mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
95 lines
3.4 KiB
C#
95 lines
3.4 KiB
C#
using System.Collections.Generic;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace SimpleLightProbePlacer.Editor
|
|
{
|
|
[CustomEditor(typeof(LightProbeGroupControl))]
|
|
public class LightProbeGroupControlEditor : UnityEditor.Editor
|
|
{
|
|
public override void OnInspectorGUI()
|
|
{
|
|
var control = (LightProbeGroupControl)target;
|
|
|
|
if (GUILayout.Button("Delete All Light Probes"))
|
|
{
|
|
Undo.RecordObject(control.LightProbeGroup, "Light Probe Group - delete all");
|
|
control.DeleteAll();
|
|
}
|
|
|
|
if (control.LightProbeGroup != null)
|
|
{
|
|
string message = "Light Probes count: {0}\nMerged Probes: {1}";
|
|
message = string.Format(message, control.LightProbeGroup.probePositions.Length, control.MergedProbes);
|
|
|
|
EditorGUILayout.HelpBox(message, MessageType.Info);
|
|
}
|
|
|
|
if (GUILayout.Button("Create Light Probes"))
|
|
{
|
|
Undo.RecordObject(control.LightProbeGroup, "Light Probe Group - create");
|
|
control.Create();
|
|
}
|
|
|
|
GUILayout.Space(10);
|
|
|
|
if (GUILayout.Button("Merge Closest Light Probes"))
|
|
{
|
|
Undo.RecordObject(control.LightProbeGroup, "Light Probe Group - merge");
|
|
control.Merge();
|
|
}
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
var mergeDist = EditorGUILayout.Slider("Merge distance", control.MergeDistance, 0, 10);
|
|
|
|
GUILayout.Space(20);
|
|
EditorGUILayout.LabelField("Point Light Settings", EditorStyles.boldLabel);
|
|
|
|
var useLights = EditorGUILayout.Toggle("Use Point Lights", control.UsePointLights);
|
|
|
|
GUI.enabled = control.UsePointLights;
|
|
var lightRange = EditorGUILayout.FloatField("Range", control.PointLightRange);
|
|
GUI.enabled = true;
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
Undo.RecordObject(control, "Light Probe Group Control changes");
|
|
|
|
control.MergeDistance = mergeDist;
|
|
control.UsePointLights = useLights;
|
|
control.PointLightRange = lightRange;
|
|
|
|
EditorUtility.SetDirty(target);
|
|
}
|
|
}
|
|
|
|
[MenuItem("GameObject/Light/Light Probe Group Control")]
|
|
private static void CreateLightProbeGroupControl(MenuCommand menuCommand)
|
|
{
|
|
var go = new GameObject("Light Probe Group Control");
|
|
|
|
go.AddComponent<LightProbeGroupControl>();
|
|
GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
|
|
Undo.RegisterCreatedObjectUndo(go, "Create Light Probe Group Control");
|
|
|
|
Selection.activeGameObject = go;
|
|
}
|
|
|
|
[DrawGizmo(GizmoType.Selected | GizmoType.InSelectionHierarchy | GizmoType.Active)]
|
|
private static void DrawGizmoPointLight(Light light, GizmoType gizmoType)
|
|
{
|
|
var control = FindObjectOfType<LightProbeGroupControl>();
|
|
|
|
if (control == null || !control.UsePointLights || light.type != LightType.Point) return;
|
|
|
|
List<Vector3> probes = LightProbeGroupControl.CreatePositionsAround(light.transform, control.PointLightRange);
|
|
|
|
for (int i = 0; i < probes.Count; i++)
|
|
{
|
|
Gizmos.DrawIcon(probes[i], "NONE", false);
|
|
}
|
|
}
|
|
}
|
|
}
|