make stuff look better
This commit is contained in:
+10
-7
@@ -59,7 +59,7 @@ uv1_scale = Vector3(-1, 1, 1)
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[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
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viewport_path = NodePath("Mask")
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viewport_path = NodePath("Mask")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2lmy2"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lf1uh"]
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resource_local_to_scene = true
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resource_local_to_scene = true
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shader = ExtResource("3_rjbyl")
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shader = ExtResource("3_rjbyl")
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shader_parameter/mask = SubResource("ViewportTexture_w20vk")
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shader_parameter/mask = SubResource("ViewportTexture_w20vk")
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@@ -113,14 +113,17 @@ skeleton = NodePath("")
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surface_material_override/0 = SubResource("StandardMaterial3D_3rv8i")
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surface_material_override/0 = SubResource("StandardMaterial3D_3rv8i")
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[node name="ViewportView" type="SubViewportContainer" parent="."]
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[node name="ViewportView" type="SubViewportContainer" parent="."]
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anchors_preset = 2
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modulate = Color(1, 1, 1, 0.329412)
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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offset_top = -3000.0
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offset_left = -960.0
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offset_right = 1920.0
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offset_top = -1920.0
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offset_bottom = -1080.0
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offset_right = 960.0
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grow_horizontal = 2
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grow_vertical = 0
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grow_vertical = 0
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stretch = true
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[node name="2D Viewport" type="SubViewport" parent="ViewportView"]
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[node name="2D Viewport" type="SubViewport" parent="ViewportView"]
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disable_3d = true
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disable_3d = true
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@@ -146,7 +149,7 @@ anchor_mode = 0
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editor_draw_screen = false
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editor_draw_screen = false
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[node name="Background" parent="ViewportView/2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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[node name="Background" parent="ViewportView/2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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material = SubResource("ShaderMaterial_2lmy2")
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material = SubResource("ShaderMaterial_lf1uh")
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layout_mode = 1
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layout_mode = 1
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offset_top = -1920.0
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offset_top = -1920.0
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offset_right = 1920.0
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offset_right = 1920.0
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@@ -19,7 +19,7 @@ namespace WacK.Things.TunnelObjects
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}
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}
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// Create longThing in segments.
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// Create longThing in segments.
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public void BuildLongThing(Control holdScroll)
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private void BuildLongThing(Control holdScroll)
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{
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{
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longThing = new Node2D();
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longThing = new Node2D();
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holdScroll.AddChild(longThing);
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holdScroll.AddChild(longThing);
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@@ -102,7 +102,7 @@ namespace WacK.Things.TunnelObjects
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subSegment.Translate(new Vector2(60 * minuteSize, 0));
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subSegment.Translate(new Vector2(60 * minuteSize, 0));
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segment.AddChild(subSegment);
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segment.AddChild(subSegment);
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}
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}
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segment.Modulate = new Color("#FFFFFFD0");
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return segment;
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return segment;
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}
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}
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}
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}
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