mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using FistVR;
|
|
|
|
namespace TNHQoLImprovements
|
|
{
|
|
public class HoldCounter : MonoBehaviour
|
|
{
|
|
private void OnDeath(bool _)
|
|
{
|
|
Debug.Log("I died!");
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
transform.parent = GameObject.Find("_NewTAHReticle/TAHReticle_HealthBar").transform;
|
|
transform.localPosition = new Vector3(-1f, 0, -.5f);
|
|
transform.localRotation = Quaternion.Euler(90, 0, 0);
|
|
transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
|
|
|
|
GameObject.Find("[SceneSettings]").GetComponent<FVRSceneSettings>().PlayerDeathEvent += OnDeath;
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
string display = "";
|
|
if (InPlay.tnhManager.ProgressionMode == TNHSetting_ProgressionType.Marathon)
|
|
display = InPlay.tnhManager.m_level.ToString() + " / ∞";
|
|
else
|
|
display = string.Format("{0} / {1}", InPlay.tnhManager.m_level, InPlay.tnhManager.m_maxLevels);
|
|
|
|
transform.GetChild(1).GetComponent<Text>().text = display;
|
|
}
|
|
}
|
|
} |