refactoring
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@@ -12,13 +12,8 @@ namespace WacK.Things.TunnelObjects
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{
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shader = (ShaderMaterial) Material;
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}
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public void SetCW(bool isCW)
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{
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shader.SetShaderParameter("isCw", isCW);
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}
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public void SetPosSize(int pos, int size)
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public void Init(int pos, int size, bool isCW)
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{
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var p = Position;
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var s = Size;
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@@ -39,6 +34,7 @@ namespace WacK.Things.TunnelObjects
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Position = p;
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Size = s;
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shader.SetShaderParameter("TileMult", s.Y / 64);
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shader.SetShaderParameter("isCw", isCW);
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}
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}
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}
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