13 Commits

Author SHA1 Message Date
daoge_cmd
e50603e68f fix: fix horse texture rendering 2026-03-03 22:12:59 +08:00
daoge_cmd
d2bc3342dc feat: implement multi-layer texture binding 2026-03-03 21:20:10 +08:00
daoge_cmd
5422191ed4 chore: remove duplicated /Ob3 flag from CMake Release optimization settings 2026-03-03 17:58:47 +08:00
daoge_cmd
7749d61daf chore: sync VS Release warning-disable setting into CMake
(cherry picked from commit a97ee4aab1)
2026-03-03 17:45:43 +08:00
daoge_cmd
62c2ed5cf6 chore: sync VS release optimization flags into CMake build 2026-03-03 17:40:03 +08:00
daoge_cmd
3132ad122d fix: fix executable icon when using cmake 2026-03-03 17:33:58 +08:00
daoge_cmd
f76a6a5e1c deps: update 4JLibs 2026-03-03 17:06:55 +08:00
daoge_cmd
75d4afa783 Merge branch 'main' into feat/replace-4jlibs 2026-03-03 16:41:16 +08:00
daoge_cmd
a3588c5a6d deps: update 4J_Render.lib 2026-03-03 16:37:51 +08:00
daoge_cmd
323d4ec110 Merge branch 'main' into feat/replace-4jlibs 2026-03-03 16:30:57 +08:00
daoge_cmd
64909f236e deps: update 4JLibs 2026-03-03 12:46:47 +08:00
daoge_cmd
f685015942 Merge branch 'main' into feat/replace-4jlibs 2026-03-03 12:39:22 +08:00
daoge_cmd
50d37cdd3c feat: replace the old buggy 4JLibs with the community reimpl (https://github.com/smartcmd/4JLibs) 2026-03-03 10:35:06 +08:00
46 changed files with 418 additions and 474 deletions

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@@ -1,53 +0,0 @@
---
BasedOnStyle: Microsoft
AccessModifierOffset: -2
BraceWrapping:
AfterCaseLabel: false
AfterClass: true
AfterControlStatement: Always
AfterEnum: true
AfterExternBlock: true
AfterFunction: true
AfterNamespace: true
AfterObjCDeclaration: true
AfterStruct: true
AfterUnion: false
BeforeCatch: true
BeforeElse: true
BeforeLambdaBody: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
ColumnLimit: 0
IncludeBlocks: Preserve
IndentAccessModifiers: false
IndentCaseBlocks: true
IndentCaseLabels: false
IndentExportBlock: true
IndentExternBlock: AfterExternBlock
IndentGotoLabels: false
IndentPPDirectives: None
IndentWidth: 4
InsertBraces: true
InsertNewlineAtEOF: true
NamespaceIndentation: None
PointerAlignment: Right
RemoveParentheses: Leave
RemoveSemicolon: false
SeparateDefinitionBlocks: Leave
ShortNamespaceLines: 1
SkipMacroDefinitionBody: false
SortIncludes: CaseSensitive
SpacesInParens: Never
SpacesInParensOptions:
ExceptDoubleParentheses: false
InCStyleCasts: false
InConditionalStatements: false
InEmptyParentheses: false
Other: false
SpacesInSquareBrackets: false
Standard: Latest
TabWidth: 4
UseTab: Never

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@@ -1,23 +1,23 @@
<!--
Note: IF YOUR PR CHANGES THE GAME BEHAVIOR VISIBLY, REMEMBER TO ATTACH A GAMEPLAY FOOTAGE (or at least a screenshot) OF YOU *ACTUALLY* PLAYING THE GAME WITH YOUR CHANGES. Untested PRs are *NOT* welcome. Please don't forget to describe what did you do in each commit in your PR.
-->
# Pull Request
## Note: IF YOUR PR CHANGES THE GAME BEHAVIOR VISIBLY, REMEMBER TO ATTACH A GAMEPLAY FOOTAGE (or at least a screenshot) OF YOU *ACTUALLY* PLAYING THE GAME WITH YOUR CHANGES. Untested PRs are *NOT* welcome. Please don't forget to describe what did you do in each commit in your PR.
## Description
<!-- Briefly describe the changes this PR introduces. -->
Briefly describe the changes this PR introduces.
## Changes
### Previous Behavior
<!-- Describe how the code behaved before this change. -->
*Describe how the code behaved before this change.*
### Root Cause
<!-- Explain the core reason behind the erroneous/old behavior (e.g., bug, design flaw, missing edge case). -->
*Explain the core reason behind the erroneous/old behavior (e.g., bug, design flaw, missing edge case).*
### New Behavior
<!-- Describe how the code behaves after this change. -->
*Describe how the code behaves after this change.*
### Fix Implementation
<!-- Detail exactly how the issue was resolved (specific code changes, algorithms, logic flows). -->
*Detail exactly how the issue was resolved (specific code changes, algorithms, logic flows).*
## Related Issues
- Fixes #[issue-number]

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@@ -8,7 +8,6 @@ on:
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
jobs:
build:
@@ -36,8 +35,5 @@ jobs:
with:
tag_name: nightly
name: Nightly Release
body: Requires at least Windows 7 and DirectX 11 compatible GPU to run. Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF /fp:precise`.
files: |
LCEWindows64.zip
./x64/Release/Minecraft.Client.exe
./x64/Release/Minecraft.Client.pdb
body: Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF`. (So far the floating point model is `/fp:strict` to avoid undefined behavior before we refactor for performance). Requires at least Windows 7 and DirectX 11 compatible GPU to run.
files: LCEWindows64.zip

View File

@@ -79,12 +79,12 @@ target_link_libraries(MinecraftClient PRIVATE
$<$<CONFIG:Debug>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render.lib"
>
)

View File

@@ -55,12 +55,6 @@
#endif
#include "DLCTexturePack.h"
#ifdef _WINDOWS64
#include "Xbox\Network\NetworkPlayerXbox.h"
#include "Common\Network\PlatformNetworkManagerStub.h"
#endif
#ifdef _DURANGO
#include "..\Minecraft.World\DurangoStats.h"
#include "..\Minecraft.World\GenericStats.h"
@@ -427,6 +421,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
{
case AddEntityPacket::MINECART:
e = Minecart::createMinecart(level, x, y, z, packet->data);
break;
case AddEntityPacket::FISH_HOOK:
{
// 4J Stu - Brought forward from 1.4 to be able to drop XP from fishing
@@ -449,7 +444,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
}
}
if (owner != NULL && owner->instanceof(eTYPE_PLAYER))
if (owner->instanceof(eTYPE_PLAYER))
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
shared_ptr<FishingHook> hook = shared_ptr<FishingHook>( new FishingHook(level, x, y, z, player) );
@@ -798,28 +793,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
if (networkPlayer != NULL) player->m_displayName = networkPlayer->GetDisplayName();
#else
// On all other platforms display name is just gamertag so don't check with the network manager
player->m_displayName = player->getName();
#endif
#ifdef _WINDOWS64
{
PlayerUID pktXuid = player->getXuid();
const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
if (pktXuid >= WIN64_XUID_BASE && pktXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
{
BYTE smallId = (BYTE)(pktXuid - WIN64_XUID_BASE);
INetworkPlayer* np = g_NetworkManager.GetPlayerBySmallId(smallId);
if (np != NULL)
{
NetworkPlayerXbox* npx = (NetworkPlayerXbox*)np;
IQNetPlayer* qp = npx->GetQNetPlayer();
if (qp != NULL && qp->m_gamertag[0] == 0)
{
wcsncpy_s(qp->m_gamertag, 32, packet->name.c_str(), _TRUNCATE);
}
}
}
}
player->m_displayName = player->name;
#endif
// printf("\t\t\t\t%d: Add player\n",packet->id,packet->yRot);
@@ -964,39 +938,6 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
{
#ifdef _WINDOWS64
if (!g_NetworkManager.IsHost())
{
for (int i = 0; i < packet->ids.length; i++)
{
shared_ptr<Entity> entity = getEntity(packet->ids[i]);
if (entity != NULL && entity->GetType() == eTYPE_PLAYER)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if (player != NULL)
{
PlayerUID xuid = player->getXuid();
INetworkPlayer* np = g_NetworkManager.GetPlayerByXuid(xuid);
if (np != NULL)
{
NetworkPlayerXbox* npx = (NetworkPlayerXbox*)np;
IQNetPlayer* qp = npx->GetQNetPlayer();
if (qp != NULL)
{
extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
qp->m_smallId = 0;
qp->m_isRemote = false;
qp->m_isHostPlayer = false;
qp->m_gamertag[0] = 0;
qp->SetCustomDataValue(0);
}
}
}
}
}
}
#endif
for (int i = 0; i < packet->ids.length; i++)
{
level->removeEntity(packet->ids[i]);

View File

@@ -829,7 +829,6 @@ enum EControllerActions
ACTION_MENU_OTHER_STICK_LEFT,
ACTION_MENU_OTHER_STICK_RIGHT,
ACTION_MENU_PAUSEMENU,
ACTION_MENU_QUICK_MOVE,
#ifdef _DURANGO
ACTION_MENU_GTC_PAUSE,

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@@ -1978,7 +1978,7 @@ bool CGameNetworkManager::AllowedToPlayMultiplayer(int playerIdx)
return ProfileManager.AllowedToPlayMultiplayer(playerIdx);
}
const char *CGameNetworkManager::GetOnlineName(int playerIdx)
char *CGameNetworkManager::GetOnlineName(int playerIdx)
{
return ProfileManager.GetGamertag(playerIdx);
}

View File

@@ -196,7 +196,7 @@ private:
int GetLockedProfile();
bool IsSignedInLive(int playerIdx);
bool AllowedToPlayMultiplayer(int playerIdx);
const char *GetOnlineName(int playerIdx);
char *GetOnlineName(int playerIdx);
C4JThread::Event* m_hServerStoppedEvent;
C4JThread::Event* m_hServerReadyEvent;

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@@ -1304,60 +1304,42 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
#endif
int buttonNum=0; // 0 = LeftMouse, 1 = RightMouse
BOOL quickKeyHeld=false; // Represents shift key on PC
BOOL quickKeyDown = false; // Represents shift key on PC
BOOL validKeyPress = false;
BOOL quickKeyHeld=FALSE; // Represents shift key on PC
BOOL validKeyPress = FALSE;
bool itemEditorKeyPress = false;
// Ignore input from other players
//if(pMinecraft->player->GetXboxPad()!=pInputData->UserIndex) return S_OK;
switch(iAction)
{
#ifdef _DEBUG_MENUS_ENABLED
case ACTION_MENU_OTHER_STICK_PRESS:
itemEditorKeyPress = TRUE;
break;
#endif
#endif
case ACTION_MENU_A:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
if (!bRepeat)
if(!bRepeat)
{
validKeyPress = TRUE;
// Standard left click
buttonNum = 0;
if (KMInput.IsKeyDown(VK_SHIFT))
quickKeyHeld = FALSE;
if( IsSectionSlotList( m_eCurrSection ) )
{
{
validKeyPress = TRUE;
int currentIndex = getCurrentIndex( m_eCurrSection ) - getSectionStartOffset(m_eCurrSection);
// Shift and left click
buttonNum = 0;
quickKeyHeld = TRUE;
if (IsSectionSlotList(m_eCurrSection))
{
int currentIndex = getCurrentIndex(m_eCurrSection) - getSectionStartOffset(m_eCurrSection);
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
if (bSlotHasItem)
ui.PlayUISFX(eSFX_Press);
}
}
}
else {
if (IsSectionSlotList(m_eCurrSection))
{
int currentIndex = getCurrentIndex(m_eCurrSection) - getSectionStartOffset(m_eCurrSection);
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
if (bSlotHasItem)
ui.PlayUISFX(eSFX_Press);
}
//
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
if ( bSlotHasItem )
ui.PlayUISFX(eSFX_Press);
}
//
}
break;
case ACTION_MENU_X:
@@ -1379,7 +1361,6 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
}
}
break;
case ACTION_MENU_Y:
if(!bRepeat)
{

View File

@@ -1012,7 +1012,6 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
case ACTION_MENU_LEFT_SCROLL: kbDown = KMInput.IsKeyDown('Q'); kbPressed = KMInput.IsKeyPressed('Q'); kbReleased = KMInput.IsKeyReleased('Q'); break;
case ACTION_MENU_RIGHT_SCROLL: kbDown = KMInput.IsKeyDown('E'); kbPressed = KMInput.IsKeyPressed('E'); kbReleased = KMInput.IsKeyReleased('E'); break;
case ACTION_MENU_QUICK_MOVE: kbDown = KMInput.IsKeyDown(VK_SHIFT); kbPressed = KMInput.IsKeyPressed(VK_SHIFT); kbReleased = KMInput.IsKeyReleased(VK_SHIFT); break;
}
pressed = pressed || kbPressed;
released = released || kbReleased;
@@ -1445,7 +1444,7 @@ GDrawTexture * RADLINK UIController::TextureSubstitutionCreateCallback ( void *
// 4J Stu - All our flash controls that allow replacing textures use a special 64x64 symbol
// Force this size here so that our images don't get scaled wildly
#if (defined __ORBIS__ || defined _DURANGO || defined _WINDOWS64 )
#if (defined __ORBIS__ || defined _DURANGO )
*width = 96;
*height = 96;
#else

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@@ -33,11 +33,6 @@ UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(int iPad, UILayer *
m_bHasMousePosition = false;
m_lastMouseX = 0;
m_lastMouseY = 0;
for (int btn = 0; btn < 3; btn++)
{
KMInput.ConsumeMousePress(btn);
}
#endif
}
@@ -214,8 +209,8 @@ void UIScene_AbstractContainerMenu::tick()
scrollDelta = KMInput.ConsumeScrollDelta();
// Convert mouse position to movie coordinates using the movie/client ratio
float mx = (float)mouseX * ((float)m_movieWidth / (float)clientWidth) - (float)m_controlMainPanel.getXPos();
float my = (float)mouseY * ((float)m_movieHeight / (float)clientHeight) - (float)m_controlMainPanel.getYPos();
float mx = (float)mouseX * ((float)m_movieWidth / (float)clientWidth);
float my = (float)mouseY * ((float)m_movieHeight / (float)clientHeight);
rawMouseMovieX = mx;
rawMouseMovieY = my;
@@ -306,13 +301,8 @@ void UIScene_AbstractContainerMenu::tick()
// Scale mouse client coords to the Iggy display space (which was set to getRenderDimensions())
RECT clientRect;
GetClientRect(KMInput.GetHWnd(), &clientRect);
float mouseMovieX = (float)KMInput.GetMouseX() * ((float)m_movieWidth / (float)clientRect.right);
float mouseMovieY = (float)KMInput.GetMouseY() * ((float)m_movieHeight / (float)clientRect.bottom);
float mouseLocalX = mouseMovieX - (float)m_controlMainPanel.getXPos();
float mouseLocalY = mouseMovieY - (float)m_controlMainPanel.getYPos();
x = (S32)(mouseLocalX * ((float)width / m_movieWidth));
y = (S32)(mouseLocalY * ((float)height / m_movieHeight));
x = (S32)((float)KMInput.GetMouseX() * ((float)width / (float)clientRect.right));
y = (S32)((float)KMInput.GetMouseY() * ((float)height / (float)clientRect.bottom));
}
else
{

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@@ -77,7 +77,12 @@ void EnderDragonRenderer::renderModel(shared_ptr<LivingEntity> _mob, float wp, f
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1, 0, 0, 0.5f);
#ifdef __PSVITA__
// AP - not sure that the usecompiled flag is supposed to be false. This makes it really slow on vita. Making it true still seems to look the same
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
#else
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, false);
#endif
glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDepthFunc(GL_LEQUAL);

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@@ -199,10 +199,11 @@ DWORD IQNetPlayer::GetSendQueueSize(IQNetPlayer * player, DWORD dwFlags) { retur
DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
bool IQNetPlayer::IsLocal() { return true; }
PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); } // todo: restore to INVALID_XUID once saves support this
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
extern wstring g_playerName;
LPCWSTR IQNetPlayer::GetGamertag() { return g_playerName.empty() ? L"Windows" : g_playerName.c_str(); }
int IQNetPlayer::GetSessionIndex() { return 0; }
bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; }
@@ -231,17 +232,13 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost
IQNet::s_playerCount = smallId + 1;
}
static bool Win64_IsActivePlayer(IQNetPlayer* p, DWORD index);
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex) { return S_OK; }
IQNetPlayer* IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{
if (s_isHosting)
{
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
!m_player[dwUserIndex].m_isRemote &&
Win64_IsActivePlayer(&m_player[dwUserIndex], dwUserIndex))
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && !m_player[dwUserIndex].m_isRemote)
return &m_player[dwUserIndex];
return NULL;
}
@@ -249,7 +246,7 @@ IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
return NULL;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (!m_player[i].m_isRemote && Win64_IsActivePlayer(&m_player[i], i))
if (!m_player[i].m_isRemote)
return &m_player[i];
}
return NULL;
@@ -302,28 +299,15 @@ QNET_STATE IQNet::GetState() { return _iQNetStubState; }
bool IQNet::IsHost() { return s_isHosting; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO * pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
void IQNet::ClientJoinGame()
{
_iQNetStubState = QNET_STATE_SESSION_STARTING;
s_isHosting = false;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = (BYTE)i;
m_player[i].m_isRemote = true;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
void IQNet::ClientJoinGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = false; }
void IQNet::EndGame()
{
_iQNetStubState = QNET_STATE_IDLE;
s_isHosting = false;
s_playerCount = 1;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = (BYTE)i;
m_player[i].m_smallId = 0;
m_player[i].m_isRemote = false;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
@@ -603,6 +587,7 @@ void C_4JProfile::SetPrimaryPad(int iPad) {}
#ifdef _DURANGO
char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char* name) { strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad) { return fakeGamerTag; }
#else
char* C_4JProfile::GetGamertag(int iPad) { extern char g_Win64Username[17]; return g_Win64Username; }
wstring C_4JProfile::GetDisplayName(int iPad) { extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }

View File

@@ -1964,8 +1964,8 @@ bool LevelRenderer::updateDirtyChunks()
{
if( (!onlyRebuild) ||
globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
{ // distSq adjusted from 20 * 20 to 96 * 96 - updated by detectiveren
( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
{
considered++;
// Is this chunk nearer than our nearest?
#ifdef _LARGE_WORLDS
@@ -2557,19 +2557,13 @@ void LevelRenderer::cull(Culler *culler, float a)
{
unsigned char flags = pClipChunk->globalIdx == -1 ? 0 : globalChunkFlags[ pClipChunk->globalIdx ];
// Always perform frustum cull test
bool clipres = clip(pClipChunk->aabb, fdraw);
if ( (flags & CHUNK_FLAG_COMPILED ) && ( ( flags & CHUNK_FLAG_EMPTYBOTH ) != CHUNK_FLAG_EMPTYBOTH ) )
{
bool clipres = clip(pClipChunk->aabb, fdraw);
pClipChunk->visible = clipres;
if( pClipChunk->visible ) vis++;
total++;
}
else if (clipres)
{
pClipChunk->visible = true;
}
else
{
pClipChunk->visible = false;
@@ -2578,7 +2572,6 @@ void LevelRenderer::cull(Culler *culler, float a)
}
}
void LevelRenderer::playStreamingMusic(const wstring& name, int x, int y, int z)
{
if (name != L"")

View File

@@ -52,16 +52,14 @@ public:
static const int CHUNK_SIZE = 16;
#endif
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
#if defined _WINDOWS64
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
#elif defined _XBOX_ONE
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
#if (defined _XBOX_ONE || defined _WINDOWS64)
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
#elif defined __ORBIS__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
#elif defined __PS3__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added
#else
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
#endif
public:
LevelRenderer(Minecraft *mc, Textures *textures);
@@ -272,10 +270,10 @@ public:
bool dirtyChunkPresent;
__int64 lastDirtyChunkFound;
static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 125; // decreased from 250 to 125 - updated by detectiveren
static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 250;
#ifdef _LARGE_WORLDS
static const int MAX_CONCURRENT_CHUNK_REBUILDS = 8; // increased from 4 to 8 - updated by detectiveren
static const int MAX_CONCURRENT_CHUNK_REBUILDS = 4;
static const int MAX_CHUNK_REBUILD_THREADS = MAX_CONCURRENT_CHUNK_REBUILDS - 1;
static Chunk permaChunk[MAX_CONCURRENT_CHUNK_REBUILDS];
static C4JThread *rebuildThreads[MAX_CHUNK_REBUILD_THREADS];

View File

@@ -45937,7 +45937,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</Library>
<Library Include="Windows64\4JLibs\libs\4J_Render_PC.lib">
<Library Include="Windows64\4JLibs\libs\4J_Render.lib">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild>
@@ -45996,7 +45996,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</Library>
<Library Include="Windows64\4JLibs\libs\4J_Render_PC_d.lib">
<Library Include="Windows64\4JLibs\libs\4J_Render_d.lib">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild>
@@ -48677,4 +48677,4 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>
</Project>

View File

@@ -5972,10 +5972,10 @@
<Library Include="Durango\4JLibs\libs\4J_Input_d.lib">
<Filter>Durango\4JLibs\libs</Filter>
</Library>
<Library Include="Windows64\4JLibs\libs\4J_Render_PC.lib">
<Library Include="Windows64\4JLibs\libs\4J_Render.lib">
<Filter>Windows64\4JLibs\libs</Filter>
</Library>
<Library Include="Windows64\4JLibs\libs\4J_Render_PC_d.lib">
<Library Include="Windows64\4JLibs\libs\4J_Render_d.lib">
<Filter>Windows64\4JLibs\libs</Filter>
</Library>
<Library Include="Windows64\4JLibs\libs\4J_Input.lib">
@@ -6295,4 +6295,4 @@
<ItemGroup>
<AppxManifest Include="Durango\Autogenerated.appxmanifest" />
</ItemGroup>
</Project>
</Project>

View File

@@ -1456,7 +1456,7 @@ void Minecraft::run_middle()
if (KMInput.ConsumeKeyPress('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING;
if (KMInput.ConsumeKeyPress(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
// In flying mode, Shift held = sneak/descend
if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT) && !ui.GetMenuDisplayed(i))
if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT))
localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
}
#endif
@@ -3618,6 +3618,8 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_RENDER_DEBUG)) )
{
#ifndef _CONTENT_PACKAGE
options->renderDebug = !options->renderDebug;
#ifdef _XBOX
app.EnableDebugOverlay(options->renderDebug,iPad);
#else
@@ -3627,11 +3629,13 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
#endif
}
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SPAWN_CREEPER)))
{
#ifndef _CONTENT_PACKAGE
options->renderDebug = !options->renderDebug;
#endif
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SPAWN_CREEPER)) && app.GetMobsDontAttackEnabled())
{
//shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(Creeper::_class->newInstance( level ));
//shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(Wolf::_class->newInstance( level ));
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(shared_ptr<Spider>(new Spider( level )));
mob->moveTo(player->x+1, player->y, player->z+1, level->random->nextFloat() * 360, 0);
level->addEntity(mob);
}
}

View File

@@ -424,11 +424,112 @@ void Textures::bindTextureLayers(ResourceLocation *resource)
{
assert(resource->isPreloaded());
// Hack: 4JLibs on Windows does not currently reproduce Minecraft's layered horse texture path reliably.
// Merge the layers on the CPU and bind the cached result as a normal single texture instead.
wstring cacheKey = L"%layered%";
int layers = resource->getTextureCount();
for( int i = 0; i < layers; i++ )
{
RenderManager.TextureBind(loadTexture(resource->getTexture(i)));
cacheKey += _toString<int>((int)resource->getTexture(i));
cacheKey += L"/";
}
int id = -1;
bool inMap = ( idMap.find(cacheKey) != idMap.end() );
if( inMap )
{
id = idMap[cacheKey];
}
else
{
// Cache by layer signature so the merge cost is only paid once per horse texture combination.
intArray mergedPixels;
int mergedWidth = 0;
int mergedHeight = 0;
bool hasMergedPixels = false;
for( int i = 0; i < layers; i++ )
{
TEXTURE_NAME textureName = resource->getTexture(i);
if( textureName == (_TEXTURE_NAME)-1 )
{
continue;
}
wstring resourceName = wstring(preLoaded[textureName]) + L".png";
BufferedImage *image = readImage(textureName, resourceName);
if( image == NULL )
{
continue;
}
int width = image->getWidth();
int height = image->getHeight();
intArray layerPixels = loadTexturePixels(image);
delete image;
if( !hasMergedPixels )
{
mergedWidth = width;
mergedHeight = height;
mergedPixels = intArray(width * height);
memcpy(mergedPixels.data, layerPixels.data, width * height * sizeof(int));
hasMergedPixels = true;
}
else if( width == mergedWidth && height == mergedHeight )
{
for( int p = 0; p < width * height; p++ )
{
int dst = mergedPixels[p];
int src = layerPixels[p];
float srcAlpha = ((src >> 24) & 0xff) / 255.0f;
if( srcAlpha <= 0.0f )
{
continue;
}
float dstAlpha = ((dst >> 24) & 0xff) / 255.0f;
float outAlpha = srcAlpha + dstAlpha * (1.0f - srcAlpha);
if( outAlpha <= 0.0f )
{
mergedPixels[p] = 0;
continue;
}
float srcFactor = srcAlpha / outAlpha;
float dstFactor = (dstAlpha * (1.0f - srcAlpha)) / outAlpha;
int outA = (int)(outAlpha * 255.0f + 0.5f);
int outR = (int)((((src >> 16) & 0xff) * srcFactor) + (((dst >> 16) & 0xff) * dstFactor) + 0.5f);
int outG = (int)((((src >> 8) & 0xff) * srcFactor) + (((dst >> 8) & 0xff) * dstFactor) + 0.5f);
int outB = (int)(((src & 0xff) * srcFactor) + ((dst & 0xff) * dstFactor) + 0.5f);
mergedPixels[p] = (outA << 24) | (outR << 16) | (outG << 8) | outB;
}
}
delete[] layerPixels.data;
}
if( hasMergedPixels )
{
BufferedImage *mergedImage = new BufferedImage(mergedWidth, mergedHeight, BufferedImage::TYPE_INT_ARGB);
memcpy(mergedImage->getData(), mergedPixels.data, mergedWidth * mergedHeight * sizeof(int));
delete[] mergedPixels.data;
id = getTexture(mergedImage, C4JRender::TEXTURE_FORMAT_RxGyBzAw, false);
}
else
{
id = 0;
}
idMap[cacheKey] = id;
}
RenderManager.TextureBind(0, id);
for( int i = 1; i < 4; i++ )
{
RenderManager.TextureBind(i, -1);
}
}
@@ -1520,3 +1621,6 @@ bool Textures::IsOriginalImage(TEXTURE_NAME texId, const wstring& name)
return false;
}

View File

@@ -0,0 +1,11 @@
# Windows64 4JLibs
This directory contains the Windows x64 `4JLibs` headers and libraries used by this project.
Important: these files are based on the community reimplementation of `4JLibs`, not the original proprietary 4J Studios version.
Source:
- Community reimplementation: https://github.com/smartcmd/4JLibs
In other words, the `inc/` and `libs/` contents here should be understood as the open community-maintained replacement that makes the Windows build possible, rather than a dump of the original upstream SDK/library package.

View File

@@ -145,6 +145,7 @@ public:
int TextureCreate();
void TextureFree(int idx);
void TextureBind(int idx);
void TextureBind(int layer, int idx);
void TextureBindVertex(int idx);
void TextureSetTextureLevels(int levels);
int TextureGetTextureLevels();
@@ -300,3 +301,4 @@ const int GL_TRIANGLE_STRIP = C4JRender::PRIMITIVE_TYPE_TRIANGLE_STRIP;
extern C4JRender RenderManager;

View File

@@ -103,7 +103,6 @@ void KeyboardMouseInput::OnRawMouseInput(LPARAM lParam)
void KeyboardMouseInput::OnMouseButton(int button, bool down)
{
if (ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())) { return; }
if (button >= 0 && button < 3)
{
if (down && !m_mouseButtons[button]) m_mousePressedAccum[button] = true;

View File

@@ -1,6 +1,3 @@
// Code implemented by LCEMP, credit if used on other repos
// https://github.com/LCEMP/LCEMP
#include "stdafx.h"
#ifdef _WINDOWS64
@@ -154,7 +151,7 @@ bool WinsockNetLayer::HostGame(int port)
LeaveCriticalSection(&s_freeSmallIdLock);
struct addrinfo hints = {};
struct addrinfo* result = NULL;
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
@@ -180,7 +177,7 @@ bool WinsockNetLayer::HostGame(int port)
}
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(opt));
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
@@ -210,23 +207,15 @@ bool WinsockNetLayer::HostGame(int port)
return true;
}
bool WinsockNetLayer::JoinGame(const char* ip, int port)
bool WinsockNetLayer::JoinGame(const char *ip, int port)
{
if (!s_initialized && !Initialize()) return false;
s_isHost = false;
s_hostSmallId = 0;
s_connected = false;
s_active = false;
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
struct addrinfo hints = {};
struct addrinfo* result = NULL;
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
@@ -242,55 +231,37 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
return false;
}
bool connected = false;
BYTE assignedSmallId = 0;
const int maxAttempts = 12;
for (int attempt = 0; attempt < maxAttempts; ++attempt)
{
s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_hostConnectionSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
break;
}
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR)
{
int err = WSAGetLastError();
app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200);
continue;
}
BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char*)assignBuf, 1, 0);
if (bytesRecv != 1)
{
app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200);
continue;
}
assignedSmallId = assignBuf[0];
connected = true;
break;
}
freeaddrinfo(result);
if (!connected)
s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_hostConnectionSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return false;
}
s_localSmallId = assignedSmallId;
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false;
}
BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
if (bytesRecv != 1)
{
app.DebugPrintf("Failed to receive small ID assignment from host\n");
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false;
}
s_localSmallId = assignBuf[0];
app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
@@ -302,7 +273,7 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
return true;
}
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
{
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
@@ -318,7 +289,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
int toSend = 4;
while (totalSent < toSend)
{
int sent = send(sock, (const char*)header + totalSent, toSend - totalSent, 0);
int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
@@ -330,7 +301,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
totalSent = 0;
while (totalSent < dataSize)
{
int sent = send(sock, (const char*)data + totalSent, dataSize - totalSent, 0);
int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
@@ -343,7 +314,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
return true;
}
bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void* data, int dataSize)
bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize)
{
if (!s_active) return false;
@@ -375,34 +346,34 @@ SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
return INVALID_SOCKET;
}
static bool RecvExact(SOCKET sock, BYTE* buf, int len)
static bool RecvExact(SOCKET sock, BYTE *buf, int len)
{
int totalRecv = 0;
while (totalRecv < len)
{
int r = recv(sock, (char*)buf + totalRecv, len - totalRecv, 0);
int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0);
if (r <= 0) return false;
totalRecv += r;
}
return true;
}
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize)
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize)
{
INetworkPlayer* pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer* pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
if (s_isHost)
{
::Socket* pSocket = pPlayerFrom->GetSocket();
::Socket *pSocket = pPlayerFrom->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, false);
}
else
{
::Socket* pSocket = pPlayerTo->GetSocket();
::Socket *pSocket = pPlayerTo->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, true);
}
@@ -421,7 +392,7 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
}
int noDelay = 1;
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
@@ -452,7 +423,7 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
LeaveCriticalSection(&s_freeSmallIdLock);
BYTE assignBuf[1] = { assignedSmallId };
int sent = send(clientSocket, (const char*)assignBuf, 1, 0);
int sent = send(clientSocket, (const char *)assignBuf, 1, 0);
if (sent != 1)
{
app.DebugPrintf("Failed to send small ID to client\n");
@@ -473,15 +444,15 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
IQNetPlayer* qnetPlayer = &IQNet::m_player[assignedSmallId];
IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId];
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost, bool isLocal);
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
DWORD* threadParam = new DWORD;
DWORD *threadParam = new DWORD;
*threadParam = connIdx;
HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
@@ -495,8 +466,8 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
{
DWORD connIdx = *(DWORD*)param;
delete (DWORD*)param;
DWORD connIdx = *(DWORD *)param;
delete (DWORD *)param;
EnterCriticalSection(&s_connectionsLock);
if (connIdx >= (DWORD)s_connections.size())
@@ -508,8 +479,7 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
BYTE clientSmallId = s_connections[connIdx].smallId;
LeaveCriticalSection(&s_connectionsLock);
std::vector<BYTE> recvBuf;
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
while (s_active)
{
@@ -520,47 +490,33 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
break;
}
int packetSize =
((uint32_t)header[0] << 24) |
((uint32_t)header[1] << 16) |
((uint32_t)header[2] << 8) |
((uint32_t)header[3]);
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
packetSize,
clientSmallId,
(int)WIN64_NET_MAX_PACKET_SIZE);
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId);
break;
}
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
}
if (!RecvExact(sock, &recvBuf[0], packetSize))
if (!RecvExact(sock, recvBuf, packetSize))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
break;
}
HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize);
HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize);
}
delete[] recvBuf;
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == clientSmallId)
{
s_connections[i].active = false;
if (s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
}
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
break;
}
}
@@ -573,7 +529,7 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
return 0;
}
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE* outSmallId)
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId)
{
bool found = false;
EnterCriticalSection(&s_disconnectLock);
@@ -594,26 +550,9 @@ void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
LeaveCriticalSection(&s_freeSmallIdLock);
}
void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
break;
}
}
LeaveCriticalSection(&s_connectionsLock);
}
DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
{
std::vector<BYTE> recvBuf;
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
{
@@ -626,34 +565,28 @@ DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n",
packetSize,
(int)WIN64_NET_MAX_PACKET_SIZE);
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize);
break;
}
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized client recv buffer to %d bytes\n", packetSize);
}
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
break;
}
HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize);
}
delete[] recvBuf;
s_connected = false;
return 0;
}
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t* hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
{
if (s_advertising) return true;
if (!s_initialized) return false;
@@ -681,7 +614,7 @@ bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t* hostName, un
}
BOOL broadcast = TRUE;
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char*)&broadcast, sizeof(broadcast));
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast));
s_advertising = true;
s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
@@ -736,8 +669,8 @@ DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
Win64LANBroadcast data = s_advertiseData;
LeaveCriticalSection(&s_advertiseLock);
int sent = sendto(s_advertiseSock, (const char*)&data, sizeof(data), 0,
(struct sockaddr*)&broadcastAddr, sizeof(broadcastAddr));
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
if (sent == SOCKET_ERROR && s_advertising)
{
@@ -763,7 +696,7 @@ bool WinsockNetLayer::StartDiscovery()
}
BOOL reuseAddr = TRUE;
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuseAddr, sizeof(reuseAddr));
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
struct sockaddr_in bindAddr;
memset(&bindAddr, 0, sizeof(bindAddr));
@@ -771,7 +704,7 @@ bool WinsockNetLayer::StartDiscovery()
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
bindAddr.sin_addr.s_addr = INADDR_ANY;
if (::bind(s_discoverySock, (struct sockaddr*)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
{
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
closesocket(s_discoverySock);
@@ -780,7 +713,7 @@ bool WinsockNetLayer::StartDiscovery()
}
DWORD timeout = 500;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(timeout));
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
s_discovering = true;
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
@@ -830,7 +763,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
int senderLen = sizeof(senderAddr);
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
(struct sockaddr*)&senderAddr, &senderLen);
(struct sockaddr *)&senderAddr, &senderLen);
if (recvLen == SOCKET_ERROR)
{
@@ -840,7 +773,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
if (recvLen < (int)sizeof(Win64LANBroadcast))
continue;
Win64LANBroadcast* broadcast = (Win64LANBroadcast*)recvBuf;
Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf;
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
continue;
@@ -908,4 +841,4 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
return 0;
}
#endif
#endif

View File

@@ -1,5 +1,3 @@
// Code implemented by LCEMP, credit if used on other repos
// https://github.com/LCEMP/LCEMP
#pragma once
#ifdef _WINDOWS64
@@ -14,7 +12,6 @@
#define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 7
#define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_NET_MAX_PACKET_SIZE (4 * 1024 * 1024)
#define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
@@ -66,10 +63,10 @@ public:
static void Shutdown();
static bool HostGame(int port);
static bool JoinGame(const char* ip, int port);
static bool JoinGame(const char *ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void* data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void* data, int dataSize);
static bool SendToSmallId(BYTE targetSmallId, const void *data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void *data, int dataSize);
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
@@ -80,13 +77,12 @@ public:
static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
static bool PopDisconnectedSmallId(BYTE* outSmallId);
static bool PopDisconnectedSmallId(BYTE *outSmallId);
static void PushFreeSmallId(BYTE smallId);
static void CloseConnectionBySmallId(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t* hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseJoinable(bool joinable);

View File

@@ -10,11 +10,46 @@
#include "..\..\Minecraft.World\BiomeSource.h"
#include "..\..\Minecraft.World\LevelType.h"
wstring g_playerName;
CConsoleMinecraftApp app;
static void LoadPlayerName()
{
if (!g_playerName.empty()) return;
g_playerName = L"Windows";
char exePath[MAX_PATH] = {};
GetModuleFileNameA(NULL, exePath, MAX_PATH);
char *lastSlash = strrchr(exePath, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
char filePath[MAX_PATH] = {};
_snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath);
FILE *f = NULL;
if (fopen_s(&f, filePath, "r") == 0 && f)
{
char buf[128] = {};
if (fgets(buf, sizeof(buf), f))
{
int len = (int)strlen(buf);
while (len > 0 && (buf[len-1] == '\n' || buf[len-1] == '\r' || buf[len-1] == ' '))
buf[--len] = '\0';
if (len > 0)
{
wchar_t wbuf[128] = {};
mbstowcs(wbuf, buf, 127);
g_playerName = wbuf;
}
}
fclose(f);
}
}
CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp()
{
m_bShutdown = false;
LoadPlayerName();
}
void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId)
@@ -75,8 +110,8 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
Minecraft *pMinecraft=Minecraft::GetInstance();
app.ReleaseSaveThumbnail();
ProfileManager.SetLockedProfile(0);
extern wchar_t g_Win64UsernameW[17];
pMinecraft->user->name = g_Win64UsernameW;
LoadPlayerName();
pMinecraft->user->name = g_playerName;
app.ApplyGameSettingsChanged(0);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit

View File

@@ -85,11 +85,10 @@ BOOL g_bWidescreen = TRUE;
int g_iScreenWidth = 1920;
int g_iScreenHeight = 1080;
UINT g_ScreenWidth = 1920;
UINT g_ScreenHeight = 1080;
char g_Win64Username[17] = { 0 };
wchar_t g_Win64UsernameW[17] = { 0 };
UINT g_ScreenWidth = 1920;
UINT g_ScreenHeight = 1080;
// Fullscreen toggle state
static bool g_isFullscreen = false;
@@ -766,41 +765,36 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
//g_iScreenHeight = 544;
}
// Default username will be "Windows"
strncpy_s(g_Win64Username, sizeof(g_Win64Username), "Windows", _TRUNCATE);
char cmdLineA[1024];
strncpy_s(cmdLineA, sizeof(cmdLineA), lpCmdLine, _TRUNCATE);
char exePath[MAX_PATH] = {};
GetModuleFileNameA(NULL, exePath, MAX_PATH);
char* lastSlash = strrchr(exePath, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
char filePath[MAX_PATH] = {};
_snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath);
FILE* f = nullptr;
if (fopen_s(&f, filePath, "r") == 0 && f)
char* nameArg = strstr(cmdLineA, "-name ");
if (nameArg)
{
char buf[128] = {};
if (fgets(buf, sizeof(buf), f))
{
int len = (int)strlen(buf);
while (len > 0 && (buf[len - 1] == '\n' || buf[len - 1] == '\r' || buf[len - 1] == ' '))
buf[--len] = '\0';
if (len > 0)
{
strncpy_s(g_Win64Username, sizeof(g_Win64Username), buf, _TRUNCATE);
}
}
fclose(f);
nameArg += 6;
while (*nameArg == ' ') nameArg++;
char nameBuf[17];
int n = 0;
while (nameArg[n] && nameArg[n] != ' ' && n < 16) { nameBuf[n] = nameArg[n]; n++; }
nameBuf[n] = 0;
strncpy_s(g_Win64Username, 17, nameBuf, _TRUNCATE);
}
}
if (g_Win64Username[0] == 0)
{
DWORD sz = 17;
if (!GetUserNameA(g_Win64Username, &sz))
strncpy_s(g_Win64Username, 17, "Player", _TRUNCATE);
static bool seeded = false;
if (!seeded)
{
seeded = true;
srand((unsigned int)time(NULL));
}
int r = rand() % 10000; // 0<>9999
snprintf(g_Win64Username, 17, "Player%04d", r);
g_Win64Username[16] = 0;
}
@@ -1278,7 +1272,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
}
// F1 toggles the HUD
// F1 toggles the HUD, F3 toggles the debug console overlay, F11 toggles fullscreen
if (KMInput.IsKeyPressed(VK_F1))
{
int primaryPad = ProfileManager.GetPrimaryPad();
@@ -1286,43 +1280,21 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
app.SetGameSettings(primaryPad, eGameSetting_DisplayHUD, displayHud ? 0 : 1);
app.SetGameSettings(primaryPad, eGameSetting_DisplayHand, displayHud ? 0 : 1);
}
// F3 toggles onscreen debug info
if (KMInput.IsKeyPressed(VK_F3))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options)
{
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
}
}
static bool s_debugConsole = false;
s_debugConsole = !s_debugConsole;
ui.ShowUIDebugConsole(s_debugConsole);
}
#ifdef _DEBUG_MENUS_ENABLED
// F4 Open debug overlay
if (KMInput.IsKeyPressed(VK_F4))
{
if (Minecraft *pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options &&
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
{
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
}
}
// F6 Open debug console
if (KMInput.IsKeyPressed(VK_F6))
{
static bool s_debugConsole = false;
s_debugConsole = !s_debugConsole;
ui.ShowUIDebugConsole(s_debugConsole);
}
if (KMInput.IsKeyPressed(VK_F4))
{
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
#endif
// F11 Toggle fullscreen
if (KMInput.IsKeyPressed(VK_F11))
{
ToggleFullscreen();
@@ -1340,6 +1312,33 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
}
#ifdef _DEBUG_MENUS_ENABLED
// F3 toggles onscreen debug info
if (KMInput.IsKeyPressed(VK_F3))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options && app.DebugSettingsOn())
{
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
}
}
}
// F4 opens debug overlay
if (KMInput.IsKeyPressed(VK_F4))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options && app.DebugSettingsOn() &&
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
{
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
}
}
#endif
#if 0
// has the game defined profile data been changed (by a profile load)
if(app.uiGameDefinedDataChangedBitmask!=0)

View File

@@ -3,6 +3,17 @@
#include "..\Minecraft.World\IntBuffer.h"
#include "..\Minecraft.World\ByteBuffer.h"
static int g_activeTextureLayer = 0;
static int getTextureLayer(int textureUnit)
{
if (textureUnit == GL_TEXTURE1)
return 1;
if (textureUnit >= GL_TEXTURE0)
return textureUnit - GL_TEXTURE0;
return 0;
}
void glViewport(int x, int y, int w, int h)
{
// We don't really need anything here because minecraft doesn't current do anything other than the default viewport
@@ -139,7 +150,7 @@ void Display::swapBuffers()
void glBindTexture(int target,int texture)
{
RenderManager.TextureBind(texture);
RenderManager.TextureBind(g_activeTextureLayer, texture);
}
void glTexImage2D(int target,int level,int internalformat,int width,int height,int border,int format,int type, ByteBuffer *data)
@@ -190,7 +201,7 @@ void glDisable(int state)
switch(state)
{
case GL_TEXTURE_2D:
RenderManager.TextureBind(-1);
RenderManager.TextureBind(g_activeTextureLayer, -1);
break;
case GL_BLEND:
RenderManager.StateSetBlendEnable(false);
@@ -390,4 +401,23 @@ void glTexGen(int coord, int mode, FloatBuffer *vec)
void glCullFace(int dir)
{
RenderManager.StateSetFaceCullCW( dir == GL_BACK);
}
}
void glClientActiveTexture(int texture)
{
glActiveTexture(texture);
}
void glActiveTexture(int texture)
{
int layer = getTextureLayer(texture);
if (layer < 0)
{
layer = 0;
}
else if (layer > 3)
{
layer = 3;
}
g_activeTextureLayer = layer;
}

View File

@@ -122,13 +122,6 @@ void glColorMaterial(int,int)
}
//1.8.2
void glClientActiveTexture(int)
{
}
void glActiveTexture(int)
{
}
void glFlush()
{
@@ -157,4 +150,4 @@ DWORD XCamSetView(
) { return 0; }
XCAMDEVICESTATE XCamGetStatus() { return XCAMDEVICESTATE_DISCONNECTED; }
#endif
#endif

View File

@@ -627,7 +627,6 @@ void Player::ride(shared_ptr<Entity> e)
return;
}
this->abilities.flying = false;
LivingEntity::ride(e);
}

View File

@@ -33,7 +33,13 @@ Basic LAN multiplayer is available on the Windows build
- Other players on the same LAN can discover the session from the in-game Join Game menu
- Game connections use TCP port `25565` by default
- LAN discovery uses UDP port `25566`
- You can override your in-game username at launch with `username.txt`
- You can override your in-game username at launch with `-name`
Example:
```powershell
Minecraft.Client.exe -name Steve
```
This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
@@ -45,7 +51,7 @@ This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
- **Sprint**: `Ctrl` (Hold) or Double-tap `W`
- **Inventory**: `E`
- **Drop Item**: `Q`
- **Crafting**: `C` Use `Q` and `E` to move through tabs (cycles Left/Right)
- **Crafting**: `C`
- **Toggle View (FPS/TPS)**: `F5`
- **Fullscreen**: `F11`
- **Pause Menu**: `Esc`
@@ -58,7 +64,6 @@ This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
- **Toggle HUD**: `F1`
- **Toggle Debug Info**: `F3`
- **Open Debug Overlay**: `F4`
- **Toggle Debug Console**: `F6`
## Build & Run