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add video exporting
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@@ -4,19 +4,35 @@ This is a guide to populating the `data` working folder found in this applicatio
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**This project will only repack audio on Reverse 3.07 properly.**
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## Table of Contents (sorted by descending time consumption)
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1. [Song Audio](#song-audio-datamer_bgm)
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2. [Jackets](#jackets-datajackets)
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3. [Metadata](#metadata-datamusicparametertable)
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4. [Charts](#charts-datamusicdata)
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1. [Videos](#videos-datamovies)
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2. [Song Audio](#song-audio-datamer_bgm)
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3. [Jackets](#jackets-datajackets)
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4. [Metadata](#metadata-datamusicparametertable)
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5. [Charts](#charts-datamusicdata)
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## Videos (`data/movies`)
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*~4.1 GB*
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If you want to export music videos, the process for doing so involves a **lot** of waiting; it's automated but took me ~1 hour to finish and used up all of my CPU bandwidth during that time, though I could do some steps while this ran.
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Videos exported using this process may not play properly as mentioned in [this issue](https://github.com/muskit/WacK-Repackager/issues/2).
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You will need [FFmpeg](https://www.ffmpeg.org/download.html) installed and on PATH.
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1. Set the paths in `convert-videos.bat/sh` as needed:
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- `video_path` to `app/WindowsNoEditor/Mercury/Content/Movie`
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- `export_path` to `data/movies`
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2. Run `convert-videos.bat/sh` to convert all .usm videos to .mp4 in your data folder.
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- This script will take a **very** long time to finish.
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## Song Audio (`data/MER_BGM`)
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*~18.8 GB for WAVs*
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*~18.8 GB WAVs*
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Due to the audio indexing data in this project only done for **Reverse 3.07**, this process will only work for files of that version.
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You will need the latest version of [Audio Cue Editor (ACE)](https://github.com/LazyBone152/ACE).
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For each of the files below located in `<WAC>/app/WindowsNoEditor/Mercury/Content/Sound/Bgm`...
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For each of the files below located in `app/WindowsNoEditor/Mercury/Content/Sound/Bgm`...
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- MER_BGM.awb
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- MER_BGM_V3_01.awb
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@@ -50,7 +66,7 @@ For each of the files below located in `<WAC>/app/WindowsNoEditor/Mercury/Conten
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For this, you will need [UE Viewer](https://www.gildor.org/en/projects/umodel).
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1. Run `umodel_64.exe` and configure its Startup Options.
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- Set "Path to game files" to `<WAC>/app/WindowsNoEditor/Mercury/Content/UI/Textures/JACKET`.
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- Set "Path to game files" to `app/WindowsNoEditor/Mercury/Content/UI/Textures/JACKET`.
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- Enable "Override game detection" and set it to "Unreal engine 4.19".
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- Click OK.
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2. In the left panel, right click on "All packages", then click on "Export folder content".
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@@ -60,8 +76,8 @@ For this, you will need [UE Viewer](https://www.gildor.org/en/projects/umodel).
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## Metadata (`data/MusicParameterTable.*`)
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*<1 MB*
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In `<WAC>/app/WindowsNoEditor/Mercury/Content/Table/`, simply copy `MusicParameterTable.uasset` and `MusicParameterTable.uexp` into `data`.
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In `app/WindowsNoEditor/Mercury/Content/Table/`, simply copy `MusicParameterTable.uasset` and `MusicParameterTable.uexp` into `data`.
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## Charts (`data/MusicData`)
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*~59.5 MB*
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Simply copy the `MusicData` folder at `<WAC>/app/WindowsNoEditor/Mercury/Content/` into `data`.
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Simply copy the `MusicData` folder at `app/WindowsNoEditor/Mercury/Content/` into `data`.
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