Files
H3VR-TNH-Quality-of-Life-Im…/Assets/Plugins/SimpleLightProbePlacer/Editor/LightProbeVolumeEditor.cs
T
2022-01-22 20:13:49 -08:00

93 lines
3.5 KiB
C#

using UnityEditor;
using UnityEngine;
namespace SimpleLightProbePlacer.Editor
{
[CanEditMultipleObjects, CustomEditor(typeof(LightProbeVolume))]
public class LightProbeVolumeEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var volume = (LightProbeVolume)target;
EditorGUI.BeginChangeCheck();
GUILayout.Space(10);
EditorGUILayout.LabelField("Volume", EditorStyles.boldLabel);
var origin = EditorGUILayout.Vector3Field("Origin", volume.Origin);
var size = EditorGUILayout.Vector3Field("Size", volume.Size);
GUILayout.Space(10);
EditorGUILayout.LabelField("Density", EditorStyles.boldLabel);
var type = (LightProbeVolumeType)EditorGUILayout.EnumPopup("Density Type", volume.Type);
float densityMin = volume.Type == LightProbeVolumeType.Fixed ? 1 : 0.1f;
float densityMax = volume.Type == LightProbeVolumeType.Fixed ? 100 : 50;
var density = volume.Density;
density.x = EditorGUILayout.Slider("DensityX", volume.Density.x, densityMin, densityMax);
density.y = EditorGUILayout.Slider("DensityY", volume.Density.y, densityMin, densityMax);
density.z = EditorGUILayout.Slider("DensityZ", volume.Density.z, densityMin, densityMax);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(target, "Light Probe Volume changes");
volume.Density = density;
volume.Type = type;
volume.Volume = new Volume(origin, size);
EditorUtility.SetDirty(target);
}
}
private void OnSceneGUI()
{
var lightProbeVolume = (LightProbeVolume)target;
var volume = TransformVolume.EditorVolumeControl(lightProbeVolume, 0.1f, LightProbeVolume.EditorColor);
if (volume != lightProbeVolume.Volume)
{
Undo.RecordObject(target, "Light Probe Volume changes");
lightProbeVolume.Volume = volume;
EditorUtility.SetDirty(target);
}
}
[DrawGizmo(GizmoType.Selected | GizmoType.InSelectionHierarchy | GizmoType.Active)]
private static void DrawGizmoVolume(LightProbeVolume volume, GizmoType gizmoType)
{
var color = LightProbeVolume.EditorColor;
Gizmos.color = color;
Gizmos.matrix = Matrix4x4.TRS(volume.transform.position, volume.transform.rotation, Vector3.one);
Gizmos.DrawWireCube(volume.Origin, volume.Size);
if (gizmoType != (GizmoType.Selected | GizmoType.InSelectionHierarchy | GizmoType.Active)) return;
color.a = 0.25f;
Gizmos.color = color;
Gizmos.DrawCube(volume.Origin, volume.Size);
var probes = volume.CreatePositions();
for (int i = 0; i < probes.Count; i++)
{
Gizmos.DrawIcon(probes[i], "NONE", false);
}
}
[MenuItem("GameObject/Light/Light Probe Volume")]
private static void CreateLightProbeVolume(MenuCommand menuCommand)
{
var go = new GameObject("Light Probe Volume");
go.AddComponent<LightProbeVolume>();
GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
Undo.RegisterCreatedObjectUndo(go, "Create Light Probe Volume");
Selection.activeGameObject = go;
}
}
}