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H3VR-TNH-Quality-of-Life-Im…/Assets/Alloy/Shaders/Definition/Eye.cginc
T
2022-01-22 20:13:49 -08:00

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HLSL

// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
/////////////////////////////////////////////////////////////////////////////////
/// @file Eye.cginc
/// @brief Eye surface shader definition.
/////////////////////////////////////////////////////////////////////////////////
#ifndef ALLOY_SHADERS_DEFINITION_EYE_CGINC
#define ALLOY_SHADERS_DEFINITION_EYE_CGINC
#define A_EYE_ON
#define A_DETAIL_MASK_OFF
#define A_DETAIL_COLOR_MAP_OFF
#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
void aSurfaceShader(
inout ASurface s)
{
aEye(s);
aDetail(s);
s.mask = 1.0h;
aDissolve(s);
aDecal(s);
aEmission(s);
aRim(s);
}
#endif // ALLOY_SHADERS_DEFINITION_EYE_CGINC