5 Commits

Author SHA1 Message Date
msk 611f074b73 minor cleanups, add the preview images back 2023-07-31 14:46:53 -07:00
msk 6cc32af15d Update README.md 2023-07-31 14:08:11 -07:00
msk b87db514a5 change initialization approach, refactoring
should resolve errors occurring on both Atlas and WurstMod maps
2023-07-31 02:32:02 -07:00
msk 73d8a5b89d Reorganize, revert changes for "fixing" Atlas maps 2023-07-31 00:12:10 -07:00
msk cf4b2847be Revert "add small setup delays to address errors in Atlas maps"
This reverts commit 64d8df148b.
2023-07-30 22:46:37 -07:00
12 changed files with 110 additions and 107 deletions
+3
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@@ -0,0 +1,3 @@
{
"omnisharp.useModernNet": false
}
+1 -1
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@@ -13,7 +13,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
PackageName: TNH_Quality_of_Life_Improvements
Author: muskit
Version: 1.2.4
Version: 1.2.5
Icon: {fileID: 2800000, guid: af542f3f6d6914f4e96d0326e8b296cc, type: 3}
ReadMe: {fileID: 102900000, guid: efa2d6091ed77bd4b879a74bd81d6cbc, type: 3}
WebsiteURL: https://github.com/muskit/TNH-Quality-of-Life-Improvements
+33 -29
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@@ -68,7 +68,7 @@ public static AssetBundle bundle;
public static ConfigEntry<HealthExpireIndicationType> cfgHealthCrystalIndicator;
// Take and Hold modifications
private static InPlay instance;
private static InPlay playInstance;
// Searching for old leaderboards player count mod to disable
private float lpcSearchTime;
@@ -85,26 +85,38 @@ public static AssetBundle bundle;
private void SceneChanged(Scene from, Scene to)
{
StartCoroutine("SceneChangedCoRoutine");
StartCoroutine("SceneChangedCoroutine");
}
private IEnumerator SceneChangedCoRoutine()
private IEnumerator SceneChangedCoroutine()
{
// grab H3VR objects
playerCamera = null;
hpDisplay = null;
while (playerCamera == null)
Destroy(playInstance);
for (int i = 0; i < 11; ++i)
{
playerCamera = GameObject.FindGameObjectWithTag("MainCamera");
hpDisplay = FindObjectOfType<FVRHealthBar>();
yield return null;
}
// TNH patches
if (GameObject.Find("_GameManager") != null || FindObjectOfType<TNH_Manager>() != null)
{
Logger.LogInfo("We are in a TNH game!");
playInstance = new GameObject().AddComponent<InPlay>();
playerCamera = GameObject.FindGameObjectWithTag("MainCamera");
break;
}
else
{
Logger.LogInfo(String.Format("Couldn't find a TNH game. Trying again...({0}/10)", i+1));
yield return new WaitForEndOfFrame();
}
}
// ---- MAINCAMERA FOUND SIGNIFIES THAT ESSENTIAL GAME OBJECTS HAVE LOADED IN ---- //
// find Agency font
GetFonts();
if (playInstance == null)
{
Logger.LogInfo("We are NOT in a TNH game!");
}
// setup non-TNH specific static objects
// running AFTER searching for TNH_Manager ensures we have everything initialized
playerCamera = GameObject.FindGameObjectWithTag("MainCamera");
hpDisplay = FindObjectOfType<FVRHealthBar>();
// apply health counter tweaks globally
if (hpDisplay != null)
{
@@ -119,18 +131,8 @@ public static AssetBundle bundle;
{
WristMenuAPI.Buttons.Remove(wmbHPToggle);
}
if (GameObject.Find("_GameManager") != null || FindObjectOfType<TNH_Manager>() != null)
{
Logger.LogInfo("We are in a TNH game!");
instance = new GameObject().AddComponent<InPlay>();
}
else
{
Logger.LogInfo("We are NOT in a TNH game!");
Destroy(instance);
}
}
GetFonts();
}
// called on scene change, find fonts from game if they're not set
private void GetFonts()
@@ -273,7 +275,7 @@ public static AssetBundle bundle;
// stick stats to hand after game over
if (cfgShowHolds.Value || cfgShowTokens.Value)
InPlay.Patch(harmony);
TNHInfo.Patch(harmony);
// show numerical representation of shop values
if (cfgShowNumbersAtShop.Value)
@@ -283,7 +285,9 @@ public static AssetBundle bundle;
// player tokens
ShopTokenPatch.Patch(harmony);
}
}
Logger.LogInfo("Successfully ran patches!");
}
private void ToggleHPVisibility(object sender, ButtonClickEventArgs args)
{
+5 -1
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@@ -5,8 +5,9 @@ And... wait, which hold are you on again?
**This mod adds quality of life improvements to the *Take and Hold* experience that help with these questions, and then some.**
## Features
* Health counter toggle
* Better health counter visibility
* Health counter fade when aiming around it
* Health counter fade/hide when aiming around it
* Token, hold, and wave counter on radar hand
* Player count for online leaderboards; see how you stack up!
* Disabled if [*TakeAndHoldTweaker*](https://h3vr.thunderstore.io/package/devyndamonster/TakeAndHoldTweaker/) is installed
@@ -21,6 +22,9 @@ Toggle and customize these features in your mod manager's *Config editor*.
For any issues/ideas, please create an issue at the GitHub repository (linked on Thunderstore page).
## Changelog
1.2.5
* [TNH] Change initialization approach to cover errors in both Atlas/WurstMod-based maps
1.2.4
* [TNH] Fix errors occurring in Atlas-based maps
* Update MeatKit (now on Unity 5.6.7f1!)
+9
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@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: a7e0925cb0a2d20488bcb5d230cf74f7
folderAsset: yes
timeCreated: 1690792321
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
+5 -5
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@@ -1,11 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using FistVR;
// To be attached to FVRHealthBar object
public class HPHideWhenAiming : MonoBehaviour {
public class HPHideWhenAiming : MonoBehaviour
{
CanvasGroup canvasGroup;
GameObject gObjHUD;
@@ -25,7 +24,8 @@ public class HPHideWhenAiming : MonoBehaviour {
//LineRenderer colliderRenderer;
// Use this for initialization
void Start() {
void Start()
{
gObjHUD = transform.GetChild(0).gameObject;
leftHand = MeatKitPlugin.playerCamera.transform.parent.GetChild(1).GetComponent<FVRViveHand>();
rightHand = MeatKitPlugin.playerCamera.transform.parent.GetChild(0).GetComponent<FVRViveHand>();
+5 -44
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@@ -1,7 +1,4 @@
using HarmonyLib;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine;
using FistVR;
namespace TNHQoLImprovements
@@ -13,50 +10,14 @@ namespace TNHQoLImprovements
{
public static TNH_Manager tnhManager;
private static Transform[] hands;
private static GameObject tnhInfo;
public static bool InHold()
{
if (tnhManager == null)
return false;
return tnhManager.Phase == TNH_Phase.Hold;
}
// Bring extra info into game over
public static void Patch(Harmony harmony)
{
var original = typeof(TNH_Manager).GetMethod("SetPhase", BindingFlags.NonPublic | BindingFlags.Instance);
var patch = typeof(InPlay).GetMethod("MoveStatsToController", BindingFlags.NonPublic | BindingFlags.Static);
harmony.Patch(original, postfix: new HarmonyMethod(patch));
}
private static void MoveStatsToController(TNH_Phase p)
{
if (tnhManager == null)
return;
if (p == TNH_Phase.Dead || p == TNH_Phase.Completed)
{
int handSide = tnhManager.RadarHand == TNH_RadarHand.Left ? 0 : 1;
tnhInfo.transform.SetParent(hands[handSide], false);
tnhInfo.GetComponent<TNHInfo>().GameOverPos();
}
}
void Start()
{
tnhManager = FindObjectOfType<TNH_Manager>();
var rig = Object.FindObjectOfType<FVRMovementManager>().transform;
hands = new Transform[] {
rig.transform.GetChild(1), rig.transform.GetChild(0)
};
tnhInfo = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("TNHInfo"), FindObjectOfType<TAH_Reticle>().transform.GetChild(3));
tnhInfo.transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
TNHInfo.instance = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("TNHInfo"),
FindObjectOfType<TAH_Reticle>().transform.GetChild(3))
.GetComponent<TNHInfo>();
TNHInfo.instance.transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
}
void OnDestroy()
+4 -20
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@@ -1,5 +1,4 @@
using System.Collections;
using HarmonyLib;
using HarmonyLib;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
@@ -27,7 +26,7 @@ namespace TNHQoLImprovements
{
private Text text;
private IEnumerator Start()
private void Start()
{
var gObjText = new GameObject("TokenCounter");
gObjText.transform.SetParent(transform, false);
@@ -38,26 +37,11 @@ namespace TNHQoLImprovements
text.font = MeatKitPlugin.fontBombardier;
text.fontSize = 55;
text.color = new Color(0.1307786f, 0.2461715f, 0.359f);
while (InPlay.tnhManager == null)
{
Debug.Log("[ShopTokenNumber] tnhManager is null!");
yield return null;
}
InPlay.tnhManager.TokenCountChangeEvent += UpdateText;
UpdateText();
}
private void UpdateText(int _ = 0)
}
private void Update()
{
int tokens = InPlay.tnhManager.GetNumTokens();
text.text = tokens.ToString();
}
private void OnDestroy()
{
InPlay.tnhManager.TokenCountChangeEvent -= UpdateText;
}
}
}
+44 -6
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@@ -1,4 +1,5 @@
using HarmonyLib;
using System.Reflection;
using UnityEngine;
using FistVR;
@@ -6,23 +7,55 @@ namespace TNHQoLImprovements
{
class TNHInfo : MonoBehaviour
{
private GameObject holdCounter;
public static TNHInfo instance;
public Transform[] hands;
private GameObject holdCounter;
private GameObject tokenCounter;
private GameObject waveCounter;
public void Start()
// Bring extra info into game over
public static void Patch(Harmony harmony)
{
if (MeatKitPlugin.cfgShowHolds.Value)
var original = typeof(TNH_Manager).GetMethod("SetPhase", BindingFlags.NonPublic | BindingFlags.Instance);
var patch = typeof(TNHInfo).GetMethod("MoveStatsToController", BindingFlags.NonPublic | BindingFlags.Static);
harmony.Patch(original, postfix: new HarmonyMethod(patch));
}
private static void MoveStatsToController(TNH_Phase p)
{
if (InPlay.tnhManager == null)
return;
if (p == TNH_Phase.Dead || p == TNH_Phase.Completed)
{
int handSide = InPlay.tnhManager.RadarHand == TNH_RadarHand.Left ? 0 : 1;
instance.transform.SetParent(instance.hands[handSide], false);
instance.GetComponent<TNHInfo>().GameOverPos();
}
}
void Start()
{
instance = this;
if (MeatKitPlugin.cfgShowHolds.Value)
holdCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("HoldCounter"), transform);
if (MeatKitPlugin.cfgShowTokens.Value)
tokenCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("TokenCounter"), transform);
if (MeatKitPlugin.cfgShowWaves.Value)
waveCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("WaveCounter"), transform);
var rig = Object.FindObjectOfType<FVRMovementManager>().transform;
hands = new Transform[] {
rig.transform.GetChild(1), rig.transform.GetChild(0)
};
PlayPos();
}
public void PlayPos()
private void PlayPos()
{
transform.localPosition = new Vector3(0, 0, -1.2f);
if (holdCounter != null)
@@ -35,7 +68,7 @@ namespace TNHQoLImprovements
waveCounter.transform.localPosition = new Vector3(333, 0, 0);
}
public void GameOverPos()
private void GameOverPos()
{
transform.localScale = new Vector3(.0002f, .0002f, .0002f);
transform.localPosition = Vector3.zero;
@@ -60,7 +93,7 @@ namespace TNHQoLImprovements
}
}
public void Update()
private void Update()
{
// game over area; do not update anything else
if (InPlay.tnhManager.Phase == TNH_Phase.Dead || InPlay.tnhManager.Phase == TNH_Phase.Completed)
@@ -100,5 +133,10 @@ namespace TNHQoLImprovements
waveCounter.SetActive(false);
}
}
void OnDestroy()
{
instance = null;
}
}
}
+1 -1
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@@ -19,6 +19,6 @@ Numbered tokens at item stations<br/>
Player count for online leaderboards (won't work w/ *TNHTweaker* installed)<br/>
<img src=preview/leaderboard.png><br/>
Features are modifiable via the mod manager's *Config editor*.
Features are modifiable via your mod manager's *Config editor*.
**This mod is built on [MeatKit](https://github.com/H3VR-Modding/MeatKit).**