rework hold notes' "long things" to properly draw out of bounds
This commit is contained in:
+2
-2
@@ -59,7 +59,7 @@ uv1_scale = Vector3(-1, 1, 1)
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[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
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viewport_path = NodePath("Mask")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_80tx5"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2lmy2"]
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resource_local_to_scene = true
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shader = ExtResource("3_rjbyl")
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shader_parameter/mask = SubResource("ViewportTexture_w20vk")
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@@ -146,7 +146,7 @@ anchor_mode = 0
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editor_draw_screen = false
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[node name="Background" parent="ViewportView/2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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material = SubResource("ShaderMaterial_80tx5")
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material = SubResource("ShaderMaterial_2lmy2")
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layout_mode = 1
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offset_top = -1920.0
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offset_right = 1920.0
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@@ -20,7 +20,7 @@ namespace WacK.Data.Chart
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/// <summary>
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/// The note's radial position out of 60.
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/// </summary>
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public int? position;
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public int? pos;
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/// <summary>
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/// The radial size of the note.
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@@ -32,7 +32,7 @@ namespace WacK.Data.Chart
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{
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this.time = time;
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this.measureBeat = measureBeat;
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this.position = position;
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this.pos = position;
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this.size = size;
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}
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+31
-31
@@ -48,8 +48,9 @@ namespace WacK.Scenes
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private Chart chart;
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// scroll speed
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private const float PIXELS_PER_SECOND = 2000;
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// base scroll speed, which we can apply multipliers on
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public static readonly float BASE_PIXELS_PER_SECOND = 800;
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public static float scrollPxPerSec = BASE_PIXELS_PER_SECOND * 3.5f;
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public override void _Ready()
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{
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@@ -76,7 +77,7 @@ namespace WacK.Scenes
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{
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case NotePlayType.HoldStart:
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nNote = noteHold.Instantiate<THNoteHold>();
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RealizeHolds(note as NoteHold);
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((THNoteHold)nNote).InitHold((NoteHold)note, scrollDisplay);
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break;
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case NotePlayType.Touch:
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nNote = noteTouch.Instantiate<THNotePlay>();
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@@ -86,46 +87,45 @@ namespace WacK.Scenes
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}
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nNote.Init(note);
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var nPos = nNote.Position;
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nPos.Y = msNote.Key * -PIXELS_PER_SECOND;
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nPos.Y = msNote.Key * -scrollPxPerSec;
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nNote.Position = nPos;
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noteDisplay.AddChild(nNote);
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}
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}
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}
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private void RealizeHolds(NoteHold note)
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{
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List<Vector2> verts = new(note.points.Count*2 + 2);
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// private void RealizeHolds(NoteHold note)
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// {
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// List<Vector2> verts = new(note.points.Count*2 + 2);
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// HoldStart's pos
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verts.Add(new Vector2((float)note.position * 1920/60, (float)note.time * -PIXELS_PER_SECOND));
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// ascending -- "left" side
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foreach (var (t, n) in note.points)
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{
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verts.Add(new Vector2((float)n.position * 1920/60, t * -PIXELS_PER_SECOND));
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}
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// descending -- "right" side
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foreach (var (t, n) in note.points.Reverse())
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{
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verts.Add(new Vector2((float)((int)n.position + (int)n.size) * 1920/60, t * -PIXELS_PER_SECOND));
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}
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// HoldStart's pos + size
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verts.Add(new Vector2((float)((int)note.position + (int)note.size) * 1920/60, (float)note.time * -PIXELS_PER_SECOND));
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// // HoldStart's pos
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// verts.Add(new Vector2((float)note.pos * 1920/60, (float)note.time * -scrollPxPerSec));
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// // ascending -- "left" side
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// foreach (var (t, n) in note.points)
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// {
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// verts.Add(new Vector2((float)n.pos * 1920/60, t * -scrollPxPerSec));
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// }
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// // descending -- "right" side
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// foreach (var (t, n) in note.points.Reverse())
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// {
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// verts.Add(new Vector2((float)((int)n.pos + (int)n.size) * 1920/60, t * -scrollPxPerSec));
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// }
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// // HoldStart's pos + size
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// verts.Add(new Vector2((float)((int)note.pos + (int)note.size) * 1920/60, (float)note.time * -scrollPxPerSec));
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var p2d = new Polygon2D
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{
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Polygon = verts.ToArray(),
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Antialiased = true,
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Modulate = new Color("#FFFFFFD0")
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};
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scrollDisplay.AddChild(p2d);
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}
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// var p2d = new Polygon2D
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// {
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// Polygon = verts.ToArray(),
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// Antialiased = true,
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// Modulate = new Color("#FFFFFFD0")
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// };
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// scrollDisplay.AddChild(p2d);
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// }
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public override void _Process(double delta)
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{
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var nPos = noteDisplay.Position;
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nPos.Y += (float)delta * PIXELS_PER_SECOND;
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// nPos.Y = 142375.875f; // Bad Apple Expert: OOB hold note
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nPos.Y += (float)delta * scrollPxPerSec;
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noteDisplay.Position = nPos;
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scrollDisplay.Position = nPos;
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}
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@@ -1,18 +1,108 @@
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using System.Linq;
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using Godot;
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using WacK.Data.Chart;
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using WacK.Scenes;
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namespace WacK.Things.TunnelObjects
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{
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public partial class THNoteHold : THNotePlay
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{
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public new NoteHold noteData;
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public NoteHold holdNoteData;
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private Node2D longThing;
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public void Init(NoteHold noteData)
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public void InitHold(NoteHold noteData, Control holdScroll)
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{
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base.Init(noteData);
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this.noteData = noteData;
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// TODO: setup other Nodes to render hold note properly
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holdNoteData = noteData;
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BuildLongThing(holdScroll);
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}
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// Create longThing in segments.
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public void BuildLongThing(Control holdScroll)
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{
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longThing = new Node2D();
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holdScroll.AddChild(longThing);
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longThing.Position = new Vector2(0, (float)-holdNoteData.time * Play.scrollPxPerSec);
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GD.Print($"{holdNoteData.points.Count}");
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if (holdNoteData.points.Count > 0)
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{
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NotePlay lastHold = holdNoteData;
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float segmentPos = 0;
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foreach (var (_, curNote) in holdNoteData.points)
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{
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var curLength = Play.scrollPxPerSec * (float)(curNote.time - lastHold.time);
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var segment = CreateSegment(lastHold, curNote);
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longThing.AddChild(segment);
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segment.Position = new Vector2(0, segmentPos);
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segmentPos -= curLength;
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lastHold = curNote;
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}
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}
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else
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{
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GD.PrintErr("Tried to create a long note with no segments!");
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}
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}
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private Polygon2D CreateSegment(NotePlay origin, NotePlay destination)
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{
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Vector2I textureSize = new(1920, 1920);
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float minuteSize = textureSize.X / 60;
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var length = Play.scrollPxPerSec * (float)(destination.time - origin.time);
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var verts = new Vector2[4];
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int originPos;
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int originSize;
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int destPos;
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int destSize;
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if (3 <= origin.size && origin.size <= 59)
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{
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originPos = ((int)origin.pos + 1)%60;
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originSize = (int)origin.size - 2;
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}
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else
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{
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originPos = (int)origin.pos;
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originSize = (int)origin.size;
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}
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if (3 <= destination.size && destination.size <= 59)
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{
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destPos = ((int)destination.pos + 1)%60;
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destSize = (int)destination.size - 2;
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}
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else
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{
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destPos = (int)destination.pos;
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destSize = (int)destination.size;
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}
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destPos = (int)Util.NearestMinute(originPos, destPos);
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verts[0] = new Vector2(originPos * minuteSize, 0);
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verts[1] = new Vector2(verts[0].X + originSize * minuteSize, 0);
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verts[2] = new Vector2(minuteSize * (destPos + destSize), -length);
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verts[3] = new Vector2(minuteSize * destPos, -length);
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var segment = new Polygon2D() { Polygon = verts, Antialiased = true };
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// draw overflow
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var originFinalPos = originPos + originSize;
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var destinationFinalPos = destPos + destSize;
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if (originFinalPos > 60 || destinationFinalPos > 60)
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{
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var subSegment = new Polygon2D() { Polygon = verts, Antialiased = true };
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subSegment.Translate(new Vector2(-60 * minuteSize, 0));
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segment.AddChild(subSegment);
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}
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if (originFinalPos < 60 || destinationFinalPos < 60)
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{
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var subSegment = new Polygon2D() { Polygon = verts, Antialiased = true };
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subSegment.Translate(new Vector2(60 * minuteSize, 0));
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segment.AddChild(subSegment);
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}
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return segment;
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}
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}
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}
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@@ -10,12 +10,17 @@ namespace WacK.Things.TunnelObjects
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public void Init(NotePlay noteData)
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{
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this.noteData = noteData;
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SetSizePos((int)noteData.position, (int)noteData.size);
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SetSizePos((int)noteData.pos, (int)noteData.size);
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}
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public void SetSizePos(int pos, int size)
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{
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// TODO: pos + size >= 60
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if (3 <= size && size <= 59)
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{
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pos += 1;
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size -= 2;
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}
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var nPos = Position;
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nPos.X = pos * (1920f/60) - 12;
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Position = nPos;
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@@ -126,19 +126,6 @@ namespace WacK
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return pos / PlaySettings.playSpeedMultiplier / Constants.SCROLL_MULT;
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}
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// TODO: notes scale to scroll position instead of strikeline
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// (where calibration offsets can be applied)
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public static Vector3 NoteScale(float zPos, float zOrigin = 0)
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{
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var val = zPos - zOrigin;
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if (val <= Constants.NOTE_DRAW_DISTANCE)
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{
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var ratio = Mathf.Clamp((Constants.NOTE_DRAW_DISTANCE - val) / Constants.NOTE_DRAW_DISTANCE, 0, 1);
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return new Vector3(ratio, ratio, 1);
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}
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return Vector3.Zero;
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}
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public static string DifficultyValueToString(float diffPoint)
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{
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return Mathf.FloorToInt(diffPoint).ToString() + (diffPoint > Mathf.Floor(diffPoint) ? "+" : "");
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