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15 lines
290 B
C#
15 lines
290 B
C#
using System;
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using Mono.Cecil;
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using UnityEngine;
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namespace MeatKit
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{
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public abstract class AssemblyModifier : ScriptableObject
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{
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[NonSerialized]
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public bool Applied = false;
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public abstract void ApplyModification(AssemblyDefinition assembly);
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}
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}
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