rework hold notes' "long things" to properly draw out of bounds

This commit is contained in:
msk
2023-09-17 23:09:19 -07:00
parent 0ac72faf87
commit 5f2a13a7a6
6 changed files with 138 additions and 56 deletions
+2 -2
View File
@@ -59,7 +59,7 @@ uv1_scale = Vector3(-1, 1, 1)
[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
viewport_path = NodePath("Mask")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_80tx5"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2lmy2"]
resource_local_to_scene = true
shader = ExtResource("3_rjbyl")
shader_parameter/mask = SubResource("ViewportTexture_w20vk")
@@ -146,7 +146,7 @@ anchor_mode = 0
editor_draw_screen = false
[node name="Background" parent="ViewportView/2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
material = SubResource("ShaderMaterial_80tx5")
material = SubResource("ShaderMaterial_2lmy2")
layout_mode = 1
offset_top = -1920.0
offset_right = 1920.0