mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
public class PrefabLoader : EditorWindow
|
|
{
|
|
private AssetBundle _bundle;
|
|
private string[] _assets = new string[0];
|
|
private int _selectedAsset = 0;
|
|
|
|
[MenuItem("MeatKit/Asset Bundle/Prefab Loader")]
|
|
private static void Init()
|
|
{
|
|
GetWindow<PrefabLoader>().Show();
|
|
}
|
|
|
|
private void OnGUI()
|
|
{
|
|
if (GUILayout.Button("Select Asset Bundle"))
|
|
{
|
|
// If there's already a bundle loaded, unload it.
|
|
if (_bundle) _bundle.Unload(false);
|
|
|
|
// Ask for the new bundle, load it, and get its assets
|
|
string assetBundlePath = EditorUtility.OpenFilePanel("Select Asset Bundle", string.Empty, string.Empty);
|
|
_bundle = AssetBundle.LoadFromFile(assetBundlePath);
|
|
_assets = _bundle.GetAllAssetNames();
|
|
_selectedAsset = 0;
|
|
}
|
|
|
|
if (_assets.Length > 0)
|
|
{
|
|
_selectedAsset = EditorGUILayout.Popup(_selectedAsset, _assets);
|
|
if (GUILayout.Button("Spawn")) Instantiate(_bundle.LoadAsset(_assets[_selectedAsset]));
|
|
}
|
|
}
|
|
} |