13 Commits

Author SHA1 Message Date
daoge_cmd
e50603e68f fix: fix horse texture rendering 2026-03-03 22:12:59 +08:00
daoge_cmd
d2bc3342dc feat: implement multi-layer texture binding 2026-03-03 21:20:10 +08:00
daoge_cmd
5422191ed4 chore: remove duplicated /Ob3 flag from CMake Release optimization settings 2026-03-03 17:58:47 +08:00
daoge_cmd
7749d61daf chore: sync VS Release warning-disable setting into CMake
(cherry picked from commit a97ee4aab1)
2026-03-03 17:45:43 +08:00
daoge_cmd
62c2ed5cf6 chore: sync VS release optimization flags into CMake build 2026-03-03 17:40:03 +08:00
daoge_cmd
3132ad122d fix: fix executable icon when using cmake 2026-03-03 17:33:58 +08:00
daoge_cmd
f76a6a5e1c deps: update 4JLibs 2026-03-03 17:06:55 +08:00
daoge_cmd
75d4afa783 Merge branch 'main' into feat/replace-4jlibs 2026-03-03 16:41:16 +08:00
daoge_cmd
a3588c5a6d deps: update 4J_Render.lib 2026-03-03 16:37:51 +08:00
daoge_cmd
323d4ec110 Merge branch 'main' into feat/replace-4jlibs 2026-03-03 16:30:57 +08:00
daoge_cmd
64909f236e deps: update 4JLibs 2026-03-03 12:46:47 +08:00
daoge_cmd
f685015942 Merge branch 'main' into feat/replace-4jlibs 2026-03-03 12:39:22 +08:00
daoge_cmd
50d37cdd3c feat: replace the old buggy 4JLibs with the community reimpl (https://github.com/smartcmd/4JLibs) 2026-03-03 10:35:06 +08:00
46 changed files with 417 additions and 466 deletions

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@@ -1,53 +0,0 @@
---
BasedOnStyle: Microsoft
AccessModifierOffset: -2
BraceWrapping:
AfterCaseLabel: false
AfterClass: true
AfterControlStatement: Always
AfterEnum: true
AfterExternBlock: true
AfterFunction: true
AfterNamespace: true
AfterObjCDeclaration: true
AfterStruct: true
AfterUnion: false
BeforeCatch: true
BeforeElse: true
BeforeLambdaBody: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
ColumnLimit: 0
IncludeBlocks: Preserve
IndentAccessModifiers: false
IndentCaseBlocks: true
IndentCaseLabels: false
IndentExportBlock: true
IndentExternBlock: AfterExternBlock
IndentGotoLabels: false
IndentPPDirectives: None
IndentWidth: 4
InsertBraces: true
InsertNewlineAtEOF: true
NamespaceIndentation: None
PointerAlignment: Right
RemoveParentheses: Leave
RemoveSemicolon: false
SeparateDefinitionBlocks: Leave
ShortNamespaceLines: 1
SkipMacroDefinitionBody: false
SortIncludes: CaseSensitive
SpacesInParens: Never
SpacesInParensOptions:
ExceptDoubleParentheses: false
InCStyleCasts: false
InConditionalStatements: false
InEmptyParentheses: false
Other: false
SpacesInSquareBrackets: false
Standard: Latest
TabWidth: 4
UseTab: Never

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@@ -1,23 +1,23 @@
<!-- # Pull Request
Note: IF YOUR PR CHANGES THE GAME BEHAVIOR VISIBLY, REMEMBER TO ATTACH A GAMEPLAY FOOTAGE (or at least a screenshot) OF YOU *ACTUALLY* PLAYING THE GAME WITH YOUR CHANGES. Untested PRs are *NOT* welcome. Please don't forget to describe what did you do in each commit in your PR.
--> ## Note: IF YOUR PR CHANGES THE GAME BEHAVIOR VISIBLY, REMEMBER TO ATTACH A GAMEPLAY FOOTAGE (or at least a screenshot) OF YOU *ACTUALLY* PLAYING THE GAME WITH YOUR CHANGES. Untested PRs are *NOT* welcome. Please don't forget to describe what did you do in each commit in your PR.
## Description ## Description
<!-- Briefly describe the changes this PR introduces. --> Briefly describe the changes this PR introduces.
## Changes ## Changes
### Previous Behavior ### Previous Behavior
<!-- Describe how the code behaved before this change. --> *Describe how the code behaved before this change.*
### Root Cause ### Root Cause
<!-- Explain the core reason behind the erroneous/old behavior (e.g., bug, design flaw, missing edge case). --> *Explain the core reason behind the erroneous/old behavior (e.g., bug, design flaw, missing edge case).*
### New Behavior ### New Behavior
<!-- Describe how the code behaves after this change. --> *Describe how the code behaves after this change.*
### Fix Implementation ### Fix Implementation
<!-- Detail exactly how the issue was resolved (specific code changes, algorithms, logic flows). --> *Detail exactly how the issue was resolved (specific code changes, algorithms, logic flows).*
## Related Issues ## Related Issues
- Fixes #[issue-number] - Fixes #[issue-number]

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@@ -8,7 +8,6 @@ on:
paths-ignore: paths-ignore:
- '.gitignore' - '.gitignore'
- '*.md' - '*.md'
- '.github/*.md'
jobs: jobs:
build: build:
@@ -36,8 +35,5 @@ jobs:
with: with:
tag_name: nightly tag_name: nightly
name: Nightly Release name: Nightly Release
body: Requires at least Windows 7 and DirectX 11 compatible GPU to run. Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF /fp:precise`. body: Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF`. (So far the floating point model is `/fp:strict` to avoid undefined behavior before we refactor for performance). Requires at least Windows 7 and DirectX 11 compatible GPU to run.
files: | files: LCEWindows64.zip
LCEWindows64.zip
./x64/Release/Minecraft.Client.exe
./x64/Release/Minecraft.Client.pdb

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@@ -79,12 +79,12 @@ target_link_libraries(MinecraftClient PRIVATE
$<$<CONFIG:Debug>: $<$<CONFIG:Debug>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_d.lib"
> >
$<$<NOT:$<CONFIG:Debug>>: $<$<NOT:$<CONFIG:Debug>>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib" "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render.lib"
> >
) )

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@@ -55,12 +55,6 @@
#endif #endif
#include "DLCTexturePack.h" #include "DLCTexturePack.h"
#ifdef _WINDOWS64
#include "Xbox\Network\NetworkPlayerXbox.h"
#include "Common\Network\PlatformNetworkManagerStub.h"
#endif
#ifdef _DURANGO #ifdef _DURANGO
#include "..\Minecraft.World\DurangoStats.h" #include "..\Minecraft.World\DurangoStats.h"
#include "..\Minecraft.World\GenericStats.h" #include "..\Minecraft.World\GenericStats.h"
@@ -427,6 +421,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
{ {
case AddEntityPacket::MINECART: case AddEntityPacket::MINECART:
e = Minecart::createMinecart(level, x, y, z, packet->data); e = Minecart::createMinecart(level, x, y, z, packet->data);
break;
case AddEntityPacket::FISH_HOOK: case AddEntityPacket::FISH_HOOK:
{ {
// 4J Stu - Brought forward from 1.4 to be able to drop XP from fishing // 4J Stu - Brought forward from 1.4 to be able to drop XP from fishing
@@ -449,7 +444,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
} }
} }
if (owner != NULL && owner->instanceof(eTYPE_PLAYER)) if (owner->instanceof(eTYPE_PLAYER))
{ {
shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner); shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
shared_ptr<FishingHook> hook = shared_ptr<FishingHook>( new FishingHook(level, x, y, z, player) ); shared_ptr<FishingHook> hook = shared_ptr<FishingHook>( new FishingHook(level, x, y, z, player) );
@@ -798,28 +793,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
if (networkPlayer != NULL) player->m_displayName = networkPlayer->GetDisplayName(); if (networkPlayer != NULL) player->m_displayName = networkPlayer->GetDisplayName();
#else #else
// On all other platforms display name is just gamertag so don't check with the network manager // On all other platforms display name is just gamertag so don't check with the network manager
player->m_displayName = player->getName(); player->m_displayName = player->name;
#endif
#ifdef _WINDOWS64
{
PlayerUID pktXuid = player->getXuid();
const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
if (pktXuid >= WIN64_XUID_BASE && pktXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
{
BYTE smallId = (BYTE)(pktXuid - WIN64_XUID_BASE);
INetworkPlayer* np = g_NetworkManager.GetPlayerBySmallId(smallId);
if (np != NULL)
{
NetworkPlayerXbox* npx = (NetworkPlayerXbox*)np;
IQNetPlayer* qp = npx->GetQNetPlayer();
if (qp != NULL && qp->m_gamertag[0] == 0)
{
wcsncpy_s(qp->m_gamertag, 32, packet->name.c_str(), _TRUNCATE);
}
}
}
}
#endif #endif
// printf("\t\t\t\t%d: Add player\n",packet->id,packet->yRot); // printf("\t\t\t\t%d: Add player\n",packet->id,packet->yRot);
@@ -964,39 +938,6 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet) void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
{ {
#ifdef _WINDOWS64
if (!g_NetworkManager.IsHost())
{
for (int i = 0; i < packet->ids.length; i++)
{
shared_ptr<Entity> entity = getEntity(packet->ids[i]);
if (entity != NULL && entity->GetType() == eTYPE_PLAYER)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if (player != NULL)
{
PlayerUID xuid = player->getXuid();
INetworkPlayer* np = g_NetworkManager.GetPlayerByXuid(xuid);
if (np != NULL)
{
NetworkPlayerXbox* npx = (NetworkPlayerXbox*)np;
IQNetPlayer* qp = npx->GetQNetPlayer();
if (qp != NULL)
{
extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
qp->m_smallId = 0;
qp->m_isRemote = false;
qp->m_isHostPlayer = false;
qp->m_gamertag[0] = 0;
qp->SetCustomDataValue(0);
}
}
}
}
}
}
#endif
for (int i = 0; i < packet->ids.length; i++) for (int i = 0; i < packet->ids.length; i++)
{ {
level->removeEntity(packet->ids[i]); level->removeEntity(packet->ids[i]);

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@@ -829,7 +829,6 @@ enum EControllerActions
ACTION_MENU_OTHER_STICK_LEFT, ACTION_MENU_OTHER_STICK_LEFT,
ACTION_MENU_OTHER_STICK_RIGHT, ACTION_MENU_OTHER_STICK_RIGHT,
ACTION_MENU_PAUSEMENU, ACTION_MENU_PAUSEMENU,
ACTION_MENU_QUICK_MOVE,
#ifdef _DURANGO #ifdef _DURANGO
ACTION_MENU_GTC_PAUSE, ACTION_MENU_GTC_PAUSE,

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@@ -1978,7 +1978,7 @@ bool CGameNetworkManager::AllowedToPlayMultiplayer(int playerIdx)
return ProfileManager.AllowedToPlayMultiplayer(playerIdx); return ProfileManager.AllowedToPlayMultiplayer(playerIdx);
} }
const char *CGameNetworkManager::GetOnlineName(int playerIdx) char *CGameNetworkManager::GetOnlineName(int playerIdx)
{ {
return ProfileManager.GetGamertag(playerIdx); return ProfileManager.GetGamertag(playerIdx);
} }

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@@ -196,7 +196,7 @@ private:
int GetLockedProfile(); int GetLockedProfile();
bool IsSignedInLive(int playerIdx); bool IsSignedInLive(int playerIdx);
bool AllowedToPlayMultiplayer(int playerIdx); bool AllowedToPlayMultiplayer(int playerIdx);
const char *GetOnlineName(int playerIdx); char *GetOnlineName(int playerIdx);
C4JThread::Event* m_hServerStoppedEvent; C4JThread::Event* m_hServerStoppedEvent;
C4JThread::Event* m_hServerReadyEvent; C4JThread::Event* m_hServerReadyEvent;

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@@ -1304,9 +1304,9 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
#endif #endif
int buttonNum=0; // 0 = LeftMouse, 1 = RightMouse int buttonNum=0; // 0 = LeftMouse, 1 = RightMouse
BOOL quickKeyHeld=false; // Represents shift key on PC BOOL quickKeyHeld=FALSE; // Represents shift key on PC
BOOL quickKeyDown = false; // Represents shift key on PC
BOOL validKeyPress = false; BOOL validKeyPress = FALSE;
bool itemEditorKeyPress = false; bool itemEditorKeyPress = false;
// Ignore input from other players // Ignore input from other players
@@ -1329,25 +1329,8 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
// Standard left click // Standard left click
buttonNum = 0; buttonNum = 0;
if (KMInput.IsKeyDown(VK_SHIFT)) quickKeyHeld = FALSE;
{
{
validKeyPress = TRUE;
// Shift and left click
buttonNum = 0;
quickKeyHeld = TRUE;
if (IsSectionSlotList(m_eCurrSection))
{
int currentIndex = getCurrentIndex(m_eCurrSection) - getSectionStartOffset(m_eCurrSection);
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
if (bSlotHasItem)
ui.PlayUISFX(eSFX_Press);
}
}
}
else {
if( IsSectionSlotList( m_eCurrSection ) ) if( IsSectionSlotList( m_eCurrSection ) )
{ {
int currentIndex = getCurrentIndex( m_eCurrSection ) - getSectionStartOffset(m_eCurrSection); int currentIndex = getCurrentIndex( m_eCurrSection ) - getSectionStartOffset(m_eCurrSection);
@@ -1358,7 +1341,6 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
} }
// //
} }
}
break; break;
case ACTION_MENU_X: case ACTION_MENU_X:
if(!bRepeat) if(!bRepeat)
@@ -1379,7 +1361,6 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
} }
} }
break; break;
case ACTION_MENU_Y: case ACTION_MENU_Y:
if(!bRepeat) if(!bRepeat)
{ {

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@@ -1012,7 +1012,6 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break; case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
case ACTION_MENU_LEFT_SCROLL: kbDown = KMInput.IsKeyDown('Q'); kbPressed = KMInput.IsKeyPressed('Q'); kbReleased = KMInput.IsKeyReleased('Q'); break; case ACTION_MENU_LEFT_SCROLL: kbDown = KMInput.IsKeyDown('Q'); kbPressed = KMInput.IsKeyPressed('Q'); kbReleased = KMInput.IsKeyReleased('Q'); break;
case ACTION_MENU_RIGHT_SCROLL: kbDown = KMInput.IsKeyDown('E'); kbPressed = KMInput.IsKeyPressed('E'); kbReleased = KMInput.IsKeyReleased('E'); break; case ACTION_MENU_RIGHT_SCROLL: kbDown = KMInput.IsKeyDown('E'); kbPressed = KMInput.IsKeyPressed('E'); kbReleased = KMInput.IsKeyReleased('E'); break;
case ACTION_MENU_QUICK_MOVE: kbDown = KMInput.IsKeyDown(VK_SHIFT); kbPressed = KMInput.IsKeyPressed(VK_SHIFT); kbReleased = KMInput.IsKeyReleased(VK_SHIFT); break;
} }
pressed = pressed || kbPressed; pressed = pressed || kbPressed;
released = released || kbReleased; released = released || kbReleased;
@@ -1445,7 +1444,7 @@ GDrawTexture * RADLINK UIController::TextureSubstitutionCreateCallback ( void *
// 4J Stu - All our flash controls that allow replacing textures use a special 64x64 symbol // 4J Stu - All our flash controls that allow replacing textures use a special 64x64 symbol
// Force this size here so that our images don't get scaled wildly // Force this size here so that our images don't get scaled wildly
#if (defined __ORBIS__ || defined _DURANGO || defined _WINDOWS64 ) #if (defined __ORBIS__ || defined _DURANGO )
*width = 96; *width = 96;
*height = 96; *height = 96;
#else #else

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@@ -33,11 +33,6 @@ UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(int iPad, UILayer *
m_bHasMousePosition = false; m_bHasMousePosition = false;
m_lastMouseX = 0; m_lastMouseX = 0;
m_lastMouseY = 0; m_lastMouseY = 0;
for (int btn = 0; btn < 3; btn++)
{
KMInput.ConsumeMousePress(btn);
}
#endif #endif
} }
@@ -214,8 +209,8 @@ void UIScene_AbstractContainerMenu::tick()
scrollDelta = KMInput.ConsumeScrollDelta(); scrollDelta = KMInput.ConsumeScrollDelta();
// Convert mouse position to movie coordinates using the movie/client ratio // Convert mouse position to movie coordinates using the movie/client ratio
float mx = (float)mouseX * ((float)m_movieWidth / (float)clientWidth) - (float)m_controlMainPanel.getXPos(); float mx = (float)mouseX * ((float)m_movieWidth / (float)clientWidth);
float my = (float)mouseY * ((float)m_movieHeight / (float)clientHeight) - (float)m_controlMainPanel.getYPos(); float my = (float)mouseY * ((float)m_movieHeight / (float)clientHeight);
rawMouseMovieX = mx; rawMouseMovieX = mx;
rawMouseMovieY = my; rawMouseMovieY = my;
@@ -306,13 +301,8 @@ void UIScene_AbstractContainerMenu::tick()
// Scale mouse client coords to the Iggy display space (which was set to getRenderDimensions()) // Scale mouse client coords to the Iggy display space (which was set to getRenderDimensions())
RECT clientRect; RECT clientRect;
GetClientRect(KMInput.GetHWnd(), &clientRect); GetClientRect(KMInput.GetHWnd(), &clientRect);
float mouseMovieX = (float)KMInput.GetMouseX() * ((float)m_movieWidth / (float)clientRect.right); x = (S32)((float)KMInput.GetMouseX() * ((float)width / (float)clientRect.right));
float mouseMovieY = (float)KMInput.GetMouseY() * ((float)m_movieHeight / (float)clientRect.bottom); y = (S32)((float)KMInput.GetMouseY() * ((float)height / (float)clientRect.bottom));
float mouseLocalX = mouseMovieX - (float)m_controlMainPanel.getXPos();
float mouseLocalY = mouseMovieY - (float)m_controlMainPanel.getYPos();
x = (S32)(mouseLocalX * ((float)width / m_movieWidth));
y = (S32)(mouseLocalY * ((float)height / m_movieHeight));
} }
else else
{ {

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@@ -77,7 +77,12 @@ void EnderDragonRenderer::renderModel(shared_ptr<LivingEntity> _mob, float wp, f
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1, 0, 0, 0.5f); glColor4f(1, 0, 0, 0.5f);
#ifdef __PSVITA__
// AP - not sure that the usecompiled flag is supposed to be false. This makes it really slow on vita. Making it true still seems to look the same
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true); model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
#else
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, false);
#endif
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND); glDisable(GL_BLEND);
glDepthFunc(GL_LEQUAL); glDepthFunc(GL_LEQUAL);

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@@ -199,10 +199,11 @@ DWORD IQNetPlayer::GetSendQueueSize(IQNetPlayer * player, DWORD dwFlags) { retur
DWORD IQNetPlayer::GetCurrentRtt() { return 0; } DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; } bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsGuest() { return false; } bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return !m_isRemote; } bool IQNetPlayer::IsLocal() { return true; }
PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); } // todo: restore to INVALID_XUID once saves support this PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); } // todo: restore to INVALID_XUID once saves support this
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; } extern wstring g_playerName;
int IQNetPlayer::GetSessionIndex() { return m_smallId; } LPCWSTR IQNetPlayer::GetGamertag() { return g_playerName.empty() ? L"Windows" : g_playerName.c_str(); }
int IQNetPlayer::GetSessionIndex() { return 0; }
bool IQNetPlayer::IsTalking() { return false; } bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; } bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; } bool IQNetPlayer::HasVoice() { return false; }
@@ -231,17 +232,13 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost
IQNet::s_playerCount = smallId + 1; IQNet::s_playerCount = smallId + 1;
} }
static bool Win64_IsActivePlayer(IQNetPlayer* p, DWORD index);
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex) { return S_OK; } HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex) { return S_OK; }
IQNetPlayer* IQNet::GetHostPlayer() { return &m_player[0]; } IQNetPlayer* IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{ {
if (s_isHosting) if (s_isHosting)
{ {
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && !m_player[dwUserIndex].m_isRemote)
!m_player[dwUserIndex].m_isRemote &&
Win64_IsActivePlayer(&m_player[dwUserIndex], dwUserIndex))
return &m_player[dwUserIndex]; return &m_player[dwUserIndex];
return NULL; return NULL;
} }
@@ -249,7 +246,7 @@ IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
return NULL; return NULL;
for (DWORD i = 0; i < s_playerCount; i++) for (DWORD i = 0; i < s_playerCount; i++)
{ {
if (!m_player[i].m_isRemote && Win64_IsActivePlayer(&m_player[i], i)) if (!m_player[i].m_isRemote)
return &m_player[i]; return &m_player[i];
} }
return NULL; return NULL;
@@ -302,28 +299,15 @@ QNET_STATE IQNet::GetState() { return _iQNetStubState; }
bool IQNet::IsHost() { return s_isHosting; } bool IQNet::IsHost() { return s_isHosting; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO * pInviteInfo) { return S_OK; } HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO * pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; } void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
void IQNet::ClientJoinGame() void IQNet::ClientJoinGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = false; }
{
_iQNetStubState = QNET_STATE_SESSION_STARTING;
s_isHosting = false;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = (BYTE)i;
m_player[i].m_isRemote = true;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
void IQNet::EndGame() void IQNet::EndGame()
{ {
_iQNetStubState = QNET_STATE_IDLE; _iQNetStubState = QNET_STATE_IDLE;
s_isHosting = false; s_isHosting = false;
s_playerCount = 1; s_playerCount = 1;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++) for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{ {
m_player[i].m_smallId = (BYTE)i; m_player[i].m_smallId = 0;
m_player[i].m_isRemote = false; m_player[i].m_isRemote = false;
m_player[i].m_isHostPlayer = false; m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0; m_player[i].m_gamertag[0] = 0;
@@ -603,6 +587,7 @@ void C_4JProfile::SetPrimaryPad(int iPad) {}
#ifdef _DURANGO #ifdef _DURANGO
char fakeGamerTag[32] = "PlayerName"; char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char* name) { strcpy_s(fakeGamerTag, name); } void SetFakeGamertag(char* name) { strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad) { return fakeGamerTag; }
#else #else
char* C_4JProfile::GetGamertag(int iPad) { extern char g_Win64Username[17]; return g_Win64Username; } char* C_4JProfile::GetGamertag(int iPad) { extern char g_Win64Username[17]; return g_Win64Username; }
wstring C_4JProfile::GetDisplayName(int iPad) { extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; } wstring C_4JProfile::GetDisplayName(int iPad) { extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }

View File

@@ -1964,8 +1964,8 @@ bool LevelRenderer::updateDirtyChunks()
{ {
if( (!onlyRebuild) || if( (!onlyRebuild) ||
globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED || globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data ( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
{ // distSq adjusted from 20 * 20 to 96 * 96 - updated by detectiveren {
considered++; considered++;
// Is this chunk nearer than our nearest? // Is this chunk nearer than our nearest?
#ifdef _LARGE_WORLDS #ifdef _LARGE_WORLDS

View File

@@ -52,10 +52,8 @@ public:
static const int CHUNK_SIZE = 16; static const int CHUNK_SIZE = 16;
#endif #endif
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE; static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
#if defined _WINDOWS64 #if (defined _XBOX_ONE || defined _WINDOWS64)
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512. static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
#elif defined _XBOX_ONE
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
#elif defined __ORBIS__ #elif defined __ORBIS__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before) static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
#elif defined __PS3__ #elif defined __PS3__
@@ -272,10 +270,10 @@ public:
bool dirtyChunkPresent; bool dirtyChunkPresent;
__int64 lastDirtyChunkFound; __int64 lastDirtyChunkFound;
static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 125; // decreased from 250 to 125 - updated by detectiveren static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 250;
#ifdef _LARGE_WORLDS #ifdef _LARGE_WORLDS
static const int MAX_CONCURRENT_CHUNK_REBUILDS = 8; // increased from 4 to 8 - updated by detectiveren static const int MAX_CONCURRENT_CHUNK_REBUILDS = 4;
static const int MAX_CHUNK_REBUILD_THREADS = MAX_CONCURRENT_CHUNK_REBUILDS - 1; static const int MAX_CHUNK_REBUILD_THREADS = MAX_CONCURRENT_CHUNK_REBUILDS - 1;
static Chunk permaChunk[MAX_CONCURRENT_CHUNK_REBUILDS]; static Chunk permaChunk[MAX_CONCURRENT_CHUNK_REBUILDS];
static C4JThread *rebuildThreads[MAX_CHUNK_REBUILD_THREADS]; static C4JThread *rebuildThreads[MAX_CHUNK_REBUILD_THREADS];

View File

@@ -45937,7 +45937,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</Library> </Library>
<Library Include="Windows64\4JLibs\libs\4J_Render_PC.lib"> <Library Include="Windows64\4JLibs\libs\4J_Render.lib">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild>
@@ -45996,7 +45996,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</Library> </Library>
<Library Include="Windows64\4JLibs\libs\4J_Render_PC_d.lib"> <Library Include="Windows64\4JLibs\libs\4J_Render_d.lib">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild>

View File

@@ -5972,10 +5972,10 @@
<Library Include="Durango\4JLibs\libs\4J_Input_d.lib"> <Library Include="Durango\4JLibs\libs\4J_Input_d.lib">
<Filter>Durango\4JLibs\libs</Filter> <Filter>Durango\4JLibs\libs</Filter>
</Library> </Library>
<Library Include="Windows64\4JLibs\libs\4J_Render_PC.lib"> <Library Include="Windows64\4JLibs\libs\4J_Render.lib">
<Filter>Windows64\4JLibs\libs</Filter> <Filter>Windows64\4JLibs\libs</Filter>
</Library> </Library>
<Library Include="Windows64\4JLibs\libs\4J_Render_PC_d.lib"> <Library Include="Windows64\4JLibs\libs\4J_Render_d.lib">
<Filter>Windows64\4JLibs\libs</Filter> <Filter>Windows64\4JLibs\libs</Filter>
</Library> </Library>
<Library Include="Windows64\4JLibs\libs\4J_Input.lib"> <Library Include="Windows64\4JLibs\libs\4J_Input.lib">

View File

@@ -1456,7 +1456,7 @@ void Minecraft::run_middle()
if (KMInput.ConsumeKeyPress('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING; if (KMInput.ConsumeKeyPress('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING;
if (KMInput.ConsumeKeyPress(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON; if (KMInput.ConsumeKeyPress(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
// In flying mode, Shift held = sneak/descend // In flying mode, Shift held = sneak/descend
if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT) && !ui.GetMenuDisplayed(i)) if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT))
localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE; localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
} }
#endif #endif
@@ -3618,6 +3618,8 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_RENDER_DEBUG)) ) if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_RENDER_DEBUG)) )
{ {
#ifndef _CONTENT_PACKAGE #ifndef _CONTENT_PACKAGE
options->renderDebug = !options->renderDebug;
#ifdef _XBOX #ifdef _XBOX
app.EnableDebugOverlay(options->renderDebug,iPad); app.EnableDebugOverlay(options->renderDebug,iPad);
#else #else
@@ -3627,11 +3629,13 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
#endif #endif
} }
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SPAWN_CREEPER))) if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SPAWN_CREEPER)) && app.GetMobsDontAttackEnabled())
{ {
#ifndef _CONTENT_PACKAGE //shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(Creeper::_class->newInstance( level ));
options->renderDebug = !options->renderDebug; //shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(Wolf::_class->newInstance( level ));
#endif shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(shared_ptr<Spider>(new Spider( level )));
mob->moveTo(player->x+1, player->y, player->z+1, level->random->nextFloat() * 360, 0);
level->addEntity(mob);
} }
} }

View File

@@ -424,11 +424,112 @@ void Textures::bindTextureLayers(ResourceLocation *resource)
{ {
assert(resource->isPreloaded()); assert(resource->isPreloaded());
// Hack: 4JLibs on Windows does not currently reproduce Minecraft's layered horse texture path reliably.
// Merge the layers on the CPU and bind the cached result as a normal single texture instead.
wstring cacheKey = L"%layered%";
int layers = resource->getTextureCount(); int layers = resource->getTextureCount();
for( int i = 0; i < layers; i++ )
{
cacheKey += _toString<int>((int)resource->getTexture(i));
cacheKey += L"/";
}
int id = -1;
bool inMap = ( idMap.find(cacheKey) != idMap.end() );
if( inMap )
{
id = idMap[cacheKey];
}
else
{
// Cache by layer signature so the merge cost is only paid once per horse texture combination.
intArray mergedPixels;
int mergedWidth = 0;
int mergedHeight = 0;
bool hasMergedPixels = false;
for( int i = 0; i < layers; i++ ) for( int i = 0; i < layers; i++ )
{ {
RenderManager.TextureBind(loadTexture(resource->getTexture(i))); TEXTURE_NAME textureName = resource->getTexture(i);
if( textureName == (_TEXTURE_NAME)-1 )
{
continue;
}
wstring resourceName = wstring(preLoaded[textureName]) + L".png";
BufferedImage *image = readImage(textureName, resourceName);
if( image == NULL )
{
continue;
}
int width = image->getWidth();
int height = image->getHeight();
intArray layerPixels = loadTexturePixels(image);
delete image;
if( !hasMergedPixels )
{
mergedWidth = width;
mergedHeight = height;
mergedPixels = intArray(width * height);
memcpy(mergedPixels.data, layerPixels.data, width * height * sizeof(int));
hasMergedPixels = true;
}
else if( width == mergedWidth && height == mergedHeight )
{
for( int p = 0; p < width * height; p++ )
{
int dst = mergedPixels[p];
int src = layerPixels[p];
float srcAlpha = ((src >> 24) & 0xff) / 255.0f;
if( srcAlpha <= 0.0f )
{
continue;
}
float dstAlpha = ((dst >> 24) & 0xff) / 255.0f;
float outAlpha = srcAlpha + dstAlpha * (1.0f - srcAlpha);
if( outAlpha <= 0.0f )
{
mergedPixels[p] = 0;
continue;
}
float srcFactor = srcAlpha / outAlpha;
float dstFactor = (dstAlpha * (1.0f - srcAlpha)) / outAlpha;
int outA = (int)(outAlpha * 255.0f + 0.5f);
int outR = (int)((((src >> 16) & 0xff) * srcFactor) + (((dst >> 16) & 0xff) * dstFactor) + 0.5f);
int outG = (int)((((src >> 8) & 0xff) * srcFactor) + (((dst >> 8) & 0xff) * dstFactor) + 0.5f);
int outB = (int)(((src & 0xff) * srcFactor) + ((dst & 0xff) * dstFactor) + 0.5f);
mergedPixels[p] = (outA << 24) | (outR << 16) | (outG << 8) | outB;
}
}
delete[] layerPixels.data;
}
if( hasMergedPixels )
{
BufferedImage *mergedImage = new BufferedImage(mergedWidth, mergedHeight, BufferedImage::TYPE_INT_ARGB);
memcpy(mergedImage->getData(), mergedPixels.data, mergedWidth * mergedHeight * sizeof(int));
delete[] mergedPixels.data;
id = getTexture(mergedImage, C4JRender::TEXTURE_FORMAT_RxGyBzAw, false);
}
else
{
id = 0;
}
idMap[cacheKey] = id;
}
RenderManager.TextureBind(0, id);
for( int i = 1; i < 4; i++ )
{
RenderManager.TextureBind(i, -1);
} }
} }
@@ -1520,3 +1621,6 @@ bool Textures::IsOriginalImage(TEXTURE_NAME texId, const wstring& name)
return false; return false;
} }

View File

@@ -0,0 +1,11 @@
# Windows64 4JLibs
This directory contains the Windows x64 `4JLibs` headers and libraries used by this project.
Important: these files are based on the community reimplementation of `4JLibs`, not the original proprietary 4J Studios version.
Source:
- Community reimplementation: https://github.com/smartcmd/4JLibs
In other words, the `inc/` and `libs/` contents here should be understood as the open community-maintained replacement that makes the Windows build possible, rather than a dump of the original upstream SDK/library package.

View File

@@ -145,6 +145,7 @@ public:
int TextureCreate(); int TextureCreate();
void TextureFree(int idx); void TextureFree(int idx);
void TextureBind(int idx); void TextureBind(int idx);
void TextureBind(int layer, int idx);
void TextureBindVertex(int idx); void TextureBindVertex(int idx);
void TextureSetTextureLevels(int levels); void TextureSetTextureLevels(int levels);
int TextureGetTextureLevels(); int TextureGetTextureLevels();
@@ -300,3 +301,4 @@ const int GL_TRIANGLE_STRIP = C4JRender::PRIMITIVE_TYPE_TRIANGLE_STRIP;
extern C4JRender RenderManager; extern C4JRender RenderManager;

View File

@@ -103,7 +103,6 @@ void KeyboardMouseInput::OnRawMouseInput(LPARAM lParam)
void KeyboardMouseInput::OnMouseButton(int button, bool down) void KeyboardMouseInput::OnMouseButton(int button, bool down)
{ {
if (ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())) { return; }
if (button >= 0 && button < 3) if (button >= 0 && button < 3)
{ {
if (down && !m_mouseButtons[button]) m_mousePressedAccum[button] = true; if (down && !m_mouseButtons[button]) m_mousePressedAccum[button] = true;

View File

@@ -1,6 +1,3 @@
// Code implemented by LCEMP, credit if used on other repos
// https://github.com/LCEMP/LCEMP
#include "stdafx.h" #include "stdafx.h"
#ifdef _WINDOWS64 #ifdef _WINDOWS64
@@ -216,14 +213,6 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
s_isHost = false; s_isHost = false;
s_hostSmallId = 0; s_hostSmallId = 0;
s_connected = false;
s_active = false;
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
struct addrinfo hints = {}; struct addrinfo hints = {};
struct addrinfo *result = NULL; struct addrinfo *result = NULL;
@@ -242,55 +231,37 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
return false; return false;
} }
bool connected = false;
BYTE assignedSmallId = 0;
const int maxAttempts = 12;
for (int attempt = 0; attempt < maxAttempts; ++attempt)
{
s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_hostConnectionSocket == INVALID_SOCKET) if (s_hostConnectionSocket == INVALID_SOCKET)
{ {
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
break; freeaddrinfo(result);
return false;
} }
int noDelay = 1; int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay)); setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen); iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR) if (iResult == SOCKET_ERROR)
{ {
int err = WSAGetLastError(); app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
closesocket(s_hostConnectionSocket); closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET; s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200); return false;
continue;
} }
BYTE assignBuf[1]; BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0); int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
if (bytesRecv != 1) if (bytesRecv != 1)
{ {
app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts); app.DebugPrintf("Failed to receive small ID assignment from host\n");
closesocket(s_hostConnectionSocket); closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET; s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200);
continue;
}
assignedSmallId = assignBuf[0];
connected = true;
break;
}
freeaddrinfo(result);
if (!connected)
{
return false; return false;
} }
s_localSmallId = assignedSmallId; s_localSmallId = assignBuf[0];
app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId); app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
@@ -508,8 +479,7 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
BYTE clientSmallId = s_connections[connIdx].smallId; BYTE clientSmallId = s_connections[connIdx].smallId;
LeaveCriticalSection(&s_connectionsLock); LeaveCriticalSection(&s_connectionsLock);
std::vector<BYTE> recvBuf; BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
while (s_active) while (s_active)
{ {
@@ -520,47 +490,33 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
break; break;
} }
int packetSize = int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
((uint32_t)header[0] << 24) |
((uint32_t)header[1] << 16) |
((uint32_t)header[2] << 8) |
((uint32_t)header[3]);
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE) if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
{ {
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n", app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId);
packetSize,
clientSmallId,
(int)WIN64_NET_MAX_PACKET_SIZE);
break; break;
} }
if ((int)recvBuf.size() < packetSize) if (!RecvExact(sock, recvBuf, packetSize))
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
}
if (!RecvExact(sock, &recvBuf[0], packetSize))
{ {
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId); app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
break; break;
} }
HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize); HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize);
} }
delete[] recvBuf;
EnterCriticalSection(&s_connectionsLock); EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++) for (size_t i = 0; i < s_connections.size(); i++)
{ {
if (s_connections[i].smallId == clientSmallId) if (s_connections[i].smallId == clientSmallId)
{ {
s_connections[i].active = false; s_connections[i].active = false;
if (s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket); closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET; s_connections[i].tcpSocket = INVALID_SOCKET;
}
break; break;
} }
} }
@@ -594,26 +550,9 @@ void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
LeaveCriticalSection(&s_freeSmallIdLock); LeaveCriticalSection(&s_freeSmallIdLock);
} }
void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
break;
}
}
LeaveCriticalSection(&s_connectionsLock);
}
DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param) DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
{ {
std::vector<BYTE> recvBuf; BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
while (s_active && s_hostConnectionSocket != INVALID_SOCKET) while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
{ {
@@ -626,29 +565,23 @@ DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3]; int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE) if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
{ {
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n", app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize);
packetSize,
(int)WIN64_NET_MAX_PACKET_SIZE);
break; break;
} }
if ((int)recvBuf.size() < packetSize) if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize))
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized client recv buffer to %d bytes\n", packetSize);
}
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
{ {
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n"); app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
break; break;
} }
HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize); HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize);
} }
delete[] recvBuf;
s_connected = false; s_connected = false;
return 0; return 0;
} }

View File

@@ -1,5 +1,3 @@
// Code implemented by LCEMP, credit if used on other repos
// https://github.com/LCEMP/LCEMP
#pragma once #pragma once
#ifdef _WINDOWS64 #ifdef _WINDOWS64
@@ -14,7 +12,6 @@
#define WIN64_NET_DEFAULT_PORT 25565 #define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 7 #define WIN64_NET_MAX_CLIENTS 7
#define WIN64_NET_RECV_BUFFER_SIZE 65536 #define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_NET_MAX_PACKET_SIZE (4 * 1024 * 1024)
#define WIN64_LAN_DISCOVERY_PORT 25566 #define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E #define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
@@ -84,7 +81,6 @@ public:
static bool PopDisconnectedSmallId(BYTE *outSmallId); static bool PopDisconnectedSmallId(BYTE *outSmallId);
static void PushFreeSmallId(BYTE smallId); static void PushFreeSmallId(BYTE smallId);
static void CloseConnectionBySmallId(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer); static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising(); static void StopAdvertising();

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@@ -10,11 +10,46 @@
#include "..\..\Minecraft.World\BiomeSource.h" #include "..\..\Minecraft.World\BiomeSource.h"
#include "..\..\Minecraft.World\LevelType.h" #include "..\..\Minecraft.World\LevelType.h"
wstring g_playerName;
CConsoleMinecraftApp app; CConsoleMinecraftApp app;
static void LoadPlayerName()
{
if (!g_playerName.empty()) return;
g_playerName = L"Windows";
char exePath[MAX_PATH] = {};
GetModuleFileNameA(NULL, exePath, MAX_PATH);
char *lastSlash = strrchr(exePath, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
char filePath[MAX_PATH] = {};
_snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath);
FILE *f = NULL;
if (fopen_s(&f, filePath, "r") == 0 && f)
{
char buf[128] = {};
if (fgets(buf, sizeof(buf), f))
{
int len = (int)strlen(buf);
while (len > 0 && (buf[len-1] == '\n' || buf[len-1] == '\r' || buf[len-1] == ' '))
buf[--len] = '\0';
if (len > 0)
{
wchar_t wbuf[128] = {};
mbstowcs(wbuf, buf, 127);
g_playerName = wbuf;
}
}
fclose(f);
}
}
CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp() CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp()
{ {
m_bShutdown = false; m_bShutdown = false;
LoadPlayerName();
} }
void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId) void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId)
@@ -75,8 +110,8 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
Minecraft *pMinecraft=Minecraft::GetInstance(); Minecraft *pMinecraft=Minecraft::GetInstance();
app.ReleaseSaveThumbnail(); app.ReleaseSaveThumbnail();
ProfileManager.SetLockedProfile(0); ProfileManager.SetLockedProfile(0);
extern wchar_t g_Win64UsernameW[17]; LoadPlayerName();
pMinecraft->user->name = g_Win64UsernameW; pMinecraft->user->name = g_playerName;
app.ApplyGameSettingsChanged(0); app.ApplyGameSettingsChanged(0);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit ////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit

View File

@@ -85,11 +85,10 @@ BOOL g_bWidescreen = TRUE;
int g_iScreenWidth = 1920; int g_iScreenWidth = 1920;
int g_iScreenHeight = 1080; int g_iScreenHeight = 1080;
UINT g_ScreenWidth = 1920;
UINT g_ScreenHeight = 1080;
char g_Win64Username[17] = { 0 }; char g_Win64Username[17] = { 0 };
wchar_t g_Win64UsernameW[17] = { 0 }; wchar_t g_Win64UsernameW[17] = { 0 };
UINT g_ScreenWidth = 1920;
UINT g_ScreenHeight = 1080;
// Fullscreen toggle state // Fullscreen toggle state
static bool g_isFullscreen = false; static bool g_isFullscreen = false;
@@ -766,41 +765,36 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
//g_iScreenHeight = 544; //g_iScreenHeight = 544;
} }
// Default username will be "Windows" char cmdLineA[1024];
strncpy_s(g_Win64Username, sizeof(g_Win64Username), "Windows", _TRUNCATE); strncpy_s(cmdLineA, sizeof(cmdLineA), lpCmdLine, _TRUNCATE);
char exePath[MAX_PATH] = {}; char* nameArg = strstr(cmdLineA, "-name ");
GetModuleFileNameA(NULL, exePath, MAX_PATH); if (nameArg)
char* lastSlash = strrchr(exePath, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
char filePath[MAX_PATH] = {};
_snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath);
FILE* f = nullptr;
if (fopen_s(&f, filePath, "r") == 0 && f)
{ {
char buf[128] = {}; nameArg += 6;
if (fgets(buf, sizeof(buf), f)) while (*nameArg == ' ') nameArg++;
{ char nameBuf[17];
int len = (int)strlen(buf); int n = 0;
while (len > 0 && (buf[len - 1] == '\n' || buf[len - 1] == '\r' || buf[len - 1] == ' ')) while (nameArg[n] && nameArg[n] != ' ' && n < 16) { nameBuf[n] = nameArg[n]; n++; }
buf[--len] = '\0'; nameBuf[n] = 0;
strncpy_s(g_Win64Username, 17, nameBuf, _TRUNCATE);
if (len > 0)
{
strncpy_s(g_Win64Username, sizeof(g_Win64Username), buf, _TRUNCATE);
}
}
fclose(f);
} }
} }
if (g_Win64Username[0] == 0) if (g_Win64Username[0] == 0)
{ {
DWORD sz = 17; DWORD sz = 17;
if (!GetUserNameA(g_Win64Username, &sz)) static bool seeded = false;
strncpy_s(g_Win64Username, 17, "Player", _TRUNCATE); if (!seeded)
{
seeded = true;
srand((unsigned int)time(NULL));
}
int r = rand() % 10000; // 0<>9999
snprintf(g_Win64Username, 17, "Player%04d", r);
g_Win64Username[16] = 0; g_Win64Username[16] = 0;
} }
@@ -1278,7 +1272,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
} }
} }
// F1 toggles the HUD // F1 toggles the HUD, F3 toggles the debug console overlay, F11 toggles fullscreen
if (KMInput.IsKeyPressed(VK_F1)) if (KMInput.IsKeyPressed(VK_F1))
{ {
int primaryPad = ProfileManager.GetPrimaryPad(); int primaryPad = ProfileManager.GetPrimaryPad();
@@ -1287,42 +1281,20 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
app.SetGameSettings(primaryPad, eGameSetting_DisplayHand, displayHud ? 0 : 1); app.SetGameSettings(primaryPad, eGameSetting_DisplayHand, displayHud ? 0 : 1);
} }
// F3 toggles onscreen debug info
if (KMInput.IsKeyPressed(VK_F3)) if (KMInput.IsKeyPressed(VK_F3))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options)
{
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
}
}
}
#ifdef _DEBUG_MENUS_ENABLED
// F4 Open debug overlay
if (KMInput.IsKeyPressed(VK_F4))
{
if (Minecraft *pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options &&
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
{
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
}
}
// F6 Open debug console
if (KMInput.IsKeyPressed(VK_F6))
{ {
static bool s_debugConsole = false; static bool s_debugConsole = false;
s_debugConsole = !s_debugConsole; s_debugConsole = !s_debugConsole;
ui.ShowUIDebugConsole(s_debugConsole); ui.ShowUIDebugConsole(s_debugConsole);
} }
#ifdef _DEBUG_MENUS_ENABLED
if (KMInput.IsKeyPressed(VK_F4))
{
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
#endif #endif
// F11 Toggle fullscreen
if (KMInput.IsKeyPressed(VK_F11)) if (KMInput.IsKeyPressed(VK_F11))
{ {
ToggleFullscreen(); ToggleFullscreen();
@@ -1340,6 +1312,33 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
} }
} }
#ifdef _DEBUG_MENUS_ENABLED
// F3 toggles onscreen debug info
if (KMInput.IsKeyPressed(VK_F3))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options && app.DebugSettingsOn())
{
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
}
}
}
// F4 opens debug overlay
if (KMInput.IsKeyPressed(VK_F4))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options && app.DebugSettingsOn() &&
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
{
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
}
}
#endif
#if 0 #if 0
// has the game defined profile data been changed (by a profile load) // has the game defined profile data been changed (by a profile load)
if(app.uiGameDefinedDataChangedBitmask!=0) if(app.uiGameDefinedDataChangedBitmask!=0)

View File

@@ -3,6 +3,17 @@
#include "..\Minecraft.World\IntBuffer.h" #include "..\Minecraft.World\IntBuffer.h"
#include "..\Minecraft.World\ByteBuffer.h" #include "..\Minecraft.World\ByteBuffer.h"
static int g_activeTextureLayer = 0;
static int getTextureLayer(int textureUnit)
{
if (textureUnit == GL_TEXTURE1)
return 1;
if (textureUnit >= GL_TEXTURE0)
return textureUnit - GL_TEXTURE0;
return 0;
}
void glViewport(int x, int y, int w, int h) void glViewport(int x, int y, int w, int h)
{ {
// We don't really need anything here because minecraft doesn't current do anything other than the default viewport // We don't really need anything here because minecraft doesn't current do anything other than the default viewport
@@ -139,7 +150,7 @@ void Display::swapBuffers()
void glBindTexture(int target,int texture) void glBindTexture(int target,int texture)
{ {
RenderManager.TextureBind(texture); RenderManager.TextureBind(g_activeTextureLayer, texture);
} }
void glTexImage2D(int target,int level,int internalformat,int width,int height,int border,int format,int type, ByteBuffer *data) void glTexImage2D(int target,int level,int internalformat,int width,int height,int border,int format,int type, ByteBuffer *data)
@@ -190,7 +201,7 @@ void glDisable(int state)
switch(state) switch(state)
{ {
case GL_TEXTURE_2D: case GL_TEXTURE_2D:
RenderManager.TextureBind(-1); RenderManager.TextureBind(g_activeTextureLayer, -1);
break; break;
case GL_BLEND: case GL_BLEND:
RenderManager.StateSetBlendEnable(false); RenderManager.StateSetBlendEnable(false);
@@ -391,3 +402,22 @@ void glCullFace(int dir)
{ {
RenderManager.StateSetFaceCullCW( dir == GL_BACK); RenderManager.StateSetFaceCullCW( dir == GL_BACK);
} }
void glClientActiveTexture(int texture)
{
glActiveTexture(texture);
}
void glActiveTexture(int texture)
{
int layer = getTextureLayer(texture);
if (layer < 0)
{
layer = 0;
}
else if (layer > 3)
{
layer = 3;
}
g_activeTextureLayer = layer;
}

View File

@@ -122,13 +122,6 @@ void glColorMaterial(int,int)
} }
//1.8.2 //1.8.2
void glClientActiveTexture(int)
{
}
void glActiveTexture(int)
{
}
void glFlush() void glFlush()
{ {

View File

@@ -627,7 +627,6 @@ void Player::ride(shared_ptr<Entity> e)
return; return;
} }
this->abilities.flying = false;
LivingEntity::ride(e); LivingEntity::ride(e);
} }

View File

@@ -33,7 +33,13 @@ Basic LAN multiplayer is available on the Windows build
- Other players on the same LAN can discover the session from the in-game Join Game menu - Other players on the same LAN can discover the session from the in-game Join Game menu
- Game connections use TCP port `25565` by default - Game connections use TCP port `25565` by default
- LAN discovery uses UDP port `25566` - LAN discovery uses UDP port `25566`
- You can override your in-game username at launch with `username.txt` - You can override your in-game username at launch with `-name`
Example:
```powershell
Minecraft.Client.exe -name Steve
```
This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/) This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
@@ -45,7 +51,7 @@ This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
- **Sprint**: `Ctrl` (Hold) or Double-tap `W` - **Sprint**: `Ctrl` (Hold) or Double-tap `W`
- **Inventory**: `E` - **Inventory**: `E`
- **Drop Item**: `Q` - **Drop Item**: `Q`
- **Crafting**: `C` Use `Q` and `E` to move through tabs (cycles Left/Right) - **Crafting**: `C`
- **Toggle View (FPS/TPS)**: `F5` - **Toggle View (FPS/TPS)**: `F5`
- **Fullscreen**: `F11` - **Fullscreen**: `F11`
- **Pause Menu**: `Esc` - **Pause Menu**: `Esc`
@@ -58,7 +64,6 @@ This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
- **Toggle HUD**: `F1` - **Toggle HUD**: `F1`
- **Toggle Debug Info**: `F3` - **Toggle Debug Info**: `F3`
- **Open Debug Overlay**: `F4` - **Open Debug Overlay**: `F4`
- **Toggle Debug Console**: `F6`
## Build & Run ## Build & Run