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WacK/Scripts/Things/TunnelObjects/THNoteHold.cs
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using System.Collections.Generic;
using System.Linq;
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using System.Reflection.Metadata;
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using Godot;
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using WacK.Configuration;
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using WacK.Data.Chart;
using WacK.Scenes;
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namespace WacK.Things.TunnelObjects
{
public partial class THNoteHold : THNotePlay
{
public NoteHold holdNoteData;
private Node2D longThing;
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public void InitHold(NoteHold noteData, Control holdScroll)
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{
holdNoteData = noteData;
BuildLongThing(holdScroll);
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}
// Create longThing in segments.
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private void BuildLongThing(Control holdScroll)
{
longThing = new Node2D();
holdScroll.AddChild(longThing);
longThing.Position = new Vector2(0, (float)-holdNoteData.time * Play.ScrollPxPerSec);
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// only draw visible hold-mids
var drawableMids = holdNoteData.points.Values.Where(e => e.type == NotePlayType.HoldMid).ToList();
if (drawableMids.Count > 0)
{
var lastMid = holdNoteData.points.Values[^1];
if (drawableMids[^1] != lastMid) drawableMids.Add(lastMid);
}
else
{
drawableMids = holdNoteData.points.Values.ToList();
}
if (drawableMids.Count() > 0)
{
NotePlay lastHold = holdNoteData;
float segmentPos = 0;
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foreach (var curNote in drawableMids)
{
var curLength = Play.ScrollPxPerSec * (float)(curNote.time - lastHold.time);
var segment = CreateSegment(lastHold, curNote);
longThing.AddChild(segment);
segment.Position = new Vector2(0, segmentPos);
segmentPos -= curLength;
lastHold = curNote;
}
}
else
{
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GD.PrintErr("Tried to create a Hold note's long with no drawable segments!");
}
}
private Polygon2D CreateSegment(NotePlay origin, NotePlay destination)
{
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float minuteSize = Constants.BASE_2D_RESOLUTION / 60;
var length = Play.ScrollPxPerSec * (float)(destination.time - origin.time);
var verts = new Vector2[4];
int originPos;
int originSize;
int destPos;
int destSize;
if (3 <= origin.size && origin.size <= 59)
{
originPos = ((int)origin.pos + 1)%60;
originSize = (int)origin.size - 2;
}
else
{
originPos = (int)origin.pos;
originSize = (int)origin.size;
}
if (3 <= destination.size && destination.size <= 59)
{
destPos = ((int)destination.pos + 1)%60;
destSize = (int)destination.size - 2;
}
else
{
destPos = (int)destination.pos;
destSize = (int)destination.size;
}
destPos = (int)Util.NearestMinute(originPos, destPos);
verts[0] = new Vector2(originPos * minuteSize, 0);
verts[1] = new Vector2(verts[0].X + originSize * minuteSize, 0);
verts[2] = new Vector2(minuteSize * (destPos + destSize), -length);
verts[3] = new Vector2(minuteSize * destPos, -length);
var segment = new Polygon2D() { Polygon = verts, Antialiased = true };
// draw overflow
var originFinalPos = originPos + originSize;
var destinationFinalPos = destPos + destSize;
if (originFinalPos > 60 || destinationFinalPos > 60)
{
var subSegment = new Polygon2D() { Polygon = verts, Antialiased = true };
subSegment.Translate(new Vector2(-60 * minuteSize, 0));
segment.AddChild(subSegment);
}
if (originFinalPos < 60 || destinationFinalPos < 60)
{
var subSegment = new Polygon2D() { Polygon = verts, Antialiased = true };
subSegment.Translate(new Vector2(60 * minuteSize, 0));
segment.AddChild(subSegment);
}
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segment.Modulate = new Color("#FFFFFFD0");
return segment;
}
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}
}