Files
2022-01-22 20:13:49 -08:00

32 lines
930 B
HLSL
Vendored

// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
/////////////////////////////////////////////////////////////////////////////////
/// @file TransitionLite.cginc
/// @brief Transition Lite shader definition.
/////////////////////////////////////////////////////////////////////////////////
#ifndef ALLOY_MODS_SHADERS_DEFINITION_TRANSITION_LITE_CGINC
#define ALLOY_MODS_SHADERS_DEFINITION_TRANSITION_LITE_CGINC
#define A_DISSOLVE_GLOW_OFF
#define A_MAIN_TEXTURES_ON
#define A_TRANSITION_BLEND_ON
#define A_TRANSITION_BLEND_GLOW_OFF
#define A_SECONDARY_TEXTURES_ON
#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
void aSurfaceShader(
inout ASurface s)
{
aDissolve(s);
aMainTextures(s);
aTransitionBlend(s);
aSecondaryTextures(s);
}
#endif // ALLOY_MODS_SHADERS_DEFINITION_TRANSITION_LITE_CGINC