mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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Shader "Alloy Mods/Curvature Test" {
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Properties {
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_CurvatureScale ("'Curvature Scale' {Min:0.001, Max:0.1}", Float) = 0.005
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// Advanced Options
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_AdvancedOptions("'Advanced Options' {Section:{Color:20}}", Float) = 0
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_RenderQueue("'Render Queue' {RenderQueue:{}}", Float) = 0
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_EnableInstancing("'Enable Instancing' {EnableInstancing:{}}", Float) = 0
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}
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SubShader {
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Tags {
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"RenderType" = "Opaque"
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"PerformanceChecks" = "False"
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"ForceNoShadowCasting" = "True"
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//"DisableBatching" = "LODFading"
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}
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LOD 300
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Pass {
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Name "BASE"
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Tags { "LightMode" = "Always" }
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CGPROGRAM
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#pragma target 3.0
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#pragma exclude_renderers gles
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//#pragma multi_compile __ LOD_FADE_PERCENTAGE LOD_FADE_CROSSFADE
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#pragma multi_compile_fwdbase
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#pragma multi_compile_fog
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#pragma multi_compile_instancing
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#pragma vertex aMainVertexShader
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#pragma fragment aMainFragmentShader
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#define UNITY_PASS_FORWARDBASE
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#include "Assets/Alloy/Mods/Shaders/Definition/CurvatureTest.cginc"
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#include "Assets/Alloy/Shaders/Forward/Base.cginc"
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ENDCG
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}
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}
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FallBack "VertexLit"
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CustomEditor "AlloyFieldBasedEditor"
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}
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