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MercuryConverter/HOWTO.md
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2025-08-31 22:07:14 -07:00

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Preparing files

This is a guide to populating the data working folder found in this application's directory, which will eventually contain all relevant data for repacking & converting charts. You may set up this folder elsewhere for storage space reasons. We will refer to this working folder as data throughout the guide.

This project will only repack audio on Reverse 3.07 properly.

Table of Contents (sorted by descending time consumption)

  1. Videos
  2. Song Audio
  3. Jackets
  4. Metadata
  5. Charts

Videos (data/movies)

~4.1 GB

If you want to export music videos, the process for doing so involves a lot of waiting; it's automated but took me ~1 hour to finish and used up all of my CPU bandwidth during that time, though I could do some steps while this ran.

Videos exported using this process may not play properly as mentioned in this issue.

You will need FFmpeg installed and on PATH.

  1. Set the paths in convert-videos.bat/sh as needed:
    • video_path to app/WindowsNoEditor/Mercury/Content/Movie
    • export_path to data/movies
  2. Run convert-videos.bat/sh to convert all .usm videos to .mp4 in your data folder.
    • This script will take a very long time to finish.

Song Audio (data/MER_BGM)

~18.8 GB WAVs

Due to the audio indexing data in this project only done for Reverse 3.07, this process will only work for files of that version.

You will need the latest version of Audio Cue Editor (ACE).

For each of the files below located in app/WindowsNoEditor/Mercury/Content/Sound/Bgm...

  • MER_BGM.awb
  • MER_BGM_V3_01.awb
  • MER_BGM_V3_02.awb
  • MER_BGM_V3_03.awb
  • MER_BGM_V3_04.awb
  • MER_BGM_V3_05.awb
  • MER_BGM_V3_06.awb
  • MER_BGM_V3_07.awb

...follow these steps on each file:

  1. Load the file in ACE using "File > Load (AWB)".
    • If asked to open the matching ACB, click "No".
  2. Export all of the AWB's streams using "Tools > Extract All (wav)" into a folder in data/MER_BGM depending on the current AWB file according to the table:
AWB File Folder in MER_BGM
MER_BGM.awb MER
MER_BGM_V3_01.awb 01
MER_BGM_V3_02.awb 02
MER_BGM_V3_03.awb 03
MER_BGM_V3_04.awb 04
MER_BGM_V3_05.awb 05
MER_BGM_V3_06.awb 06
MER_BGM_V3_07.awb 07

Jackets (data/jackets)

~54.4 MB

For this, you will need UE Viewer.

  1. Run umodel_64.exe and configure its Startup Options.
    • Set "Path to game files" to app/WindowsNoEditor/Mercury/Content/UI/Textures/JACKET.
    • Enable "Override game detection" and set it to "Unreal engine 4.19".
    • Click OK.
  2. In the left panel, right click on "All packages", then click on "Export folder content".
    • Under "Texture Export," set format to PNG, and the path to data/jackets.
    • Click OK to begin exporting jacket images.

Metadata (data/MusicParameterTable.*)

<1 MB

In app/WindowsNoEditor/Mercury/Content/Table/, simply copy MusicParameterTable.uasset and MusicParameterTable.uexp into data.

Charts (data/MusicData)

~59.5 MB Simply copy the MusicData folder at app/WindowsNoEditor/Mercury/Content/ into data.