mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 611f074b73 | |||
| 6cc32af15d | |||
| b87db514a5 | |||
| 73d8a5b89d | |||
| cf4b2847be |
Vendored
+3
@@ -0,0 +1,3 @@
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{
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"omnisharp.useModernNet": false
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}
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Generated
+1
-1
@@ -13,7 +13,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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PackageName: TNH_Quality_of_Life_Improvements
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Author: muskit
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Version: 1.2.4
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Version: 1.2.5
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Icon: {fileID: 2800000, guid: af542f3f6d6914f4e96d0326e8b296cc, type: 3}
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ReadMe: {fileID: 102900000, guid: efa2d6091ed77bd4b879a74bd81d6cbc, type: 3}
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WebsiteURL: https://github.com/muskit/TNH-Quality-of-Life-Improvements
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@@ -68,7 +68,7 @@ public static AssetBundle bundle;
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public static ConfigEntry<HealthExpireIndicationType> cfgHealthCrystalIndicator;
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// Take and Hold modifications
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private static InPlay instance;
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private static InPlay playInstance;
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// Searching for old leaderboards player count mod to disable
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private float lpcSearchTime;
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@@ -85,26 +85,38 @@ public static AssetBundle bundle;
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private void SceneChanged(Scene from, Scene to)
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{
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StartCoroutine("SceneChangedCoRoutine");
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StartCoroutine("SceneChangedCoroutine");
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}
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private IEnumerator SceneChangedCoRoutine()
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private IEnumerator SceneChangedCoroutine()
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{
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// grab H3VR objects
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playerCamera = null;
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hpDisplay = null;
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while (playerCamera == null)
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Destroy(playInstance);
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for (int i = 0; i < 11; ++i)
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{
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playerCamera = GameObject.FindGameObjectWithTag("MainCamera");
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hpDisplay = FindObjectOfType<FVRHealthBar>();
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yield return null;
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}
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// TNH patches
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if (GameObject.Find("_GameManager") != null || FindObjectOfType<TNH_Manager>() != null)
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{
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Logger.LogInfo("We are in a TNH game!");
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playInstance = new GameObject().AddComponent<InPlay>();
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playerCamera = GameObject.FindGameObjectWithTag("MainCamera");
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break;
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}
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else
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{
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Logger.LogInfo(String.Format("Couldn't find a TNH game. Trying again...({0}/10)", i+1));
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yield return new WaitForEndOfFrame();
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}
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}
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// ---- MAINCAMERA FOUND SIGNIFIES THAT ESSENTIAL GAME OBJECTS HAVE LOADED IN ---- //
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// find Agency font
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GetFonts();
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if (playInstance == null)
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{
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Logger.LogInfo("We are NOT in a TNH game!");
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}
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// setup non-TNH specific static objects
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// running AFTER searching for TNH_Manager ensures we have everything initialized
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playerCamera = GameObject.FindGameObjectWithTag("MainCamera");
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hpDisplay = FindObjectOfType<FVRHealthBar>();
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// apply health counter tweaks globally
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if (hpDisplay != null)
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{
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@@ -119,18 +131,8 @@ public static AssetBundle bundle;
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{
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WristMenuAPI.Buttons.Remove(wmbHPToggle);
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}
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if (GameObject.Find("_GameManager") != null || FindObjectOfType<TNH_Manager>() != null)
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{
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Logger.LogInfo("We are in a TNH game!");
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instance = new GameObject().AddComponent<InPlay>();
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}
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else
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{
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Logger.LogInfo("We are NOT in a TNH game!");
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Destroy(instance);
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}
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}
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GetFonts();
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}
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// called on scene change, find fonts from game if they're not set
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private void GetFonts()
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@@ -273,7 +275,7 @@ public static AssetBundle bundle;
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// stick stats to hand after game over
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if (cfgShowHolds.Value || cfgShowTokens.Value)
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InPlay.Patch(harmony);
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TNHInfo.Patch(harmony);
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// show numerical representation of shop values
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if (cfgShowNumbersAtShop.Value)
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@@ -283,7 +285,9 @@ public static AssetBundle bundle;
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// player tokens
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ShopTokenPatch.Patch(harmony);
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}
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}
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Logger.LogInfo("Successfully ran patches!");
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}
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private void ToggleHPVisibility(object sender, ButtonClickEventArgs args)
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{
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+5
-1
@@ -5,8 +5,9 @@ And... wait, which hold are you on again?
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**This mod adds quality of life improvements to the *Take and Hold* experience that help with these questions, and then some.**
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## Features
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* Health counter toggle
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* Better health counter visibility
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* Health counter fade when aiming around it
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* Health counter fade/hide when aiming around it
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* Token, hold, and wave counter on radar hand
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* Player count for online leaderboards; see how you stack up!
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* Disabled if [*TakeAndHoldTweaker*](https://h3vr.thunderstore.io/package/devyndamonster/TakeAndHoldTweaker/) is installed
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@@ -21,6 +22,9 @@ Toggle and customize these features in your mod manager's *Config editor*.
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For any issues/ideas, please create an issue at the GitHub repository (linked on Thunderstore page).
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## Changelog
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1.2.5
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* [TNH] Change initialization approach to cover errors in both Atlas/WurstMod-based maps
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1.2.4
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* [TNH] Fix errors occurring in Atlas-based maps
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* Update MeatKit (now on Unity 5.6.7f1!)
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Generated
+9
@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: a7e0925cb0a2d20488bcb5d230cf74f7
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folderAsset: yes
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timeCreated: 1690792321
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,11 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using FistVR;
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// To be attached to FVRHealthBar object
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public class HPHideWhenAiming : MonoBehaviour {
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public class HPHideWhenAiming : MonoBehaviour
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{
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CanvasGroup canvasGroup;
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GameObject gObjHUD;
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@@ -25,7 +24,8 @@ public class HPHideWhenAiming : MonoBehaviour {
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//LineRenderer colliderRenderer;
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// Use this for initialization
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void Start() {
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void Start()
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{
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gObjHUD = transform.GetChild(0).gameObject;
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leftHand = MeatKitPlugin.playerCamera.transform.parent.GetChild(1).GetComponent<FVRViveHand>();
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rightHand = MeatKitPlugin.playerCamera.transform.parent.GetChild(0).GetComponent<FVRViveHand>();
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@@ -1,7 +1,4 @@
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using HarmonyLib;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine;
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using FistVR;
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namespace TNHQoLImprovements
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@@ -13,50 +10,14 @@ namespace TNHQoLImprovements
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{
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public static TNH_Manager tnhManager;
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private static Transform[] hands;
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private static GameObject tnhInfo;
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public static bool InHold()
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{
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if (tnhManager == null)
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return false;
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return tnhManager.Phase == TNH_Phase.Hold;
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}
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// Bring extra info into game over
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public static void Patch(Harmony harmony)
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{
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var original = typeof(TNH_Manager).GetMethod("SetPhase", BindingFlags.NonPublic | BindingFlags.Instance);
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var patch = typeof(InPlay).GetMethod("MoveStatsToController", BindingFlags.NonPublic | BindingFlags.Static);
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harmony.Patch(original, postfix: new HarmonyMethod(patch));
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}
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private static void MoveStatsToController(TNH_Phase p)
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{
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if (tnhManager == null)
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return;
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if (p == TNH_Phase.Dead || p == TNH_Phase.Completed)
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{
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int handSide = tnhManager.RadarHand == TNH_RadarHand.Left ? 0 : 1;
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tnhInfo.transform.SetParent(hands[handSide], false);
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tnhInfo.GetComponent<TNHInfo>().GameOverPos();
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}
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}
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void Start()
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{
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tnhManager = FindObjectOfType<TNH_Manager>();
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var rig = Object.FindObjectOfType<FVRMovementManager>().transform;
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hands = new Transform[] {
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rig.transform.GetChild(1), rig.transform.GetChild(0)
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};
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tnhInfo = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("TNHInfo"), FindObjectOfType<TAH_Reticle>().transform.GetChild(3));
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tnhInfo.transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
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TNHInfo.instance = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("TNHInfo"),
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FindObjectOfType<TAH_Reticle>().transform.GetChild(3))
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.GetComponent<TNHInfo>();
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TNHInfo.instance.transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
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}
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void OnDestroy()
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@@ -1,5 +1,4 @@
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using System.Collections;
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using HarmonyLib;
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using HarmonyLib;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -27,7 +26,7 @@ namespace TNHQoLImprovements
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{
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private Text text;
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private IEnumerator Start()
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private void Start()
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{
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var gObjText = new GameObject("TokenCounter");
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gObjText.transform.SetParent(transform, false);
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@@ -38,26 +37,11 @@ namespace TNHQoLImprovements
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text.font = MeatKitPlugin.fontBombardier;
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text.fontSize = 55;
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text.color = new Color(0.1307786f, 0.2461715f, 0.359f);
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while (InPlay.tnhManager == null)
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{
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Debug.Log("[ShopTokenNumber] tnhManager is null!");
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yield return null;
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}
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InPlay.tnhManager.TokenCountChangeEvent += UpdateText;
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UpdateText();
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}
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private void UpdateText(int _ = 0)
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}
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private void Update()
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{
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int tokens = InPlay.tnhManager.GetNumTokens();
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text.text = tokens.ToString();
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}
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private void OnDestroy()
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{
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InPlay.tnhManager.TokenCountChangeEvent -= UpdateText;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using HarmonyLib;
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using System.Reflection;
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using UnityEngine;
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using FistVR;
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@@ -6,23 +7,55 @@ namespace TNHQoLImprovements
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{
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class TNHInfo : MonoBehaviour
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{
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private GameObject holdCounter;
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public static TNHInfo instance;
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public Transform[] hands;
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private GameObject holdCounter;
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private GameObject tokenCounter;
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private GameObject waveCounter;
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public void Start()
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// Bring extra info into game over
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public static void Patch(Harmony harmony)
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{
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if (MeatKitPlugin.cfgShowHolds.Value)
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var original = typeof(TNH_Manager).GetMethod("SetPhase", BindingFlags.NonPublic | BindingFlags.Instance);
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var patch = typeof(TNHInfo).GetMethod("MoveStatsToController", BindingFlags.NonPublic | BindingFlags.Static);
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harmony.Patch(original, postfix: new HarmonyMethod(patch));
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}
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private static void MoveStatsToController(TNH_Phase p)
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{
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if (InPlay.tnhManager == null)
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return;
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if (p == TNH_Phase.Dead || p == TNH_Phase.Completed)
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{
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int handSide = InPlay.tnhManager.RadarHand == TNH_RadarHand.Left ? 0 : 1;
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instance.transform.SetParent(instance.hands[handSide], false);
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instance.GetComponent<TNHInfo>().GameOverPos();
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}
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}
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void Start()
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{
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instance = this;
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if (MeatKitPlugin.cfgShowHolds.Value)
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holdCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("HoldCounter"), transform);
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if (MeatKitPlugin.cfgShowTokens.Value)
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tokenCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("TokenCounter"), transform);
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if (MeatKitPlugin.cfgShowWaves.Value)
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waveCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("WaveCounter"), transform);
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var rig = Object.FindObjectOfType<FVRMovementManager>().transform;
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hands = new Transform[] {
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rig.transform.GetChild(1), rig.transform.GetChild(0)
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};
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PlayPos();
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}
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public void PlayPos()
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private void PlayPos()
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{
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transform.localPosition = new Vector3(0, 0, -1.2f);
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if (holdCounter != null)
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@@ -35,7 +68,7 @@ namespace TNHQoLImprovements
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waveCounter.transform.localPosition = new Vector3(333, 0, 0);
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}
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public void GameOverPos()
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private void GameOverPos()
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{
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transform.localScale = new Vector3(.0002f, .0002f, .0002f);
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transform.localPosition = Vector3.zero;
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@@ -60,7 +93,7 @@ namespace TNHQoLImprovements
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}
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}
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public void Update()
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private void Update()
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{
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// game over area; do not update anything else
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if (InPlay.tnhManager.Phase == TNH_Phase.Dead || InPlay.tnhManager.Phase == TNH_Phase.Completed)
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@@ -100,5 +133,10 @@ namespace TNHQoLImprovements
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waveCounter.SetActive(false);
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}
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}
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void OnDestroy()
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{
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instance = null;
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||||
}
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}
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}
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@@ -19,6 +19,6 @@ Numbered tokens at item stations<br/>
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Player count for online leaderboards (won't work w/ *TNHTweaker* installed)<br/>
|
||||
<img src=preview/leaderboard.png><br/>
|
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|
||||
Features are modifiable via the mod manager's *Config editor*.
|
||||
Features are modifiable via your mod manager's *Config editor*.
|
||||
|
||||
**This mod is built on [MeatKit](https://github.com/H3VR-Modding/MeatKit).**
|
||||
|
||||
Reference in New Issue
Block a user