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2022-01-22 20:13:49 -08:00

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HLSL
Vendored

// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
/////////////////////////////////////////////////////////////////////////////////
/// @file TriPlanar.cginc
/// @brief TriPlanar shader definition.
/////////////////////////////////////////////////////////////////////////////////
#ifndef ALLOY_LEGACY_SHADERS_DEFINITION_TRIPLANAR_CGINC
#define ALLOY_LEGACY_SHADERS_DEFINITION_TRIPLANAR_CGINC
#define A_ROUGHNESS_SOURCE_BASE_COLOR_ALPHA
#define A_TRIPLANAR_ON
#define A_RIM_EFFECTS_MAP_OFF
#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
void aSurfaceShader(
inout ASurface s)
{
aTriPlanar(s);
aRim(s);
}
#endif // ALLOY_LEGACY_SHADERS_DEFINITION_TRIPLANAR_CGINC