mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
77 lines
1.9 KiB
Plaintext
Vendored
77 lines
1.9 KiB
Plaintext
Vendored
// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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Shader "Hidden/Alloy Visualize" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_Mode("Mode", Float) = 0
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_Trans("Trans", Vector) = (0, 0, 0, 0)
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_UV("UV", Float) = 0
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}
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SubShader {
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Offset 0,-10
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#pragma target 3.0
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struct v2f {
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float4 pos : SV_POSITION;
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float2 uv_MainTex : TEXCOORD0;
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};
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float4 _MainTex_ST;
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float _Mode;
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float _UV;
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v2f vert(appdata_full v) {
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex.xyz);
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float4 posWorld = mul(unity_ObjectToWorld, v.vertex);
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//o.pos.w += 1e-5;
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o.uv_MainTex = _UV == 0.0f ? v.texcoord.xy : v.texcoord1.xy;
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return o;
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}
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sampler2D _MainTex;
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float4 _Trans;
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float4 frag(v2f IN) : SV_Target {
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float4 c = tex2D (_MainTex, IN.uv_MainTex * _Trans.xy + _Trans.zw).rgba;
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float eps = 0.001f;
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if (_Mode <= eps){
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c.rgb = 0.0f;
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}
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else if (_Mode <= 1 + eps) {
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c.rgb = c.rgb; // Assumes automatic sRGB
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}
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else if (_Mode <= 2 + eps){
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c.rgb = pow(c.rrr, 2.2f);
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}
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else if (_Mode <= 3 + eps){
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c.rgb = pow(c.ggg, 2.2f);
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}
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else if (_Mode <= 4 + eps){
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c.rgb = pow(c.bbb, 2.2f);
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}
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else if (_Mode <= 5 + eps){
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c.rgb = pow(c.aaa, 2.2f);
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}
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else if (_Mode <= 6 + eps){
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c.rgb = pow(UnpackNormal(c) * 0.5f + 0.5f, 2.2f);
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}
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return c;
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}
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ENDCG
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}
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}
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} |