Working release build
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@@ -11,8 +11,9 @@ public:
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// Common player interface
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NetworkPlayerXbox(IQNetPlayer *qnetPlayer);
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virtual unsigned char GetSmallId();
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virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority);
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virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack);
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virtual bool IsSameSystem(INetworkPlayer *player);
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virtual int GetOutstandingAckCount();
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virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority );
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virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority );
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virtual int GetCurrentRtt();
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@@ -30,10 +31,13 @@ public:
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virtual const wchar_t *GetOnlineName();
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virtual std::wstring GetDisplayName();
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virtual PlayerUID GetUID();
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virtual void SentChunkPacket();
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virtual int GetTimeSinceLastChunkPacket_ms();
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// Extra xbox-specific things
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IQNetPlayer *GetQNetPlayer();
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private:
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IQNetPlayer *m_qnetPlayer;
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Socket *m_pSocket;
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__int64 m_lastChunkPacketTime;
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};
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