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H3VR-TNH-Quality-of-Life-Im…/Assets/Alloy/Shaders/Lighting/Unlit.cginc
T
2022-01-22 20:13:49 -08:00

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HLSL
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// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
///////////////////////////////////////////////////////////////////////////////
/// @file Unlit.cginc
/// @brief Unlit lighting model. Forward+Deferred.
///////////////////////////////////////////////////////////////////////////////
#ifndef ALLOY_SHADERS_LIGHTING_UNLIT_CGINC
#define ALLOY_SHADERS_LIGHTING_UNLIT_CGINC
#define A_UNLIT_MODE
#include "Assets/Alloy/Shaders/Framework/Lighting.cginc"
void aPreLighting(
inout ASurface s)
{
// Preserve normals and emission. Kill everything else.
s.albedo = A_BLACK;
s.specularOcclusion = 0.0h;
s.f0 = A_BLACK;
s.roughness = 1.0h;
s.materialType = A_MATERIAL_TYPE_OPAQUE;
s.subsurface = 0.0h;
}
half3 aDirectLighting(
ADirect d,
ASurface s)
{
return A_BLACK;
}
half3 aIndirectLighting(
AIndirect i,
ASurface s)
{
return A_BLACK;
}
#endif // ALLOY_SHADERS_LIGHTING_UNLIT_CGINC