclude>
@@ -4911,6 +4914,9 @@
<ClCompile Include="Windows64\Windows64_Minecraft.cpp">
<Filter>Windows64\Source Files</Filter>
</ClCompile>
<ClCompile Include="Windows64\KeyboardMouseInput.cpp">
<Filter>Windows64\Source Files</Filter>
</ClCompile>
<ClCompile Include="Windows64\Windows64_App.cpp">
<Filter>Windows64</Filter>
</ClCompile>

View File

@@ -1169,6 +1169,53 @@ void Minecraft::createPrimaryLocalPlayer(int iPad)
}
}
#ifdef _WINDOWS64
void Minecraft::applyFrameMouseLook()
{
// Per-frame mouse look: consume mouse deltas every frame instead of waiting
// for the 20Hz game tick. Apply the same delta to both xRot/yRot AND xRotO/yRotO
// so the render interpolation instantly reflects the change without waiting for a tick.
if (level == NULL) return;
for (int i = 0; i < XUSER_MAX_COUNT; i++)
{
if (localplayers[i] == NULL) continue;
int iPad = localplayers[i]->GetXboxPad();
if (iPad != 0) continue; // Mouse only applies to pad 0
if (!KMInput.IsCaptured()) continue;
if (localgameModes[iPad] == NULL) continue;
float rawDx, rawDy;
KMInput.ConsumeMouseDelta(rawDx, rawDy);
if (rawDx == 0.0f && rawDy == 0.0f) continue;
float mouseSensitivity = 0.5f;
float mdx = rawDx * mouseSensitivity;
float mdy = -rawDy * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
mdy = -mdy;
// Apply 0.15f scaling (same as Entity::interpolateTurn / Entity::turn)
float dyaw = mdx * 0.15f;
float dpitch = -mdy * 0.15f;
// Apply to both current and old rotation so render interpolation
// reflects the change immediately (no 50ms tick delay)
localplayers[i]->yRot += dyaw;
localplayers[i]->yRotO += dyaw;
localplayers[i]->xRot += dpitch;
localplayers[i]->xRotO += dpitch;
// Clamp pitch
if (localplayers[i]->xRot < -90.0f) localplayers[i]->xRot = -90.0f;
if (localplayers[i]->xRot > 90.0f) localplayers[i]->xRot = 90.0f;
if (localplayers[i]->xRotO < -90.0f) localplayers[i]->xRotO = -90.0f;
if (localplayers[i]->xRotO > 90.0f) localplayers[i]->xRotO = 90.0f;
}
}
#endif
void Minecraft::run_middle()
{
static __int64 lastTime = 0;
@@ -1398,6 +1445,21 @@ void Minecraft::run_middle()
if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_RENDER_THIRD_PERSON)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_GAME_INFO)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_GAME_INFO;
#ifdef _WINDOWS64
// Keyboard/mouse button presses for player 0
if (i == 0)
{
if (KMInput.ConsumeKeyPress(VK_ESCAPE)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_PAUSEMENU;
if (KMInput.ConsumeKeyPress('E')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_INVENTORY;
if (KMInput.ConsumeKeyPress('Q')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_DROP;
if (KMInput.ConsumeKeyPress('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING;
if (KMInput.ConsumeKeyPress(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
// In flying mode, Shift held = sneak/descend
if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT))
localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
}
#endif
#ifndef _FINAL_BUILD
if( app.DebugSettingsOn() && app.GetUseDPadForDebug() )
{
@@ -1448,7 +1510,31 @@ void Minecraft::run_middle()
// 4J Stu - This doesn't make any sense with the way we handle XboxOne users
#ifndef _DURANGO
// did we just get input from a player who doesn't exist? They'll be wanting to join the game then
#ifdef _WINDOWS64
// The 4J toggle system is unreliable here: UIController::handleInput() calls
// ButtonPressed for every ACTION_MENU_* mapped button (which covers all physical
// buttons) before run_middle() runs. Bypass it with raw XInput and own edge detection.
// A latch counter keeps startJustPressed active for ~120 frames after the rising edge
// so the detection window is large enough to be caught reliably.
static WORD s_prevXButtons[XUSER_MAX_COUNT] = {};
static int s_startPressLatch[XUSER_MAX_COUNT] = {};
XINPUT_STATE xstate_join;
memset(&xstate_join, 0, sizeof(xstate_join));
WORD xCurButtons = 0;
if (XInputGetState(i, &xstate_join) == ERROR_SUCCESS)
{
xCurButtons = xstate_join.Gamepad.wButtons;
if ((xCurButtons & XINPUT_GAMEPAD_START) != 0 && (s_prevXButtons[i] & XINPUT_GAMEPAD_START) == 0)
s_startPressLatch[i] = 120; // rising edge: latch for ~120 frames (~2s at 60fps)
else if (s_startPressLatch[i] > 0)
s_startPressLatch[i]--;
s_prevXButtons[i] = xCurButtons;
}
bool startJustPressed = s_startPressLatch[i] > 0;
bool tryJoin = !pause && !ui.IsIgnorePlayerJoinMenuDisplayed(ProfileManager.GetPrimaryPad()) && g_NetworkManager.SessionHasSpace() && xCurButtons != 0;
#else
bool tryJoin = !pause && !ui.IsIgnorePlayerJoinMenuDisplayed(ProfileManager.GetPrimaryPad()) && g_NetworkManager.SessionHasSpace() && RenderManager.IsHiDef() && InputManager.ButtonPressed(i);
#endif
#ifdef __ORBIS__
// Check for remote play
tryJoin = tryJoin && InputManager.IsLocalMultiplayerAvailable();
@@ -1476,6 +1562,8 @@ void Minecraft::run_middle()
// did we just get input from a player who doesn't exist? They'll be wanting to join the game then
#ifdef __ORBIS__
if(InputManager.ButtonPressed(i, ACTION_MENU_A))
#elif defined _WINDOWS64
if(startJustPressed)
#else
if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_PAUSEMENU))
#endif
@@ -1483,7 +1571,11 @@ void Minecraft::run_middle()
// Let them join
// are they signed in?
#ifdef _WINDOWS64
if(ProfileManager.IsSignedIn(i) || (g_NetworkManager.IsLocalGame() && InputManager.IsPadConnected(i)))
#else
if(ProfileManager.IsSignedIn(i))
#endif
{
// if this is a local game, then the player just needs to be signed in
if( g_NetworkManager.IsLocalGame() || (ProfileManager.IsSignedInLive(i) && ProfileManager.AllowedToPlayMultiplayer(i) ) )
@@ -3337,6 +3429,30 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
{
wheel = -1;
}
#ifdef _WINDOWS64
// Mouse scroll wheel for hotbar
if (iPad == 0)
{
int kbWheel = KMInput.ConsumeScrollDelta();
if (kbWheel > 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL)) wheel += 1;
else if (kbWheel < 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_RIGHT_SCROLL)) wheel -= 1;
// 1-9 keys for direct hotbar selection
if (gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL))
{
for (int k = '1'; k <= '9'; k++)
{
if (KMInput.ConsumeKeyPress(k))
{
player->inventory->selected = k - '1';
app.SetOpacityTimer(iPad);
break;
}
}
}
}
#endif
if (wheel != 0)
{
player->inventory->swapPaint(wheel);
@@ -3368,6 +3484,13 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#ifdef _WINDOWS64
else if (iPad == 0 && KMInput.IsCaptured() && KMInput.ConsumeMousePress(0))
{
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#endif
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
{
@@ -3375,8 +3498,19 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#ifdef _WINDOWS64
else if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
{
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#endif
if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) )
if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION)
#ifdef _WINDOWS64
|| (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0))
#endif
)
{
player->handleMouseDown(0, true );
}
@@ -3397,14 +3531,23 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
*/
if( player->isUsingItem() )
{
if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE)) gameMode->releaseUsingItem(player);
if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE)
#ifdef _WINDOWS64
&& !(iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1))
#endif
) gameMode->releaseUsingItem(player);
}
else if( gameMode->isInputAllowed(MINECRAFT_ACTION_USE) )
{
#ifdef _WINDOWS64
bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) || (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1));
#else
bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE);
#endif
if( player->abilities.instabuild )
{
// 4J - attempt to handle click in special creative mode fashion if possible (used for placing blocks at regular intervals)
bool didClick = player->creativeModeHandleMouseClick(1, InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) );
bool didClick = player->creativeModeHandleMouseClick(1, useButtonDown );
// If this handler has put us in lastClick_oldRepeat mode then it is because we aren't placing blocks - behave largely as the code used to
if( player->lastClickState == LocalPlayer::lastClick_oldRepeat )
{
@@ -3416,7 +3559,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
else
{
// Otherwise just the original game code for handling autorepeat
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
if (useButtonDown && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
{
player->handleMouseClick(1);
player->lastClickTick[1] = ticks;
@@ -3432,7 +3575,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
bool firstClick = ( player->lastClickTick[1] == 0 );
bool autoRepeat = ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4;
if ( player->isRiding() || player->isSprinting() || player->isSleeping() ) autoRepeat = false;
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) )
if (useButtonDown )
{
// If the player has just exited a bed, then delay the time before a repeat key is allowed without releasing
if(player->isSleeping() ) player->lastClickTick[1] = ticks + (timer->ticksPerSecond * 2);

View File

@@ -217,6 +217,9 @@ public:
static Minecraft *GetInstance();
void run_middle();
void run_end();
#ifdef _WINDOWS64
void applyFrameMouseLook(); // Per-frame mouse look to reduce input latency
#endif
void emergencySave();

View File

@@ -116,7 +116,7 @@ void Options::init()
bobView = true;
anaglyph3d = false;
advancedOpengl = false;
framerateLimit = 2;
framerateLimit = 0;
fancyGraphics = true;
ambientOcclusion = true;
renderClouds = true;
@@ -522,4 +522,4 @@ void Options::save()
bool Options::isCloudsOn()
{
return viewDistance < 2 && renderClouds;
}
}

View File

@@ -5,6 +5,9 @@
#include "Tesselator.h"
#include "Textures.h"
#include "..\Minecraft.World\SoundTypes.h"
#ifdef _WINDOWS64
#include "Windows64\KeyboardMouseInput.h"
#endif
@@ -103,20 +106,71 @@ void Screen::init()
void Screen::updateEvents()
{
#ifdef _WINDOWS64
// Poll mouse button state and dispatch click/release events
for (int btn = 0; btn < 3; btn++)
{
if (KMInput.ConsumeMousePress(btn))
{
int xm = Mouse::getX() * width / minecraft->width;
int ym = height - Mouse::getY() * height / minecraft->height - 1;
mouseClicked(xm, ym, btn);
}
if (KMInput.ConsumeMouseRelease(btn))
{
int xm = Mouse::getX() * width / minecraft->width;
int ym = height - Mouse::getY() * height / minecraft->height - 1;
mouseReleased(xm, ym, btn);
}
}
// Poll keyboard events
for (int vk = 0; vk < 256; vk++)
{
if (KMInput.ConsumeKeyPress(vk))
{
// Map Windows virtual key to the Keyboard constants used by Screen::keyPressed
int mappedKey = -1;
wchar_t ch = 0;
if (vk == VK_ESCAPE) mappedKey = Keyboard::KEY_ESCAPE;
else if (vk == VK_RETURN) mappedKey = Keyboard::KEY_RETURN;
else if (vk == VK_BACK) mappedKey = Keyboard::KEY_BACK;
else if (vk == VK_UP) mappedKey = Keyboard::KEY_UP;
else if (vk == VK_DOWN) mappedKey = Keyboard::KEY_DOWN;
else if (vk == VK_LEFT) mappedKey = Keyboard::KEY_LEFT;
else if (vk == VK_RIGHT) mappedKey = Keyboard::KEY_RIGHT;
else if (vk == VK_LSHIFT || vk == VK_RSHIFT) mappedKey = Keyboard::KEY_LSHIFT;
else if (vk == VK_TAB) mappedKey = Keyboard::KEY_TAB;
else if (vk >= 'A' && vk <= 'Z')
{
ch = (wchar_t)(vk - 'A' + L'a');
if (KMInput.IsKeyDown(VK_SHIFT)) ch = (wchar_t)vk;
}
else if (vk >= '0' && vk <= '9') ch = (wchar_t)vk;
else if (vk == VK_SPACE) ch = L' ';
if (mappedKey != -1) keyPressed(ch, mappedKey);
else if (ch != 0) keyPressed(ch, -1);
}
}
#else
/* 4J - TODO
while (Mouse.next()) {
mouseEvent();
}
while (Mouse.next()) {
mouseEvent();
}
while (Keyboard.next()) {
keyboardEvent();
}
while (Keyboard.next()) {
keyboardEvent();
}
*/
#endif
}
void Screen::mouseEvent()
{
#ifdef _WINDOWS64
// Mouse event dispatching is handled directly in updateEvents() for Windows
#else
/* 4J - TODO
if (Mouse.getEventButtonState()) {
int xm = Mouse.getEventX() * width / minecraft.width;
@@ -128,6 +182,7 @@ void Screen::mouseEvent()
mouseReleased(xm, ym, Mouse.getEventButton());
}
*/
#endif
}
void Screen::keyboardEvent()

View File

@@ -502,7 +502,7 @@ static GDrawTexture * RADLINK gdraw_MakeTextureEnd(GDraw_MakeTexture_ProcessingI
}
// actually create texture
D3D1X_(TEXTURE2D_DESC) desc = { w, h, nmips, 1, (DXGI_FORMAT) p->i3, { 1, 0 },
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(w), static_cast<U32>(h), static_cast<U32>(nmips), 1, static_cast<DXGI_FORMAT>(p->i3), { 1, 0 },
(p->i2 & GDRAW_MAKETEXTURE_FLAGS_updatable) ? D3D1X_(USAGE_DEFAULT) : D3D1X_(USAGE_IMMUTABLE),
D3D1X_(BIND_SHADER_RESOURCE), 0, 0 };
@@ -541,7 +541,7 @@ static rrbool RADLINK gdraw_UpdateTextureBegin(GDrawTexture *t, void *unique_id,
static void RADLINK gdraw_UpdateTextureRect(GDrawTexture *t, void * /*unique_id*/, S32 x, S32 y, S32 stride, S32 w, S32 h, U8 *samples, gdraw_texture_format /*format*/)
{
GDrawHandle *s = (GDrawHandle *) t;
D3D1X_(BOX) box = { x, y, 0, x+w, y+h, 1 };
D3D1X_(BOX) box = { static_cast<U32>(x), static_cast<U32>(y), 0U, static_cast<U32>(x + w), static_cast<U32>(y + h), 1U };
gdraw->d3d_context->UpdateSubresource(s->handle.tex.d3d, 0, &box, samples, stride, 0);
}
@@ -586,8 +586,8 @@ static void RADLINK gdraw_SetAntialiasTexture(S32 width, U8 *rgba)
safe_release(gdraw->aa_tex_view);
safe_release(gdraw->aa_tex);
D3D1X_(TEXTURE2D_DESC) desc = { width, 1, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 }, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0, 0 };
D3D1X_(SUBRESOURCE_DATA) data = { rgba, width*4, 0 };
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(width), 1U, 1U, 1U, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 }, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0U, 0U };
D3D1X_(SUBRESOURCE_DATA) data = { rgba, static_cast<U32>(width) * 4U, 0U };
hr = gdraw->d3d_device->CreateTexture2D(&desc, &data, &gdraw->aa_tex);
if (FAILED(hr)) {
@@ -646,10 +646,10 @@ static GDrawVertexBuffer * RADLINK gdraw_MakeVertexBufferEnd(GDraw_MakeVertexBuf
GDrawHandle *vb = (GDrawHandle *) p->p0;
HRESULT hr;
D3D1X_(BUFFER_DESC) vbdesc = { p->vertex_data_length, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_VERTEX_BUFFER), 0, 0 };
D3D1X_(BUFFER_DESC) vbdesc = { static_cast<U32>(p->vertex_data_length), D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_VERTEX_BUFFER), 0U, 0U };
D3D1X_(SUBRESOURCE_DATA) vbdata = { p->vertex_data, 0, 0 };
D3D1X_(BUFFER_DESC) ibdesc = { p->index_data_length, D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_INDEX_BUFFER), 0, 0 };
D3D1X_(BUFFER_DESC) ibdesc = { static_cast<U32>(p->index_data_length), D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_INDEX_BUFFER), 0U, 0U };
D3D1X_(SUBRESOURCE_DATA) ibdata = { p->index_data, 0, 0 };
hr = gdraw->d3d_device->CreateBuffer(&vbdesc, &vbdata, &vb->handle.vbuf.verts);
@@ -722,8 +722,8 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *stats)
return t;
}
D3D1X_(TEXTURE2D_DESC) desc = { gdraw->frametex_width, gdraw->frametex_height, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 },
D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_SHADER_RESOURCE) | D3D1X_(BIND_RENDER_TARGET), 0, 0 };
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(gdraw->frametex_width), static_cast<U32>(gdraw->frametex_height), 1U, 1U, DXGI_FORMAT_R8G8B8A8_UNORM, { 1, 0 },
D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_SHADER_RESOURCE) | D3D1X_(BIND_RENDER_TARGET), 0U, 0U };
t->handle.tex.d3d = NULL;
t->handle.tex.d3d_view = NULL;
@@ -765,8 +765,8 @@ static ID3D1X(DepthStencilView) *get_rendertarget_depthbuffer(GDrawStats *stats)
char *failed_call;
assert(!gdraw->rt_depth_buffer);
D3D1X_(TEXTURE2D_DESC) desc = { gdraw->frametex_width, gdraw->frametex_height, 1, 1, DXGI_FORMAT_D24_UNORM_S8_UINT, { 1, 0 },
D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_DEPTH_STENCIL), 0, 0 };
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(gdraw->frametex_width), static_cast<U32>(gdraw->frametex_height), 1U, 1U, DXGI_FORMAT_D24_UNORM_S8_UINT, { 1, 0 },
D3D1X_(USAGE_DEFAULT), D3D1X_(BIND_DEPTH_STENCIL), 0U, 0U };
HRESULT hr = gdraw->d3d_device->CreateTexture2D(&desc, NULL, &gdraw->rt_depth_buffer);
failed_call = "CreateTexture2D";
@@ -2399,8 +2399,8 @@ GDrawTexture * RADLINK gdraw_D3D1X_(MakeTextureFromResource)(U8 *resource_file,
mipmaps = texture->mipmaps;
blk = 1;
D3D1X_(TEXTURE2D_DESC) desc = { width, height, mipmaps, 1, DXGI_FORMAT_UNKNOWN, { 1, 0 },
D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0, 0 };
D3D1X_(TEXTURE2D_DESC) desc = { static_cast<U32>(width), static_cast<U32>(height), static_cast<U32>(mipmaps), 1U, DXGI_FORMAT_UNKNOWN, { 1, 0 },
D3D1X_(USAGE_IMMUTABLE), D3D1X_(BIND_SHADER_RESOURCE), 0U, 0U };
switch (texture->format) {
case IFT_FORMAT_rgba_8888 : size= 4; d3dfmt = DXGI_FORMAT_R8G8B8A8_UNORM; break;

View File

@@ -0,0 +1,260 @@
#include "stdafx.h"
#ifdef _WINDOWS64
#include "KeyboardMouseInput.h"
KeyboardMouseInput KMInput;
KeyboardMouseInput::KeyboardMouseInput()
: m_mouseDeltaXAccum(0.0f)
, m_mouseDeltaYAccum(0.0f)
, m_scrollDeltaAccum(0)
, m_captured(false)
, m_hWnd(NULL)
, m_initialized(false)
, m_mouseX(0)
, m_mouseY(0)
{
memset(m_keyState, 0, sizeof(m_keyState));
memset(m_keyStatePrev, 0, sizeof(m_keyStatePrev));
memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
memset(m_mouseButtonsPrev, 0, sizeof(m_mouseButtonsPrev));
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
memset(m_mousePressedAccum, 0, sizeof(m_mousePressedAccum));
memset(m_mouseReleasedAccum, 0, sizeof(m_mouseReleasedAccum));
}
KeyboardMouseInput::~KeyboardMouseInput()
{
if (m_captured)
{
SetCapture(false);
}
}
void KeyboardMouseInput::Init(HWND hWnd)
{
m_hWnd = hWnd;
m_initialized = true;
// Register for raw mouse input
RAWINPUTDEVICE rid;
rid.usUsagePage = HID_USAGE_PAGE_GENERIC;
rid.usUsage = HID_USAGE_GENERIC_MOUSE;
rid.dwFlags = 0;
rid.hwndTarget = hWnd;
RegisterRawInputDevices(&rid, 1, sizeof(rid));
}
void KeyboardMouseInput::Tick()
{
// Keep cursor pinned to center while captured
if (m_captured)
CenterCursor();
}
void KeyboardMouseInput::EndFrame()
{
// Advance previous state for next frame's edge detection.
// Must be called AFTER all per-frame consumers have read IsKeyPressed/Released etc.
memcpy(m_keyStatePrev, m_keyState, sizeof(m_keyState));
memcpy(m_mouseButtonsPrev, m_mouseButtons, sizeof(m_mouseButtons));
}
void KeyboardMouseInput::OnKeyDown(WPARAM vk)
{
if (vk < 256)
{
if (!m_keyState[vk]) m_keyPressedAccum[vk] = true;
m_keyState[vk] = true;
}
}
void KeyboardMouseInput::OnKeyUp(WPARAM vk)
{
if (vk < 256)
{
m_keyState[vk] = false;
}
}
void KeyboardMouseInput::OnRawMouseInput(LPARAM lParam)
{
if (!m_captured) return;
UINT dwSize = 0;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
BYTE* lpb = (BYTE*)alloca(dwSize);
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize)
return;
RAWINPUT* raw = (RAWINPUT*)lpb;
if (raw->header.dwType == RIM_TYPEMOUSE)
{
if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE)
{
m_mouseDeltaXAccum += (float)raw->data.mouse.lLastX;
m_mouseDeltaYAccum += (float)raw->data.mouse.lLastY;
}
}
}
void KeyboardMouseInput::OnMouseButton(int button, bool down)
{
if (button >= 0 && button < 3)
{
if (down && !m_mouseButtons[button]) m_mousePressedAccum[button] = true;
if (!down && m_mouseButtons[button]) m_mouseReleasedAccum[button] = true;
m_mouseButtons[button] = down;
}
}
void KeyboardMouseInput::OnMouseWheel(int delta)
{
m_scrollDeltaAccum += delta;
}
void KeyboardMouseInput::OnMouseMove(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
}
int KeyboardMouseInput::GetMouseX() const { return m_mouseX; }
int KeyboardMouseInput::GetMouseY() const { return m_mouseY; }
HWND KeyboardMouseInput::GetHWnd() const { return m_hWnd; }
void KeyboardMouseInput::ClearAllState()
{
memset(m_keyState, 0, sizeof(m_keyState));
memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
memset(m_mousePressedAccum, 0, sizeof(m_mousePressedAccum));
memset(m_mouseReleasedAccum, 0, sizeof(m_mouseReleasedAccum));
m_mouseDeltaXAccum = 0.0f;
m_mouseDeltaYAccum = 0.0f;
m_scrollDeltaAccum = 0;
}
// Per-frame key queries
bool KeyboardMouseInput::IsKeyDown(int vk) const
{
if (vk < 0 || vk >= 256) return false;
return m_keyState[vk];
}
bool KeyboardMouseInput::IsKeyPressed(int vk) const
{
if (vk < 0 || vk >= 256) return false;
return m_keyState[vk] && !m_keyStatePrev[vk];
}
bool KeyboardMouseInput::IsKeyReleased(int vk) const
{
if (vk < 0 || vk >= 256) return false;
return !m_keyState[vk] && m_keyStatePrev[vk];
}
// Per-frame mouse button queries
bool KeyboardMouseInput::IsMouseDown(int btn) const
{
if (btn < 0 || btn >= 3) return false;
return m_mouseButtons[btn];
}
bool KeyboardMouseInput::IsMousePressed(int btn) const
{
if (btn < 0 || btn >= 3) return false;
return m_mouseButtons[btn] && !m_mouseButtonsPrev[btn];
}
bool KeyboardMouseInput::IsMouseReleased(int btn) const
{
if (btn < 0 || btn >= 3) return false;
return !m_mouseButtons[btn] && m_mouseButtonsPrev[btn];
}
// Game-tick consume methods
bool KeyboardMouseInput::ConsumeKeyPress(int vk)
{
if (vk < 0 || vk >= 256) return false;
bool pressed = m_keyPressedAccum[vk];
m_keyPressedAccum[vk] = false;
return pressed;
}
bool KeyboardMouseInput::ConsumeMousePress(int btn)
{
if (btn < 0 || btn >= 3) return false;
bool pressed = m_mousePressedAccum[btn];
m_mousePressedAccum[btn] = false;
return pressed;
}
bool KeyboardMouseInput::ConsumeMouseRelease(int btn)
{
if (btn < 0 || btn >= 3) return false;
bool released = m_mouseReleasedAccum[btn];
m_mouseReleasedAccum[btn] = false;
return released;
}
void KeyboardMouseInput::ConsumeMouseDelta(float &dx, float &dy)
{
dx = m_mouseDeltaXAccum;
dy = m_mouseDeltaYAccum;
m_mouseDeltaXAccum = 0.0f;
m_mouseDeltaYAccum = 0.0f;
}
int KeyboardMouseInput::ConsumeScrollDelta()
{
int delta = m_scrollDeltaAccum;
m_scrollDeltaAccum = 0;
return delta;
}
// Mouse capture
void KeyboardMouseInput::SetCapture(bool capture)
{
if (capture == m_captured) return;
m_captured = capture;
if (capture)
{
ShowCursor(FALSE);
RECT rect;
GetClientRect(m_hWnd, &rect);
POINT topLeft = { rect.left, rect.top };
POINT bottomRight = { rect.right, rect.bottom };
ClientToScreen(m_hWnd, &topLeft);
ClientToScreen(m_hWnd, &bottomRight);
RECT screenRect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y };
ClipCursor(&screenRect);
CenterCursor();
// Flush accumulated deltas so the snap-to-center doesn't cause a jump
m_mouseDeltaXAccum = 0.0f;
m_mouseDeltaYAccum = 0.0f;
}
else
{
ShowCursor(TRUE);
ClipCursor(NULL);
}
}
bool KeyboardMouseInput::IsCaptured() const { return m_captured; }
void KeyboardMouseInput::CenterCursor()
{
RECT rect;
GetClientRect(m_hWnd, &rect);
POINT center = { (rect.left + rect.right) / 2, (rect.top + rect.bottom) / 2 };
ClientToScreen(m_hWnd, &center);
SetCursorPos(center.x, center.y);
}
#endif // _WINDOWS64

View File

@@ -0,0 +1,91 @@
#pragma once
#ifdef _WINDOWS64
#include <windows.h>
// HID usage page and usage for raw input registration
#ifndef HID_USAGE_PAGE_GENERIC
#define HID_USAGE_PAGE_GENERIC ((USHORT)0x01)
#endif
#ifndef HID_USAGE_GENERIC_MOUSE
#define HID_USAGE_GENERIC_MOUSE ((USHORT)0x02)
#endif
class KeyboardMouseInput
{
public:
KeyboardMouseInput();
~KeyboardMouseInput();
void Init(HWND hWnd);
void Tick();
void EndFrame();
// Called from WndProc
void OnKeyDown(WPARAM vk);
void OnKeyUp(WPARAM vk);
void OnRawMouseInput(LPARAM lParam);
void OnMouseButton(int button, bool down);
void OnMouseWheel(int delta);
void ClearAllState();
// Per-frame edge detection (for UI / per-frame logic like Alt toggle)
bool IsKeyDown(int vk) const;
bool IsKeyPressed(int vk) const;
bool IsKeyReleased(int vk) const;
bool IsMouseDown(int btn) const;
bool IsMousePressed(int btn) const;
bool IsMouseReleased(int btn) const;
// Game-tick consume methods: accumulate across frames, clear on read.
// Use these from code that runs at game tick rate (20Hz).
bool ConsumeKeyPress(int vk);
bool ConsumeMousePress(int btn);
bool ConsumeMouseRelease(int btn);
void ConsumeMouseDelta(float &dx, float &dy);
int ConsumeScrollDelta();
// Absolute cursor position (client-area coordinates, for GUI when not captured)
void OnMouseMove(int x, int y);
int GetMouseX() const;
int GetMouseY() const;
HWND GetHWnd() const;
// Mouse capture for FPS look
void SetCapture(bool capture);
bool IsCaptured() const;
private:
void CenterCursor();
// Per-frame double-buffered state (for IsKeyPressed/Released per-frame edge detection)
bool m_keyState[256];
bool m_keyStatePrev[256];
bool m_mouseButtons[3];
bool m_mouseButtonsPrev[3];
// Sticky press accumulators (persist until consumed by game tick)
bool m_keyPressedAccum[256];
bool m_mousePressedAccum[3];
bool m_mouseReleasedAccum[3];
// Mouse delta accumulators (persist until consumed by game tick)
float m_mouseDeltaXAccum;
float m_mouseDeltaYAccum;
// Scroll accumulator (persists until consumed by game tick)
int m_scrollDeltaAccum;
bool m_captured;
HWND m_hWnd;
bool m_initialized;
// Absolute cursor position in client coordinates
int m_mouseX;
int m_mouseY;
};
extern KeyboardMouseInput KMInput;
#endif // _WINDOWS64

View File

@@ -39,6 +39,10 @@
#include "Xbox/resource.h"
#ifdef _MSC_VER
#pragma comment(lib, "legacy_stdio_definitions.lib")
#endif
HINSTANCE hMyInst;
LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam);
char chGlobalText[256];
@@ -79,6 +83,10 @@ BOOL g_bWidescreen = TRUE;
int g_iScreenWidth = 1920;
int g_iScreenHeight = 1080;
// Fullscreen toggle state
static bool g_isFullscreen = false;
static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
void DefineActions(void)
{
// The app needs to define the actions required, and the possible mappings for these
@@ -177,11 +185,11 @@ void DefineActions(void)
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B);
@@ -226,11 +234,11 @@ void DefineActions(void)
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
}
#if 0
@@ -257,7 +265,7 @@ HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
pd3dPP->EnableAutoDepthStencil = TRUE;
pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
// in the launcher/dashboard.
@@ -339,6 +347,75 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
case WM_DESTROY:
PostQuitMessage(0);
break;
// Keyboard/Mouse input handling
case WM_KEYDOWN:
if (!(lParam & 0x40000000)) // ignore auto-repeat
KMInput.OnKeyDown(wParam);
break;
case WM_KEYUP:
KMInput.OnKeyUp(wParam);
break;
case WM_SYSKEYDOWN:
if (wParam == VK_MENU) // Alt key
{
if (!(lParam & 0x40000000))
KMInput.OnKeyDown(wParam);
return 0; // prevent default Alt behavior
}
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_SYSKEYUP:
if (wParam == VK_MENU)
{
KMInput.OnKeyUp(wParam);
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_INPUT:
KMInput.OnRawMouseInput(lParam);
break;
case WM_LBUTTONDOWN:
KMInput.OnMouseButton(0, true);
break;
case WM_LBUTTONUP:
KMInput.OnMouseButton(0, false);
break;
case WM_RBUTTONDOWN:
KMInput.OnMouseButton(1, true);
break;
case WM_RBUTTONUP:
KMInput.OnMouseButton(1, false);
break;
case WM_MBUTTONDOWN:
KMInput.OnMouseButton(2, true);
break;
case WM_MBUTTONUP:
KMInput.OnMouseButton(2, false);
break;
case WM_MOUSEWHEEL:
KMInput.OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam));
break;
case WM_MOUSEMOVE:
KMInput.OnMouseMove(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
break;
case WM_ACTIVATE:
if (LOWORD(wParam) == WA_INACTIVE)
KMInput.SetCapture(false);
break;
case WM_KILLFOCUS:
KMInput.SetCapture(false);
KMInput.ClearAllState();
break;
case WM_SETCURSOR:
// Hide the OS cursor when an Iggy/Flash menu is displayed (it has its own Flash cursor)
if (LOWORD(lParam) == HTCLIENT && !KMInput.IsCaptured() && ui.GetMenuDisplayed(0))
{
SetCursor(NULL);
return TRUE;
}
return DefWindowProc(hWnd, message, wParam, lParam);
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
@@ -529,6 +606,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
// Create a depth stencil buffer
D3D11_TEXTURE2D_DESC descDepth;
ZeroMemory(&descDepth, sizeof(descDepth));
descDepth.Width = width;
descDepth.Height = height;
@@ -544,6 +622,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
ZeroMemory(&descDSView, sizeof(descDSView));
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
descDSView.Texture2D.MipSlice = 0;
@@ -584,6 +663,36 @@ void Render()
g_pSwapChain->Present( 0, 0 );
}
//--------------------------------------------------------------------------------------
// Toggle borderless fullscreen
//--------------------------------------------------------------------------------------
void ToggleFullscreen()
{
DWORD dwStyle = GetWindowLong(g_hWnd, GWL_STYLE);
if (!g_isFullscreen)
{
MONITORINFO mi = { sizeof(mi) };
if (GetWindowPlacement(g_hWnd, &g_wpPrev) &&
GetMonitorInfo(MonitorFromWindow(g_hWnd, MONITOR_DEFAULTTOPRIMARY), &mi))
{
SetWindowLong(g_hWnd, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(g_hWnd, HWND_TOP,
mi.rcMonitor.left, mi.rcMonitor.top,
mi.rcMonitor.right - mi.rcMonitor.left,
mi.rcMonitor.bottom - mi.rcMonitor.top,
SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
}
}
else
{
SetWindowLong(g_hWnd, GWL_STYLE, dwStyle | WS_OVERLAPPEDWINDOW);
SetWindowPlacement(g_hWnd, &g_wpPrev);
SetWindowPos(g_hWnd, NULL, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
}
g_isFullscreen = !g_isFullscreen;
}
//--------------------------------------------------------------------------------------
// Clean up the objects we've created
//--------------------------------------------------------------------------------------
@@ -607,6 +716,17 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// Declare DPI awareness so GetSystemMetrics returns physical pixels
SetProcessDPIAware();
g_iScreenWidth = GetSystemMetrics(SM_CXSCREEN);
g_iScreenHeight = GetSystemMetrics(SM_CYSCREEN);
{
char buf[128];
sprintf(buf, "Screen resolution: %dx%d\n", g_iScreenWidth, g_iScreenHeight);
OutputDebugStringA(buf);
}
if(lpCmdLine)
{
if(lpCmdLine[0] == '1')
@@ -704,7 +824,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
app.loadMediaArchive();
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
app.loadStringTable();
ui.init(g_pd3dDevice,g_pImmediateContext,g_pRenderTargetView,g_pDepthStencilView,g_iScreenWidth,g_iScreenHeight);
@@ -715,6 +835,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
// Initialize keyboard/mouse input
KMInput.Init(g_hWnd);
// Set the default joypad action mappings for Minecraft
DefineActions();
InputManager.SetJoypadMapVal(0,0);
@@ -940,6 +1063,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
app.UpdateTime();
PIXBeginNamedEvent(0,"Input manager tick");
InputManager.Tick();
KMInput.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Profile manager tick");
// ProfileManager.Tick();
@@ -971,6 +1095,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// Render game graphics.
if(app.GetGameStarted())
{
pMinecraft->applyFrameMouseLook(); // Per-frame mouse look (before ticks + render)
pMinecraft->run_middle();
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
}
@@ -1067,8 +1192,35 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
RenderManager.Present();
ui.CheckMenuDisplayed();
// Update mouse capture: capture when in-game and no menu is open
{
static bool altToggleSuppressCapture = false;
bool shouldCapture = app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL;
// Left Alt key toggles capture on/off for debugging
if (KMInput.IsKeyPressed(VK_MENU))
{
if (KMInput.IsCaptured()) { KMInput.SetCapture(false); altToggleSuppressCapture = true; }
else if (shouldCapture) { KMInput.SetCapture(true); altToggleSuppressCapture = false; }
}
else if (!shouldCapture)
{
if (KMInput.IsCaptured()) KMInput.SetCapture(false);
altToggleSuppressCapture = false;
}
else if (shouldCapture && !KMInput.IsCaptured() && GetFocus() == g_hWnd && !altToggleSuppressCapture)
{
KMInput.SetCapture(true);
}
}
// F11 toggles fullscreen
if (KMInput.IsKeyPressed(VK_F11))
{
ToggleFullscreen();
}
#if 0
PIXBeginNamedEvent(0,"Profile load check");
// has the game defined profile data been changed (by a profile load)
if(app.uiGameDefinedDataChangedBitmask!=0)
{
@@ -1158,6 +1310,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
Vec3::resetPool();
KMInput.EndFrame();
}
// Free resources, unregister custom classes, and exit.

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@@ -66,6 +66,7 @@ typedef unsigned __int64 __uint64;
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <windowsx.h>
#include <malloc.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here
@@ -174,10 +175,12 @@ typedef XUID GameSessionUID;
#include "Durango\4JLibs\inc\4J_Render.h"
#include "Durango\4JLibs\inc\4J_Storage.h"
#elif defined _WINDOWS64
#include "Windows64\4JLibs\inc\4J_Input.h"
#include <Xinput.h>
#include "Windows64\4JLibs\inc\4J_Input.h"
#include "Windows64\4JLibs\inc\4J_Profile.h"
#include "Windows64\4JLibs\inc\4J_Render.h"
#include "Windows64\4JLibs\inc\4J_Storage.h"
#include "Windows64\KeyboardMouseInput.h"
#elif defined __PSVITA__
#include "PSVita\4JLibs\inc\4J_Input.h"
#include "PSVita\4JLibs\inc\4J_Profile.h"

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@@ -1,5 +1,46 @@
#include "stdafx.h"
#ifdef _WINDOWS64
#include "Windows64\KeyboardMouseInput.h"
int Mouse::getX()
{
return KMInput.GetMouseX();
}
int Mouse::getY()
{
// Return Y in bottom-up coordinates (OpenGL convention, matching original Java LWJGL Mouse)
RECT rect;
GetClientRect(KMInput.GetHWnd(), &rect);
return (rect.bottom - 1) - KMInput.GetMouseY();
}
bool Mouse::isButtonDown(int button)
{
return KMInput.IsMouseDown(button);
}
bool Keyboard::isKeyDown(int key)
{
// Map Keyboard constants to Windows virtual key codes
if (key == Keyboard::KEY_LSHIFT) return KMInput.IsKeyDown(VK_LSHIFT);
if (key == Keyboard::KEY_RSHIFT) return KMInput.IsKeyDown(VK_RSHIFT);
if (key == Keyboard::KEY_ESCAPE) return KMInput.IsKeyDown(VK_ESCAPE);
if (key == Keyboard::KEY_RETURN) return KMInput.IsKeyDown(VK_RETURN);
if (key == Keyboard::KEY_BACK) return KMInput.IsKeyDown(VK_BACK);
if (key == Keyboard::KEY_SPACE) return KMInput.IsKeyDown(VK_SPACE);
if (key == Keyboard::KEY_TAB) return KMInput.IsKeyDown(VK_TAB);
if (key == Keyboard::KEY_UP) return KMInput.IsKeyDown(VK_UP);
if (key == Keyboard::KEY_DOWN) return KMInput.IsKeyDown(VK_DOWN);
if (key == Keyboard::KEY_LEFT) return KMInput.IsKeyDown(VK_LEFT);
if (key == Keyboard::KEY_RIGHT) return KMInput.IsKeyDown(VK_RIGHT);
if (key >= Keyboard::KEY_A && key <= Keyboard::KEY_Z)
return KMInput.IsKeyDown('A' + (key - Keyboard::KEY_A));
return false;
}
#endif
void glReadPixels(int,int, int, int, int, int, ByteBuffer *)
{
}

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@@ -186,7 +186,11 @@ class Keyboard
public:
static void create() {}
static void destroy() {}
#ifdef _WINDOWS64
static bool isKeyDown(int key);
#else
static bool isKeyDown(int) {return false;}
#endif
static wstring getKeyName(int) { return L"KEYNAME"; }
static void enableRepeatEvents(bool) {}
static const int KEY_A = 0;
@@ -224,6 +228,8 @@ public:
static const int KEY_UP = 32;
static const int KEY_DOWN = 33;
static const int KEY_TAB = 34;
static const int KEY_LEFT = 35;
static const int KEY_RIGHT = 36;
};
class Mouse
@@ -231,9 +237,15 @@ class Mouse
public:
static void create() {}
static void destroy() {}
#ifdef _WINDOWS64
static int getX();
static int getY();
static bool isButtonDown(int button);
#else
static int getX() { return 0; }
static int getY() { return 0; }
static bool isButtonDown(int) { return false; }
#endif
};
class Display

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